xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/extractelement-load.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=i686-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X32-SSE2
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown -mattr=+ssse3 | FileCheck %s --check-prefix=X64-SSSE3
4*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown -mattr=+avx | FileCheck %s --check-prefix=X64-AVX
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Workerdefine i32 @t(<2 x i64>* %val) nounwind  {
9*9880d681SAndroid Build Coastguard Worker; X32-SSE2-LABEL: t:
10*9880d681SAndroid Build Coastguard Worker; X32-SSE2:       # BB#0:
11*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    movl {{[0-9]+}}(%esp), %eax
12*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    movl 8(%eax), %eax
13*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    retl
14*9880d681SAndroid Build Coastguard Worker;
15*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-LABEL: t:
16*9880d681SAndroid Build Coastguard Worker; X64-SSSE3:       # BB#0:
17*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-NEXT:    movl 8(%rdi), %eax
18*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-NEXT:    retq
19*9880d681SAndroid Build Coastguard Worker;
20*9880d681SAndroid Build Coastguard Worker; X64-AVX-LABEL: t:
21*9880d681SAndroid Build Coastguard Worker; X64-AVX:       # BB#0:
22*9880d681SAndroid Build Coastguard Worker; X64-AVX-NEXT:    movl 8(%rdi), %eax
23*9880d681SAndroid Build Coastguard Worker; X64-AVX-NEXT:    retq
24*9880d681SAndroid Build Coastguard Worker  %tmp2 = load <2 x i64>, <2 x i64>* %val, align 16		; <<2 x i64>> [#uses=1]
25*9880d681SAndroid Build Coastguard Worker  %tmp3 = bitcast <2 x i64> %tmp2 to <4 x i32>		; <<4 x i32>> [#uses=1]
26*9880d681SAndroid Build Coastguard Worker  %tmp4 = extractelement <4 x i32> %tmp3, i32 2		; <i32> [#uses=1]
27*9880d681SAndroid Build Coastguard Worker  ret i32 %tmp4
28*9880d681SAndroid Build Coastguard Worker}
29*9880d681SAndroid Build Coastguard Worker
30*9880d681SAndroid Build Coastguard Worker; Case where extractelement of load ends up as undef.
31*9880d681SAndroid Build Coastguard Worker; (Making sure this doesn't crash.)
32*9880d681SAndroid Build Coastguard Workerdefine i32 @t2(<8 x i32>* %xp) {
33*9880d681SAndroid Build Coastguard Worker; X32-SSE2-LABEL: t2:
34*9880d681SAndroid Build Coastguard Worker; X32-SSE2:       # BB#0:
35*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    retl
36*9880d681SAndroid Build Coastguard Worker;
37*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-LABEL: t2:
38*9880d681SAndroid Build Coastguard Worker; X64-SSSE3:       # BB#0:
39*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-NEXT:    retq
40*9880d681SAndroid Build Coastguard Worker;
41*9880d681SAndroid Build Coastguard Worker; X64-AVX-LABEL: t2:
42*9880d681SAndroid Build Coastguard Worker; X64-AVX:       # BB#0:
43*9880d681SAndroid Build Coastguard Worker; X64-AVX-NEXT:    retq
44*9880d681SAndroid Build Coastguard Worker  %x = load <8 x i32>, <8 x i32>* %xp
45*9880d681SAndroid Build Coastguard Worker  %Shuff68 = shufflevector <8 x i32> %x, <8 x i32> undef, <8 x i32> <i32 undef, i32 7, i32 9, i32 undef, i32 13, i32 15, i32 1, i32 3>
46*9880d681SAndroid Build Coastguard Worker  %y = extractelement <8 x i32> %Shuff68, i32 0
47*9880d681SAndroid Build Coastguard Worker  ret i32 %y
48*9880d681SAndroid Build Coastguard Worker}
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Worker; This case could easily end up inf-looping in the DAG combiner due to an
51*9880d681SAndroid Build Coastguard Worker; low alignment load of the vector which prevents us from reliably forming a
52*9880d681SAndroid Build Coastguard Worker; narrow load.
53*9880d681SAndroid Build Coastguard Worker
54*9880d681SAndroid Build Coastguard Worker; The expected codegen is identical for the AVX case except
55*9880d681SAndroid Build Coastguard Worker; load/store instructions will have a leading 'v', so we don't
56*9880d681SAndroid Build Coastguard Worker; need to special-case the checks.
