xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/lsr-reuse.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; XFAIL: *
2*9880d681SAndroid Build Coastguard Worker; ...should pass. See PR12324: misched bringup
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86-64 -O3 -asm-verbose=false | FileCheck %s
4*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:64:64:64"
5*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-unknown-unknown"
6*9880d681SAndroid Build Coastguard Worker
7*9880d681SAndroid Build Coastguard Worker; Full strength reduction reduces register pressure from 5 to 4 here.
8*9880d681SAndroid Build Coastguard Worker; Instruction selection should use the FLAGS value from the dec for
9*9880d681SAndroid Build Coastguard Worker; the branch. Scheduling should push the adds upwards.
10*9880d681SAndroid Build Coastguard Worker
11*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: full_me_0:
12*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%rsi), %xmm0
13*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd   (%rdx), %xmm0
14*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%rdi)
15*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rsi
16*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdx
17*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdi
18*9880d681SAndroid Build Coastguard Worker; CHECK: decq    %rcx
19*9880d681SAndroid Build Coastguard Worker; CHECK: jne
20*9880d681SAndroid Build Coastguard Worker
21*9880d681SAndroid Build Coastguard Workerdefine void @full_me_0(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind {
22*9880d681SAndroid Build Coastguard Workerentry:
23*9880d681SAndroid Build Coastguard Worker  %t0 = icmp sgt i64 %n, 0
24*9880d681SAndroid Build Coastguard Worker  br i1 %t0, label %loop, label %return
25*9880d681SAndroid Build Coastguard Worker
26*9880d681SAndroid Build Coastguard Workerloop:
27*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ %i.next, %loop ], [ 0, %entry ]
28*9880d681SAndroid Build Coastguard Worker  %Ai = getelementptr inbounds double, double* %A, i64 %i
29*9880d681SAndroid Build Coastguard Worker  %Bi = getelementptr inbounds double, double* %B, i64 %i
30*9880d681SAndroid Build Coastguard Worker  %Ci = getelementptr inbounds double, double* %C, i64 %i
31*9880d681SAndroid Build Coastguard Worker  %t1 = load double, double* %Bi
32*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ci
33*9880d681SAndroid Build Coastguard Worker  %m = fmul double %t1, %t2
34*9880d681SAndroid Build Coastguard Worker  store double %m, double* %Ai
35*9880d681SAndroid Build Coastguard Worker  %i.next = add nsw i64 %i, 1
36*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, %n
37*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
38*9880d681SAndroid Build Coastguard Worker
39*9880d681SAndroid Build Coastguard Workerreturn:
40*9880d681SAndroid Build Coastguard Worker  ret void
41*9880d681SAndroid Build Coastguard Worker}
42*9880d681SAndroid Build Coastguard Worker
43*9880d681SAndroid Build Coastguard Worker; Mostly-full strength reduction means we do full strength reduction on all
44*9880d681SAndroid Build Coastguard Worker; except for the offsets.
45*9880d681SAndroid Build Coastguard Worker;
46*9880d681SAndroid Build Coastguard Worker; Given a choice between constant offsets -2048 and 2048, choose the negative
47*9880d681SAndroid Build Coastguard Worker; value, because at boundary conditions it has a smaller encoding.
48*9880d681SAndroid Build Coastguard Worker; TODO: That's an over-general heuristic. It would be better for the target
49*9880d681SAndroid Build Coastguard Worker; to indicate what the encoding cost would be. Then using a 2048 offset
50*9880d681SAndroid Build Coastguard Worker; would be better on x86-64, since the start value would be 0 instead of
51*9880d681SAndroid Build Coastguard Worker; 2048.
52*9880d681SAndroid Build Coastguard Worker
53*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: mostly_full_me_0:
54*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   -2048(%rsi), %xmm0
55*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd   -2048(%rdx), %xmm0
56*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, -2048(%rdi)
57*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%rsi), %xmm0
58*9880d681SAndroid Build Coastguard Worker; CHECK: divsd   (%rdx), %xmm0
59*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%rdi)
60*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rsi
61*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdx
62*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdi
63*9880d681SAndroid Build Coastguard Worker; CHECK: decq    %rcx
64*9880d681SAndroid Build Coastguard Worker; CHECK: jne
65*9880d681SAndroid Build Coastguard Worker
66*9880d681SAndroid Build Coastguard Workerdefine void @mostly_full_me_0(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind {
67*9880d681SAndroid Build Coastguard Workerentry:
68*9880d681SAndroid Build Coastguard Worker  %t0 = icmp sgt i64 %n, 0
69*9880d681SAndroid Build Coastguard Worker  br i1 %t0, label %loop, label %return
70*9880d681SAndroid Build Coastguard Worker
71*9880d681SAndroid Build Coastguard Workerloop:
72*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ %i.next, %loop ], [ 0, %entry ]
73*9880d681SAndroid Build Coastguard Worker  %Ai = getelementptr inbounds double, double* %A, i64 %i
74*9880d681SAndroid Build Coastguard Worker  %Bi = getelementptr inbounds double, double* %B, i64 %i
75*9880d681SAndroid Build Coastguard Worker  %Ci = getelementptr inbounds double, double* %C, i64 %i
76*9880d681SAndroid Build Coastguard Worker  %t1 = load double, double* %Bi
77*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ci
78*9880d681SAndroid Build Coastguard Worker  %m = fmul double %t1, %t2
79*9880d681SAndroid Build Coastguard Worker  store double %m, double* %Ai
80*9880d681SAndroid Build Coastguard Worker  %j = add i64 %i, 256
81*9880d681SAndroid Build Coastguard Worker  %Aj = getelementptr inbounds double, double* %A, i64 %j
82*9880d681SAndroid Build Coastguard Worker  %Bj = getelementptr inbounds double, double* %B, i64 %j
83*9880d681SAndroid Build Coastguard Worker  %Cj = getelementptr inbounds double, double* %C, i64 %j
84*9880d681SAndroid Build Coastguard Worker  %t3 = load double, double* %Bj
85*9880d681SAndroid Build Coastguard Worker  %t4 = load double, double* %Cj
86*9880d681SAndroid Build Coastguard Worker  %o = fdiv double %t3, %t4
87*9880d681SAndroid Build Coastguard Worker  store double %o, double* %Aj
88*9880d681SAndroid Build Coastguard Worker  %i.next = add nsw i64 %i, 1
89*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, %n
90*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
91*9880d681SAndroid Build Coastguard Worker
92*9880d681SAndroid Build Coastguard Workerreturn:
93*9880d681SAndroid Build Coastguard Worker  ret void
94*9880d681SAndroid Build Coastguard Worker}
95*9880d681SAndroid Build Coastguard Worker
96*9880d681SAndroid Build Coastguard Worker; A minor variation on mostly_full_me_0.
97*9880d681SAndroid Build Coastguard Worker; Prefer to start the indvar at 0.
98*9880d681SAndroid Build Coastguard Worker
99*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: mostly_full_me_1:
100*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%rsi), %xmm0
101*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd   (%rdx), %xmm0
102*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%rdi)
103*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   -2048(%rsi), %xmm0
104*9880d681SAndroid Build Coastguard Worker; CHECK: divsd   -2048(%rdx), %xmm0
105*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, -2048(%rdi)
106*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rsi
107*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdx
108*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdi
109*9880d681SAndroid Build Coastguard Worker; CHECK: decq    %rcx
110*9880d681SAndroid Build Coastguard Worker; CHECK: jne
111*9880d681SAndroid Build Coastguard Worker
112*9880d681SAndroid Build Coastguard Workerdefine void @mostly_full_me_1(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind {
113*9880d681SAndroid Build Coastguard Workerentry:
114*9880d681SAndroid Build Coastguard Worker  %t0 = icmp sgt i64 %n, 0
115*9880d681SAndroid Build Coastguard Worker  br i1 %t0, label %loop, label %return
116*9880d681SAndroid Build Coastguard Worker
117*9880d681SAndroid Build Coastguard Workerloop:
118*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ %i.next, %loop ], [ 0, %entry ]
119*9880d681SAndroid Build Coastguard Worker  %Ai = getelementptr inbounds double, double* %A, i64 %i
120*9880d681SAndroid Build Coastguard Worker  %Bi = getelementptr inbounds double, double* %B, i64 %i
121*9880d681SAndroid Build Coastguard Worker  %Ci = getelementptr inbounds double, double* %C, i64 %i
122*9880d681SAndroid Build Coastguard Worker  %t1 = load double, double* %Bi
123*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ci
124*9880d681SAndroid Build Coastguard Worker  %m = fmul double %t1, %t2
125*9880d681SAndroid Build Coastguard Worker  store double %m, double* %Ai
126*9880d681SAndroid Build Coastguard Worker  %j = sub i64 %i, 256
127*9880d681SAndroid Build Coastguard Worker  %Aj = getelementptr inbounds double, double* %A, i64 %j
128*9880d681SAndroid Build Coastguard Worker  %Bj = getelementptr inbounds double, double* %B, i64 %j
129*9880d681SAndroid Build Coastguard Worker  %Cj = getelementptr inbounds double, double* %C, i64 %j
130*9880d681SAndroid Build Coastguard Worker  %t3 = load double, double* %Bj
131*9880d681SAndroid Build Coastguard Worker  %t4 = load double, double* %Cj
132*9880d681SAndroid Build Coastguard Worker  %o = fdiv double %t3, %t4
133*9880d681SAndroid Build Coastguard Worker  store double %o, double* %Aj
134*9880d681SAndroid Build Coastguard Worker  %i.next = add nsw i64 %i, 1
135*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, %n
136*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
137*9880d681SAndroid Build Coastguard Worker
138*9880d681SAndroid Build Coastguard Workerreturn:
139*9880d681SAndroid Build Coastguard Worker  ret void
140*9880d681SAndroid Build Coastguard Worker}
141*9880d681SAndroid Build Coastguard Worker
142*9880d681SAndroid Build Coastguard Worker; A slightly less minor variation on mostly_full_me_0.
