1*9880d681SAndroid Build Coastguard Worker; XFAIL: * 2*9880d681SAndroid Build Coastguard Worker; ...should pass. See PR12324: misched bringup 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86-64 -O3 -asm-verbose=false | FileCheck %s 4*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:64:64:64" 5*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-unknown-unknown" 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Worker; Full strength reduction reduces register pressure from 5 to 4 here. 8*9880d681SAndroid Build Coastguard Worker; Instruction selection should use the FLAGS value from the dec for 9*9880d681SAndroid Build Coastguard Worker; the branch. Scheduling should push the adds upwards. 10*9880d681SAndroid Build Coastguard Worker 11*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: full_me_0: 12*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%rsi), %xmm0 13*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd (%rdx), %xmm0 14*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%rdi) 15*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rsi 16*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdx 17*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdi 18*9880d681SAndroid Build Coastguard Worker; CHECK: decq %rcx 19*9880d681SAndroid Build Coastguard Worker; CHECK: jne 20*9880d681SAndroid Build Coastguard Worker 21*9880d681SAndroid Build Coastguard Workerdefine void @full_me_0(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind { 22*9880d681SAndroid Build Coastguard Workerentry: 23*9880d681SAndroid Build Coastguard Worker %t0 = icmp sgt i64 %n, 0 24*9880d681SAndroid Build Coastguard Worker br i1 %t0, label %loop, label %return 25*9880d681SAndroid Build Coastguard Worker 26*9880d681SAndroid Build Coastguard Workerloop: 27*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ %i.next, %loop ], [ 0, %entry ] 28*9880d681SAndroid Build Coastguard Worker %Ai = getelementptr inbounds double, double* %A, i64 %i 29*9880d681SAndroid Build Coastguard Worker %Bi = getelementptr inbounds double, double* %B, i64 %i 30*9880d681SAndroid Build Coastguard Worker %Ci = getelementptr inbounds double, double* %C, i64 %i 31*9880d681SAndroid Build Coastguard Worker %t1 = load double, double* %Bi 32*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ci 33*9880d681SAndroid Build Coastguard Worker %m = fmul double %t1, %t2 34*9880d681SAndroid Build Coastguard Worker store double %m, double* %Ai 35*9880d681SAndroid Build Coastguard Worker %i.next = add nsw i64 %i, 1 36*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, %n 37*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 38*9880d681SAndroid Build Coastguard Worker 39*9880d681SAndroid Build Coastguard Workerreturn: 40*9880d681SAndroid Build Coastguard Worker ret void 41*9880d681SAndroid Build Coastguard Worker} 42*9880d681SAndroid Build Coastguard Worker 43*9880d681SAndroid Build Coastguard Worker; Mostly-full strength reduction means we do full strength reduction on all 44*9880d681SAndroid Build Coastguard Worker; except for the offsets. 45*9880d681SAndroid Build Coastguard Worker; 46*9880d681SAndroid Build Coastguard Worker; Given a choice between constant offsets -2048 and 2048, choose the negative 47*9880d681SAndroid Build Coastguard Worker; value, because at boundary conditions it has a smaller encoding. 48*9880d681SAndroid Build Coastguard Worker; TODO: That's an over-general heuristic. It would be better for the target 49*9880d681SAndroid Build Coastguard Worker; to indicate what the encoding cost would be. Then using a 2048 offset 50*9880d681SAndroid Build Coastguard Worker; would be better on x86-64, since the start value would be 0 instead of 51*9880d681SAndroid Build Coastguard Worker; 2048. 52*9880d681SAndroid Build Coastguard Worker 53*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: mostly_full_me_0: 54*9880d681SAndroid Build Coastguard Worker; CHECK: movsd -2048(%rsi), %xmm0 55*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd -2048(%rdx), %xmm0 56*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, -2048(%rdi) 57*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%rsi), %xmm0 58*9880d681SAndroid Build Coastguard Worker; CHECK: divsd (%rdx), %xmm0 59*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%rdi) 60*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rsi 61*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdx 62*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdi 63*9880d681SAndroid Build Coastguard Worker; CHECK: decq %rcx 64*9880d681SAndroid Build Coastguard Worker; CHECK: jne 65*9880d681SAndroid Build Coastguard Worker 66*9880d681SAndroid Build Coastguard Workerdefine void @mostly_full_me_0(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind { 67*9880d681SAndroid Build Coastguard Workerentry: 68*9880d681SAndroid Build Coastguard Worker %t0 = icmp sgt i64 %n, 0 69*9880d681SAndroid Build Coastguard Worker br i1 %t0, label %loop, label %return 70*9880d681SAndroid Build Coastguard Worker 71*9880d681SAndroid Build Coastguard Workerloop: 72*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ %i.next, %loop ], [ 0, %entry ] 73*9880d681SAndroid Build Coastguard Worker %Ai = getelementptr inbounds double, double* %A, i64 %i 74*9880d681SAndroid Build Coastguard Worker %Bi = getelementptr inbounds double, double* %B, i64 %i 75*9880d681SAndroid Build Coastguard Worker %Ci = getelementptr inbounds double, double* %C, i64 %i 76*9880d681SAndroid Build Coastguard Worker %t1 = load double, double* %Bi 77*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ci 78*9880d681SAndroid Build Coastguard Worker %m = fmul double %t1, %t2 79*9880d681SAndroid Build Coastguard Worker store double %m, double* %Ai 80*9880d681SAndroid Build Coastguard Worker %j = add i64 %i, 256 81*9880d681SAndroid Build Coastguard Worker %Aj = getelementptr inbounds double, double* %A, i64 %j 82*9880d681SAndroid Build Coastguard Worker %Bj = getelementptr inbounds double, double* %B, i64 %j 83*9880d681SAndroid Build Coastguard Worker %Cj = getelementptr inbounds double, double* %C, i64 %j 84*9880d681SAndroid Build Coastguard Worker %t3 = load double, double* %Bj 85*9880d681SAndroid Build Coastguard Worker %t4 = load double, double* %Cj 86*9880d681SAndroid Build Coastguard Worker %o = fdiv double %t3, %t4 87*9880d681SAndroid Build Coastguard Worker store double %o, double* %Aj 88*9880d681SAndroid Build Coastguard Worker %i.next = add nsw i64 %i, 1 89*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, %n 90*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 91*9880d681SAndroid Build Coastguard Worker 92*9880d681SAndroid Build Coastguard Workerreturn: 93*9880d681SAndroid Build Coastguard Worker ret void 94*9880d681SAndroid Build Coastguard Worker} 95*9880d681SAndroid Build Coastguard Worker 96*9880d681SAndroid Build Coastguard Worker; A minor variation on mostly_full_me_0. 97*9880d681SAndroid Build Coastguard Worker; Prefer to start the indvar at 0. 