xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/musttail-indirect.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-win32 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-win32 -O0 | FileCheck %s
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker; IR simplified from the following C++ snippet compiled for i686-windows-msvc:
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Worker; struct A { A(); ~A(); int a; };
7*9880d681SAndroid Build Coastguard Worker;
8*9880d681SAndroid Build Coastguard Worker; struct B {
9*9880d681SAndroid Build Coastguard Worker;   virtual int  f(int);
10*9880d681SAndroid Build Coastguard Worker;   virtual int  g(A, int, A);
11*9880d681SAndroid Build Coastguard Worker;   virtual void h(A, int, A);
12*9880d681SAndroid Build Coastguard Worker;   virtual A    i(A, int, A);
13*9880d681SAndroid Build Coastguard Worker;   virtual A    j(int);
14*9880d681SAndroid Build Coastguard Worker; };
15*9880d681SAndroid Build Coastguard Worker;
16*9880d681SAndroid Build Coastguard Worker; int  (B::*mp_f)(int)       = &B::f;
17*9880d681SAndroid Build Coastguard Worker; int  (B::*mp_g)(A, int, A) = &B::g;
18*9880d681SAndroid Build Coastguard Worker; void (B::*mp_h)(A, int, A) = &B::h;
19*9880d681SAndroid Build Coastguard Worker; A    (B::*mp_i)(A, int, A) = &B::i;
20*9880d681SAndroid Build Coastguard Worker; A    (B::*mp_j)(int)       = &B::j;
21*9880d681SAndroid Build Coastguard Worker
22*9880d681SAndroid Build Coastguard Worker; Each member pointer creates a thunk.  The ones with inalloca are required to
23*9880d681SAndroid Build Coastguard Worker; tail calls by the ABI, even at O0.
24*9880d681SAndroid Build Coastguard Worker
25*9880d681SAndroid Build Coastguard Worker%struct.B = type { i32 (...)** }
26*9880d681SAndroid Build Coastguard Worker%struct.A = type { i32 }
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f_thunk:
29*9880d681SAndroid Build Coastguard Worker; CHECK: jmpl
30*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: ret
31*9880d681SAndroid Build Coastguard Workerdefine x86_thiscallcc i32 @f_thunk(%struct.B* %this, i32) {
32*9880d681SAndroid Build Coastguard Workerentry:
33*9880d681SAndroid Build Coastguard Worker  %1 = bitcast %struct.B* %this to i32 (%struct.B*, i32)***
34*9880d681SAndroid Build Coastguard Worker  %vtable = load i32 (%struct.B*, i32)**, i32 (%struct.B*, i32)*** %1
35*9880d681SAndroid Build Coastguard Worker  %2 = load i32 (%struct.B*, i32)*, i32 (%struct.B*, i32)** %vtable
36*9880d681SAndroid Build Coastguard Worker  %3 = musttail call x86_thiscallcc i32 %2(%struct.B* %this, i32 %0)
37*9880d681SAndroid Build Coastguard Worker  ret i32 %3
38*9880d681SAndroid Build Coastguard Worker}
39*9880d681SAndroid Build Coastguard Worker
40*9880d681SAndroid Build Coastguard Worker; Inalloca thunks shouldn't require any stores to the stack.
41*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: g_thunk:
42*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: mov %{{.*}}, {{.*(.*esp.*)}}
43*9880d681SAndroid Build Coastguard Worker; CHECK: jmpl
44*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: ret
45*9880d681SAndroid Build Coastguard Workerdefine x86_thiscallcc i32 @g_thunk(%struct.B* %this, <{ %struct.A, i32, %struct.A }>* inalloca) {
46*9880d681SAndroid Build Coastguard Workerentry:
47*9880d681SAndroid Build Coastguard Worker  %1 = bitcast %struct.B* %this to i32 (%struct.B*, <{ %struct.A, i32, %struct.A }>*)***
48*9880d681SAndroid Build Coastguard Worker  %vtable = load i32 (%struct.B*, <{ %struct.A, i32, %struct.A }>*)**, i32 (%struct.B*, <{ %struct.A, i32, %struct.A }>*)*** %1
49*9880d681SAndroid Build Coastguard Worker  %vfn = getelementptr inbounds i32 (%struct.B*, <{ %struct.A, i32, %struct.A }>*)*, i32 (%struct.B*, <{ %struct.A, i32, %struct.A }>*)** %vtable, i32 1