143*9880d681SAndroid Build Coastguard Worker
144*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: mostly_full_me_2:
145*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%rsi), %xmm0
146*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd   (%rdx), %xmm0
147*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%rdi)
148*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   -4096(%rsi), %xmm0
149*9880d681SAndroid Build Coastguard Worker; CHECK: divsd   -4096(%rdx), %xmm0
150*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, -4096(%rdi)
151*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rsi
152*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdx
153*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdi
154*9880d681SAndroid Build Coastguard Worker; CHECK: decq    %rcx
155*9880d681SAndroid Build Coastguard Worker; CHECK: jne
156*9880d681SAndroid Build Coastguard Worker
157*9880d681SAndroid Build Coastguard Workerdefine void @mostly_full_me_2(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind {
158*9880d681SAndroid Build Coastguard Workerentry:
159*9880d681SAndroid Build Coastguard Worker  %t0 = icmp sgt i64 %n, 0
160*9880d681SAndroid Build Coastguard Worker  br i1 %t0, label %loop, label %return
161*9880d681SAndroid Build Coastguard Worker
162*9880d681SAndroid Build Coastguard Workerloop:
163*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ %i.next, %loop ], [ 0, %entry ]
164*9880d681SAndroid Build Coastguard Worker  %k = add i64 %i, 256
165*9880d681SAndroid Build Coastguard Worker  %Ak = getelementptr inbounds double, double* %A, i64 %k
166*9880d681SAndroid Build Coastguard Worker  %Bk = getelementptr inbounds double, double* %B, i64 %k
167*9880d681SAndroid Build Coastguard Worker  %Ck = getelementptr inbounds double, double* %C, i64 %k
168*9880d681SAndroid Build Coastguard Worker  %t1 = load double, double* %Bk
169*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ck
170*9880d681SAndroid Build Coastguard Worker  %m = fmul double %t1, %t2
171*9880d681SAndroid Build Coastguard Worker  store double %m, double* %Ak
172*9880d681SAndroid Build Coastguard Worker  %j = sub i64 %i, 256
173*9880d681SAndroid Build Coastguard Worker  %Aj = getelementptr inbounds double, double* %A, i64 %j
174*9880d681SAndroid Build Coastguard Worker  %Bj = getelementptr inbounds double, double* %B, i64 %j
175*9880d681SAndroid Build Coastguard Worker  %Cj = getelementptr inbounds double, double* %C, i64 %j
176*9880d681SAndroid Build Coastguard Worker  %t3 = load double, double* %Bj
177*9880d681SAndroid Build Coastguard Worker  %t4 = load double, double* %Cj
178*9880d681SAndroid Build Coastguard Worker  %o = fdiv double %t3, %t4
179*9880d681SAndroid Build Coastguard Worker  store double %o, double* %Aj
180*9880d681SAndroid Build Coastguard Worker  %i.next = add nsw i64 %i, 1
181*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, %n
182*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
183*9880d681SAndroid Build Coastguard Worker
184*9880d681SAndroid Build Coastguard Workerreturn:
185*9880d681SAndroid Build Coastguard Worker  ret void
186*9880d681SAndroid Build Coastguard Worker}
187*9880d681SAndroid Build Coastguard Worker
188*9880d681SAndroid Build Coastguard Worker; In this test, the counting IV exit value is used, so full strength reduction
189*9880d681SAndroid Build Coastguard Worker; would not reduce register pressure. IndVarSimplify ought to simplify such
190*9880d681SAndroid Build Coastguard Worker; cases away, but it's useful here to verify that LSR's register pressure
191*9880d681SAndroid Build Coastguard Worker; heuristics are working as expected.
192*9880d681SAndroid Build Coastguard Worker
193*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: count_me_0:
194*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%rsi,%rax,8), %xmm0
195*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd   (%rdx,%rax,8), %xmm0
196*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%rdi,%rax,8)
197*9880d681SAndroid Build Coastguard Worker; CHECK: incq    %rax
198*9880d681SAndroid Build Coastguard Worker; CHECK: cmpq    %rax, %rcx
199*9880d681SAndroid Build Coastguard Worker; CHECK: jne
200*9880d681SAndroid Build Coastguard Worker
201*9880d681SAndroid Build Coastguard Workerdefine i64 @count_me_0(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind {
202*9880d681SAndroid Build Coastguard Workerentry:
203*9880d681SAndroid Build Coastguard Worker  %t0 = icmp sgt i64 %n, 0
204*9880d681SAndroid Build Coastguard Worker  br i1 %t0, label %loop, label %return
205*9880d681SAndroid Build Coastguard Worker
206*9880d681SAndroid Build Coastguard Workerloop:
207*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ %i.next, %loop ], [ 0, %entry ]
208*9880d681SAndroid Build Coastguard Worker  %Ai = getelementptr inbounds double, double* %A, i64 %i
209*9880d681SAndroid Build Coastguard Worker  %Bi = getelementptr inbounds double, double* %B, i64 %i
210*9880d681SAndroid Build Coastguard Worker  %Ci = getelementptr inbounds double, double* %C, i64 %i
211*9880d681SAndroid Build Coastguard Worker  %t1 = load double, double* %Bi
212*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ci
213*9880d681SAndroid Build Coastguard Worker  %m = fmul double %t1, %t2
214*9880d681SAndroid Build Coastguard Worker  store double %m, double* %Ai
215*9880d681SAndroid Build Coastguard Worker  %i.next = add nsw i64 %i, 1
216*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, %n
217*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
218*9880d681SAndroid Build Coastguard Worker
219*9880d681SAndroid Build Coastguard Workerreturn:
220*9880d681SAndroid Build Coastguard Worker  %q = phi i64 [ 0, %entry ], [ %i.next, %loop ]
221*9880d681SAndroid Build Coastguard Worker  ret i64 %q
222*9880d681SAndroid Build Coastguard Worker}
223*9880d681SAndroid Build Coastguard Worker
224*9880d681SAndroid Build Coastguard Worker; In this test, the trip count value is used, so full strength reduction
225*9880d681SAndroid Build Coastguard Worker; would not reduce register pressure.
226*9880d681SAndroid Build Coastguard Worker; (though it would reduce register pressure inside the loop...)
227*9880d681SAndroid Build Coastguard Worker
228*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: count_me_1:
229*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%rsi,%rax,8), %xmm0
230*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd   (%rdx,%rax,8), %xmm0
231*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%rdi,%rax,8)
232*9880d681SAndroid Build Coastguard Worker; CHECK: incq    %rax
233*9880d681SAndroid Build Coastguard Worker; CHECK: cmpq    %rax, %rcx
234*9880d681SAndroid Build Coastguard Worker; CHECK: jne
235*9880d681SAndroid Build Coastguard Worker
236*9880d681SAndroid Build Coastguard Workerdefine i64 @count_me_1(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind {
237*9880d681SAndroid Build Coastguard Workerentry:
238*9880d681SAndroid Build Coastguard Worker  %t0 = icmp sgt i64 %n, 0
239*9880d681SAndroid Build Coastguard Worker  br i1 %t0, label %loop, label %return
240*9880d681SAndroid Build Coastguard Worker
241*9880d681SAndroid Build Coastguard Workerloop:
242*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ %i.next, %loop ], [ 0, %entry ]
243*9880d681SAndroid Build Coastguard Worker  %Ai = getelementptr inbounds double, double* %A, i64 %i
244*9880d681SAndroid Build Coastguard Worker  %Bi = getelementptr inbounds double, double* %B, i64 %i
245*9880d681SAndroid Build Coastguard Worker  %Ci = getelementptr inbounds double, double* %C, i64 %i
246*9880d681SAndroid Build Coastguard Worker  %t1 = load double, double* %Bi
247*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ci
248*9880d681SAndroid Build Coastguard Worker  %m = fmul double %t1, %t2
249*9880d681SAndroid Build Coastguard Worker  store double %m, double* %Ai
250*9880d681SAndroid Build Coastguard Worker  %i.next = add nsw i64 %i, 1
251*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, %n
252*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
253*9880d681SAndroid Build Coastguard Worker
254*9880d681SAndroid Build Coastguard Workerreturn:
255*9880d681SAndroid Build Coastguard Worker  %q = phi i64 [ 0, %entry ], [ %n, %loop ]
256*9880d681SAndroid Build Coastguard Worker  ret i64 %q
257*9880d681SAndroid Build Coastguard Worker}
258*9880d681SAndroid Build Coastguard Worker
259*9880d681SAndroid Build Coastguard Worker; Full strength reduction doesn't save any registers here because the
260*9880d681SAndroid Build Coastguard Worker; loop tripcount is a constant.