98*9880d681SAndroid Build Coastguard Worker 99*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: mostly_full_me_1: 100*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%rsi), %xmm0 101*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd (%rdx), %xmm0 102*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%rdi) 103*9880d681SAndroid Build Coastguard Worker; CHECK: movsd -2048(%rsi), %xmm0 104*9880d681SAndroid Build Coastguard Worker; CHECK: divsd -2048(%rdx), %xmm0 105*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, -2048(%rdi) 106*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rsi 107*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdx 108*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdi 109*9880d681SAndroid Build Coastguard Worker; CHECK: decq %rcx 110*9880d681SAndroid Build Coastguard Worker; CHECK: jne 111*9880d681SAndroid Build Coastguard Worker 112*9880d681SAndroid Build Coastguard Workerdefine void @mostly_full_me_1(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind { 113*9880d681SAndroid Build Coastguard Workerentry: 114*9880d681SAndroid Build Coastguard Worker %t0 = icmp sgt i64 %n, 0 115*9880d681SAndroid Build Coastguard Worker br i1 %t0, label %loop, label %return 116*9880d681SAndroid Build Coastguard Worker 117*9880d681SAndroid Build Coastguard Workerloop: 118*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ %i.next, %loop ], [ 0, %entry ] 119*9880d681SAndroid Build Coastguard Worker %Ai = getelementptr inbounds double, double* %A, i64 %i 120*9880d681SAndroid Build Coastguard Worker %Bi = getelementptr inbounds double, double* %B, i64 %i 121*9880d681SAndroid Build Coastguard Worker %Ci = getelementptr inbounds double, double* %C, i64 %i 122*9880d681SAndroid Build Coastguard Worker %t1 = load double, double* %Bi 123*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ci 124*9880d681SAndroid Build Coastguard Worker %m = fmul double %t1, %t2 125*9880d681SAndroid Build Coastguard Worker store double %m, double* %Ai 126*9880d681SAndroid Build Coastguard Worker %j = sub i64 %i, 256 127*9880d681SAndroid Build Coastguard Worker %Aj = getelementptr inbounds double, double* %A, i64 %j 128*9880d681SAndroid Build Coastguard Worker %Bj = getelementptr inbounds double, double* %B, i64 %j 129*9880d681SAndroid Build Coastguard Worker %Cj = getelementptr inbounds double, double* %C, i64 %j 130*9880d681SAndroid Build Coastguard Worker %t3 = load double, double* %Bj 131*9880d681SAndroid Build Coastguard Worker %t4 = load double, double* %Cj 132*9880d681SAndroid Build Coastguard Worker %o = fdiv double %t3, %t4 133*9880d681SAndroid Build Coastguard Worker store double %o, double* %Aj 134*9880d681SAndroid Build Coastguard Worker %i.next = add nsw i64 %i, 1 135*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, %n 136*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 137*9880d681SAndroid Build Coastguard Worker 138*9880d681SAndroid Build Coastguard Workerreturn: 139*9880d681SAndroid Build Coastguard Worker ret void 140*9880d681SAndroid Build Coastguard Worker} 141*9880d681SAndroid Build Coastguard Worker 142*9880d681SAndroid Build Coastguard Worker; A slightly less minor variation on mostly_full_me_0. 143*9880d681SAndroid Build Coastguard Worker 144*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: mostly_full_me_2: 145*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%rsi), %xmm0 146*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd (%rdx), %xmm0 147*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%rdi) 148*9880d681SAndroid Build Coastguard Worker; CHECK: movsd -4096(%rsi), %xmm0 149*9880d681SAndroid Build Coastguard Worker; CHECK: divsd -4096(%rdx), %xmm0 150*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, -4096(%rdi) 151*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rsi 152*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdx 153*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdi 154*9880d681SAndroid Build Coastguard Worker; CHECK: decq %rcx 155*9880d681SAndroid Build Coastguard Worker; CHECK: jne 156*9880d681SAndroid Build Coastguard Worker 157*9880d681SAndroid Build Coastguard Workerdefine void @mostly_full_me_2(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind { 158*9880d681SAndroid Build Coastguard Workerentry: 159*9880d681SAndroid Build Coastguard Worker %t0 = icmp sgt i64 %n, 0 160*9880d681SAndroid Build Coastguard Worker br i1 %t0, label %loop, label %return 161*9880d681SAndroid Build Coastguard Worker 162*9880d681SAndroid Build Coastguard Workerloop: 163*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ %i.next, %loop ], [ 0, %entry ] 164*9880d681SAndroid Build Coastguard Worker %k = add i64 %i, 256 165*9880d681SAndroid Build Coastguard Worker %Ak = getelementptr inbounds double, double* %A, i64 %k 166*9880d681SAndroid Build Coastguard Worker %Bk = getelementptr inbounds double, double* %B, i64 %k 167*9880d681SAndroid Build Coastguard Worker %Ck = getelementptr inbounds double, double* %C, i64 %k 168*9880d681SAndroid Build Coastguard Worker %t1 = load double, double* %Bk 169*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ck 170*9880d681SAndroid Build Coastguard Worker %m = fmul double %t1, %t2 171*9880d681SAndroid Build Coastguard Worker store double %m, double* %Ak 172*9880d681SAndroid Build Coastguard Worker %j = sub i64 %i, 256 173*9880d681SAndroid Build Coastguard Worker %Aj = getelementptr inbounds double, double* %A, i64 %j 174*9880d681SAndroid Build Coastguard Worker %Bj = getelementptr inbounds double, double* %B, i64 %j 175*9880d681SAndroid Build Coastguard Worker %Cj = getelementptr inbounds double, double* %C, i64 %j 176*9880d681SAndroid Build Coastguard Worker %t3 = load double, double* %Bj 177*9880d681SAndroid Build Coastguard Worker %t4 = load double, double* %Cj 178*9880d681SAndroid Build Coastguard Worker %o = fdiv double %t3, %t4 179*9880d681SAndroid Build Coastguard Worker store double %o, double* %Aj 180*9880d681SAndroid Build Coastguard Worker %i.next = add nsw i64 %i, 1 181*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, %n 182*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 183*9880d681SAndroid Build Coastguard Worker 184*9880d681SAndroid Build Coastguard Workerreturn: 185*9880d681SAndroid Build Coastguard Worker ret void 186*9880d681SAndroid Build Coastguard Worker} 187*9880d681SAndroid Build Coastguard Worker 188*9880d681SAndroid Build Coastguard Worker; In this test, the counting IV exit value is used, so full strength reduction 189*9880d681SAndroid Build Coastguard Worker; would not reduce register pressure. IndVarSimplify ought to simplify such 190*9880d681SAndroid Build Coastguard Worker; cases away, but it's useful here to verify that LSR's register pressure 191*9880d681SAndroid Build Coastguard Worker; heuristics are working as expected. 192*9880d681SAndroid Build Coastguard Worker 193*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: count_me_0: 194*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%rsi,%rax,8), %xmm0 195*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd (%rdx,%rax,8), %xmm0 196*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%rdi,%rax,8) 197*9880d681SAndroid Build Coastguard Worker; CHECK: incq %rax 198*9880d681SAndroid Build Coastguard Worker; CHECK: cmpq %rax, %rcx 199*9880d681SAndroid Build Coastguard Worker; CHECK: jne 200*9880d681SAndroid Build Coastguard Worker 201*9880d681SAndroid Build Coastguard Workerdefine i64 @count_me_0(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind { 202*9880d681SAndroid Build Coastguard Workerentry: 203*9880d681SAndroid Build Coastguard Worker %t0 = icmp sgt i64 %n, 0 204*9880d681SAndroid Build Coastguard Worker br i1 %t0, label %loop, label %return 205*9880d681SAndroid Build Coastguard Worker 206*9880d681SAndroid Build Coastguard Workerloop: 207*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ %i.next, %loop ], [ 0, %entry ] 208*9880d681SAndroid Build Coastguard Worker %Ai = getelementptr inbounds double, double* %A, i64 %i 209*9880d681SAndroid Build Coastguard Worker %Bi = getelementptr inbounds double, double* %B, i64 %i 210*9880d681SAndroid Build Coastguard Worker %Ci = getelementptr inbounds double, double* %C, i64 %i 211*9880d681SAndroid Build Coastguard Worker %t1 = load double, double* %Bi 212*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ci 213*9880d681SAndroid Build Coastguard Worker %m = fmul double %t1, %t2 214*9880d681SAndroid Build Coastguard Worker store double %m, double* %Ai 215*9880d681SAndroid Build Coastguard Worker %i.next = add nsw i64 %i, 1 216*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, %n 217*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 218*9880d681SAndroid Build Coastguard Worker 219*9880d681SAndroid Build Coastguard Workerreturn: 220*9880d681SAndroid Build Coastguard Worker %q = phi i64 [ 0, %entry ], [ %i.next, %loop ] 221*9880d681SAndroid Build Coastguard Worker ret i64 %q 222*9880d681SAndroid Build Coastguard Worker} 223*9880d681SAndroid Build Coastguard Worker 224*9880d681SAndroid Build Coastguard Worker; In this test, the trip count value is used, so full strength reduction 225*9880d681SAndroid Build Coastguard Worker; would not reduce register pressure. 