50*9880d681SAndroid Build Coastguard Worker  %2 = load i32 (%struct.B*, <{ %struct.A, i32, %struct.A }>*)*, i32 (%struct.B*, <{ %struct.A, i32, %struct.A }>*)** %vfn
51*9880d681SAndroid Build Coastguard Worker  %3 = musttail call x86_thiscallcc i32 %2(%struct.B* %this, <{ %struct.A, i32, %struct.A }>* inalloca %0)
52*9880d681SAndroid Build Coastguard Worker  ret i32 %3
53*9880d681SAndroid Build Coastguard Worker}
54*9880d681SAndroid Build Coastguard Worker
55*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: h_thunk:
56*9880d681SAndroid Build Coastguard Worker; CHECK: jmpl
57*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: mov %{{.*}}, {{.*(.*esp.*)}}
58*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: ret
59*9880d681SAndroid Build Coastguard Workerdefine x86_thiscallcc void @h_thunk(%struct.B* %this, <{ %struct.A, i32, %struct.A }>* inalloca) {
60*9880d681SAndroid Build Coastguard Workerentry:
61*9880d681SAndroid Build Coastguard Worker  %1 = bitcast %struct.B* %this to void (%struct.B*, <{ %struct.A, i32, %struct.A }>*)***
62*9880d681SAndroid Build Coastguard Worker  %vtable = load void (%struct.B*, <{ %struct.A, i32, %struct.A }>*)**, void (%struct.B*, <{ %struct.A, i32, %struct.A }>*)*** %1
63*9880d681SAndroid Build Coastguard Worker  %vfn = getelementptr inbounds void (%struct.B*, <{ %struct.A, i32, %struct.A }>*)*, void (%struct.B*, <{ %struct.A, i32, %struct.A }>*)** %vtable, i32 2
64*9880d681SAndroid Build Coastguard Worker  %2 = load void (%struct.B*, <{ %struct.A, i32, %struct.A }>*)*, void (%struct.B*, <{ %struct.A, i32, %struct.A }>*)** %vfn
65*9880d681SAndroid Build Coastguard Worker  musttail call x86_thiscallcc void %2(%struct.B* %this, <{ %struct.A, i32, %struct.A }>* inalloca %0)
66*9880d681SAndroid Build Coastguard Worker  ret void
67*9880d681SAndroid Build Coastguard Worker}
68*9880d681SAndroid Build Coastguard Worker
69*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: i_thunk:
70*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: mov %{{.*}}, {{.*(.*esp.*)}}
71*9880d681SAndroid Build Coastguard Worker; CHECK: jmpl
72*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: ret
73*9880d681SAndroid Build Coastguard Workerdefine x86_thiscallcc %struct.A* @i_thunk(%struct.B* %this, <{ %struct.A*, %struct.A, i32, %struct.A }>* inalloca) {
74*9880d681SAndroid Build Coastguard Workerentry:
75*9880d681SAndroid Build Coastguard Worker  %1 = bitcast %struct.B* %this to %struct.A* (%struct.B*, <{ %struct.A*, %struct.A, i32, %struct.A }>*)***
76*9880d681SAndroid Build Coastguard Worker  %vtable = load %struct.A* (%struct.B*, <{ %struct.A*, %struct.A, i32, %struct.A }>*)**, %struct.A* (%struct.B*, <{ %struct.A*, %struct.A, i32, %struct.A }>*)*** %1
77*9880d681SAndroid Build Coastguard Worker  %vfn = getelementptr inbounds %struct.A* (%struct.B*, <{ %struct.A*, %struct.A, i32, %struct.A }>*)*, %struct.A* (%struct.B*, <{ %struct.A*, %struct.A, i32, %struct.A }>*)** %vtable, i32 3
78*9880d681SAndroid Build Coastguard Worker  %2 = load %struct.A* (%struct.B*, <{ %struct.A*, %struct.A, i32, %struct.A }>*)*, %struct.A* (%struct.B*, <{ %struct.A*, %struct.A, i32, %struct.A }>*)** %vfn
79*9880d681SAndroid Build Coastguard Worker  %3 = musttail call x86_thiscallcc %struct.A* %2(%struct.B* %this, <{ %struct.A*, %struct.A, i32, %struct.A }>* inalloca %0)
80*9880d681SAndroid Build Coastguard Worker  ret %struct.A* %3
81*9880d681SAndroid Build Coastguard Worker}
82*9880d681SAndroid Build Coastguard Worker
83*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: j_thunk:
84*9880d681SAndroid Build Coastguard Worker; CHECK: jmpl
85*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: ret