261*9880d681SAndroid Build Coastguard Worker
262*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: count_me_2:
263*9880d681SAndroid Build Coastguard Worker; CHECK: movl    $10, %eax
264*9880d681SAndroid Build Coastguard Worker; CHECK: align
265*9880d681SAndroid Build Coastguard Worker; CHECK: BB6_1:
266*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   -40(%rdi,%rax,8), %xmm0
267*9880d681SAndroid Build Coastguard Worker; CHECK: addsd   -40(%rsi,%rax,8), %xmm0
268*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, -40(%rdx,%rax,8)
269*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%rdi,%rax,8), %xmm0
270*9880d681SAndroid Build Coastguard Worker; CHECK: subsd   (%rsi,%rax,8), %xmm0
271*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%rdx,%rax,8)
272*9880d681SAndroid Build Coastguard Worker; CHECK: incq    %rax
273*9880d681SAndroid Build Coastguard Worker; CHECK: cmpq    $5010, %rax
274*9880d681SAndroid Build Coastguard Worker; CHECK: jne
275*9880d681SAndroid Build Coastguard Worker
276*9880d681SAndroid Build Coastguard Workerdefine void @count_me_2(double* nocapture %A, double* nocapture %B, double* nocapture %C) nounwind {
277*9880d681SAndroid Build Coastguard Workerentry:
278*9880d681SAndroid Build Coastguard Worker  br label %loop
279*9880d681SAndroid Build Coastguard Worker
280*9880d681SAndroid Build Coastguard Workerloop:
281*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ 0, %entry ], [ %i.next, %loop ]
282*9880d681SAndroid Build Coastguard Worker  %i5 = add i64 %i, 5
283*9880d681SAndroid Build Coastguard Worker  %Ai = getelementptr double, double* %A, i64 %i5
284*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ai
285*9880d681SAndroid Build Coastguard Worker  %Bi = getelementptr double, double* %B, i64 %i5
286*9880d681SAndroid Build Coastguard Worker  %t4 = load double, double* %Bi
287*9880d681SAndroid Build Coastguard Worker  %t5 = fadd double %t2, %t4
288*9880d681SAndroid Build Coastguard Worker  %Ci = getelementptr double, double* %C, i64 %i5
289*9880d681SAndroid Build Coastguard Worker  store double %t5, double* %Ci
290*9880d681SAndroid Build Coastguard Worker  %i10 = add i64 %i, 10
291*9880d681SAndroid Build Coastguard Worker  %Ai10 = getelementptr double, double* %A, i64 %i10
292*9880d681SAndroid Build Coastguard Worker  %t9 = load double, double* %Ai10
293*9880d681SAndroid Build Coastguard Worker  %Bi10 = getelementptr double, double* %B, i64 %i10
294*9880d681SAndroid Build Coastguard Worker  %t11 = load double, double* %Bi10
295*9880d681SAndroid Build Coastguard Worker  %t12 = fsub double %t9, %t11
296*9880d681SAndroid Build Coastguard Worker  %Ci10 = getelementptr double, double* %C, i64 %i10
297*9880d681SAndroid Build Coastguard Worker  store double %t12, double* %Ci10
298*9880d681SAndroid Build Coastguard Worker  %i.next = add i64 %i, 1
299*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, 5000
300*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
301*9880d681SAndroid Build Coastguard Worker
302*9880d681SAndroid Build Coastguard Workerreturn:
303*9880d681SAndroid Build Coastguard Worker  ret void
304*9880d681SAndroid Build Coastguard Worker}
305*9880d681SAndroid Build Coastguard Worker
306*9880d681SAndroid Build Coastguard Worker; This should be fully strength-reduced to reduce register pressure.
307*9880d681SAndroid Build Coastguard Worker
308*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: full_me_1:
309*9880d681SAndroid Build Coastguard Worker; CHECK: align
310*9880d681SAndroid Build Coastguard Worker; CHECK: BB7_1:
311*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%rdi), %xmm0
312*9880d681SAndroid Build Coastguard Worker; CHECK: addsd   (%rsi), %xmm0
313*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%rdx)
314*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   40(%rdi), %xmm0
315*9880d681SAndroid Build Coastguard Worker; CHECK: subsd   40(%rsi), %xmm0
316*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, 40(%rdx)
317*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdi
318*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rsi
319*9880d681SAndroid Build Coastguard Worker; CHECK: addq    $8, %rdx
320*9880d681SAndroid Build Coastguard Worker; CHECK: decq    %rcx
321*9880d681SAndroid Build Coastguard Worker; CHECK: jne
322*9880d681SAndroid Build Coastguard Worker
323*9880d681SAndroid Build Coastguard Workerdefine void @full_me_1(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind {
324*9880d681SAndroid Build Coastguard Workerentry:
325*9880d681SAndroid Build Coastguard Worker  br label %loop
326*9880d681SAndroid Build Coastguard Worker
327*9880d681SAndroid Build Coastguard Workerloop:
328*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ 0, %entry ], [ %i.next, %loop ]
329*9880d681SAndroid Build Coastguard Worker  %i5 = add i64 %i, 5
330*9880d681SAndroid Build Coastguard Worker  %Ai = getelementptr double, double* %A, i64 %i5
331*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ai
332*9880d681SAndroid Build Coastguard Worker  %Bi = getelementptr double, double* %B, i64 %i5
333*9880d681SAndroid Build Coastguard Worker  %t4 = load double, double* %Bi
334*9880d681SAndroid Build Coastguard Worker  %t5 = fadd double %t2, %t4
335*9880d681SAndroid Build Coastguard Worker  %Ci = getelementptr double, double* %C, i64 %i5
336*9880d681SAndroid Build Coastguard Worker  store double %t5, double* %Ci
337*9880d681SAndroid Build Coastguard Worker  %i10 = add i64 %i, 10
338*9880d681SAndroid Build Coastguard Worker  %Ai10 = getelementptr double, double* %A, i64 %i10
339*9880d681SAndroid Build Coastguard Worker  %t9 = load double, double* %Ai10
340*9880d681SAndroid Build Coastguard Worker  %Bi10 = getelementptr double, double* %B, i64 %i10
341*9880d681SAndroid Build Coastguard Worker  %t11 = load double, double* %Bi10
342*9880d681SAndroid Build Coastguard Worker  %t12 = fsub double %t9, %t11
343*9880d681SAndroid Build Coastguard Worker  %Ci10 = getelementptr double, double* %C, i64 %i10
344*9880d681SAndroid Build Coastguard Worker  store double %t12, double* %Ci10
345*9880d681SAndroid Build Coastguard Worker  %i.next = add i64 %i, 1
346*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, %n
347*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
348*9880d681SAndroid Build Coastguard Worker
349*9880d681SAndroid Build Coastguard Workerreturn:
350*9880d681SAndroid Build Coastguard Worker  ret void
351*9880d681SAndroid Build Coastguard Worker}
352*9880d681SAndroid Build Coastguard Worker
353*9880d681SAndroid Build Coastguard Worker; This is a variation on full_me_0 in which the 0,+,1 induction variable
354*9880d681SAndroid Build Coastguard Worker; has a non-address use, pinning that value in a register.
355*9880d681SAndroid Build Coastguard Worker
356*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: count_me_3:
357*9880d681SAndroid Build Coastguard Worker; CHECK: call
358*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   (%r{{[^,]*}},%r{{[^,]*}},8), %xmm0
359*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd   (%r{{[^,]*}},%r{{[^,]*}},8), %xmm0
360*9880d681SAndroid Build Coastguard Worker; CHECK: movsd   %xmm0, (%r{{[^,]*}},%r{{[^,]*}},8)
361*9880d681SAndroid Build Coastguard Worker; CHECK: incq    %r{{.*}}
362*9880d681SAndroid Build Coastguard Worker; CHECK: cmpq    %r{{.*}}, %r{{.*}}
363*9880d681SAndroid Build Coastguard Worker; CHECK: jne
364*9880d681SAndroid Build Coastguard Worker
365*9880d681SAndroid Build Coastguard Workerdeclare void @use(i64)
366*9880d681SAndroid Build Coastguard Worker
367*9880d681SAndroid Build Coastguard Workerdefine void @count_me_3(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind {
368*9880d681SAndroid Build Coastguard Workerentry:
369*9880d681SAndroid Build Coastguard Worker  %t0 = icmp sgt i64 %n, 0
370*9880d681SAndroid Build Coastguard Worker  br i1 %t0, label %loop, label %return
371*9880d681SAndroid Build Coastguard Worker
372*9880d681SAndroid Build Coastguard Workerloop:
373*9880d681SAndroid Build Coastguard Worker  %i = phi i64 [ %i.next, %loop ], [ 0, %entry ]
374*9880d681SAndroid Build Coastguard Worker  call void @use(i64 %i)
375*9880d681SAndroid Build Coastguard Worker  %Ai = getelementptr inbounds double, double* %A, i64 %i
376*9880d681SAndroid Build Coastguard Worker  %Bi = getelementptr inbounds double, double* %B, i64 %i
377*9880d681SAndroid Build Coastguard Worker  %Ci = getelementptr inbounds double, double* %C, i64 %i
378*9880d681SAndroid Build Coastguard Worker  %t1 = load double, double* %Bi
379*9880d681SAndroid Build Coastguard Worker  %t2 = load double, double* %Ci
380*9880d681SAndroid Build Coastguard Worker  %m = fmul double %t1, %t2
381*9880d681SAndroid Build Coastguard Worker  store double %m, double* %Ai
382*9880d681SAndroid Build Coastguard Worker  %i.next = add nsw i64 %i, 1
383*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %i.next, %n
384*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %return, label %loop
385*9880d681SAndroid Build Coastguard Worker
386*9880d681SAndroid Build Coastguard Workerreturn:
387*9880d681SAndroid Build Coastguard Worker  ret void
388*9880d681SAndroid Build Coastguard Worker}
389*9880d681SAndroid Build Coastguard Worker
390*9880d681SAndroid Build Coastguard Worker; LSR should use only one indvar for the inner loop.