226*9880d681SAndroid Build Coastguard Worker; (though it would reduce register pressure inside the loop...) 227*9880d681SAndroid Build Coastguard Worker 228*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: count_me_1: 229*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%rsi,%rax,8), %xmm0 230*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd (%rdx,%rax,8), %xmm0 231*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%rdi,%rax,8) 232*9880d681SAndroid Build Coastguard Worker; CHECK: incq %rax 233*9880d681SAndroid Build Coastguard Worker; CHECK: cmpq %rax, %rcx 234*9880d681SAndroid Build Coastguard Worker; CHECK: jne 235*9880d681SAndroid Build Coastguard Worker 236*9880d681SAndroid Build Coastguard Workerdefine i64 @count_me_1(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind { 237*9880d681SAndroid Build Coastguard Workerentry: 238*9880d681SAndroid Build Coastguard Worker %t0 = icmp sgt i64 %n, 0 239*9880d681SAndroid Build Coastguard Worker br i1 %t0, label %loop, label %return 240*9880d681SAndroid Build Coastguard Worker 241*9880d681SAndroid Build Coastguard Workerloop: 242*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ %i.next, %loop ], [ 0, %entry ] 243*9880d681SAndroid Build Coastguard Worker %Ai = getelementptr inbounds double, double* %A, i64 %i 244*9880d681SAndroid Build Coastguard Worker %Bi = getelementptr inbounds double, double* %B, i64 %i 245*9880d681SAndroid Build Coastguard Worker %Ci = getelementptr inbounds double, double* %C, i64 %i 246*9880d681SAndroid Build Coastguard Worker %t1 = load double, double* %Bi 247*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ci 248*9880d681SAndroid Build Coastguard Worker %m = fmul double %t1, %t2 249*9880d681SAndroid Build Coastguard Worker store double %m, double* %Ai 250*9880d681SAndroid Build Coastguard Worker %i.next = add nsw i64 %i, 1 251*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, %n 252*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 253*9880d681SAndroid Build Coastguard Worker 254*9880d681SAndroid Build Coastguard Workerreturn: 255*9880d681SAndroid Build Coastguard Worker %q = phi i64 [ 0, %entry ], [ %n, %loop ] 256*9880d681SAndroid Build Coastguard Worker ret i64 %q 257*9880d681SAndroid Build Coastguard Worker} 258*9880d681SAndroid Build Coastguard Worker 259*9880d681SAndroid Build Coastguard Worker; Full strength reduction doesn't save any registers here because the 260*9880d681SAndroid Build Coastguard Worker; loop tripcount is a constant. 261*9880d681SAndroid Build Coastguard Worker 262*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: count_me_2: 263*9880d681SAndroid Build Coastguard Worker; CHECK: movl $10, %eax 264*9880d681SAndroid Build Coastguard Worker; CHECK: align 265*9880d681SAndroid Build Coastguard Worker; CHECK: BB6_1: 266*9880d681SAndroid Build Coastguard Worker; CHECK: movsd -40(%rdi,%rax,8), %xmm0 267*9880d681SAndroid Build Coastguard Worker; CHECK: addsd -40(%rsi,%rax,8), %xmm0 268*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, -40(%rdx,%rax,8) 269*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%rdi,%rax,8), %xmm0 270*9880d681SAndroid Build Coastguard Worker; CHECK: subsd (%rsi,%rax,8), %xmm0 271*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%rdx,%rax,8) 272*9880d681SAndroid Build Coastguard Worker; CHECK: incq %rax 273*9880d681SAndroid Build Coastguard Worker; CHECK: cmpq $5010, %rax 274*9880d681SAndroid Build Coastguard Worker; CHECK: jne 275*9880d681SAndroid Build Coastguard Worker 276*9880d681SAndroid Build Coastguard Workerdefine void @count_me_2(double* nocapture %A, double* nocapture %B, double* nocapture %C) nounwind { 277*9880d681SAndroid Build Coastguard Workerentry: 278*9880d681SAndroid Build Coastguard Worker br label %loop 279*9880d681SAndroid Build Coastguard Worker 280*9880d681SAndroid Build Coastguard Workerloop: 281*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ 0, %entry ], [ %i.next, %loop ] 282*9880d681SAndroid Build Coastguard Worker %i5 = add i64 %i, 5 283*9880d681SAndroid Build Coastguard Worker %Ai = getelementptr double, double* %A, i64 %i5 284*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ai 285*9880d681SAndroid Build Coastguard Worker %Bi = getelementptr double, double* %B, i64 %i5 286*9880d681SAndroid Build Coastguard Worker %t4 = load double, double* %Bi 287*9880d681SAndroid Build Coastguard Worker %t5 = fadd double %t2, %t4 288*9880d681SAndroid Build Coastguard Worker %Ci = getelementptr double, double* %C, i64 %i5 289*9880d681SAndroid Build Coastguard Worker store double %t5, double* %Ci 290*9880d681SAndroid Build Coastguard Worker %i10 = add i64 %i, 10 291*9880d681SAndroid Build Coastguard Worker %Ai10 = getelementptr double, double* %A, i64 %i10 292*9880d681SAndroid Build Coastguard Worker %t9 = load double, double* %Ai10 293*9880d681SAndroid Build Coastguard Worker %Bi10 = getelementptr double, double* %B, i64 %i10 294*9880d681SAndroid Build Coastguard Worker %t11 = load double, double* %Bi10 295*9880d681SAndroid Build Coastguard Worker %t12 = fsub double %t9, %t11 296*9880d681SAndroid Build Coastguard Worker %Ci10 = getelementptr double, double* %C, i64 %i10 297*9880d681SAndroid Build Coastguard Worker store double %t12, double* %Ci10 298*9880d681SAndroid Build Coastguard Worker %i.next = add i64 %i, 1 299*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, 5000 300*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 301*9880d681SAndroid Build Coastguard Worker 302*9880d681SAndroid Build Coastguard Workerreturn: 303*9880d681SAndroid Build Coastguard Worker ret void 304*9880d681SAndroid Build Coastguard Worker} 305*9880d681SAndroid Build Coastguard Worker 306*9880d681SAndroid Build Coastguard Worker; This should be fully strength-reduced to reduce register pressure. 