xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/ms-inline-asm.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86 -mcpu=core2 -no-integrated-as | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Workerdefine i32 @t1() nounwind {
4*9880d681SAndroid Build Coastguard Workerentry:
5*9880d681SAndroid Build Coastguard Worker  %0 = tail call i32 asm sideeffect inteldialect "mov eax, $1\0A\09mov $0, eax", "=r,r,~{eax},~{dirflag},~{fpsr},~{flags}"(i32 1) nounwind
6*9880d681SAndroid Build Coastguard Worker  ret i32 %0
7*9880d681SAndroid Build Coastguard Worker; CHECK: t1
8*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm Start|#APP}}
9*9880d681SAndroid Build Coastguard Worker; CHECK: .intel_syntax
10*9880d681SAndroid Build Coastguard Worker; CHECK: mov eax, ecx
11*9880d681SAndroid Build Coastguard Worker; CHECK: mov ecx, eax
12*9880d681SAndroid Build Coastguard Worker; CHECK: .att_syntax
13*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm End|#NO_APP}}
14*9880d681SAndroid Build Coastguard Worker}
15*9880d681SAndroid Build Coastguard Worker
16*9880d681SAndroid Build Coastguard Workerdefine void @t2() nounwind {
17*9880d681SAndroid Build Coastguard Workerentry:
18*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect inteldialect "mov eax, $$1", "~{eax},~{dirflag},~{fpsr},~{flags}"() nounwind
19*9880d681SAndroid Build Coastguard Worker  ret void
20*9880d681SAndroid Build Coastguard Worker; CHECK: t2
21*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm Start|#APP}}
22*9880d681SAndroid Build Coastguard Worker; CHECK: .intel_syntax
23*9880d681SAndroid Build Coastguard Worker; CHECK: mov eax, 1
24*9880d681SAndroid Build Coastguard Worker; CHECK: .att_syntax
25*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm End|#NO_APP}}
26*9880d681SAndroid Build Coastguard Worker}
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Workerdefine void @t3(i32 %V) nounwind {
29*9880d681SAndroid Build Coastguard Workerentry:
30*9880d681SAndroid Build Coastguard Worker  %V.addr = alloca i32, align 4
31*9880d681SAndroid Build Coastguard Worker  store i32 %V, i32* %V.addr, align 4
32*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect inteldialect "mov eax, DWORD PTR [$0]", "*m,~{eax},~{dirflag},~{fpsr},~{flags}"(i32* %V.addr) nounwind
33*9880d681SAndroid Build Coastguard Worker  ret void
34*9880d681SAndroid Build Coastguard Worker; CHECK: t3
35*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm Start|#APP}}
36*9880d681SAndroid Build Coastguard Worker; CHECK: .intel_syntax
37*9880d681SAndroid Build Coastguard Worker; CHECK: mov eax, DWORD PTR {{[[esp]}}
38*9880d681SAndroid Build Coastguard Worker; CHECK: .att_syntax
39*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm End|#NO_APP}}
40*9880d681SAndroid Build Coastguard Worker}
41*9880d681SAndroid Build Coastguard Worker
42*9880d681SAndroid Build Coastguard Worker%struct.t18_type = type { i32, i32 }
43*9880d681SAndroid Build Coastguard Worker
44*9880d681SAndroid Build Coastguard Workerdefine i32 @t18() nounwind {
45*9880d681SAndroid Build Coastguard Workerentry:
46*9880d681SAndroid Build Coastguard Worker  %foo = alloca %struct.t18_type, align 4
47*9880d681SAndroid Build Coastguard Worker  %a = getelementptr inbounds %struct.t18_type, %struct.t18_type* %foo, i32 0, i32 0
48*9880d681SAndroid Build Coastguard Worker  store i32 1, i32* %a, align 4
49*9880d681SAndroid Build Coastguard Worker  %b = getelementptr inbounds %struct.t18_type, %struct.t18_type* %foo, i32 0, i32 1
50*9880d681SAndroid Build Coastguard Worker  store i32 2, i32* %b, align 4
51*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect inteldialect "lea ebx, foo\0A\09mov eax, [ebx].0\0A\09mov [ebx].4, ecx", "~{eax},~{dirflag},~{fpsr},~{flags}"() nounwind
52*9880d681SAndroid Build Coastguard Worker  %b1 = getelementptr inbounds %struct.t18_type, %struct.t18_type* %foo, i32 0, i32 1
53*9880d681SAndroid Build Coastguard Worker  %0 = load i32, i32* %b1, align 4
54*9880d681SAndroid Build Coastguard Worker  ret i32 %0
55*9880d681SAndroid Build Coastguard Worker; CHECK: t18
56*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm Start|#APP}}
57*9880d681SAndroid Build Coastguard Worker; CHECK: .intel_syntax
58*9880d681SAndroid Build Coastguard Worker; CHECK: lea ebx, foo
59*9880d681SAndroid Build Coastguard Worker; CHECK: mov eax, [ebx].0
60*9880d681SAndroid Build Coastguard Worker; CHECK: mov [ebx].4, ecx
61*9880d681SAndroid Build Coastguard Worker; CHECK: .att_syntax
62*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm End|#NO_APP}}
63*9880d681SAndroid Build Coastguard Worker}
64*9880d681SAndroid Build Coastguard Worker
65*9880d681SAndroid Build Coastguard Workerdefine void @t19_helper() nounwind {
66*9880d681SAndroid Build Coastguard Workerentry:
67*9880d681SAndroid Build Coastguard Worker  ret void
68*9880d681SAndroid Build Coastguard Worker}
69*9880d681SAndroid Build Coastguard Worker