391*9880d681SAndroid Build Coastguard Worker; rdar://7657764
392*9880d681SAndroid Build Coastguard Worker
393*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: asd:
394*9880d681SAndroid Build Coastguard Worker; CHECK: BB9_4:
395*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addl  (%r{{[^,]*}},%rdi,4), %e
396*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: incq  %rdi
397*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: cmpq  %rdi, %r{{[^,]*}}
398*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: jg
399*9880d681SAndroid Build Coastguard Worker
400*9880d681SAndroid Build Coastguard Worker%struct.anon = type { i32, [4200 x i32] }
401*9880d681SAndroid Build Coastguard Worker
402*9880d681SAndroid Build Coastguard Worker@bars = common global [123123 x %struct.anon] zeroinitializer, align 32 ; <[123123 x %struct.anon]*> [#uses=2]
403*9880d681SAndroid Build Coastguard Worker
404*9880d681SAndroid Build Coastguard Workerdefine i32 @asd(i32 %n) nounwind readonly {
405*9880d681SAndroid Build Coastguard Workerentry:
406*9880d681SAndroid Build Coastguard Worker  %0 = icmp sgt i32 %n, 0                         ; <i1> [#uses=1]
407*9880d681SAndroid Build Coastguard Worker  br i1 %0, label %bb.nph14, label %bb5
408*9880d681SAndroid Build Coastguard Worker
409*9880d681SAndroid Build Coastguard Workerbb.nph14:                                         ; preds = %entry
410*9880d681SAndroid Build Coastguard Worker  %tmp18 = zext i32 %n to i64                     ; <i64> [#uses=1]
411*9880d681SAndroid Build Coastguard Worker  br label %bb
412*9880d681SAndroid Build Coastguard Worker
413*9880d681SAndroid Build Coastguard Workerbb:                                               ; preds = %bb3, %bb.nph14
414*9880d681SAndroid Build Coastguard Worker  %indvar16 = phi i64 [ 0, %bb.nph14 ], [ %indvar.next17, %bb3 ] ; <i64> [#uses=3]
415*9880d681SAndroid Build Coastguard Worker  %s.113 = phi i32 [ 0, %bb.nph14 ], [ %s.0.lcssa, %bb3 ] ; <i32> [#uses=2]
416*9880d681SAndroid Build Coastguard Worker  %scevgep2526 = getelementptr [123123 x %struct.anon], [123123 x %struct.anon]* @bars, i64 0, i64 %indvar16, i32 0 ; <i32*> [#uses=1]
417*9880d681SAndroid Build Coastguard Worker  %1 = load i32, i32* %scevgep2526, align 4            ; <i32> [#uses=2]
418*9880d681SAndroid Build Coastguard Worker  %2 = icmp sgt i32 %1, 0                         ; <i1> [#uses=1]
419*9880d681SAndroid Build Coastguard Worker  br i1 %2, label %bb.nph, label %bb3
420*9880d681SAndroid Build Coastguard Worker
421*9880d681SAndroid Build Coastguard Workerbb.nph:                                           ; preds = %bb
422*9880d681SAndroid Build Coastguard Worker  %tmp23 = sext i32 %1 to i64                     ; <i64> [#uses=1]
423*9880d681SAndroid Build Coastguard Worker  br label %bb1
424*9880d681SAndroid Build Coastguard Worker
425*9880d681SAndroid Build Coastguard Workerbb1:                                              ; preds = %bb.nph, %bb1
426*9880d681SAndroid Build Coastguard Worker  %indvar = phi i64 [ 0, %bb.nph ], [ %tmp19, %bb1 ] ; <i64> [#uses=2]
427*9880d681SAndroid Build Coastguard Worker  %s.07 = phi i32 [ %s.113, %bb.nph ], [ %4, %bb1 ] ; <i32> [#uses=1]
428*9880d681SAndroid Build Coastguard Worker  %c.08 = getelementptr [123123 x %struct.anon], [123123 x %struct.anon]* @bars, i64 0, i64 %indvar16, i32 1, i64 %indvar ; <i32*> [#uses=1]
429*9880d681SAndroid Build Coastguard Worker  %3 = load i32, i32* %c.08, align 4                   ; <i32> [#uses=1]
430*9880d681SAndroid Build Coastguard Worker  %4 = add nsw i32 %3, %s.07                      ; <i32> [#uses=2]
431*9880d681SAndroid Build Coastguard Worker  %tmp19 = add i64 %indvar, 1                     ; <i64> [#uses=2]
432*9880d681SAndroid Build Coastguard Worker  %5 = icmp sgt i64 %tmp23, %tmp19                ; <i1> [#uses=1]
433*9880d681SAndroid Build Coastguard Worker  br i1 %5, label %bb1, label %bb3
434*9880d681SAndroid Build Coastguard Worker
435*9880d681SAndroid Build Coastguard Workerbb3:                                              ; preds = %bb1, %bb
436*9880d681SAndroid Build Coastguard Worker  %s.0.lcssa = phi i32 [ %s.113, %bb ], [ %4, %bb1 ] ; <i32> [#uses=2]
437*9880d681SAndroid Build Coastguard Worker  %indvar.next17 = add i64 %indvar16, 1           ; <i64> [#uses=2]
438*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %indvar.next17, %tmp18  ; <i1> [#uses=1]
439*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %bb5, label %bb
440*9880d681SAndroid Build Coastguard Worker
441*9880d681SAndroid Build Coastguard Workerbb5:                                              ; preds = %bb3, %entry
442*9880d681SAndroid Build Coastguard Worker  %s.1.lcssa = phi i32 [ 0, %entry ], [ %s.0.lcssa, %bb3 ] ; <i32> [#uses=1]
443*9880d681SAndroid Build Coastguard Worker  ret i32 %s.1.lcssa
444*9880d681SAndroid Build Coastguard Worker}
445*9880d681SAndroid Build Coastguard Worker
446*9880d681SAndroid Build Coastguard Worker; Two loops here are of particular interest; the one at %bb21, where
447*9880d681SAndroid Build Coastguard Worker; we don't want to leave extra induction variables around, or use an
448*9880d681SAndroid Build Coastguard Worker; lea to compute an exit condition inside the loop:
449*9880d681SAndroid Build Coastguard Worker
450*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test:
451*9880d681SAndroid Build Coastguard Worker
452*9880d681SAndroid Build Coastguard Worker; CHECK:      BB10_4:
453*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  %xmm{{.*}}, %xmm{{.*}}
454*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addss   %xmm{{.*}}, %xmm{{.*}}
455*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   mulss   (%r{{[^,]*}}), %xmm{{.*}}
456*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movss   %xmm{{.*}}, (%r{{[^,]*}})
457*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addq    $4, %r{{.*}}
458*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   decq    %r{{.*}}
459*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addq    $4, %r{{.*}}
460*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  %xmm{{.*}}, %xmm{{.*}}
461*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: BB10_2:
462*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   testq   %r{{.*}}, %r{{.*}}
463*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   jle
464*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   testb   $15, %r{{.*}}
465*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   jne
466*9880d681SAndroid Build Coastguard Worker
467*9880d681SAndroid Build Coastguard Worker; And the one at %bb68, where we want to be sure to use superhero mode:
468*9880d681SAndroid Build Coastguard Worker
469*9880d681SAndroid Build Coastguard Worker; CHECK:      BB10_7:
470*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  48(%r{{[^,]*}}), %xmm{{.*}}
471*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   mulps   %xmm{{.*}}, %xmm{{.*}}
472*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  32(%r{{[^,]*}}), %xmm{{.*}}
473*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   mulps   %xmm{{.*}}, %xmm{{.*}}
474*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  16(%r{{[^,]*}}), %xmm{{.*}}
475*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   mulps   %xmm{{.*}}, %xmm{{.*}}
476*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  (%r{{[^,]*}}), %xmm{{.*}}
477*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   mulps   %xmm{{.*}}, %xmm{{.*}}