57*9880d681SAndroid Build Coastguard Worker
58*9880d681SAndroid Build Coastguard Workerdefine void @t3() {
59*9880d681SAndroid Build Coastguard Worker; X32-SSE2-LABEL: t3:
60*9880d681SAndroid Build Coastguard Worker; X32-SSE2:       # BB#0: # %bb
61*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    movupd (%eax), %xmm0
62*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    movhpd %xmm0, (%eax)
63*9880d681SAndroid Build Coastguard Worker;
64*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-LABEL: t3:
65*9880d681SAndroid Build Coastguard Worker; X64-SSSE3:       # BB#0: # %bb
66*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-NEXT:    movddup {{.*#+}} xmm0 = mem[0,0]
67*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-NEXT:    movlpd %xmm0, (%rax)
68*9880d681SAndroid Build Coastguard Worker;
69*9880d681SAndroid Build Coastguard Worker; X64-AVX-LABEL: t3:
70*9880d681SAndroid Build Coastguard Worker; X64-AVX:       # BB#0: # %bb
71*9880d681SAndroid Build Coastguard Worker; X64-AVX-NEXT:    vmovddup {{.*#+}} xmm0 = mem[0,0]
72*9880d681SAndroid Build Coastguard Worker; X64-AVX-NEXT:    vmovlpd %xmm0, (%rax)
73*9880d681SAndroid Build Coastguard Workerbb:
74*9880d681SAndroid Build Coastguard Worker  %tmp13 = load <2 x double>, <2 x double>* undef, align 1
75*9880d681SAndroid Build Coastguard Worker  %.sroa.3.24.vec.extract = extractelement <2 x double> %tmp13, i32 1
76*9880d681SAndroid Build Coastguard Worker  store double %.sroa.3.24.vec.extract, double* undef, align 8
77*9880d681SAndroid Build Coastguard Worker  unreachable
78*9880d681SAndroid Build Coastguard Worker}
79*9880d681SAndroid Build Coastguard Worker
80*9880d681SAndroid Build Coastguard Worker; Case where a load is unary shuffled, then bitcast (to a type with the same
81*9880d681SAndroid Build Coastguard Worker; number of elements) before extractelement.
82*9880d681SAndroid Build Coastguard Worker; This is testing for an assertion - the extraction was assuming that the undef
83*9880d681SAndroid Build Coastguard Worker; second shuffle operand was a post-bitcast type instead of a pre-bitcast type.
84*9880d681SAndroid Build Coastguard Workerdefine i64 @t4(<2 x double>* %a) {
85*9880d681SAndroid Build Coastguard Worker; X32-SSE2-LABEL: t4:
86*9880d681SAndroid Build Coastguard Worker; X32-SSE2:       # BB#0:
87*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    movl {{[0-9]+}}(%esp), %eax
88*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    movapd (%eax), %xmm0
89*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    shufpd {{.*#+}} xmm0 = xmm0[1,0]
90*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    pshufd {{.*#+}} xmm1 = xmm0[2,3,0,1]
91*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    movd %xmm1, %eax
92*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    pshufd {{.*#+}} xmm0 = xmm0[3,1,2,3]
93*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    movd %xmm0, %edx
94*9880d681SAndroid Build Coastguard Worker; X32-SSE2-NEXT:    retl
95*9880d681SAndroid Build Coastguard Worker;
96*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-LABEL: t4:
97*9880d681SAndroid Build Coastguard Worker; X64-SSSE3:       # BB#0:
98*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-NEXT:    movq (%rdi), %rax
99*9880d681SAndroid Build Coastguard Worker; X64-SSSE3-NEXT:    retq
100*9880d681SAndroid Build Coastguard Worker;
101*9880d681SAndroid Build Coastguard Worker; X64-AVX-LABEL: t4:
102*9880d681SAndroid Build Coastguard Worker; X64-AVX:       # BB#0:
103*9880d681SAndroid Build Coastguard Worker; X64-AVX-NEXT:    movq (%rdi), %rax
104*9880d681SAndroid Build Coastguard Worker; X64-AVX-NEXT:    retq
105*9880d681SAndroid Build Coastguard Worker  %b = load <2 x double>, <2 x double>* %a, align 16
106*9880d681SAndroid Build Coastguard Worker  %c = shufflevector <2 x double> %b, <2 x double> %b, <2 x i32> <i32 1, i32 0>
107*9880d681SAndroid Build Coastguard Worker  %d = bitcast <2 x double> %c to <2 x i64>
108*9880d681SAndroid Build Coastguard Worker  %e = extractelement <2 x i64> %d, i32 1
109*9880d681SAndroid Build Coastguard Worker  ret i64 %e
110*9880d681SAndroid Build Coastguard Worker}
111*9880d681SAndroid Build Coastguard Worker
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