xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/inline-sse.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+sse | FileCheck %s --check-prefix=X32
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X32
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=-sse2 | FileCheck %s --check-prefix=X64
4*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X64
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Worker; PR16133 - we must treat XMM registers as v4f32 as SSE1 targets don't permit other vector types.
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Workerdefine void @nop() nounwind {
9*9880d681SAndroid Build Coastguard Worker; X32-LABEL: nop:
10*9880d681SAndroid Build Coastguard Worker; X32:       # BB#0:
11*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    pushl %ebp
12*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    movl %esp, %ebp
13*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    andl $-16, %esp
14*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    subl $32, %esp
15*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    #APP
16*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    #NO_APP
17*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    movaps %xmm0, (%esp)
18*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    movl %ebp, %esp
19*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    popl %ebp
20*9880d681SAndroid Build Coastguard Worker; X32-NEXT:    retl
21*9880d681SAndroid Build Coastguard Worker;
22*9880d681SAndroid Build Coastguard Worker; X64-LABEL: nop:
23*9880d681SAndroid Build Coastguard Worker; X64:       # BB#0:
24*9880d681SAndroid Build Coastguard Worker; X64-NEXT:    #APP
25*9880d681SAndroid Build Coastguard Worker; X64-NEXT:    #NO_APP
26*9880d681SAndroid Build Coastguard Worker; X64-NEXT:    movaps %xmm0, -{{[0-9]+}}(%rsp)
27*9880d681SAndroid Build Coastguard Worker; X64-NEXT:    retq
28*9880d681SAndroid Build Coastguard Worker  %1 = alloca <4 x float>, align 16
29*9880d681SAndroid Build Coastguard Worker  %2 = call <4 x float> asm "", "=x,~{dirflag},~{fpsr},~{flags}"()
30*9880d681SAndroid Build Coastguard Worker  store <4 x float> %2, <4 x float>* %1, align 16
31*9880d681SAndroid Build Coastguard Worker  ret void
32*9880d681SAndroid Build Coastguard Worker}
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