478*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  %xmm{{.*}}, (%r{{[^,]*}})
479*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  %xmm{{.*}}, 16(%r{{[^,]*}})
480*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  %xmm{{.*}}, 32(%r{{[^,]*}})
481*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   movaps  %xmm{{.*}}, 48(%r{{[^,]*}})
482*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addps   %xmm{{.*}}, %xmm{{.*}}
483*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addps   %xmm{{.*}}, %xmm{{.*}}
484*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addps   %xmm{{.*}}, %xmm{{.*}}
485*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addps   %xmm{{.*}}, %xmm{{.*}}
486*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addq    $64, %r{{.*}}
487*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addq    $64, %r{{.*}}
488*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   addq    $-16, %r{{.*}}
489*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   cmpq    $15, %r{{.*}}
490*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   jg
491*9880d681SAndroid Build Coastguard Worker
492*9880d681SAndroid Build Coastguard Workerdefine void @test(float* %arg, i64 %arg1, float* nocapture %arg2, float* nocapture %arg3, float* %arg4, i64 %arg5, i64 %arg6) nounwind {
493*9880d681SAndroid Build Coastguard Workerbb:
494*9880d681SAndroid Build Coastguard Worker  %t = alloca float, align 4                      ; <float*> [#uses=3]
495*9880d681SAndroid Build Coastguard Worker  %t7 = alloca float, align 4                     ; <float*> [#uses=2]
496*9880d681SAndroid Build Coastguard Worker  %t8 = load float, float* %arg3                         ; <float> [#uses=8]
497*9880d681SAndroid Build Coastguard Worker  %t9 = ptrtoint float* %arg to i64               ; <i64> [#uses=1]
498*9880d681SAndroid Build Coastguard Worker  %t10 = ptrtoint float* %arg4 to i64             ; <i64> [#uses=1]
499*9880d681SAndroid Build Coastguard Worker  %t11 = xor i64 %t10, %t9                        ; <i64> [#uses=1]
500*9880d681SAndroid Build Coastguard Worker  %t12 = and i64 %t11, 15                         ; <i64> [#uses=1]
501*9880d681SAndroid Build Coastguard Worker  %t13 = icmp eq i64 %t12, 0                      ; <i1> [#uses=1]
502*9880d681SAndroid Build Coastguard Worker  %t14 = xor i64 %arg1, 1                         ; <i64> [#uses=1]
503*9880d681SAndroid Build Coastguard Worker  %t15 = xor i64 %arg5, 1                         ; <i64> [#uses=1]
504*9880d681SAndroid Build Coastguard Worker  %t16 = or i64 %t15, %t14                        ; <i64> [#uses=1]
505*9880d681SAndroid Build Coastguard Worker  %t17 = trunc i64 %t16 to i32                    ; <i32> [#uses=1]
506*9880d681SAndroid Build Coastguard Worker  %t18 = icmp eq i32 %t17, 0                      ; <i1> [#uses=1]
507*9880d681SAndroid Build Coastguard Worker  br i1 %t18, label %bb19, label %bb213
508*9880d681SAndroid Build Coastguard Worker
509*9880d681SAndroid Build Coastguard Workerbb19:                                             ; preds = %bb
510*9880d681SAndroid Build Coastguard Worker  %t20 = load float, float* %arg2                        ; <float> [#uses=1]
511*9880d681SAndroid Build Coastguard Worker  br label %bb21
512*9880d681SAndroid Build Coastguard Worker
513*9880d681SAndroid Build Coastguard Workerbb21:                                             ; preds = %bb32, %bb19
514*9880d681SAndroid Build Coastguard Worker  %t22 = phi i64 [ %t36, %bb32 ], [ 0, %bb19 ]    ; <i64> [#uses=21]
515*9880d681SAndroid Build Coastguard Worker  %t23 = phi float [ %t35, %bb32 ], [ %t20, %bb19 ] ; <float> [#uses=6]
516*9880d681SAndroid Build Coastguard Worker  %t24 = sub i64 %arg6, %t22                      ; <i64> [#uses=4]
517*9880d681SAndroid Build Coastguard Worker  %t25 = getelementptr float, float* %arg4, i64 %t22     ; <float*> [#uses=4]
518*9880d681SAndroid Build Coastguard Worker  %t26 = getelementptr float, float* %arg, i64 %t22      ; <float*> [#uses=3]
519*9880d681SAndroid Build Coastguard Worker  %t27 = icmp sgt i64 %t24, 0                     ; <i1> [#uses=1]
520*9880d681SAndroid Build Coastguard Worker  br i1 %t27, label %bb28, label %bb37
521*9880d681SAndroid Build Coastguard Worker
522*9880d681SAndroid Build Coastguard Workerbb28:                                             ; preds = %bb21
523*9880d681SAndroid Build Coastguard Worker  %t29 = ptrtoint float* %t25 to i64              ; <i64> [#uses=1]
524*9880d681SAndroid Build Coastguard Worker  %t30 = and i64 %t29, 15                         ; <i64> [#uses=1]
525*9880d681SAndroid Build Coastguard Worker  %t31 = icmp eq i64 %t30, 0                      ; <i1> [#uses=1]
526*9880d681SAndroid Build Coastguard Worker  br i1 %t31, label %bb37, label %bb32
527*9880d681SAndroid Build Coastguard Worker
528*9880d681SAndroid Build Coastguard Workerbb32:                                             ; preds = %bb28
529*9880d681SAndroid Build Coastguard Worker  %t33 = load float, float* %t26                         ; <float> [#uses=1]
530*9880d681SAndroid Build Coastguard Worker  %t34 = fmul float %t23, %t33                    ; <float> [#uses=1]
531*9880d681SAndroid Build Coastguard Worker  store float %t34, float* %t25
532*9880d681SAndroid Build Coastguard Worker  %t35 = fadd float %t23, %t8                     ; <float> [#uses=1]
533*9880d681SAndroid Build Coastguard Worker  %t36 = add i64 %t22, 1                          ; <i64> [#uses=1]
534*9880d681SAndroid Build Coastguard Worker  br label %bb21
535*9880d681SAndroid Build Coastguard Worker
536*9880d681SAndroid Build Coastguard Workerbb37:                                             ; preds = %bb28, %bb21
537*9880d681SAndroid Build Coastguard Worker  %t38 = fmul float %t8, 4.000000e+00             ; <float> [#uses=1]
538*9880d681SAndroid Build Coastguard Worker  store float %t38, float* %t
539*9880d681SAndroid Build Coastguard Worker  %t39 = fmul float %t8, 1.600000e+01             ; <float> [#uses=1]
540*9880d681SAndroid Build Coastguard Worker  store float %t39, float* %t7
541*9880d681SAndroid Build Coastguard Worker  %t40 = fmul float %t8, 0.000000e+00             ; <float> [#uses=1]
542*9880d681SAndroid Build Coastguard Worker  %t41 = fadd float %t23, %t40                    ; <float> [#uses=1]
543*9880d681SAndroid Build Coastguard Worker  %t42 = insertelement <4 x float> undef, float %t41, i32 0 ; <<4 x float>> [#uses=1]
544*9880d681SAndroid Build Coastguard Worker  %t43 = fadd float %t23, %t8                     ; <float> [#uses=1]
545*9880d681SAndroid Build Coastguard Worker  %t44 = insertelement <4 x float> %t42, float %t43, i32 1 ; <<4 x float>> [#uses=1]
546*9880d681SAndroid Build Coastguard Worker  %t45 = fmul float %t8, 2.000000e+00             ; <float> [#uses=1]
547*9880d681SAndroid Build Coastguard Worker  %t46 = fadd float %t23, %t45                    ; <float> [#uses=1]
548*9880d681SAndroid Build Coastguard Worker  %t47 = insertelement <4 x float> %t44, float %t46, i32 2 ; <<4 x float>> [#uses=1]
549*9880d681SAndroid Build Coastguard Worker  %t48 = fmul float %t8, 3.000000e+00             ; <float> [#uses=1]
550*9880d681SAndroid Build Coastguard Worker  %t49 = fadd float %t23, %t48                    ; <float> [#uses=1]
551*9880d681SAndroid Build Coastguard Worker  %t50 = insertelement <4 x float> %t47, float %t49, i32 3 ; <<4 x float>> [#uses=5]
552*9880d681SAndroid Build Coastguard Worker  %t51 = call <4 x float> asm "movss $1, $0\09\0Apshufd $$0, $0, $0", "=x,*m,~{dirflag},~{fpsr},~{flags}"(float* %t) nounwind ; <<4 x float>> [#uses=3]