307*9880d681SAndroid Build Coastguard Worker 308*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: full_me_1: 309*9880d681SAndroid Build Coastguard Worker; CHECK: align 310*9880d681SAndroid Build Coastguard Worker; CHECK: BB7_1: 311*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%rdi), %xmm0 312*9880d681SAndroid Build Coastguard Worker; CHECK: addsd (%rsi), %xmm0 313*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%rdx) 314*9880d681SAndroid Build Coastguard Worker; CHECK: movsd 40(%rdi), %xmm0 315*9880d681SAndroid Build Coastguard Worker; CHECK: subsd 40(%rsi), %xmm0 316*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, 40(%rdx) 317*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdi 318*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rsi 319*9880d681SAndroid Build Coastguard Worker; CHECK: addq $8, %rdx 320*9880d681SAndroid Build Coastguard Worker; CHECK: decq %rcx 321*9880d681SAndroid Build Coastguard Worker; CHECK: jne 322*9880d681SAndroid Build Coastguard Worker 323*9880d681SAndroid Build Coastguard Workerdefine void @full_me_1(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind { 324*9880d681SAndroid Build Coastguard Workerentry: 325*9880d681SAndroid Build Coastguard Worker br label %loop 326*9880d681SAndroid Build Coastguard Worker 327*9880d681SAndroid Build Coastguard Workerloop: 328*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ 0, %entry ], [ %i.next, %loop ] 329*9880d681SAndroid Build Coastguard Worker %i5 = add i64 %i, 5 330*9880d681SAndroid Build Coastguard Worker %Ai = getelementptr double, double* %A, i64 %i5 331*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ai 332*9880d681SAndroid Build Coastguard Worker %Bi = getelementptr double, double* %B, i64 %i5 333*9880d681SAndroid Build Coastguard Worker %t4 = load double, double* %Bi 334*9880d681SAndroid Build Coastguard Worker %t5 = fadd double %t2, %t4 335*9880d681SAndroid Build Coastguard Worker %Ci = getelementptr double, double* %C, i64 %i5 336*9880d681SAndroid Build Coastguard Worker store double %t5, double* %Ci 337*9880d681SAndroid Build Coastguard Worker %i10 = add i64 %i, 10 338*9880d681SAndroid Build Coastguard Worker %Ai10 = getelementptr double, double* %A, i64 %i10 339*9880d681SAndroid Build Coastguard Worker %t9 = load double, double* %Ai10 340*9880d681SAndroid Build Coastguard Worker %Bi10 = getelementptr double, double* %B, i64 %i10 341*9880d681SAndroid Build Coastguard Worker %t11 = load double, double* %Bi10 342*9880d681SAndroid Build Coastguard Worker %t12 = fsub double %t9, %t11 343*9880d681SAndroid Build Coastguard Worker %Ci10 = getelementptr double, double* %C, i64 %i10 344*9880d681SAndroid Build Coastguard Worker store double %t12, double* %Ci10 345*9880d681SAndroid Build Coastguard Worker %i.next = add i64 %i, 1 346*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, %n 347*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 348*9880d681SAndroid Build Coastguard Worker 349*9880d681SAndroid Build Coastguard Workerreturn: 350*9880d681SAndroid Build Coastguard Worker ret void 351*9880d681SAndroid Build Coastguard Worker} 352*9880d681SAndroid Build Coastguard Worker 353*9880d681SAndroid Build Coastguard Worker; This is a variation on full_me_0 in which the 0,+,1 induction variable 354*9880d681SAndroid Build Coastguard Worker; has a non-address use, pinning that value in a register. 355*9880d681SAndroid Build Coastguard Worker 356*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: count_me_3: 357*9880d681SAndroid Build Coastguard Worker; CHECK: call 358*9880d681SAndroid Build Coastguard Worker; CHECK: movsd (%r{{[^,]*}},%r{{[^,]*}},8), %xmm0 359*9880d681SAndroid Build Coastguard Worker; CHECK: mulsd (%r{{[^,]*}},%r{{[^,]*}},8), %xmm0 360*9880d681SAndroid Build Coastguard Worker; CHECK: movsd %xmm0, (%r{{[^,]*}},%r{{[^,]*}},8) 361*9880d681SAndroid Build Coastguard Worker; CHECK: incq %r{{.*}} 362*9880d681SAndroid Build Coastguard Worker; CHECK: cmpq %r{{.*}}, %r{{.*}} 363*9880d681SAndroid Build Coastguard Worker; CHECK: jne 364*9880d681SAndroid Build Coastguard Worker 365*9880d681SAndroid Build Coastguard Workerdeclare void @use(i64) 366*9880d681SAndroid Build Coastguard Worker 367*9880d681SAndroid Build Coastguard Workerdefine void @count_me_3(double* nocapture %A, double* nocapture %B, double* nocapture %C, i64 %n) nounwind { 368*9880d681SAndroid Build Coastguard Workerentry: 369*9880d681SAndroid Build Coastguard Worker %t0 = icmp sgt i64 %n, 0 370*9880d681SAndroid Build Coastguard Worker br i1 %t0, label %loop, label %return 371*9880d681SAndroid Build Coastguard Worker 372*9880d681SAndroid Build Coastguard Workerloop: 373*9880d681SAndroid Build Coastguard Worker %i = phi i64 [ %i.next, %loop ], [ 0, %entry ] 374*9880d681SAndroid Build Coastguard Worker call void @use(i64 %i) 375*9880d681SAndroid Build Coastguard Worker %Ai = getelementptr inbounds double, double* %A, i64 %i 376*9880d681SAndroid Build Coastguard Worker %Bi = getelementptr inbounds double, double* %B, i64 %i 377*9880d681SAndroid Build Coastguard Worker %Ci = getelementptr inbounds double, double* %C, i64 %i 378*9880d681SAndroid Build Coastguard Worker %t1 = load double, double* %Bi 379*9880d681SAndroid Build Coastguard Worker %t2 = load double, double* %Ci 380*9880d681SAndroid Build Coastguard Worker %m = fmul double %t1, %t2 381*9880d681SAndroid Build Coastguard Worker store double %m, double* %Ai 382*9880d681SAndroid Build Coastguard Worker %i.next = add nsw i64 %i, 1 383*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %i.next, %n 384*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %return, label %loop 385*9880d681SAndroid Build Coastguard Worker 386*9880d681SAndroid Build Coastguard Workerreturn: 387*9880d681SAndroid Build Coastguard Worker ret void 388*9880d681SAndroid Build Coastguard Worker} 389*9880d681SAndroid Build Coastguard Worker 390*9880d681SAndroid Build Coastguard Worker; LSR should use only one indvar for the inner loop. 391*9880d681SAndroid Build Coastguard Worker; rdar://7657764 392*9880d681SAndroid Build Coastguard Worker 393*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: asd: 394*9880d681SAndroid Build Coastguard Worker; CHECK: BB9_4: 395*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addl (%r{{[^,]*}},%rdi,4), %e 396*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: incq %rdi 397*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: cmpq %rdi, %r{{[^,]*}} 398*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: jg 399*9880d681SAndroid Build Coastguard Worker 400*9880d681SAndroid Build Coastguard Worker%struct.anon = type { i32, [4200 x i32] } 401*9880d681SAndroid Build Coastguard Worker 402*9880d681SAndroid Build Coastguard Worker@bars = common global [123123 x %struct.anon] zeroinitializer, align 32 ; <[123123 x %struct.anon]*> [#uses=2] 403*9880d681SAndroid Build Coastguard Worker 404*9880d681SAndroid Build Coastguard Workerdefine i32 @asd(i32 %n) nounwind readonly { 405*9880d681SAndroid Build Coastguard Workerentry: 406*9880d681SAndroid Build Coastguard Worker %0 = icmp sgt i32 %n, 0 ; <i1> [#uses=1] 407*9880d681SAndroid Build Coastguard Worker br i1 %0, label %bb.nph14, label %bb5 408*9880d681SAndroid Build Coastguard Worker 409*9880d681SAndroid Build Coastguard Workerbb.nph14: ; preds = %entry 410*9880d681SAndroid Build Coastguard Worker %tmp18 = zext i32 %n to i64 ; <i64> [#uses=1] 411*9880d681SAndroid Build Coastguard Worker br label %bb 412*9880d681SAndroid Build Coastguard Worker 413*9880d681SAndroid Build Coastguard Workerbb: ; preds = %bb3, %bb.nph14 414*9880d681SAndroid Build Coastguard Worker %indvar16 = phi i64 [ 0, %bb.nph14 ], [ %indvar.next17, %bb3 ] ; <i64> [#uses=3] 415*9880d681SAndroid Build Coastguard Worker %s.113 = phi i32 [ 0, %bb.nph14 ], [ %s.0.lcssa, %bb3 ] ; <i32> [#uses=2] 416*9880d681SAndroid Build Coastguard Worker %scevgep2526 = getelementptr [123123 x %struct.anon], [123123 x %struct.anon]* @bars, i64 0, i64 %indvar16, i32 0 ; <i32*> [#uses=1] 417*9880d681SAndroid Build Coastguard Worker %1 = load i32, i32* %scevgep2526, align 4 ; <i32> [#uses=2] 418*9880d681SAndroid Build Coastguard Worker %2 = icmp sgt i32 %1, 0 ; <i1> [#uses=1] 419*9880d681SAndroid Build Coastguard Worker br i1 %2, label %bb.nph, label %bb3 420*9880d681SAndroid Build Coastguard Worker 421*9880d681SAndroid Build Coastguard Workerbb.nph: ; preds = %bb 422*9880d681SAndroid Build Coastguard Worker %tmp23 = sext i32 %1 to i64 ; <i64> [#uses=1] 423*9880d681SAndroid Build Coastguard Worker br label %bb1 424*9880d681SAndroid Build Coastguard Worker 425*9880d681SAndroid Build Coastguard Workerbb1: ; preds = %bb.nph, %bb1 426*9880d681SAndroid Build Coastguard Worker %indvar = phi i64 [ 0, %bb.nph ], [ %tmp19, %bb1 ] ; <i64> [#uses=2] 427*9880d681SAndroid Build Coastguard Worker %s.07 = phi i32 [ %s.113, %bb.nph ], [ %4, %bb1 ] ; <i32> [#uses=1] 