1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128" 4*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-unknown-unknown" 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Workerdefine void @PR22524({ float, float }* %arg) { 7*9880d681SAndroid Build Coastguard Worker; Check that we can materialize the zero constants we store in two places here, 8*9880d681SAndroid Build Coastguard Worker; and at least form a legal store of the floating point value at the end. 9*9880d681SAndroid Build Coastguard Worker; The DAG combiner at one point contained bugs that given enough permutations 10*9880d681SAndroid Build Coastguard Worker; would incorrectly form an illegal operation for the last of these stores when 11*9880d681SAndroid Build Coastguard Worker; it folded it to a zero too late to legalize the zero store operation. If this 12*9880d681SAndroid Build Coastguard Worker; ever starts forming a zero store instead of movss, the test case has stopped 13*9880d681SAndroid Build Coastguard Worker; being useful. 14*9880d681SAndroid Build Coastguard Worker; 15*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: PR22524: 16*9880d681SAndroid Build Coastguard Workerentry: 17*9880d681SAndroid Build Coastguard Worker %0 = getelementptr inbounds { float, float }, { float, float }* %arg, i32 0, i32 1 18*9880d681SAndroid Build Coastguard Worker store float 0.000000e+00, float* %0, align 4 19*9880d681SAndroid Build Coastguard Worker; CHECK: movl $0, 4(%rdi) 20*9880d681SAndroid Build Coastguard Worker 21*9880d681SAndroid Build Coastguard Worker %1 = getelementptr inbounds { float, float }, { float, float }* %arg, i64 0, i32 0 22*9880d681SAndroid Build Coastguard Worker %2 = bitcast float* %1 to i64* 23*9880d681SAndroid Build Coastguard Worker %3 = load i64, i64* %2, align 8 24*9880d681SAndroid Build Coastguard Worker %4 = trunc i64 %3 to i32 25*9880d681SAndroid Build Coastguard Worker %5 = lshr i64 %3, 32 26*9880d681SAndroid Build Coastguard Worker %6 = trunc i64 %5 to i32 27*9880d681SAndroid Build Coastguard Worker %7 = bitcast i32 %6 to float 28*9880d681SAndroid Build Coastguard Worker %8 = fmul float %7, 0.000000e+00 29*9880d681SAndroid Build Coastguard Worker %9 = bitcast float* %1 to i32* 30*9880d681SAndroid Build Coastguard Worker store i32 %6, i32* %9, align 4 31*9880d681SAndroid Build Coastguard Worker; CHECK: movl $0, (%rdi) 32*9880d681SAndroid Build Coastguard Worker store float %8, float* %0, align 4 33*9880d681SAndroid Build Coastguard Worker; CHECK: movss %{{.*}}, 4(%rdi) 34*9880d681SAndroid Build Coastguard Worker ret void 35*9880d681SAndroid Build Coastguard Worker} 36