553*9880d681SAndroid Build Coastguard Worker  %t52 = fadd <4 x float> %t50, %t51              ; <<4 x float>> [#uses=3]
554*9880d681SAndroid Build Coastguard Worker  %t53 = fadd <4 x float> %t52, %t51              ; <<4 x float>> [#uses=3]
555*9880d681SAndroid Build Coastguard Worker  %t54 = fadd <4 x float> %t53, %t51              ; <<4 x float>> [#uses=2]
556*9880d681SAndroid Build Coastguard Worker  %t55 = call <4 x float> asm "movss $1, $0\09\0Apshufd $$0, $0, $0", "=x,*m,~{dirflag},~{fpsr},~{flags}"(float* %t7) nounwind ; <<4 x float>> [#uses=8]
557*9880d681SAndroid Build Coastguard Worker  %t56 = icmp sgt i64 %t24, 15                    ; <i1> [#uses=2]
558*9880d681SAndroid Build Coastguard Worker  br i1 %t13, label %bb57, label %bb118
559*9880d681SAndroid Build Coastguard Worker
560*9880d681SAndroid Build Coastguard Workerbb57:                                             ; preds = %bb37
561*9880d681SAndroid Build Coastguard Worker  br i1 %t56, label %bb61, label %bb112
562*9880d681SAndroid Build Coastguard Worker
563*9880d681SAndroid Build Coastguard Workerbb58:                                             ; preds = %bb68
564*9880d681SAndroid Build Coastguard Worker  %t59 = getelementptr float, float* %arg, i64 %t78      ; <float*> [#uses=1]
565*9880d681SAndroid Build Coastguard Worker  %t60 = getelementptr float, float* %arg4, i64 %t78     ; <float*> [#uses=1]
566*9880d681SAndroid Build Coastguard Worker  br label %bb112
567*9880d681SAndroid Build Coastguard Worker
568*9880d681SAndroid Build Coastguard Workerbb61:                                             ; preds = %bb57
569*9880d681SAndroid Build Coastguard Worker  %t62 = add i64 %t22, 16                         ; <i64> [#uses=1]
570*9880d681SAndroid Build Coastguard Worker  %t63 = add i64 %t22, 4                          ; <i64> [#uses=1]
571*9880d681SAndroid Build Coastguard Worker  %t64 = add i64 %t22, 8                          ; <i64> [#uses=1]
572*9880d681SAndroid Build Coastguard Worker  %t65 = add i64 %t22, 12                         ; <i64> [#uses=1]
573*9880d681SAndroid Build Coastguard Worker  %t66 = add i64 %arg6, -16                       ; <i64> [#uses=1]
574*9880d681SAndroid Build Coastguard Worker  %t67 = sub i64 %t66, %t22                       ; <i64> [#uses=1]
575*9880d681SAndroid Build Coastguard Worker  br label %bb68
576*9880d681SAndroid Build Coastguard Worker
577*9880d681SAndroid Build Coastguard Workerbb68:                                             ; preds = %bb68, %bb61
578*9880d681SAndroid Build Coastguard Worker  %t69 = phi i64 [ 0, %bb61 ], [ %t111, %bb68 ]   ; <i64> [#uses=3]
579*9880d681SAndroid Build Coastguard Worker  %t70 = phi <4 x float> [ %t54, %bb61 ], [ %t107, %bb68 ] ; <<4 x float>> [#uses=2]
580*9880d681SAndroid Build Coastguard Worker  %t71 = phi <4 x float> [ %t50, %bb61 ], [ %t103, %bb68 ] ; <<4 x float>> [#uses=2]
581*9880d681SAndroid Build Coastguard Worker  %t72 = phi <4 x float> [ %t53, %bb61 ], [ %t108, %bb68 ] ; <<4 x float>> [#uses=2]
582*9880d681SAndroid Build Coastguard Worker  %t73 = phi <4 x float> [ %t52, %bb61 ], [ %t109, %bb68 ] ; <<4 x float>> [#uses=2]
583*9880d681SAndroid Build Coastguard Worker  %t74 = shl i64 %t69, 4                          ; <i64> [#uses=5]
584*9880d681SAndroid Build Coastguard Worker  %t75 = add i64 %t22, %t74                       ; <i64> [#uses=2]
585*9880d681SAndroid Build Coastguard Worker  %t76 = getelementptr float, float* %arg, i64 %t75      ; <float*> [#uses=1]
586*9880d681SAndroid Build Coastguard Worker  %t77 = bitcast float* %t76 to <4 x float>*      ; <<4 x float>*> [#uses=1]
587*9880d681SAndroid Build Coastguard Worker  %t78 = add i64 %t62, %t74                       ; <i64> [#uses=2]
588*9880d681SAndroid Build Coastguard Worker  %t79 = add i64 %t63, %t74                       ; <i64> [#uses=2]
589*9880d681SAndroid Build Coastguard Worker  %t80 = getelementptr float, float* %arg, i64 %t79      ; <float*> [#uses=1]
590*9880d681SAndroid Build Coastguard Worker  %t81 = bitcast float* %t80 to <4 x float>*      ; <<4 x float>*> [#uses=1]
591*9880d681SAndroid Build Coastguard Worker  %t82 = add i64 %t64, %t74                       ; <i64> [#uses=2]
592*9880d681SAndroid Build Coastguard Worker  %t83 = getelementptr float, float* %arg, i64 %t82      ; <float*> [#uses=1]
593*9880d681SAndroid Build Coastguard Worker  %t84 = bitcast float* %t83 to <4 x float>*      ; <<4 x float>*> [#uses=1]
594*9880d681SAndroid Build Coastguard Worker  %t85 = add i64 %t65, %t74                       ; <i64> [#uses=2]
595*9880d681SAndroid Build Coastguard Worker  %t86 = getelementptr float, float* %arg, i64 %t85      ; <float*> [#uses=1]
596*9880d681SAndroid Build Coastguard Worker  %t87 = bitcast float* %t86 to <4 x float>*      ; <<4 x float>*> [#uses=1]
597*9880d681SAndroid Build Coastguard Worker  %t88 = getelementptr float, float* %arg4, i64 %t75     ; <float*> [#uses=1]
598*9880d681SAndroid Build Coastguard Worker  %t89 = bitcast float* %t88 to <4 x float>*      ; <<4 x float>*> [#uses=1]
599*9880d681SAndroid Build Coastguard Worker  %t90 = getelementptr float, float* %arg4, i64 %t79     ; <float*> [#uses=1]
600*9880d681SAndroid Build Coastguard Worker  %t91 = bitcast float* %t90 to <4 x float>*      ; <<4 x float>*> [#uses=1]
601*9880d681SAndroid Build Coastguard Worker  %t92 = getelementptr float, float* %arg4, i64 %t82     ; <float*> [#uses=1]
602*9880d681SAndroid Build Coastguard Worker  %t93 = bitcast float* %t92 to <4 x float>*      ; <<4 x float>*> [#uses=1]
603*9880d681SAndroid Build Coastguard Worker  %t94 = getelementptr float, float* %arg4, i64 %t85     ; <float*> [#uses=1]
604*9880d681SAndroid Build Coastguard Worker  %t95 = bitcast float* %t94 to <4 x float>*      ; <<4 x float>*> [#uses=1]
605*9880d681SAndroid Build Coastguard Worker  %t96 = mul i64 %t69, -16                        ; <i64> [#uses=1]
606*9880d681SAndroid Build Coastguard Worker  %t97 = add i64 %t67, %t96                       ; <i64> [#uses=2]
607*9880d681SAndroid Build Coastguard Worker  %t98 = load <4 x float>, <4 x float>* %t77                   ; <<4 x float>> [#uses=1]
608*9880d681SAndroid Build Coastguard Worker  %t99 = load <4 x float>, <4 x float>* %t81                   ; <<4 x float>> [#uses=1]
609*9880d681SAndroid Build Coastguard Worker  %t100 = load <4 x float>, <4 x float>* %t84                  ; <<4 x float>> [#uses=1]
610*9880d681SAndroid Build Coastguard Worker  %t101 = load <4 x float>, <4 x float>* %t87                  ; <<4 x float>> [#uses=1]
611*9880d681SAndroid Build Coastguard Worker  %t102 = fmul <4 x float> %t98, %t71             ; <<4 x float>> [#uses=1]
612*9880d681SAndroid Build Coastguard Worker  %t103 = fadd <4 x float> %t71, %t55             ; <<4 x float>> [#uses=2]
613*9880d681SAndroid Build Coastguard Worker  %t104 = fmul <4 x float> %t99, %t73             ; <<4 x float>> [#uses=1]
614*9880d681SAndroid Build Coastguard Worker  %t105 = fmul <4 x float> %t100, %t72            ; <<4 x float>> [#uses=1]
615*9880d681SAndroid Build Coastguard Worker  %t106 = fmul <4 x float> %t101, %t70            ; <<4 x float>> [#uses=1]
616*9880d681SAndroid Build Coastguard Worker  store <4 x float> %t102, <4 x float>* %t89
617*9880d681SAndroid Build Coastguard Worker  store <4 x float> %t104, <4 x float>* %t91
618*9880d681SAndroid Build Coastguard Worker  store <4 x float> %t105, <4 x float>* %t93
619*9880d681SAndroid Build Coastguard Worker  store <4 x float> %t106, <4 x float>* %t95
