xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/avx-cast.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx  | FileCheck %s --check-prefix=AVX --check-prefix=AVX1
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-apple-darwin -mattr=+avx2 | FileCheck %s --check-prefix=AVX --check-prefix=AVX2
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; Prefer a blend instruction to a vinsert128 instruction because blends
6*9880d681SAndroid Build Coastguard Worker; are simpler (no lane changes) and therefore will have equal or better
7*9880d681SAndroid Build Coastguard Worker; performance.
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Workerdefine <8 x float> @castA(<4 x float> %m) nounwind uwtable readnone ssp {
10*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castA:
11*9880d681SAndroid Build Coastguard Worker; AVX:       ## BB#0:
12*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<def>
13*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorps %ymm1, %ymm1, %ymm1
14*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendps {{.*#+}} ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7]
15*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
16*9880d681SAndroid Build Coastguard Worker  %shuffle.i = shufflevector <4 x float> %m, <4 x float> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
17*9880d681SAndroid Build Coastguard Worker  ret <8 x float> %shuffle.i
18*9880d681SAndroid Build Coastguard Worker}
19*9880d681SAndroid Build Coastguard Worker
20*9880d681SAndroid Build Coastguard Workerdefine <4 x double> @castB(<2 x double> %m) nounwind uwtable readnone ssp {
21*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castB:
22*9880d681SAndroid Build Coastguard Worker; AVX:       ## BB#0:
23*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<def>
24*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
25*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
26*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
27*9880d681SAndroid Build Coastguard Worker  %shuffle.i = shufflevector <2 x double> %m, <2 x double> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2>
28*9880d681SAndroid Build Coastguard Worker  ret <4 x double> %shuffle.i
29*9880d681SAndroid Build Coastguard Worker}
30*9880d681SAndroid Build Coastguard Worker
31*9880d681SAndroid Build Coastguard Worker; AVX2 is needed for integer types.
32*9880d681SAndroid Build Coastguard Worker
33*9880d681SAndroid Build Coastguard Workerdefine <4 x i64> @castC(<2 x i64> %m) nounwind uwtable readnone ssp {
34*9880d681SAndroid Build Coastguard Worker; AVX1-LABEL: castC:
35*9880d681SAndroid Build Coastguard Worker; AVX1:       ## BB#0:
36*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<def>
37*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vxorpd %ymm1, %ymm1, %ymm1
38*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    vblendpd {{.*#+}} ymm0 = ymm0[0,1],ymm1[2,3]
39*9880d681SAndroid Build Coastguard Worker; AVX1-NEXT:    retq
40*9880d681SAndroid Build Coastguard Worker;
41*9880d681SAndroid Build Coastguard Worker; AVX2-LABEL: castC:
42*9880d681SAndroid Build Coastguard Worker; AVX2:       ## BB#0:
43*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<def>
44*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpxor %ymm1, %ymm1, %ymm1
45*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    vpblendd {{.*#+}} ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7]
46*9880d681SAndroid Build Coastguard Worker; AVX2-NEXT:    retq
47*9880d681SAndroid Build Coastguard Worker  %shuffle.i = shufflevector <2 x i64> %m, <2 x i64> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 2>
48*9880d681SAndroid Build Coastguard Worker  ret <4 x i64> %shuffle.i
49*9880d681SAndroid Build Coastguard Worker}
50*9880d681SAndroid Build Coastguard Worker
51*9880d681SAndroid Build Coastguard Worker; The next three tests don't need any shuffling. There may or may not be a
52*9880d681SAndroid Build Coastguard Worker; vzeroupper before the return, so just check for the absence of shuffles.
53*9880d681SAndroid Build Coastguard Worker
54*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @castD(<8 x float> %m) nounwind uwtable readnone ssp {
55*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castD:
56*9880d681SAndroid Build Coastguard Worker; AVX:       ## BB#0:
57*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill>
58*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vzeroupper
59*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
60*9880d681SAndroid Build Coastguard Worker  %shuffle.i = shufflevector <8 x float> %m, <8 x float> %m, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
61*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %shuffle.i
62*9880d681SAndroid Build Coastguard Worker}
63*9880d681SAndroid Build Coastguard Worker
64*9880d681SAndroid Build Coastguard Workerdefine <2 x i64> @castE(<4 x i64> %m) nounwind uwtable readnone ssp {
65*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castE:
66*9880d681SAndroid Build Coastguard Worker; AVX:       ## BB#0:
67*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill>
68*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vzeroupper
69*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
70*9880d681SAndroid Build Coastguard Worker  %shuffle.i = shufflevector <4 x i64> %m, <4 x i64> %m, <2 x i32> <i32 0, i32 1>
71*9880d681SAndroid Build Coastguard Worker  ret <2 x i64> %shuffle.i
72*9880d681SAndroid Build Coastguard Worker}
73*9880d681SAndroid Build Coastguard Worker
74*9880d681SAndroid Build Coastguard Workerdefine <2 x double> @castF(<4 x double> %m) nounwind uwtable readnone ssp {
75*9880d681SAndroid Build Coastguard Worker; AVX-LABEL: castF:
76*9880d681SAndroid Build Coastguard Worker; AVX:       ## BB#0:
77*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    ## kill: %XMM0<def> %XMM0<kill> %YMM0<kill>
78*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    vzeroupper
79*9880d681SAndroid Build Coastguard Worker; AVX-NEXT:    retq
80*9880d681SAndroid Build Coastguard Worker  %shuffle.i = shufflevector <4 x double> %m, <4 x double> %m, <2 x i32> <i32 0, i32 1>
81*9880d681SAndroid Build Coastguard Worker  ret <2 x double> %shuffle.i
82*9880d681SAndroid Build Coastguard Worker}
83*9880d681SAndroid Build Coastguard Worker
84