1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86 2*9880d681SAndroid Build Coastguard Worker; PR3450 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128" 5*9880d681SAndroid Build Coastguard Workertarget triple = "i386-apple-darwin7" 6*9880d681SAndroid Build Coastguard Worker %struct.BitMap = type { i8* } 7*9880d681SAndroid Build Coastguard Worker %struct.BitMapListStruct = type { %struct.BitMap, %struct.BitMapListStruct*, %struct.BitMapListStruct* } 8*9880d681SAndroid Build Coastguard Worker %struct.Material = type { float, float, float, %struct.Material*, %struct.Material* } 9*9880d681SAndroid Build Coastguard Worker %struct.ObjPoint = type { double, double, double, double, double, double } 10*9880d681SAndroid Build Coastguard Worker %struct.ObjectStruct = type { [57 x i8], %struct.PointListStruct*, %struct.Poly3Struct*, %struct.Poly4Struct*, %struct.Texture*, %struct.Material*, %struct.Point, i32, i32, %struct.Point, %struct.Point, %struct.Point, %struct.ObjectStruct*, %struct.ObjectStruct*, i32, i32, i32, i32, i32, i32, i32, %struct.ObjectStruct*, %struct.ObjectStruct* } 11*9880d681SAndroid Build Coastguard Worker %struct.Point = type { double, double, double } 12*9880d681SAndroid Build Coastguard Worker %struct.PointListStruct = type { %struct.ObjPoint*, %struct.PointListStruct*, %struct.PointListStruct* } 13*9880d681SAndroid Build Coastguard Worker %struct.Poly3Struct = type { [3 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct.Poly3Struct*, %struct.Poly3Struct* } 14*9880d681SAndroid Build Coastguard Worker %struct.Poly4Struct = type { [4 x %struct.ObjPoint*], %struct.Material*, %struct.Texture*, %struct.Poly4Struct*, %struct.Poly4Struct* } 15*9880d681SAndroid Build Coastguard Worker %struct.Texture = type { %struct.Point, %struct.BitMapListStruct*, %struct.Point, %struct.Point, %struct.Point, %struct.Texture*, %struct.Texture* } 16*9880d681SAndroid Build Coastguard Worker 17*9880d681SAndroid Build Coastguard Workerdefine fastcc void @ScaleObjectAdd(%struct.ObjectStruct* %o, double %sx, double %sy, double %sz) nounwind { 18*9880d681SAndroid Build Coastguard Workerentry: 19*9880d681SAndroid Build Coastguard Worker %sz101112.ins = or i960 0, 0 ; <i960> [#uses=1] 20*9880d681SAndroid Build Coastguard Worker br i1 false, label %return, label %bb1.preheader 21*9880d681SAndroid Build Coastguard Worker 22*9880d681SAndroid Build Coastguard Workerbb1.preheader: ; preds = %entry 23*9880d681SAndroid Build Coastguard Worker %0 = lshr i960 %sz101112.ins, 640 ; <i960> [#uses=0] 24*9880d681SAndroid Build Coastguard Worker br label %bb1 25*9880d681SAndroid Build Coastguard Worker 26*9880d681SAndroid Build Coastguard Workerbb1: ; preds = %bb1, %bb1.preheader 27*9880d681SAndroid Build Coastguard Worker br label %bb1 28*9880d681SAndroid Build Coastguard Worker 29*9880d681SAndroid Build Coastguard Workerreturn: ; preds = %entry 30*9880d681SAndroid Build Coastguard Worker ret void 31*9880d681SAndroid Build Coastguard Worker} 32