86*9880d681SAndroid Build Coastguard Workerdefine x86_thiscallcc void @j_thunk(%struct.A* noalias sret %agg.result, %struct.B* %this, i32) {
87*9880d681SAndroid Build Coastguard Workerentry:
88*9880d681SAndroid Build Coastguard Worker  %1 = bitcast %struct.B* %this to void (%struct.A*, %struct.B*, i32)***
89*9880d681SAndroid Build Coastguard Worker  %vtable = load void (%struct.A*, %struct.B*, i32)**, void (%struct.A*, %struct.B*, i32)*** %1
90*9880d681SAndroid Build Coastguard Worker  %vfn = getelementptr inbounds void (%struct.A*, %struct.B*, i32)*, void (%struct.A*, %struct.B*, i32)** %vtable, i32 4
91*9880d681SAndroid Build Coastguard Worker  %2 = load void (%struct.A*, %struct.B*, i32)*, void (%struct.A*, %struct.B*, i32)** %vfn
92*9880d681SAndroid Build Coastguard Worker  musttail call x86_thiscallcc void %2(%struct.A* sret %agg.result, %struct.B* %this, i32 %0)
93*9880d681SAndroid Build Coastguard Worker  ret void
94*9880d681SAndroid Build Coastguard Worker}
95*9880d681SAndroid Build Coastguard Worker
96*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: _stdcall_thunk@8:
97*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: mov %{{.*}}, {{.*(.*esp.*)}}
98*9880d681SAndroid Build Coastguard Worker; CHECK: jmpl
99*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: ret
100*9880d681SAndroid Build Coastguard Workerdefine x86_stdcallcc i32 @stdcall_thunk(<{ %struct.B*, %struct.A }>* inalloca) {
101*9880d681SAndroid Build Coastguard Workerentry:
102*9880d681SAndroid Build Coastguard Worker  %this_ptr = getelementptr inbounds <{ %struct.B*, %struct.A }>, <{ %struct.B*, %struct.A }>* %0, i32 0, i32 0
103*9880d681SAndroid Build Coastguard Worker  %this = load %struct.B*, %struct.B** %this_ptr
104*9880d681SAndroid Build Coastguard Worker  %1 = bitcast %struct.B* %this to i32 (<{ %struct.B*, %struct.A }>*)***
105*9880d681SAndroid Build Coastguard Worker  %vtable = load i32 (<{ %struct.B*, %struct.A }>*)**, i32 (<{ %struct.B*, %struct.A }>*)*** %1
106*9880d681SAndroid Build Coastguard Worker  %vfn = getelementptr inbounds i32 (<{ %struct.B*, %struct.A }>*)*, i32 (<{ %struct.B*, %struct.A }>*)** %vtable, i32 1
107*9880d681SAndroid Build Coastguard Worker  %2 = load i32 (<{ %struct.B*, %struct.A }>*)*, i32 (<{ %struct.B*, %struct.A }>*)** %vfn
108*9880d681SAndroid Build Coastguard Worker  %3 = musttail call x86_stdcallcc i32 %2(<{ %struct.B*, %struct.A }>* inalloca %0)
109*9880d681SAndroid Build Coastguard Worker  ret i32 %3
110*9880d681SAndroid Build Coastguard Worker}
111*9880d681SAndroid Build Coastguard Worker
112*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @fastcall_thunk@8:
113*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: mov %{{.*}}, {{.*(.*esp.*)}}
114*9880d681SAndroid Build Coastguard Worker; CHECK: jmpl
115*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: ret
116*9880d681SAndroid Build Coastguard Workerdefine x86_fastcallcc i32 @fastcall_thunk(%struct.B* inreg %this, <{ %struct.A }>* inalloca) {
117*9880d681SAndroid Build Coastguard Workerentry:
118*9880d681SAndroid Build Coastguard Worker  %1 = bitcast %struct.B* %this to i32 (%struct.B*, <{ %struct.A }>*)***
119*9880d681SAndroid Build Coastguard Worker  %vtable = load i32 (%struct.B*, <{ %struct.A }>*)**, i32 (%struct.B*, <{ %struct.A }>*)*** %1
120*9880d681SAndroid Build Coastguard Worker  %vfn = getelementptr inbounds i32 (%struct.B*, <{ %struct.A }>*)*, i32 (%struct.B*, <{ %struct.A }>*)** %vtable, i32 1
121*9880d681SAndroid Build Coastguard Worker  %2 = load i32 (%struct.B*, <{ %struct.A }>*)*, i32 (%struct.B*, <{ %struct.A }>*)** %vfn
122*9880d681SAndroid Build Coastguard Worker  %3 = musttail call x86_fastcallcc i32 %2(%struct.B* inreg %this, <{ %struct.A }>* inalloca %0)
123*9880d681SAndroid Build Coastguard Worker  ret i32 %3
124*9880d681SAndroid Build Coastguard Worker}
125