428*9880d681SAndroid Build Coastguard Worker %c.08 = getelementptr [123123 x %struct.anon], [123123 x %struct.anon]* @bars, i64 0, i64 %indvar16, i32 1, i64 %indvar ; <i32*> [#uses=1] 429*9880d681SAndroid Build Coastguard Worker %3 = load i32, i32* %c.08, align 4 ; <i32> [#uses=1] 430*9880d681SAndroid Build Coastguard Worker %4 = add nsw i32 %3, %s.07 ; <i32> [#uses=2] 431*9880d681SAndroid Build Coastguard Worker %tmp19 = add i64 %indvar, 1 ; <i64> [#uses=2] 432*9880d681SAndroid Build Coastguard Worker %5 = icmp sgt i64 %tmp23, %tmp19 ; <i1> [#uses=1] 433*9880d681SAndroid Build Coastguard Worker br i1 %5, label %bb1, label %bb3 434*9880d681SAndroid Build Coastguard Worker 435*9880d681SAndroid Build Coastguard Workerbb3: ; preds = %bb1, %bb 436*9880d681SAndroid Build Coastguard Worker %s.0.lcssa = phi i32 [ %s.113, %bb ], [ %4, %bb1 ] ; <i32> [#uses=2] 437*9880d681SAndroid Build Coastguard Worker %indvar.next17 = add i64 %indvar16, 1 ; <i64> [#uses=2] 438*9880d681SAndroid Build Coastguard Worker %exitcond = icmp eq i64 %indvar.next17, %tmp18 ; <i1> [#uses=1] 439*9880d681SAndroid Build Coastguard Worker br i1 %exitcond, label %bb5, label %bb 440*9880d681SAndroid Build Coastguard Worker 441*9880d681SAndroid Build Coastguard Workerbb5: ; preds = %bb3, %entry 442*9880d681SAndroid Build Coastguard Worker %s.1.lcssa = phi i32 [ 0, %entry ], [ %s.0.lcssa, %bb3 ] ; <i32> [#uses=1] 443*9880d681SAndroid Build Coastguard Worker ret i32 %s.1.lcssa 444*9880d681SAndroid Build Coastguard Worker} 445*9880d681SAndroid Build Coastguard Worker 446*9880d681SAndroid Build Coastguard Worker; Two loops here are of particular interest; the one at %bb21, where 447*9880d681SAndroid Build Coastguard Worker; we don't want to leave extra induction variables around, or use an 448*9880d681SAndroid Build Coastguard Worker; lea to compute an exit condition inside the loop: 449*9880d681SAndroid Build Coastguard Worker 450*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test: 451*9880d681SAndroid Build Coastguard Worker 452*9880d681SAndroid Build Coastguard Worker; CHECK: BB10_4: 453*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps %xmm{{.*}}, %xmm{{.*}} 454*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addss %xmm{{.*}}, %xmm{{.*}} 455*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: mulss (%r{{[^,]*}}), %xmm{{.*}} 456*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movss %xmm{{.*}}, (%r{{[^,]*}}) 457*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $4, %r{{.*}} 458*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: decq %r{{.*}} 459*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $4, %r{{.*}} 460*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps %xmm{{.*}}, %xmm{{.*}} 461*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: BB10_2: 462*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: testq %r{{.*}}, %r{{.*}} 463*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: jle 464*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: testb $15, %r{{.*}} 465*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: jne 466*9880d681SAndroid Build Coastguard Worker 467*9880d681SAndroid Build Coastguard Worker; And the one at %bb68, where we want to be sure to use superhero mode: 468*9880d681SAndroid Build Coastguard Worker 469*9880d681SAndroid Build Coastguard Worker; CHECK: BB10_7: 470*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps 48(%r{{[^,]*}}), %xmm{{.*}} 471*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: mulps %xmm{{.*}}, %xmm{{.*}} 472*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps 32(%r{{[^,]*}}), %xmm{{.*}} 473*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: mulps %xmm{{.*}}, %xmm{{.*}} 474*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps 16(%r{{[^,]*}}), %xmm{{.*}} 475*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: mulps %xmm{{.*}}, %xmm{{.*}} 476*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps (%r{{[^,]*}}), %xmm{{.*}} 477*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: mulps %xmm{{.*}}, %xmm{{.*}} 478*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps %xmm{{.*}}, (%r{{[^,]*}}) 479*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps %xmm{{.*}}, 16(%r{{[^,]*}}) 480*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps %xmm{{.*}}, 32(%r{{[^,]*}}) 481*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movaps %xmm{{.*}}, 48(%r{{[^,]*}}) 482*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addps %xmm{{.*}}, %xmm{{.*}} 483*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addps %xmm{{.*}}, %xmm{{.*}} 484*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addps %xmm{{.*}}, %xmm{{.*}} 485*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addps %xmm{{.*}}, %xmm{{.*}} 486*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $64, %r{{.*}} 487*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $64, %r{{.*}} 488*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $-16, %r{{.*}} 489*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: cmpq $15, %r{{.*}} 490*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: jg 491*9880d681SAndroid Build Coastguard Worker 492*9880d681SAndroid Build Coastguard Workerdefine void @test(float* %arg, i64 %arg1, float* nocapture %arg2, float* nocapture %arg3, float* %arg4, i64 %arg5, i64 %arg6) nounwind { 493*9880d681SAndroid Build Coastguard Workerbb: 494*9880d681SAndroid Build Coastguard Worker %t = alloca float, align 4 ; <float*> [#uses=3] 495*9880d681SAndroid Build Coastguard Worker %t7 = alloca float, align 4 ; <float*> [#uses=2] 496*9880d681SAndroid Build Coastguard Worker %t8 = load float, float* %arg3 ; <float> [#uses=8] 497*9880d681SAndroid Build Coastguard Worker %t9 = ptrtoint float* %arg to i64 ; <i64> [#uses=1] 498*9880d681SAndroid Build Coastguard Worker %t10 = ptrtoint float* %arg4 to i64 ; <i64> [#uses=1] 499*9880d681SAndroid Build Coastguard Worker %t11 = xor i64 %t10, %t9 ; <i64> [#uses=1] 500*9880d681SAndroid Build Coastguard Worker %t12 = and i64 %t11, 15 ; <i64> [#uses=1] 501*9880d681SAndroid Build Coastguard Worker %t13 = icmp eq i64 %t12, 0 ; <i1> [#uses=1] 502*9880d681SAndroid Build Coastguard Worker %t14 = xor i64 %arg1, 1 ; <i64> [#uses=1] 503*9880d681SAndroid Build Coastguard Worker %t15 = xor i64 %arg5, 1 ; <i64> [#uses=1] 504*9880d681SAndroid Build Coastguard Worker %t16 = or i64 %t15, %t14 ; <i64> [#uses=1] 505*9880d681SAndroid Build Coastguard Worker %t17 = trunc i64 %t16 to i32 ; <i32> [#uses=1] 506*9880d681SAndroid Build Coastguard Worker %t18 = icmp eq i32 %t17, 0 ; <i1> [#uses=1] 507*9880d681SAndroid Build Coastguard Worker br i1 %t18, label %bb19, label %bb213 508*9880d681SAndroid Build Coastguard Worker 509*9880d681SAndroid Build Coastguard Workerbb19: ; preds = %bb 510*9880d681SAndroid Build Coastguard Worker %t20 = load float, float* %arg2 ; <float> [#uses=1] 511*9880d681SAndroid Build Coastguard Worker br label %bb21 512*9880d681SAndroid Build Coastguard Worker 513*9880d681SAndroid Build Coastguard Workerbb21: ; preds = %bb32, %bb19 514*9880d681SAndroid Build Coastguard Worker %t22 = phi i64 [ %t36, %bb32 ], [ 0, %bb19 ] ; <i64> [#uses=21] 515*9880d681SAndroid Build Coastguard Worker %t23 = phi float [ %t35, %bb32 ], [ %t20, %bb19 ] ; <float> [#uses=6] 516*9880d681SAndroid Build Coastguard Worker %t24 = sub i64 %arg6, %t22 ; <i64> [#uses=4] 517*9880d681SAndroid Build Coastguard Worker %t25 = getelementptr float, float* %arg4, i64 %t22 ; <float*> [#uses=4] 518*9880d681SAndroid Build Coastguard Worker %t26 = getelementptr float, float* %arg, i64 %t22 ; <float*> [#uses=3] 519*9880d681SAndroid Build Coastguard Worker %t27 = icmp sgt i64 %t24, 0 ; <i1> [#uses=1] 520*9880d681SAndroid Build Coastguard Worker br