1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx | FileCheck %s --check-prefix=AVX --check-prefix=AVX1 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx2 | FileCheck %s --check-prefix=AVX --check-prefix=AVX2 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker; Prefer a blend instruction to a vinsert128 instruction because blends 6*9880d681SAndroid Build Coastguard Worker; are simpler (no lane changes) and therefore will have equal or better 7*9880d681SAndroid Build Coastguard Worker; performance. 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Workerdefine <8 x float> @castA(<4 x float> %m) nounwind uwtable readnone ssp { 10*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castA: 11*9880d681SAndroid Build Coastguard Worker; AVX: ## BB#0: 12*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: ## kill: %XMM0<def> %XMM0<kill> %YMM0<def> 13*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorps %ymm1, %ymm1, %ymm1 14*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendps {{.*#+}} ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7] 15*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 16*9880d681SAndroid Build Coastguard Worker %shuffle.i = shufflevector <4 x float> %m, <4 x float> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4> 17*9880d681SAndroid Build Coastguard Worker ret <8 x float> %shuffle.i 18*9880d681SAndroid Build Coastguard Worker} 19*9880d681SAndroid Build Coastguard Worker 20*9880d681SAndroid Build Coastguard Workerdefine <4 x double> @castB(<2 x double> %m) nounwind uwtable readnone ssp { 21*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castB: 22*9880d681SAndroid Build Coastguard Worker; AVX: ## BB#0: 23*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: ## kill: %XMM0<def> %XMM0<kill> %YMM0<def> 24*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vxorpd %ymm1, %ymm1, %ymm1 25*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3] 26*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 27*9880d681SAndroid Build Coastguard Worker %shuffle.i = shufflevector <2 x double> %m, <2 x double> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2> 28*9880d681SAndroid Build Coastguard Worker ret <4 x double> %shuffle.i 29*9880d681SAndroid Build Coastguard Worker} 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard Worker; AVX2 is needed for integer types. 32*9880d681SAndroid Build Coastguard Worker 33*9880d681SAndroid Build Coastguard Workerdefine <4 x i64> @castC(<2 x i64> %m) nounwind uwtable readnone ssp { 34*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: castC: 35*9880d681SAndroid Build Coastguard Worker; AVX1: ## BB#0: 36*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: ## kill: %XMM0<def> %XMM0<kill> %YMM0<def> 37*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vxorpd %ymm1, %ymm1, %ymm1 38*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3] 39*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT: retq 40*9880d681SAndroid Build Coastguard Worker; 41*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: castC: 42*9880d681SAndroid Build Coastguard Worker; AVX2: ## BB#0: 43*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: ## kill: %XMM0<def> %XMM0<kill> %YMM0<def> 44*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpxor %ymm1, %ymm1, %ymm1 45*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: vpblendd {{.*#+}} ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7] 46*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT: retq 47*9880d681SAndroid Build Coastguard Worker %shuffle.i = shufflevector <2 x i64> %m, <2 x i64> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2> 48*9880d681SAndroid Build Coastguard Worker ret <4 x i64> %shuffle.i 49*9880d681SAndroid Build Coastguard Worker} 50*9880d681SAndroid Build Coastguard Worker 51*9880d681SAndroid Build Coastguard Worker; The next three tests don't need any shuffling. There may or may not be a 52*9880d681SAndroid Build Coastguard Worker; vzeroupper before the return, so just check for the absence of shuffles. 53*9880d681SAndroid Build Coastguard Worker 54*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @castD(<8 x float> %m) nounwind uwtable readnone ssp { 55*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castD: 56*9880d681SAndroid Build Coastguard Worker; AVX: ## BB#0: 57*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill> 58*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vzeroupper 59*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 60*9880d681SAndroid Build Coastguard Worker %shuffle.i = shufflevector <8 x float> %m, <8 x float> %m, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 61*9880d681SAndroid Build Coastguard Worker ret <4 x float> %shuffle.i 62*9880d681SAndroid Build Coastguard Worker} 63*9880d681SAndroid Build Coastguard Worker 64*9880d681SAndroid Build Coastguard Workerdefine <2 x i64> @castE(<4 x i64> %m) nounwind uwtable readnone ssp { 65*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castE: 66*9880d681SAndroid Build Coastguard Worker; AVX: ## BB#0: 67*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill> 68*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vzeroupper 69*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 70*9880d681SAndroid Build Coastguard Worker %shuffle.i = shufflevector <4 x i64> %m, <4 x i64> %m, <2 x i32> <i32 0, i32 1> 71*9880d681SAndroid Build Coastguard Worker ret <2 x i64> %shuffle.i 72*9880d681SAndroid Build Coastguard Worker} 73*9880d681SAndroid Build Coastguard Worker 74*9880d681SAndroid Build Coastguard Workerdefine <2 x double> @castF(<4 x double> %m) nounwind uwtable readnone ssp { 75*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castF: 76*9880d681SAndroid Build Coastguard Worker; AVX: ## BB#0: 77*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill> 78*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: vzeroupper 79*9880d681SAndroid Build Coastguard Worker; AVX-NEXT: retq 80*9880d681SAndroid Build Coastguard Worker %shuffle.i = shufflevector <4 x double> %m, <4 x double> %m, <2 x i32> <i32 0, i32 1> 81*9880d681SAndroid Build Coastguard Worker ret <2 x double> %shuffle.i 82*9880d681SAndroid Build Coastguard Worker} 83*9880d681SAndroid Build Coastguard Worker 84