xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/2009-01-31-BigShift3.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86
2*9880d681SAndroid Build Coastguard Worker; PR3450
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
5*9880d681SAndroid Build Coastguard Workertarget triple = "i386-apple-darwin7"
6*9880d681SAndroid Build Coastguard Worker	%struct.BitMap = type { i8* }
7*9880d681SAndroid Build Coastguard Worker	%struct.BitMapListStruct = type { %struct.BitMap, %struct.BitMapListStruct*, %struct.BitMapListStruct* }
8*9880d681SAndroid Build Coastguard Worker	%struct.Material = type { float, float, float, %struct.Material*, %struct.Material* }
9*9880d681SAndroid Build Coastguard Worker	%struct.ObjPoint = type { double, double, double, double, double, double }
10*9880d681SAndroid Build Coastguard Worker	%struct.ObjectStruct = type { [57 x i8], %struct.PointListStruct*, %struct.Poly3Struct*, %struct.Poly4Struct*, %struct.Texture*, %struct.Material*, %struct.Point, i32, i32, %struct.Point, %struct.Point, %struct.Point, %struct.ObjectStruct*, %struct.ObjectStruct*, i32, i32, i32, i32, i32, i32, i32, %struct.ObjectStruct*, %struct.ObjectStruct* }
11*9880d681SAndroid Build Coastguard Worker	%struct.Point = type { double, double, double }
12*9880d681SAndroid Build Coastguard Worker	%struct.PointListStruct = type { %struct.ObjPoint*, %struct.PointListStruct*, %struct.PointListStruct* }
13*9880d681SAndroid Build Coastguard Worker	%struct.Poly3Struct = type { [3 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct.Poly3Struct*, %struct.Poly3Struct* }
14*9880d681SAndroid Build Coastguard Worker	%struct.Poly4Struct = type { [4 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct.Poly4Struct*, %struct.Poly4Struct* }
15*9880d681SAndroid Build Coastguard Worker	%struct.Texture = type { %struct.Point, %struct.BitMapListStruct*, %struct.Point, %struct.Point, %struct.Point, %struct.Texture*, %struct.Texture* }
16*9880d681SAndroid Build Coastguard Worker
17*9880d681SAndroid Build Coastguard Workerdefine fastcc void @ScaleObjectAdd(%struct.ObjectStruct* %o, double %sx, double %sy, double %sz) nounwind {
18*9880d681SAndroid Build Coastguard Workerentry:
19*9880d681SAndroid Build Coastguard Worker	%sz101112.ins = or i960 0, 0		; <i960> [#uses=1]
20*9880d681SAndroid Build Coastguard Worker	br i1 false, label %return, label %bb1.preheader
21*9880d681SAndroid Build Coastguard Worker
22*9880d681SAndroid Build Coastguard Workerbb1.preheader:		; preds = %entry
23*9880d681SAndroid Build Coastguard Worker	%0 = lshr i960 %sz101112.ins, 640		; <i960> [#uses=0]
24*9880d681SAndroid Build Coastguard Worker	br label %bb1
25*9880d681SAndroid Build Coastguard Worker
26*9880d681SAndroid Build Coastguard Workerbb1:		; preds = %bb1, %bb1.preheader
27*9880d681SAndroid Build Coastguard Worker	br label %bb1
28*9880d681SAndroid Build Coastguard Worker
29*9880d681SAndroid Build Coastguard Workerreturn:		; preds = %entry
30*9880d681SAndroid Build Coastguard Worker	ret void
31*9880d681SAndroid Build Coastguard Worker}
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