i1 %t27, label %bb28, label %bb37 521*9880d681SAndroid Build Coastguard Worker 522*9880d681SAndroid Build Coastguard Workerbb28: ; preds = %bb21 523*9880d681SAndroid Build Coastguard Worker %t29 = ptrtoint float* %t25 to i64 ; <i64> [#uses=1] 524*9880d681SAndroid Build Coastguard Worker %t30 = and i64 %t29, 15 ; <i64> [#uses=1] 525*9880d681SAndroid Build Coastguard Worker %t31 = icmp eq i64 %t30, 0 ; <i1> [#uses=1] 526*9880d681SAndroid Build Coastguard Worker br i1 %t31, label %bb37, label %bb32 527*9880d681SAndroid Build Coastguard Worker 528*9880d681SAndroid Build Coastguard Workerbb32: ; preds = %bb28 529*9880d681SAndroid Build Coastguard Worker %t33 = load float, float* %t26 ; <float> [#uses=1] 530*9880d681SAndroid Build Coastguard Worker %t34 = fmul float %t23, %t33 ; <float> [#uses=1] 531*9880d681SAndroid Build Coastguard Worker store float %t34, float* %t25 532*9880d681SAndroid Build Coastguard Worker %t35 = fadd float %t23, %t8 ; <float> [#uses=1] 533*9880d681SAndroid Build Coastguard Worker %t36 = add i64 %t22, 1 ; <i64> [#uses=1] 534*9880d681SAndroid Build Coastguard Worker br label %bb21 535*9880d681SAndroid Build Coastguard Worker 536*9880d681SAndroid Build Coastguard Workerbb37: ; preds = %bb28, %bb21 537*9880d681SAndroid Build Coastguard Worker %t38 = fmul float %t8, 4.000000e+00 ; <float> [#uses=1] 538*9880d681SAndroid Build Coastguard Worker store float %t38, float* %t 539*9880d681SAndroid Build Coastguard Worker %t39 = fmul float %t8, 1.600000e+01 ; <float> [#uses=1] 540*9880d681SAndroid Build Coastguard Worker store float %t39, float* %t7 541*9880d681SAndroid Build Coastguard Worker %t40 = fmul float %t8, 0.000000e+00 ; <float> [#uses=1] 542*9880d681SAndroid Build Coastguard Worker %t41 = fadd float %t23, %t40 ; <float> [#uses=1] 543*9880d681SAndroid Build Coastguard Worker %t42 = insertelement <4 x float> undef, float %t41, i32 0 ; <<4 x float>> [#uses=1] 544*9880d681SAndroid Build Coastguard Worker %t43 = fadd float %t23, %t8 ; <float> [#uses=1] 545*9880d681SAndroid Build Coastguard Worker %t44 = insertelement <4 x float> %t42, float %t43, i32 1 ; <<4 x float>> [#uses=1] 546*9880d681SAndroid Build Coastguard Worker %t45 = fmul float %t8, 2.000000e+00 ; <float> [#uses=1] 547*9880d681SAndroid Build Coastguard Worker %t46 = fadd float %t23, %t45 ; <float> [#uses=1] 548*9880d681SAndroid Build Coastguard Worker %t47 = insertelement <4 x float> %t44, float %t46, i32 2 ; <<4 x float>> [#uses=1] 549*9880d681SAndroid Build Coastguard Worker %t48 = fmul float %t8, 3.000000e+00 ; <float> [#uses=1] 550*9880d681SAndroid Build Coastguard Worker %t49 = fadd float %t23, %t48 ; <float> [#uses=1] 551*9880d681SAndroid Build Coastguard Worker %t50 = insertelement <4 x float> %t47, float %t49, i32 3 ; <<4 x float>> [#uses=5] 552*9880d681SAndroid Build Coastguard Worker %t51 = call <4 x float> asm "movss $1, $0\09\0Apshufd $$0, $0, $0", "=x,*m,~{dirflag},~{fpsr},~{flags}"(float* %t) nounwind ; <<4 x float>> [#uses=3] 553*9880d681SAndroid Build Coastguard Worker %t52 = fadd <4 x float> %t50, %t51 ; <<4 x float>> [#uses=3] 554*9880d681SAndroid Build Coastguard Worker %t53 = fadd <4 x float> %t52, %t51 ; <<4 x float>> [#uses=3] 555*9880d681SAndroid Build Coastguard Worker %t54 = fadd <4 x float> %t53, %t51 ; <<4 x float>> [#uses=2] 556*9880d681SAndroid Build Coastguard Worker %t55 = call <4 x float> asm "movss $1, $0\09\0Apshufd $$0, $0, $0", "=x,*m,~{dirflag},~{fpsr},~{flags}"(float* %t7) nounwind ; <<4 x float>> [#uses=8] 557*9880d681SAndroid Build Coastguard Worker %t56 = icmp sgt i64 %t24, 15 ; <i1> [#uses=2] 558*9880d681SAndroid Build Coastguard Worker br i1 %t13, label %bb57, label %bb118 559*9880d681SAndroid Build Coastguard Worker 560*9880d681SAndroid Build Coastguard Workerbb57: ; preds = %bb37 561*9880d681SAndroid Build Coastguard Worker br i1 %t56, label %bb61, label %bb112 562*9880d681SAndroid Build Coastguard Worker 563*9880d681SAndroid Build Coastguard Workerbb58: ; preds = %bb68 564*9880d681SAndroid Build Coastguard Worker %t59 = getelementptr float, float* %arg, i64 %t78 ; <float*> [#uses=1] 565*9880d681SAndroid Build Coastguard Worker %t60 = getelementptr float, float* %arg4, i64 %t78 ; <float*> [#uses=1] 566*9880d681SAndroid Build Coastguard Worker br label %bb112 567*9880d681SAndroid Build Coastguard Worker 568*9880d681SAndroid Build Coastguard Workerbb61: ; preds = %bb57 569*9880d681SAndroid Build Coastguard Worker %t62 = add i64 %t22, 16 ; <i64> [#uses=1] 570*9880d681SAndroid Build Coastguard Worker %t63 = add i64 %t22, 4 ; <i64> [#uses=1] 571*9880d681SAndroid Build Coastguard Worker %t64 = add i64 %t22, 8 ; <i64> [#uses=1] 572*9880d681SAndroid Build Coastguard Worker %t65 = add i64 %t22, 12 ; <i64> [#uses=1] 573*9880d681SAndroid Build Coastguard Worker %t66 = add i64 %arg6, -16 ; <i64> [#uses=1] 574*9880d681SAndroid Build Coastguard Worker %t67 = sub i64 %t66, %t22 ; <i64> [#uses=1] 575*9880d681SAndroid Build Coastguard Worker br label %bb68 576*9880d681SAndroid Build Coastguard Worker 577*9880d681SAndroid Build Coastguard Workerbb68: ; preds = %bb68, %bb61 578*9880d681SAndroid Build Coastguard Worker %t69 = phi i64 [ 0, %bb61 ], [ %t111, %bb68 ] ; <i64> [#uses=3] 579*9880d681SAndroid Build Coastguard Worker %t70 = phi <4 x float> [ %t54, %bb61 ], [ %t107, %bb68 ] ; <<4 x float>> [#uses=2] 580*9880d681SAndroid Build Coastguard Worker %t71 = phi <4 x float> [ %t50, %bb61 ], [ %t103, %bb68 ] ; <<4 x float>> [#uses=2] 581*9880d681SAndroid Build Coastguard Worker %t72 = phi <4 x float> [ %t53, %bb61 ], [ %t108, %bb68 ] ; <<4 x float>> [#uses=2] 582*9880d681SAndroid Build Coastguard Worker %t73 = phi <4 x float> [ %t52, %bb61 ], [ %t109, %bb68 ] ; <<4 x float>> [#uses=2] 583*9880d681SAndroid Build Coastguard Worker %t74 = shl i64 %t69, 4 ; <i64> [#uses=5] 584*9880d681SAndroid Build Coastguard Worker %t75 = add i64 %t22, %t74 ; <i64> [#uses=2] 585*9880d681SAndroid Build Coastguard Worker %t76 = getelementptr float, float* %arg, i64 %t75 ; <float*> [#uses=1] 586*9880d681SAndroid Build Coastguard Worker %t77 = bitcast float* %t76 to <4 x float>* ; <<4 x float>*> [#uses=1] 587*9880d681SAndroid Build Coastguard Worker %t78 = add i64 %t62, %t74 ; <i64> [#uses=2] 588*9880d681SAndroid Build Coastguard Worker %t79 = add i64 %t63, %t74 ; <i64> [#uses=2] 589*9880d681SAndroid Build Coastguard Worker %t80 = getelementptr float, float* %arg, i64 %t79 ; <float*> [#uses=1] 590*9880d681SAndroid Build Coastguard Worker %t81 = bitcast float* %t80 to <4 x float>* ; <<4 x float>*> [#uses=1] 591*9880d681SAndroid Build Coastguard Worker %t82 = add i64 %t64, %t74 ; <i64> [#uses=2] 592*9880d681SAndroid Build Coastguard Worker %t83 = getelementptr float, float* %arg, i64 %t82 ; <float*> [#uses=1] 593*9880d681SAndroid Build Coastguard Worker %t84 = bitcast float* %t83 to <4 x float>* ; <<4 x float>*> [#uses=1] 594*9880d681SAndroid Build Coastguard Worker %t85 = add i64 %t65, %t74 ; <i64> [#uses=2] 595*9880d681SAndroid Build Coastguard Worker %t86 = getelementptr float, float* %arg, i64 %t85 ; <float*> [#uses=1] 596*9880d681SAndroid Build Coastguard Worker %t87 = bitcast float* %t86 to <4 x float>* ; <<4 x float>*> [#uses=1] 597*9880d681SAndroid Build Coastguard Worker %t88 = getelementptr float, float* %arg4, i64 %t75 ; <float*> [#uses=1] 598*9880d681SAndroid Build Coastguard Worker %t89 = bitcast float* %t88 to <4 x float>* ; <<4 x float>*> [#uses=1] 599*9880d681SAndroid Build Coastguard Worker %t90 = getelementptr float, float* %arg4, i64 %t79 ; <float*> [#uses=1] 600*9880d681SAndroid Build Coastguard Worker %t91 = bitcast float* %t90 to <4 x float>* ; <<4 x float>*> [#uses=1] 601*9880d681SAndroid Build Coastguard Worker %t92 = getelementptr float, float* %arg4, i64 %t82 ; <float*> [#uses=1] 602*9880d681SAndroid Build Coastguard Worker %t93 = bitcast float* %t92 to <4 x float>* ; <<4 x float>*> [#uses=1] 603*9880d681SAndroid Build Coastguard Worker %t94 = getelementptr float, float* %arg4, i64 %t85 ; <float*> [#uses=1] 604*9880d681SAndroid Build Coastguard Worker %t95 = bitcast float* %t94 to <4 x float>* ; <<4 x float>*> [#uses=1] 605*9880d681SAndroid Build Coastguard Worker %t96 = mul i64 %t69, -16 ; <i64> [#uses=1] 606*9880d681SAndroid Build Coastguard Worker %t97 = add i64 %t67, %t96 ; <i64> [#uses=2] 607*9880d681SAndroid Build Coastguard Worker %t98 = load <4 x float>, <4 x float>* %t77 ; <<4 x float>> [#uses=1] 608*9880d681SAndroid Build Coastguard Worker %t99 = load <4 x float>, <4 x float>* %t81 ; <<4 x float>> [#uses=1] 609*9880d681SAndroid Build Coastguard Worker %t100 = load <4 x float>, <4 x float>* %t84 ; <<4 x float>> [#uses=1] 610*9880d681SAndroid Build Coastguard Worker %t101 = load <4 x float>, <4 x float>* %t87 ; <<4 x float>> [#uses=1] 611*9880d681SAndroid Build Coastguard Worker %t102 = fmul <4 x float> %t98, %t71 ; <<4 x float>> [#uses=1] 612*9880d681SAndroid Build Coastguard Worker %t103 = fadd <4 x float> %t71, %t55 ; <<4 x float>> [#uses=2] 613*9880d681SAndroid Build Coastguard Worker %t104 = fmul <4 x float> %t99, %t73 ; <<4 x float>> [#uses=1] 614*9880d681SAndroid Build Coastguard Worker %t105 = fmul <4 x float> %t100, %t72 ; <<4 x float>> [#uses=1] 615*9880d681SAndroid Build Coastguard Worker %t106 = fmul <4 x float> %t101, %t70 ; <<4 x float>> [#uses=1] 616*9880d681SAndroid Build Coastguard Worker store <4 x float> %t102, <4 x float>* %t89 617*9880d681SAndroid Build Coastguard Worker store <4 x float> %t104, <4 x float>* %t91 618*9880d681SAndroid Build Coastguard Worker store <4 x float> %t105, <4 x float>* %t93 619*9880d681SAndroid Build Coastguard Worker store <4 x float> %t106, <4 x float>* %t95 620*9880d681SAndroid Build Coastguard Worker %t107 = fadd <4 x float> %t70, %t55 ; <<4 x float>> [#uses=1] 621*9880d681SAndroid Build Coastguard Worker %t108 = fadd <4 x float> %t72, %t55 ; <<4 x float>> [#uses=1] 622*9880d681SAndroid Build Coastguard Worker %t109 = fadd <4 x float> %t73, %t55 ; <<4 x float>> [#uses=1] 623*9880d681SAndroid Build Coastguard Worker %t110 = icmp sgt i64 %t97, 15 ; <i1> [#uses=1] 624*9880d681SAndroid Build Coastguard Worker %t111 = add i64 %t69, 1 ; <i64> [#uses=1] 625*9880d681SAndroid Build Coastguard Worker br i1 %t110, label %bb68, label %bb58 626*9880d681SAndroid Build Coastguard Worker 627*9880d681SAndroid Build Coastguard Workerbb112: ; preds = %bb58, %bb57 628*9880d681SAndroid Build Coastguard Worker %t113 = phi float* [ %t59, %bb58 ], [ %t26, %bb57 ] ; <float*> [#uses=1] 629*9880d681SAndroid Build Coastguard Worker %t114 = phi float* [ %t60, %bb58 ], [ %t25, %bb57 ] ; <float*> [#uses=1] 630*9880d681SAndroid Build Coastguard Worker %t115 = phi <4 x float> [ %t103, %bb58 ], [ %t50, %bb57 ] ; <<4 x float>> [#uses=1] 631*9880d681SAndroid Build Coastguard Worker %t116 = phi i64 [ %t97, %bb58 ], [ %t24, %bb57 ] ; <i64> [#uses=1] 632*9880d681SAndroid Build Coastguard Worker %t117 = call <4 x float> asm "movss $1, $0\09\0Apshufd $$0, $0, $0", "=x,*m,~{dirflag},~{fpsr},~{flags}"(float* %t) nounwind ; <<4 x float>> [#uses=0] 633*9880d681SAndroid Build Coastguard Worker br label %bb194 634*9880d681SAndroid Build Coastguard Worker 635*9880d681SAndroid Build Coastguard Workerbb118: ; preds = %bb37 636*9880d681SAndroid Build Coastguard Worker br i1 %t56, label %bb122, label %bb194 637*9880d681SAndroid Build Coastguard Worker 638*9880d681SAndroid Build Coastguard Workerbb119: ; preds = %bb137 639*9880d681SAndroid Build Coastguard Worker %t120 = getelementptr float, float* %arg, i64 %t145 ; <float*> [#uses=1] 640*9880d681SAndroid Build Coastguard Worker %t121 = getelementptr float, float* %arg4, i64 %t145 ; <float*> [#uses=1] 641*9880d681SAndroid Build Coastguard Worker br label %bb194 642*9880d681SAndroid Build Coastguard Worker 643*9880d681SAndroid Build Coastguard Workerbb122: ; preds = %bb118 644*9880d681SAndroid Build Coastguard Worker %t123 = add i64 %t22, -1 ; <i64> [#uses=1] 645*9880d681SAndroid Build Coastguard Worker %t124 = getelementptr inbounds float, float* %arg, i64 %t123 ; <float*> [#uses=1] 646*9880d681SAndroid Build Coastguard Worker %t125 = bitcast float* %t124 to <4 x float>* ; <<4 x float>*> [#uses=1] 647*9880d681SAndroid Build Coastguard Worker %t126 = load <4 x float>, <4 x float>* %t125 ; <<4 x float>> [#uses=1] 648*9880d681SAndroid Build Coastguard Worker %t127 = add i64 %t22, 16 ; <i64> [#uses=1] 649*9880d681SAndroid Build Coastguard Worker %t128 = add i64 %t22, 3 ; <i64> [#uses=1] 650*9880d681SAndroid Build Coastguard Worker %t129 = add i64 %t22, 7 ; <i64> [#uses=1] 651*9880d681SAndroid Build Coastguard Worker %t130 = add i64 %t22, 11 ; <i64> [#uses=1] 652*9880d681SAndroid Build Coastguard Worker %t131 = add i64 %t22, 15 ; <i64> [#uses=1] 653*9880d681SAndroid Build Coastguard Worker %t132 = add i64 %t22, 4 ; <i64> [#uses=1] 654*9880d681SAndroid Build Coastguard Worker %t133 = add i64 %t22, 8 ; <i64> [#uses=1] 655*9880d681SAndroid Build Coastguard Worker %t134 = add i64 %t22, 12 ; <i64> [#uses=1] 656*9880d681SAndroid Build Coastguard Worker %t135 = add i64 %arg6, -16 ; <i64> [#uses=1] 657*9880d681SAndroid Build Coastguard Worker %t136 = sub i64 %t135, %t22 ; <i64> [#uses=1] 658*9880d681SAndroid Build Coastguard Worker br label %bb137 659*9880d681SAndroid Build Coastguard Worker 660*9880d681SAndroid Build Coastguard Workerbb137: ; preds = %bb137, %bb122 661*9880d681SAndroid Build Coastguard Worker %t138 = phi i64 [ 0, %bb122 ], [ %t193, %bb137 ] ; <i64> [#uses=3] 662*9880d681SAndroid Build Coastguard Worker %t139 = phi <4 x float> [ %t54, %bb122 ], [ %t189, %bb137 ] ; <<4 x float>> [#uses=2] 663*9880d681SAndroid Build Coastguard Worker %t140 = phi <4 x float> [ %t50, %bb122 ], [ %t185, %bb137 ] ; <<4 x float>> [#uses=2] 664*9880d681SAndroid Build Coastguard Worker %t141 = phi <4 x float> [ %t53, %bb122 ], [ %t190, %bb137 ] ; <<4 x float>> [#uses=2] 665*9880d681SAndroid Build Coastguard Worker %t142 = phi <4 x float> [ %t52, %bb122 ], [ %t191, %bb137 ] ; <<4 x float>> [#uses=2] 666*9880d681SAndroid Build Coastguard Worker %t143 = phi <4 x float> [ %t126, %bb122 ], [ %t175, %bb137 ] ; <<4 x float>> [#uses=1] 667*9880d681SAndroid Build Coastguard Worker %t144 = shl i64 %t138, 4 ; <i64> [#uses=9] 668*9880d681SAndroid Build Coastguard Worker %t145 = add i64 %t127, %t144 ; <i64> [#uses=2] 669*9880d681SAndroid Build Coastguard Worker %t146 = add i64 %t128, %t144 ; <i64> [#uses=1] 670*9880d681SAndroid Build Coastguard Worker %t147 = getelementptr float, float* %arg, i64 %t146 ; <float*> [#uses=1] 671*9880d681SAndroid Build Coastguard Worker %t148 = bitcast float* %t147 to <4 x float>* ; <<4 x float>*> [#uses=1] 672*9880d681SAndroid Build Coastguard Worker %t149 = add i64 %t129, %t144 ; <i64> [#uses=1] 673*9880d681SAndroid Build Coastguard Worker %t150 = getelementptr float, float* %arg, i64 %t149 ; <float*> [#uses=1] 674*9880d681SAndroid Build Coastguard Worker %t151 = bitcast float* %t150 to <4 x float>* ; <<4 x float>*> [#uses=1] 675*9880d681SAndroid Build Coastguard Worker %t152 = add i64 %t130, %t144 ; <i64> [#uses=1] 676*9880d681SAndroid Build Coastguard Worker %t153 = getelementptr float, float* %arg, i64 %t152 ; <float*> [#uses=1] 677*9880d681SAndroid Build Coastguard Worker %t154 = bitcast float* %t153 to <4 x float>* ; <<4 x float>*> [#uses=1] 678*9880d681SAndroid Build Coastguard Worker %t155 = add i64 %t131, %t144 ; <i64> [#uses=1] 679*9880d681SAndroid Build Coastguard Worker %t156 = getelementptr float, float* %arg, i64 %t155 ; <float*> [#uses=1] 680*9880d681SAndroid