620*9880d681SAndroid Build Coastguard Worker  %t107 = fadd <4 x float> %t70, %t55             ; <<4 x float>> [#uses=1]
621*9880d681SAndroid Build Coastguard Worker  %t108 = fadd <4 x float> %t72, %t55             ; <<4 x float>> [#uses=1]
622*9880d681SAndroid Build Coastguard Worker  %t109 = fadd <4 x float> %t73, %t55             ; <<4 x float>> [#uses=1]
623*9880d681SAndroid Build Coastguard Worker  %t110 = icmp sgt i64 %t97, 15                   ; <i1> [#uses=1]
624*9880d681SAndroid Build Coastguard Worker  %t111 = add i64 %t69, 1                         ; <i64> [#uses=1]
625*9880d681SAndroid Build Coastguard Worker  br i1 %t110, label %bb68, label %bb58
626*9880d681SAndroid Build Coastguard Worker
627*9880d681SAndroid Build Coastguard Workerbb112:                                            ; preds = %bb58, %bb57
628*9880d681SAndroid Build Coastguard Worker  %t113 = phi float* [ %t59, %bb58 ], [ %t26, %bb57 ] ; <float*> [#uses=1]
629*9880d681SAndroid Build Coastguard Worker  %t114 = phi float* [ %t60, %bb58 ], [ %t25, %bb57 ] ; <float*> [#uses=1]
630*9880d681SAndroid Build Coastguard Worker  %t115 = phi <4 x float> [ %t103, %bb58 ], [ %t50, %bb57 ] ; <<4 x float>> [#uses=1]
631*9880d681SAndroid Build Coastguard Worker  %t116 = phi i64 [ %t97, %bb58 ], [ %t24, %bb57 ] ; <i64> [#uses=1]
632*9880d681SAndroid Build Coastguard Worker  %t117 = call <4 x float> asm "movss $1, $0\09\0Apshufd $$0, $0, $0", "=x,*m,~{dirflag},~{fpsr},~{flags}"(float* %t) nounwind ; <<4 x float>> [#uses=0]
633*9880d681SAndroid Build Coastguard Worker  br label %bb194
634*9880d681SAndroid Build Coastguard Worker
635*9880d681SAndroid Build Coastguard Workerbb118:                                            ; preds = %bb37
636*9880d681SAndroid Build Coastguard Worker  br i1 %t56, label %bb122, label %bb194
637*9880d681SAndroid Build Coastguard Worker
638*9880d681SAndroid Build Coastguard Workerbb119:                                            ; preds = %bb137
639*9880d681SAndroid Build Coastguard Worker  %t120 = getelementptr float, float* %arg, i64 %t145    ; <float*> [#uses=1]
640*9880d681SAndroid Build Coastguard Worker  %t121 = getelementptr float, float* %arg4, i64 %t145   ; <float*> [#uses=1]
641*9880d681SAndroid Build Coastguard Worker  br label %bb194
642*9880d681SAndroid Build Coastguard Worker
643*9880d681SAndroid Build Coastguard Workerbb122:                                            ; preds = %bb118
644*9880d681SAndroid Build Coastguard Worker  %t123 = add i64 %t22, -1                        ; <i64> [#uses=1]
645*9880d681SAndroid Build Coastguard Worker  %t124 = getelementptr inbounds float, float* %arg, i64 %t123 ; <float*> [#uses=1]
646*9880d681SAndroid Build Coastguard Worker  %t125 = bitcast float* %t124 to <4 x float>*    ; <<4 x float>*> [#uses=1]
647*9880d681SAndroid Build Coastguard Worker  %t126 = load <4 x float>, <4 x float>* %t125                 ; <<4 x float>> [#uses=1]
648*9880d681SAndroid Build Coastguard Worker  %t127 = add i64 %t22, 16                        ; <i64> [#uses=1]
649*9880d681SAndroid Build Coastguard Worker  %t128 = add i64 %t22, 3                         ; <i64> [#uses=1]
650*9880d681SAndroid Build Coastguard Worker  %t129 = add i64 %t22, 7                         ; <i64> [#uses=1]
651*9880d681SAndroid Build Coastguard Worker  %t130 = add i64 %t22, 11                        ; <i64> [#uses=1]
652*9880d681SAndroid Build Coastguard Worker  %t131 = add i64 %t22, 15                        ; <i64> [#uses=1]
653*9880d681SAndroid Build Coastguard Worker  %t132 = add i64 %t22, 4                         ; <i64> [#uses=1]
654*9880d681SAndroid Build Coastguard Worker  %t133 = add i64 %t22, 8                         ; <i64> [#uses=1]
655*9880d681SAndroid Build Coastguard Worker  %t134 = add i64 %t22, 12                        ; <i64> [#uses=1]
656*9880d681SAndroid Build Coastguard Worker  %t135 = add i64 %arg6, -16                      ; <i64> [#uses=1]
657*9880d681SAndroid Build Coastguard Worker  %t136 = sub i64 %t135, %t22                     ; <i64> [#uses=1]
658*9880d681SAndroid Build Coastguard Worker  br label %bb137
659*9880d681SAndroid Build Coastguard Worker
660*9880d681SAndroid Build Coastguard Workerbb137:                                            ; preds = %bb137, %bb122
661*9880d681SAndroid Build Coastguard Worker  %t138 = phi i64 [ 0, %bb122 ], [ %t193, %bb137 ] ; <i64> [#uses=3]
662*9880d681SAndroid Build Coastguard Worker  %t139 = phi <4 x float> [ %t54, %bb122 ], [ %t189, %bb137 ] ; <<4 x float>> [#uses=2]
663*9880d681SAndroid Build Coastguard Worker  %t140 = phi <4 x float> [ %t50, %bb122 ], [ %t185, %bb137 ] ; <<4 x float>> [#uses=2]
664*9880d681SAndroid Build Coastguard Worker  %t141 = phi <4 x float> [ %t53, %bb122 ], [ %t190, %bb137 ] ; <<4 x float>> [#uses=2]
665*9880d681SAndroid Build Coastguard Worker  %t142 = phi <4 x float> [ %t52, %bb122 ], [ %t191, %bb137 ] ; <<4 x float>> [#uses=2]
666*9880d681SAndroid Build Coastguard Worker  %t143 = phi <4 x float> [ %t126, %bb122 ], [ %t175, %bb137 ] ; <<4 x float>> [#uses=1]
667*9880d681SAndroid Build Coastguard Worker  %t144 = shl i64 %t138, 4                        ; <i64> [#uses=9]
668*9880d681SAndroid Build Coastguard Worker  %t145 = add i64 %t127, %t144                    ; <i64> [#uses=2]
669*9880d681SAndroid Build Coastguard Worker  %t146 = add i64 %t128, %t144                    ; <i64> [#uses=1]
670*9880d681SAndroid Build Coastguard Worker  %t147 = getelementptr float, float* %arg, i64 %t146    ; <float*> [#uses=1]
671*9880d681SAndroid Build Coastguard Worker  %t148 = bitcast float* %t147 to <4 x float>*    ; <<4 x float>*> [#uses=1]
672*9880d681SAndroid Build Coastguard Worker  %t149 = add i64 %t129, %t144                    ; <i64> [#uses=1]
673*9880d681SAndroid Build Coastguard Worker  %t150 = getelementptr float, float* %arg, i64 %t149    ; <float*> [#uses=1]
674*9880d681SAndroid Build Coastguard Worker  %t151 = bitcast float* %t150 to <4 x float>*    ; <<4 x float>*> [#uses=1]
675*9880d681SAndroid Build Coastguard Worker  %t152 = add i64 %t130, %t144                    ; <i64> [#uses=1]
676*9880d681SAndroid Build Coastguard Worker  %t153 = getelementptr float, float* %arg, i64 %t152    ; <float*> [#uses=1]
677*9880d681SAndroid Build Coastguard Worker  %t154 = bitcast float* %t153 to <4 x float>*    ; <<4 x float>*> [#uses=1]
678*9880d681SAndroid Build Coastguard Worker  %t155 = add i64 %t131, %t144                    ; <i64> [#uses=1]
679*9880d681SAndroid Build Coastguard Worker  %t156 = getelementptr float, float* %arg, i64 %t155    ; <float*> [#uses=1]
680*9880d681SAndroid Build Coastguard Worker  %t157 = bitcast float* %t156 to <4 x float>*    ; <<4 x float>*> [#uses=1]
681*9880d681SAndroid Build Coastguard Worker  %t158 = add i64 %t22, %t144                     ; <i64> [#uses=1]
682*9880d681SAndroid Build Coastguard Worker  %t159 = getelementptr float, float* %arg4, i64 %t158   ; <float*> [#uses=1]
683*9880d681SAndroid Build Coastguard Worker  %t160 = bitcast float* %t159 to <4 x float>*    ; <<4 x float>*> [#uses=1]
684*9880d681SAndroid Build Coastguard Worker  %t161 = add i64 %t132, %t144                    ; <i64> [#uses=1]
685*9880d681SAndroid Build Coastguard Worker  %t162 = getelementptr float, float* %arg4, i64 %t161   ; <float*> [#uses=1]
686*9880d681SAndroid Build Coastguard Worker  %t163 = bitcast float* %t162 to <4 x float>*    ; <<4 x float>*> [#uses=1]
687*9880d681SAndroid Build Coastguard Worker  %t164 = add i64 %t133, %t144                    ; <i64> [#uses=1]
