1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=sse2 | FileCheck %s --check-prefix=SSE 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=avx | FileCheck %s --check-prefix=AVX 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker; Verify that we select the correct version of the instruction that stores the low 64-bits 6*9880d681SAndroid Build Coastguard Worker; of a 128-bit vector. We want to avoid int/fp domain crossing penalties, so ignore the 7*9880d681SAndroid Build Coastguard Worker; bitcast ops and choose: 8*9880d681SAndroid Build Coastguard Worker; 9*9880d681SAndroid Build Coastguard Worker; movlps for floats 10*9880d681SAndroid Build Coastguard Worker; movlpd for doubles 11*9880d681SAndroid Build Coastguard Worker; movq for integers 12*9880d681SAndroid Build Coastguard Worker 13*9880d681SAndroid Build Coastguard Workerdefine void @store_floats(<4 x float> %x, i64* %p) { 14*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: store_floats: 15*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 16*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addps %xmm0, %xmm0 17*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movlps %xmm0, (%rdi) 18*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 19*9880d681SAndroid Build Coastguard Worker; 20*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: store_floats: 21*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 22*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddps %xmm0, %xmm0, %xmm0 23*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovlps %xmm0, (%rdi) 24*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 25*9880d681SAndroid Build Coastguard Worker %a = fadd <4 x float> %x, %x 26*9880d681SAndroid Build Coastguard Worker %b = shufflevector <4 x float> %a, <4 x float> undef, <2 x i32> <i32 0, i32 1> 27*9880d681SAndroid Build Coastguard Worker %c = bitcast <2 x float> %b to i64 28*9880d681SAndroid Build Coastguard Worker store i64 %c, i64* %p 29*9880d681SAndroid Build Coastguard Worker ret void 30*9880d681SAndroid Build Coastguard Worker} 31*9880d681SAndroid Build Coastguard Worker 32*9880d681SAndroid Build Coastguard Workerdefine void @store_double(<2 x double> %x, i64* %p) { 33*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: store_double: 34*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 35*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addpd %xmm0, %xmm0 36*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movlpd %xmm0, (%rdi) 37*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 38*9880d681SAndroid Build Coastguard Worker; 39*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: store_double: 40*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 41*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddpd %xmm0, %xmm0, %xmm0 42*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovlpd %xmm0, (%rdi) 43*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 44*9880d681SAndroid Build Coastguard Worker %a = fadd <2 x double> %x, %x 45*9880d681SAndroid Build Coastguard Worker %b = extractelement <2 x double> %a, i32 0 46*9880d681SAndroid Build Coastguard Worker %c = bitcast double %b to i64 47*9880d681SAndroid Build Coastguard Worker store i64 %c, i64* %p 48*9880d681SAndroid Build Coastguard Worker ret void 49*9880d681SAndroid Build Coastguard Worker} 50*9880d681SAndroid Build Coastguard Worker 51*9880d681SAndroid Build Coastguard Workerdefine void @store_int(<4 x i32> %x, <2 x float>* %p) { 52*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: store_int: 53*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 54*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: paddd %xmm0, %xmm0 55*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movq %xmm0, (%rdi) 56*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 57*9880d681SAndroid Build Coastguard Worker; 58*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: store_int: 59*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 60*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vpaddd %xmm0, %xmm0, %xmm0 61*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovq %xmm0, (%rdi) 62*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 63*9880d681SAndroid Build Coastguard Worker %a = add <4 x i32> %x, %x 64*9880d681SAndroid Build Coastguard Worker %b = shufflevector <4 x i32> %a, <4 x i32> undef, <2 x i32> <i32 0, i32 1> 65*9880d681SAndroid Build Coastguard Worker %c = bitcast <2 x i32> %b to <2 x float> 66*9880d681SAndroid Build Coastguard Worker store <2 x float> %c, <2 x float>* %p 67*9880d681SAndroid Build Coastguard Worker ret void 68*9880d681SAndroid Build Coastguard Worker} 69*9880d681SAndroid Build Coastguard Worker 70*9880d681SAndroid Build Coastguard Workerdefine void @store_h_double(<2 x double> %x, i64* %p) { 71*9880d681SAndroid Build Coastguard Worker; SSE-LABEL: store_h_double: 72*9880d681SAndroid Build Coastguard Worker; SSE: # BB#0: 73*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: addpd %xmm0, %xmm0 74*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: movhpd %xmm0, (%rdi) 75*9880d681SAndroid Build Coastguard Worker; SSE-NEXT: retq 76*9880d681SAndroid Build Coastguard Worker; 77*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: store_h_double: 78*9880d681SAndroid Build Coastguard Worker; AVX: # BB#0: 79*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vaddpd %xmm0, %xmm0, %xmm0 80*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vmovhpd %xmm0, (%rdi) 81*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 82*9880d681SAndroid Build Coastguard Worker %a = fadd <2 x double> %x, %x 83*9880d681SAndroid Build Coastguard Worker %b = extractelement <2 x double> %a, i32 1 84*9880d681SAndroid Build Coastguard Worker %c = bitcast double %b to i64 85*9880d681SAndroid Build Coastguard Worker store i64 %c, i64* %p 86*9880d681SAndroid Build Coastguard Worker ret void 87*9880d681SAndroid Build Coastguard Worker} 88