1*9880d681SAndroid Build Coastguard Worker; REQUIRES: asserts 2*9880d681SAndroid Build Coastguard Worker; The old instruction selector used to load all arguments to a call up in 3*9880d681SAndroid Build Coastguard Worker; registers, then start pushing them all onto the stack. This is bad news as 4*9880d681SAndroid Build Coastguard Worker; it makes a ton of annoying overlapping live ranges. This code should not 5*9880d681SAndroid Build Coastguard Worker; cause spills! 6*9880d681SAndroid Build Coastguard Worker; 7*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86 -stats 2>&1 | FileCheck %s 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: spilled 10*9880d681SAndroid Build Coastguard Worker 11*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32" 12*9880d681SAndroid Build Coastguard Worker 13*9880d681SAndroid Build Coastguard Workerdefine i32 @test(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32) { 14*9880d681SAndroid Build Coastguard Worker ret i32 0 15*9880d681SAndroid Build Coastguard Worker} 16*9880d681SAndroid Build Coastguard Worker 17*9880d681SAndroid Build Coastguard Workerdefine i32 @main() { 18*9880d681SAndroid Build Coastguard Worker %X = call i32 @test( i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10 ) ; <i32> [#uses=1] 19*9880d681SAndroid Build Coastguard Worker ret i32 %X 20*9880d681SAndroid Build Coastguard Worker} 21*9880d681SAndroid Build Coastguard Worker 22