70*9880d681SAndroid Build Coastguard Workerdefine void @t19() nounwind {
71*9880d681SAndroid Build Coastguard Workerentry:
72*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect inteldialect "call $0", "r,~{dirflag},~{fpsr},~{flags}"(void ()* @t19_helper) nounwind
73*9880d681SAndroid Build Coastguard Worker  ret void
74*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t19:
75*9880d681SAndroid Build Coastguard Worker; CHECK: movl ${{_?}}t19_helper, %eax
76*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm Start|#APP}}
77*9880d681SAndroid Build Coastguard Worker; CHECK: .intel_syntax
78*9880d681SAndroid Build Coastguard Worker; CHECK: call eax
79*9880d681SAndroid Build Coastguard Worker; CHECK: .att_syntax
80*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm End|#NO_APP}}
81*9880d681SAndroid Build Coastguard Worker}
82*9880d681SAndroid Build Coastguard Worker
83*9880d681SAndroid Build Coastguard Worker@results = global [2 x i32] [i32 3, i32 2], align 4
84*9880d681SAndroid Build Coastguard Worker
85*9880d681SAndroid Build Coastguard Workerdefine i32* @t30() nounwind ssp {
86*9880d681SAndroid Build Coastguard Workerentry:
87*9880d681SAndroid Build Coastguard Worker  %res = alloca i32*, align 4
88*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect inteldialect "lea edi, dword ptr $0", "*m,~{edi},~{dirflag},~{fpsr},~{flags}"([2 x i32]* @results) nounwind
89*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect inteldialect "mov dword ptr $0, edi", "=*m,~{dirflag},~{fpsr},~{flags}"(i32** %res) nounwind
90*9880d681SAndroid Build Coastguard Worker  %0 = load i32*, i32** %res, align 4
91*9880d681SAndroid Build Coastguard Worker  ret i32* %0
92*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t30:
93*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm Start|#APP}}
94*9880d681SAndroid Build Coastguard Worker; CHECK: .intel_syntax
95*9880d681SAndroid Build Coastguard Worker; CHECK: lea edi, dword ptr [{{_?}}results]
96*9880d681SAndroid Build Coastguard Worker; CHECK: .att_syntax
97*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm End|#NO_APP}}
98*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm Start|#APP}}
99*9880d681SAndroid Build Coastguard Worker; CHECK: .intel_syntax
100*9880d681SAndroid Build Coastguard Worker; CHECK: mov dword ptr [esp], edi
101*9880d681SAndroid Build Coastguard Worker; CHECK: .att_syntax
102*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm End|#NO_APP}}
103*9880d681SAndroid Build Coastguard Worker; CHECK: movl (%esp), %eax
104*9880d681SAndroid Build Coastguard Worker}
105*9880d681SAndroid Build Coastguard Worker
106*9880d681SAndroid Build Coastguard Worker; Stack realignment plus MS inline asm that does *not* adjust the stack is no
107*9880d681SAndroid Build Coastguard Worker; longer an error.
108*9880d681SAndroid Build Coastguard Worker
109*9880d681SAndroid Build Coastguard Workerdefine i32 @t31() {
110*9880d681SAndroid Build Coastguard Workerentry:
111*9880d681SAndroid Build Coastguard Worker  %val = alloca i32, align 64
112*9880d681SAndroid Build Coastguard Worker  store i32 -1, i32* %val, align 64
113*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect inteldialect "mov dword ptr $0, esp", "=*m,~{dirflag},~{fpsr},~{flags}"(i32* %val)
114*9880d681SAndroid Build Coastguard Worker  %sp = load i32, i32* %val, align 64
115*9880d681SAndroid Build Coastguard Worker  ret i32 %sp
116*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t31:
117*9880d681SAndroid Build Coastguard Worker; CHECK: pushl %ebp
118*9880d681SAndroid Build Coastguard Worker; CHECK: movl %esp, %ebp
119*9880d681SAndroid Build Coastguard Worker; CHECK: andl $-64, %esp
120*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm Start|#APP}}
121*9880d681SAndroid Build Coastguard Worker; CHECK: .intel_syntax
122*9880d681SAndroid Build Coastguard Worker; CHECK: mov dword ptr [esp], esp
123*9880d681SAndroid Build Coastguard Worker; CHECK: .att_syntax
124*9880d681SAndroid Build Coastguard Worker; CHECK: {{## InlineAsm End|#NO_APP}}
125*9880d681SAndroid Build Coastguard Worker; CHECK: movl (%esp), %eax
126*9880d681SAndroid Build Coastguard Worker; CHECK: ret
127*9880d681SAndroid Build Coastguard Worker}
128*9880d681SAndroid Build Coastguard Worker
129*9880d681SAndroid Build Coastguard Workerdeclare hidden void @other_func()
130*9880d681SAndroid Build Coastguard Worker
131*9880d681SAndroid Build Coastguard Workerdefine void @naked() #0 {
132*9880d681SAndroid Build Coastguard Worker  call void asm sideeffect inteldialect "call dword ptr $0", "*m,~{eax},~{ebx},~{ecx},~{edx},~{edi},~{esi},~{esp},~{ebp},~{dirflag},~{fpsr},~{flags}"(void()* @other_func)
133*9880d681SAndroid Build Coastguard Worker  unreachable
134*9880d681SAndroid Build Coastguard Worker}
135*9880d681SAndroid Build Coastguard Worker
136*9880d681SAndroid Build Coastguard Workerattributes #0 = { naked }
137