1*9880d681SAndroid Build Coastguard Worker; RUN: llc -no-stack-coloring=false < %s | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker; This test crashed in PEI because the stack protector was dead. 4*9880d681SAndroid Build Coastguard Worker; This was due to it being colored, which was in turn due to incorrect 5*9880d681SAndroid Build Coastguard Worker; lifetimes being applied to the stack protector frame index. 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Worker; CHECK: stack_chk_guard 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:o-p:32:32-f64:32:64-f80:128-n8:16:32-S128" 10*9880d681SAndroid Build Coastguard Workertarget triple = "i386-apple-macosx10.10.0" 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind 13*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.lifetime.start(i64, i8* nocapture) #0 14*9880d681SAndroid Build Coastguard Worker 15*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind 16*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.lifetime.end(i64, i8* nocapture) #0 17*9880d681SAndroid Build Coastguard Worker 18*9880d681SAndroid Build Coastguard Worker; Function Attrs: ssp 19*9880d681SAndroid Build Coastguard Workerdefine void @foo(i1 %cond1, i1 %cond2) #1 { 20*9880d681SAndroid Build Coastguard Workerentry: 21*9880d681SAndroid Build Coastguard Worker %bitmapBuffer = alloca [8192 x i8], align 1 22*9880d681SAndroid Build Coastguard Worker br i1 %cond1, label %end1, label %bb1 23*9880d681SAndroid Build Coastguard Worker 24*9880d681SAndroid Build Coastguard Workerbb1: 25*9880d681SAndroid Build Coastguard Worker %bitmapBuffer229 = alloca [8192 x i8], align 1 26*9880d681SAndroid Build Coastguard Worker br i1 %cond2, label %end1, label %if.else130 27*9880d681SAndroid Build Coastguard Worker 28*9880d681SAndroid Build Coastguard Workerend1: 29*9880d681SAndroid Build Coastguard Worker ret void 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard Workerif.else130: ; preds = %bb1 32*9880d681SAndroid Build Coastguard Worker %tmp = getelementptr inbounds [8192 x i8], [8192 x i8]* %bitmapBuffer, i32 0, i32 0 33*9880d681SAndroid Build Coastguard Worker call void @llvm.lifetime.start(i64 8192, i8* %tmp) #0 34*9880d681SAndroid Build Coastguard Worker call void @llvm.lifetime.end(i64 8192, i8* %tmp) #0 35*9880d681SAndroid Build Coastguard Worker %tmp25 = getelementptr inbounds [8192 x i8], [8192 x i8]* %bitmapBuffer229, i32 0, i32 0 36*9880d681SAndroid Build Coastguard Worker call void @llvm.lifetime.start(i64 8192, i8* %tmp25) #0 37*9880d681SAndroid Build Coastguard Worker call void @llvm.lifetime.end(i64 8192, i8* %tmp25) #0 38*9880d681SAndroid Build Coastguard Worker br label %end1 39*9880d681SAndroid Build Coastguard Worker} 40*9880d681SAndroid Build Coastguard Worker 41*9880d681SAndroid Build Coastguard Workerdeclare void @bar() 42*9880d681SAndroid Build Coastguard Worker 43*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind } 44*9880d681SAndroid Build Coastguard Workerattributes #1 = { ssp }