1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s 2*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-mingw" 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker; ModuleID = 'mm.bc' 5*9880d681SAndroid Build Coastguard Worker %0 = type opaque ; type %0 6*9880d681SAndroid Build Coastguard Worker %1 = type opaque ; type %1 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Workerdefine internal fastcc float @computeMipmappingRho(%0* %shaderExecutionStatePtr, i32 %index, <4 x float> %texCoord, <4 x float> %texCoordDX, <4 x float> %texCoordDY) readonly { 9*9880d681SAndroid Build Coastguard WorkerindexCheckBlock: 10*9880d681SAndroid Build Coastguard Worker %indexCmp = icmp ugt i32 %index, 16 ; <i1> [#uses=1] 11*9880d681SAndroid Build Coastguard Worker br i1 %indexCmp, label %zeroReturnBlock, label %primitiveTextureFetchBlock 12*9880d681SAndroid Build Coastguard Worker 13*9880d681SAndroid Build Coastguard WorkerprimitiveTextureFetchBlock: ; preds = %indexCheckBlock 14*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp = bitcast %0* %shaderExecutionStatePtr to i8* ; <i8*> [#uses=1] 15*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp1 = getelementptr i8, i8* %pointerArithmeticTmp, i64 1808 ; <i8*> [#uses=1] 16*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp2 = bitcast i8* %pointerArithmeticTmp1 to %1** ; <%1**> [#uses=1] 17*9880d681SAndroid Build Coastguard Worker %primitivePtr = load %1*, %1** %pointerArithmeticTmp2 ; <%1*> [#uses=1] 18*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp3 = bitcast %1* %primitivePtr to i8* ; <i8*> [#uses=1] 19*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp4 = getelementptr i8, i8* %pointerArithmeticTmp3, i64 19408 ; <i8*> [#uses=1] 20*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp5 = bitcast i8* %pointerArithmeticTmp4 to %1** ; <%1**> [#uses=1] 21*9880d681SAndroid Build Coastguard Worker %primitiveTexturePtr = getelementptr %1*, %1** %pointerArithmeticTmp5, i32 %index ; <%1**> [#uses=1] 22*9880d681SAndroid Build Coastguard Worker %primitiveTexturePtr6 = load %1*, %1** %primitiveTexturePtr ; <%1*> [#uses=2] 23*9880d681SAndroid Build Coastguard Worker br label %textureCheckBlock 24*9880d681SAndroid Build Coastguard Worker 25*9880d681SAndroid Build Coastguard WorkertextureCheckBlock: ; preds = %primitiveTextureFetchBlock 26*9880d681SAndroid Build Coastguard Worker %texturePtrInt = ptrtoint %1* %primitiveTexturePtr6 to i64 ; <i64> [#uses=1] 27*9880d681SAndroid Build Coastguard Worker %testTextureNULL = icmp eq i64 %texturePtrInt, 0 ; <i1> [#uses=1] 28*9880d681SAndroid Build Coastguard Worker br i1 %testTextureNULL, label %zeroReturnBlock, label %rhoCalculateBlock 29*9880d681SAndroid Build Coastguard Worker 30*9880d681SAndroid Build Coastguard WorkerrhoCalculateBlock: ; preds = %textureCheckBlock 31*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp7 = bitcast %1* %primitiveTexturePtr6 to i8* ; <i8*> [#uses=1] 32*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp8 = getelementptr i8, i8* %pointerArithmeticTmp7, i64 640 ; <i8*> [#uses=1] 33*9880d681SAndroid Build Coastguard Worker %pointerArithmeticTmp9 = bitcast i8* %pointerArithmeticTmp8 to <4 x float>* ; <<4 x float>*> [#uses=1] 34*9880d681SAndroid Build Coastguard Worker %dimensionsPtr = load <4 x float>, <4 x float>* %pointerArithmeticTmp9, align 1 ; <<4 x float>> [#uses=2] 35*9880d681SAndroid Build Coastguard Worker %texDiffDX = fsub <4 x float> %texCoordDX, %texCoord ; <<4 x float>> [#uses=1] 36*9880d681SAndroid Build Coastguard Worker %texDiffDY = fsub <4 x float> %texCoordDY, %texCoord ; <<4 x float>> [#uses=1] 37*9880d681SAndroid Build Coastguard Worker %ddx = fmul <4 x float> %texDiffDX, %dimensionsPtr ; <<4 x float>> [#uses=2] 38*9880d681SAndroid Build Coastguard Worker %ddx10 = fmul <4 x float> %texDiffDY, %dimensionsPtr ; <<4 x float>> [#uses=2] 39*9880d681SAndroid Build Coastguard Worker %ddxSquared = fmul <4 x float> %ddx, %ddx ; <<4 x float>> [#uses=3] 40*9880d681SAndroid Build Coastguard Worker %0 = shufflevector <4 x float> %ddxSquared, <4 x float> %ddxSquared, <4 x i32> <i32 1, i32 0, i32 0, i32 0> ; <<4 x float>> [#uses=1] 41*9880d681SAndroid Build Coastguard Worker %dxSquared = fadd <4 x float> %ddxSquared, %0 ; <<4 x float>> [#uses=1] 42*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float> %dxSquared) ; <<4 x float>> [#uses=1] 43*9880d681SAndroid Build Coastguard Worker %ddySquared = fmul <4 x float> %ddx10, %ddx10 ; <<4 x float>> [#uses=3] 44*9880d681SAndroid Build Coastguard Worker %2 = shufflevector <4 x float> %ddySquared, <4 x float> %ddySquared, <4 x i32> <i32 1, i32 0, i32 0, i32 0> ; <<4 x float>> [#uses=1] 45*9880d681SAndroid Build Coastguard Worker %dySquared = fadd <4 x float> %ddySquared, %2 ; <<4 x float>> [#uses=1] 46*9880d681SAndroid Build Coastguard Worker %3 = call <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float> %dySquared) ; <<4 x float>> [#uses=1] 47*9880d681SAndroid Build Coastguard Worker %4 = call <4 x float> @llvm.x86.sse.max.ss(<4 x float> %1, <4 x float> %3) ; <<4 x float>> [#uses=1] 48*9880d681SAndroid Build Coastguard Worker %rho = extractelement <4 x float> %4, i32 0 ; <float> [#uses=1] 49*9880d681SAndroid Build Coastguard Worker ret float %rho 50*9880d681SAndroid Build Coastguard Worker 51*9880d681SAndroid Build Coastguard WorkerzeroReturnBlock: ; preds = %textureCheckBlock, %indexCheckBlock 52*9880d681SAndroid Build Coastguard Worker ret float 0.000000e+00 53*9880d681SAndroid Build Coastguard Worker} 54*9880d681SAndroid Build Coastguard Worker 55*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float>) nounwind readnone 56*9880d681SAndroid Build Coastguard Worker 57*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.x86.sse.max.ss(<4 x float>, <4 x float>) nounwind readnone 58