1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+sse | FileCheck %s --check-prefix=X32 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X32 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=-sse2 | FileCheck %s --check-prefix=X64 4*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X64 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Worker; PR16133 - we must treat XMM registers as v4f32 as SSE1 targets don't permit other vector types. 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Workerdefine void @nop() nounwind { 9*9880d681SAndroid Build Coastguard Worker; X32-LABEL: nop: 10*9880d681SAndroid Build Coastguard Worker; X32: # BB#0: 11*9880d681SAndroid Build Coastguard Worker; X32-NEXT: pushl %ebp 12*9880d681SAndroid Build Coastguard Worker; X32-NEXT: movl %esp, %ebp 13*9880d681SAndroid Build Coastguard Worker; X32-NEXT: andl $-16, %esp 14*9880d681SAndroid Build Coastguard Worker; X32-NEXT: subl $32, %esp 15*9880d681SAndroid Build Coastguard Worker; X32-NEXT: #APP 16*9880d681SAndroid Build Coastguard Worker; X32-NEXT: #NO_APP 17*9880d681SAndroid Build Coastguard Worker; X32-NEXT: movaps %xmm0, (%esp) 18*9880d681SAndroid Build Coastguard Worker; X32-NEXT: movl %ebp, %esp 19*9880d681SAndroid Build Coastguard Worker; X32-NEXT: popl %ebp 20*9880d681SAndroid Build Coastguard Worker; X32-NEXT: retl 21*9880d681SAndroid Build Coastguard Worker; 22*9880d681SAndroid Build Coastguard Worker; X64-LABEL: nop: 23*9880d681SAndroid Build Coastguard Worker; X64: # BB#0: 24*9880d681SAndroid Build Coastguard Worker; X64-NEXT: #APP 25*9880d681SAndroid Build Coastguard Worker; X64-NEXT: #NO_APP 26*9880d681SAndroid Build Coastguard Worker; X64-NEXT: movaps %xmm0, -{{[0-9]+}}(%rsp) 27*9880d681SAndroid Build Coastguard Worker; X64-NEXT: retq 28*9880d681SAndroid Build Coastguard Worker %1 = alloca <4 x float>, align 16 29*9880d681SAndroid Build Coastguard Worker %2 = call <4 x float> asm "", "=x,~{dirflag},~{fpsr},~{flags}"() 30*9880d681SAndroid Build Coastguard Worker store <4 x float> %2, <4 x float>* %1, align 16 31*9880d681SAndroid Build Coastguard Worker ret void 32*9880d681SAndroid Build Coastguard Worker} 33