xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/2003-08-03-CallArgLiveRanges.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; REQUIRES: asserts
2*9880d681SAndroid Build Coastguard Worker; The old instruction selector used to load all arguments to a call up in
3*9880d681SAndroid Build Coastguard Worker; registers, then start pushing them all onto the stack.  This is bad news as
4*9880d681SAndroid Build Coastguard Worker; it makes a ton of annoying overlapping live ranges.  This code should not
5*9880d681SAndroid Build Coastguard Worker; cause spills!
6*9880d681SAndroid Build Coastguard Worker;
7*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86 -stats 2>&1 | FileCheck %s
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: spilled
10*9880d681SAndroid Build Coastguard Worker
11*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32"
12*9880d681SAndroid Build Coastguard Worker
13*9880d681SAndroid Build Coastguard Workerdefine i32 @test(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32) {
14*9880d681SAndroid Build Coastguard Worker        ret i32 0
15*9880d681SAndroid Build Coastguard Worker}
16*9880d681SAndroid Build Coastguard Worker
17*9880d681SAndroid Build Coastguard Workerdefine i32 @main() {
18*9880d681SAndroid Build Coastguard Worker        %X = call i32 @test( i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10 )            ; <i32> [#uses=1]
19*9880d681SAndroid Build Coastguard Worker        ret i32 %X
20*9880d681SAndroid Build Coastguard Worker}
21*9880d681SAndroid Build Coastguard Worker
22