688*9880d681SAndroid Build Coastguard Worker  %t165 = getelementptr float, float* %arg4, i64 %t164   ; <float*> [#uses=1]
689*9880d681SAndroid Build Coastguard Worker  %t166 = bitcast float* %t165 to <4 x float>*    ; <<4 x float>*> [#uses=1]
690*9880d681SAndroid Build Coastguard Worker  %t167 = add i64 %t134, %t144                    ; <i64> [#uses=1]
691*9880d681SAndroid Build Coastguard Worker  %t168 = getelementptr float, float* %arg4, i64 %t167   ; <float*> [#uses=1]
692*9880d681SAndroid Build Coastguard Worker  %t169 = bitcast float* %t168 to <4 x float>*    ; <<4 x float>*> [#uses=1]
693*9880d681SAndroid Build Coastguard Worker  %t170 = mul i64 %t138, -16                      ; <i64> [#uses=1]
694*9880d681SAndroid Build Coastguard Worker  %t171 = add i64 %t136, %t170                    ; <i64> [#uses=2]
695*9880d681SAndroid Build Coastguard Worker  %t172 = load <4 x float>, <4 x float>* %t148                 ; <<4 x float>> [#uses=2]
696*9880d681SAndroid Build Coastguard Worker  %t173 = load <4 x float>, <4 x float>* %t151                 ; <<4 x float>> [#uses=2]
697*9880d681SAndroid Build Coastguard Worker  %t174 = load <4 x float>, <4 x float>* %t154                 ; <<4 x float>> [#uses=2]
698*9880d681SAndroid Build Coastguard Worker  %t175 = load <4 x float>, <4 x float>* %t157                 ; <<4 x float>> [#uses=2]
699*9880d681SAndroid Build Coastguard Worker  %t176 = shufflevector <4 x float> %t143, <4 x float> %t172, <4 x i32> <i32 4, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
700*9880d681SAndroid Build Coastguard Worker  %t177 = shufflevector <4 x float> %t176, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0> ; <<4 x float>> [#uses=1]
701*9880d681SAndroid Build Coastguard Worker  %t178 = shufflevector <4 x float> %t172, <4 x float> %t173, <4 x i32> <i32 4, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
702*9880d681SAndroid Build Coastguard Worker  %t179 = shufflevector <4 x float> %t178, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0> ; <<4 x float>> [#uses=1]
703*9880d681SAndroid Build Coastguard Worker  %t180 = shufflevector <4 x float> %t173, <4 x float> %t174, <4 x i32> <i32 4, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
704*9880d681SAndroid Build Coastguard Worker  %t181 = shufflevector <4 x float> %t180, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0> ; <<4 x float>> [#uses=1]
705*9880d681SAndroid Build Coastguard Worker  %t182 = shufflevector <4 x float> %t174, <4 x float> %t175, <4 x i32> <i32 4, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
706*9880d681SAndroid Build Coastguard Worker  %t183 = shufflevector <4 x float> %t182, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0> ; <<4 x float>> [#uses=1]
707*9880d681SAndroid Build Coastguard Worker  %t184 = fmul <4 x float> %t177, %t140           ; <<4 x float>> [#uses=1]
708*9880d681SAndroid Build Coastguard Worker  %t185 = fadd <4 x float> %t140, %t55            ; <<4 x float>> [#uses=2]
709*9880d681SAndroid Build Coastguard Worker  %t186 = fmul <4 x float> %t179, %t142           ; <<4 x float>> [#uses=1]
710*9880d681SAndroid Build Coastguard Worker  %t187 = fmul <4 x float> %t181, %t141           ; <<4 x float>> [#uses=1]
711*9880d681SAndroid Build Coastguard Worker  %t188 = fmul <4 x float> %t183, %t139           ; <<4 x float>> [#uses=1]
712*9880d681SAndroid Build Coastguard Worker  store <4 x float> %t184, <4 x float>* %t160
713*9880d681SAndroid Build Coastguard Worker  store <4 x float> %t186, <4 x float>* %t163
714*9880d681SAndroid Build Coastguard Worker  store <4 x float> %t187, <4 x float>* %t166
715*9880d681SAndroid Build Coastguard Worker  store <4 x float> %t188, <4 x float>* %t169
716*9880d681SAndroid Build Coastguard Worker  %t189 = fadd <4 x float> %t139, %t55            ; <<4 x float>> [#uses=1]
717*9880d681SAndroid Build Coastguard Worker  %t190 = fadd <4 x float> %t141, %t55            ; <<4 x float>> [#uses=1]
718*9880d681SAndroid Build Coastguard Worker  %t191 = fadd <4 x float> %t142, %t55            ; <<4 x float>> [#uses=1]
719*9880d681SAndroid Build Coastguard Worker  %t192 = icmp sgt i64 %t171, 15                  ; <i1> [#uses=1]
720*9880d681SAndroid Build Coastguard Worker  %t193 = add i64 %t138, 1                        ; <i64> [#uses=1]
721*9880d681SAndroid Build Coastguard Worker  br i1 %t192, label %bb137, label %bb119
722*9880d681SAndroid Build Coastguard Worker
723*9880d681SAndroid Build Coastguard Workerbb194:                                            ; preds = %bb119, %bb118, %bb112
724*9880d681SAndroid Build Coastguard Worker  %t195 = phi i64 [ %t116, %bb112 ], [ %t171, %bb119 ], [ %t24, %bb118 ] ; <i64> [#uses=2]
725*9880d681SAndroid Build Coastguard Worker  %t196 = phi <4 x float> [ %t115, %bb112 ], [ %t185, %bb119 ], [ %t50, %bb118 ] ; <<4 x float>> [#uses=1]
726*9880d681SAndroid Build Coastguard Worker  %t197 = phi float* [ %t114, %bb112 ], [ %t121, %bb119 ], [ %t25, %bb118 ] ; <float*> [#uses=1]
727*9880d681SAndroid Build Coastguard Worker  %t198 = phi float* [ %t113, %bb112 ], [ %t120, %bb119 ], [ %t26, %bb118 ] ; <float*> [#uses=1]
728*9880d681SAndroid Build Coastguard Worker  %t199 = extractelement <4 x float> %t196, i32 0 ; <float> [#uses=2]
729*9880d681SAndroid Build Coastguard Worker  %t200 = icmp sgt i64 %t195, 0                   ; <i1> [#uses=1]
730*9880d681SAndroid Build Coastguard Worker  br i1 %t200, label %bb201, label %bb211
731*9880d681SAndroid Build Coastguard Worker
732*9880d681SAndroid Build Coastguard Workerbb201:                                            ; preds = %bb201, %bb194
733*9880d681SAndroid Build Coastguard Worker  %t202 = phi i64 [ %t209, %bb201 ], [ 0, %bb194 ] ; <i64> [#uses=3]
734*9880d681SAndroid Build Coastguard Worker  %t203 = phi float [ %t208, %bb201 ], [ %t199, %bb194 ] ; <float> [#uses=2]
735*9880d681SAndroid Build Coastguard Worker  %t204 = getelementptr float, float* %t198, i64 %t202   ; <float*> [#uses=1]
736*9880d681SAndroid Build Coastguard Worker  %t205 = getelementptr float, float* %t197, i64 %t202   ; <float*> [#uses=1]
737*9880d681SAndroid Build Coastguard Worker  %t206 = load float, float* %t204                       ; <float> [#uses=1]
738*9880d681SAndroid Build Coastguard Worker  %t207 = fmul float %t203, %t206                 ; <float> [#uses=1]
739*9880d681SAndroid Build Coastguard Worker  store float %t207, float* %t205
740*9880d681SAndroid Build Coastguard Worker  %t208 = fadd float %t203, %t8                   ; <float> [#uses=2]
741*9880d681SAndroid Build Coastguard Worker  %t209 = add i64 %t202, 1                        ; <i64> [#uses=2]
742*9880d681SAndroid Build Coastguard Worker  %t210 = icmp eq i64 %t209, %t195                ; <i1> [#uses=1]
743*9880d681SAndroid Build Coastguard Worker  br i1 %t210, label %bb211, label %bb201
744*9880d681SAndroid Build Coastguard Worker
745*9880d681SAndroid Build Coastguard Workerbb211:                                            ; preds = %bb201, %bb194
746*9880d681SAndroid Build Coastguard Worker  %t212 = phi float [ %t199, %bb194 ], [ %t208, %bb201 ] ; <float> [#uses=1]
747*9880d681SAndroid Build Coastguard Worker  store float %t212, float* %arg2
748*9880d681SAndroid Build Coastguard Worker  ret void
749*9880d681SAndroid Build Coastguard Worker
750*9880d681SAndroid Build Coastguard Workerbb213:                                            ; preds = %bb
751*9880d681SAndroid Build Coastguard Worker  ret void
752*9880d681SAndroid Build Coastguard Worker}
753