Build Coastguard Worker %t157 = bitcast float* %t156 to <4 x float>* ; <<4 x float>*> [#uses=1] 681*9880d681SAndroid Build Coastguard Worker %t158 = add i64 %t22, %t144 ; <i64> [#uses=1] 682*9880d681SAndroid Build Coastguard Worker %t159 = getelementptr float, float* %arg4, i64 %t158 ; <float*> [#uses=1] 683*9880d681SAndroid Build Coastguard Worker %t160 = bitcast float* %t159 to <4 x float>* ; <<4 x float>*> [#uses=1] 684*9880d681SAndroid Build Coastguard Worker %t161 = add i64 %t132, %t144 ; <i64> [#uses=1] 685*9880d681SAndroid Build Coastguard Worker %t162 = getelementptr float, float* %arg4, i64 %t161 ; <float*> [#uses=1] 686*9880d681SAndroid Build Coastguard Worker %t163 = bitcast float* %t162 to <4 x float>* ; <<4 x float>*> [#uses=1] 687*9880d681SAndroid Build Coastguard Worker %t164 = add i64 %t133, %t144 ; <i64> [#uses=1] 688*9880d681SAndroid Build Coastguard Worker %t165 = getelementptr float, float* %arg4, i64 %t164 ; <float*> [#uses=1] 689*9880d681SAndroid Build Coastguard Worker %t166 = bitcast float* %t165 to <4 x float>* ; <<4 x float>*> [#uses=1] 690*9880d681SAndroid Build Coastguard Worker %t167 = add i64 %t134, %t144 ; <i64> [#uses=1] 691*9880d681SAndroid Build Coastguard Worker %t168 = getelementptr float, float* %arg4, i64 %t167 ; <float*> [#uses=1] 692*9880d681SAndroid Build Coastguard Worker %t169 = bitcast float* %t168 to <4 x float>* ; <<4 x float>*> [#uses=1] 693*9880d681SAndroid Build Coastguard Worker %t170 = mul i64 %t138, -16 ; <i64> [#uses=1] 694*9880d681SAndroid Build Coastguard Worker %t171 = add i64 %t136, %t170 ; <i64> [#uses=2] 695*9880d681SAndroid Build Coastguard Worker %t172 = load <4 x float>, <4 x float>* %t148 ; <<4 x float>> [#uses=2] 696*9880d681SAndroid Build Coastguard Worker %t173 = load <4 x float>, <4 x float>* %t151 ; <<4 x float>> [#uses=2] 697*9880d681SAndroid Build Coastguard Worker %t174 = load <4 x float>, <4 x float>* %t154 ; <<4 x float>> [#uses=2] 698*9880d681SAndroid Build Coastguard Worker %t175 = load <4 x float>, <4 x float>* %t157 ; <<4 x float>> [#uses=2] 699*9880d681SAndroid Build Coastguard Worker %t176 = shufflevector <4 x float> %t143, <4 x float> %t172, <4 x i32> <i32 4, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 700*9880d681SAndroid Build Coastguard Worker %t177 = shufflevector <4 x float> %t176, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0> ; <<4 x float>> [#uses=1] 701*9880d681SAndroid Build Coastguard Worker %t178 = shufflevector <4 x float> %t172, <4 x float> %t173, <4 x i32> <i32 4, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 702*9880d681SAndroid Build Coastguard Worker %t179 = shufflevector <4 x float> %t178, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0> ; <<4 x float>> [#uses=1] 703*9880d681SAndroid Build Coastguard Worker %t180 = shufflevector <4 x float> %t173, <4 x float> %t174, <4 x i32> <i32 4, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 704*9880d681SAndroid Build Coastguard Worker %t181 = shufflevector <4 x float> %t180, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0> ; <<4 x float>> [#uses=1] 705*9880d681SAndroid Build Coastguard Worker %t182 = shufflevector <4 x float> %t174, <4 x float> %t175, <4 x i32> <i32 4, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 706*9880d681SAndroid Build Coastguard Worker %t183 = shufflevector <4 x float> %t182, <4 x float> undef, <4 x i32> <i32 1, i32 2, i32 3, i32 0> ; <<4 x float>> [#uses=1] 707*9880d681SAndroid Build Coastguard Worker %t184 = fmul <4 x float> %t177, %t140 ; <<4 x float>> [#uses=1] 708*9880d681SAndroid Build Coastguard Worker %t185 = fadd <4 x float> %t140, %t55 ; <<4 x float>> [#uses=2] 709*9880d681SAndroid Build Coastguard Worker %t186 = fmul <4 x float> %t179, %t142 ; <<4 x float>> [#uses=1] 710*9880d681SAndroid Build Coastguard Worker %t187 = fmul <4 x float> %t181, %t141 ; <<4 x float>> [#uses=1] 711*9880d681SAndroid Build Coastguard Worker %t188 = fmul <4 x float> %t183, %t139 ; <<4 x float>> [#uses=1] 712*9880d681SAndroid Build Coastguard Worker store <4 x float> %t184, <4 x float>* %t160 713*9880d681SAndroid Build Coastguard Worker store <4 x float> %t186, <4 x float>* %t163 714*9880d681SAndroid Build Coastguard Worker store <4 x float> %t187, <4 x float>* %t166 715*9880d681SAndroid Build Coastguard Worker store <4 x float> %t188, <4 x float>* %t169 716*9880d681SAndroid Build Coastguard Worker %t189 = fadd <4 x float> %t139, %t55 ; <<4 x float>> [#uses=1] 717*9880d681SAndroid Build Coastguard Worker %t190 = fadd <4 x float> %t141, %t55 ; <<4 x float>> [#uses=1] 718*9880d681SAndroid Build Coastguard Worker %t191 = fadd <4 x float> %t142, %t55 ; <<4 x float>> [#uses=1] 719*9880d681SAndroid Build Coastguard Worker %t192 = icmp sgt i64 %t171, 15 ; <i1> [#uses=1] 720*9880d681SAndroid Build Coastguard Worker %t193 = add i64 %t138, 1 ; <i64> [#uses=1] 721*9880d681SAndroid Build Coastguard Worker br i1 %t192, label %bb137, label %bb119 722*9880d681SAndroid Build Coastguard Worker 723*9880d681SAndroid Build Coastguard Workerbb194: ; preds = %bb119, %bb118, %bb112 724*9880d681SAndroid Build Coastguard Worker %t195 = phi i64 [ %t116, %bb112 ], [ %t171, %bb119 ], [ %t24, %bb118 ] ; <i64> [#uses=2] 725*9880d681SAndroid Build Coastguard Worker %t196 = phi <4 x float> [ %t115, %bb112 ], [ %t185, %bb119 ], [ %t50, %bb118 ] ; <<4 x float>> [#uses=1] 726*9880d681SAndroid Build Coastguard Worker %t197 = phi float* [ %t114, %bb112 ], [ %t121, %bb119 ], [ %t25, %bb118 ] ; <float*> [#uses=1] 727*9880d681SAndroid Build Coastguard Worker %t198 = phi float* [ %t113, %bb112 ], [ %t120, %bb119 ], [ %t26, %bb118 ] ; <float*> [#uses=1] 728*9880d681SAndroid Build Coastguard Worker %t199 = extractelement <4 x float> %t196, i32 0 ; <float> [#uses=2] 729*9880d681SAndroid Build Coastguard Worker %t200 = icmp sgt i64 %t195, 0 ; <i1> [#uses=1] 730*9880d681SAndroid Build Coastguard Worker br i1 %t200, label %bb201, label %bb211 731*9880d681SAndroid Build Coastguard Worker 732*9880d681SAndroid Build Coastguard Workerbb201: ; preds = %bb201, %bb194 733*9880d681SAndroid Build Coastguard Worker %t202 = phi i64 [ %t209, %bb201 ], [ 0, %bb194 ] ; <i64> [#uses=3] 734*9880d681SAndroid Build Coastguard Worker %t203 = phi float [ %t208, %bb201 ], [ %t199, %bb194 ] ; <float> [#uses=2] 735*9880d681SAndroid Build Coastguard Worker %t204 = getelementptr float, float* %t198, i64 %t202 ; <float*> [#uses=1] 736*9880d681SAndroid Build Coastguard Worker %t205 = getelementptr float, float* %t197, i64 %t202 ; <float*> [#uses=1] 737*9880d681SAndroid Build Coastguard Worker %t206 = load float, float* %t204 ; <float> [#uses=1] 738*9880d681SAndroid Build Coastguard Worker %t207 = fmul float %t203, %t206 ; <float> [#uses=1] 739*9880d681SAndroid Build Coastguard Worker store float %t207, float* %t205 740*9880d681SAndroid Build Coastguard Worker %t208 = fadd float %t203, %t8 ; <float> [#uses=2] 741*9880d681SAndroid Build Coastguard Worker %t209 = add i64 %t202, 1 ; <i64> [#uses=2] 742*9880d681SAndroid Build Coastguard Worker %t210 = icmp eq i64 %t209, %t195 ; <i1> [#uses=1] 743*9880d681SAndroid Build Coastguard Worker br i1 %t210, label %bb211, label %bb201 744*9880d681SAndroid Build Coastguard Worker 745*9880d681SAndroid Build Coastguard Workerbb211: ; preds = %bb201, %bb194 746*9880d681SAndroid Build Coastguard Worker %t212 = phi float [ %t199, %bb194 ], [ %t208, %bb201 ] ; <float> [#uses=1] 747*9880d681SAndroid Build Coastguard Worker store float %t212, float* %arg2 748*9880d681SAndroid Build Coastguard Worker ret void 749*9880d681SAndroid Build Coastguard Worker 750*9880d681SAndroid Build Coastguard Workerbb213: ; preds = %bb 751*9880d681SAndroid Build Coastguard Worker ret void 752*9880d681SAndroid Build Coastguard Worker} 753