1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -disable-fp-elim -mtriple=i686-pc-mingw32 -no-integrated-as 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker%struct.__SEH2Frame = type {} 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Workerdefine void @_SEH2FrameHandler() nounwind { 6*9880d681SAndroid Build Coastguard Workerentry: 7*9880d681SAndroid Build Coastguard Worker %target.addr.i = alloca i8*, align 4 ; <i8**> [#uses=2] 8*9880d681SAndroid Build Coastguard Worker %frame = alloca %struct.__SEH2Frame*, align 4 ; <%struct.__SEH2Frame**> [#uses=1] 9*9880d681SAndroid Build Coastguard Worker %tmp = load %struct.__SEH2Frame*, %struct.__SEH2Frame** %frame ; <%struct.__SEH2Frame*> [#uses=1] 10*9880d681SAndroid Build Coastguard Worker %conv = bitcast %struct.__SEH2Frame* %tmp to i8* ; <i8*> [#uses=1] 11*9880d681SAndroid Build Coastguard Worker store i8* %conv, i8** %target.addr.i 12*9880d681SAndroid Build Coastguard Worker %tmp.i = load i8*, i8** %target.addr.i ; <i8*> [#uses=1] 13*9880d681SAndroid Build Coastguard Worker call void asm sideeffect "push %ebp\0Apush $$0\0Apush $$0\0Apush $$Return${:uid}\0Apush $0\0Acall ${1:c}\0AReturn${:uid}: pop %ebp\0A", "imr,imr,~{ax},~{bx},~{cx},~{dx},~{si},~{di},~{flags},~{memory},~{dirflag},~{fpsr},~{flags}"(i8* %tmp.i, void (...)* @RtlUnwind) nounwind, !srcloc !0 14*9880d681SAndroid Build Coastguard Worker ret void 15*9880d681SAndroid Build Coastguard Worker} 16*9880d681SAndroid Build Coastguard Worker 17*9880d681SAndroid Build Coastguard Workerdeclare x86_stdcallcc void @RtlUnwind(...) 18*9880d681SAndroid Build Coastguard Worker 19*9880d681SAndroid Build Coastguard Worker!0 = !{i32 215} 20