xref: /aosp_15_r20/external/llvm/test/CodeGen/Thumb2/constant-islands-new-island-padding.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=thumbv7-apple-ios %s -o - | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker@g0 = common global i32 0, align 4
4*9880d681SAndroid Build Coastguard Worker@d0 = common global double 0.000000e+00, align 8
5*9880d681SAndroid Build Coastguard Worker@f0 = common global float 0.000000e+00, align 4
6*9880d681SAndroid Build Coastguard Worker@g1 = common global i32 0, align 4
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Workerdeclare i32 @llvm.arm.space(i32, i32)
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Worker; Check that the constant island pass moves the float constant pool entry inside
11*9880d681SAndroid Build Coastguard Worker; the function.
12*9880d681SAndroid Build Coastguard Worker
13*9880d681SAndroid Build Coastguard Worker; CHECK: .long 1067320814 @ float 1.23455596
14*9880d681SAndroid Build Coastguard Worker; CHECK: {{.*}} %do.end
15*9880d681SAndroid Build Coastguard Worker
16*9880d681SAndroid Build Coastguard Workerdefine i32 @testpadding(i32 %a) {
17*9880d681SAndroid Build Coastguard Workerentry:
18*9880d681SAndroid Build Coastguard Worker  %0 = load i32, i32* @g0, align 4
19*9880d681SAndroid Build Coastguard Worker  %add = add nsw i32 %0, 12
20*9880d681SAndroid Build Coastguard Worker  store i32 %add, i32* @g0, align 4
21*9880d681SAndroid Build Coastguard Worker  %1 = load double, double* @d0, align 8
22*9880d681SAndroid Build Coastguard Worker  %add1 = fadd double %1, 0x3FF3C0B8ED46EACB
23*9880d681SAndroid Build Coastguard Worker  store double %add1, double* @d0, align 8
24*9880d681SAndroid Build Coastguard Worker  %tmpcall11 = call i32 @llvm.arm.space(i32 28, i32 undef)
25*9880d681SAndroid Build Coastguard Worker  call void @foo20(i32 191)
26*9880d681SAndroid Build Coastguard Worker  %2 = load float, float* @f0, align 4
27*9880d681SAndroid Build Coastguard Worker  %add2 = fadd float %2, 0x3FF3C0BDC0000000
28*9880d681SAndroid Build Coastguard Worker  store float %add2, float* @f0, align 4
29*9880d681SAndroid Build Coastguard Worker  br label %do.body
30*9880d681SAndroid Build Coastguard Worker
31*9880d681SAndroid Build Coastguard Workerdo.body:                                          ; preds = %do.body, %entry
32*9880d681SAndroid Build Coastguard Worker  tail call void @foo20(i32 19)
33*9880d681SAndroid Build Coastguard Worker  %3 = load i32, i32* @g1, align 4
34*9880d681SAndroid Build Coastguard Worker  %tobool = icmp eq i32 %3, 0
35*9880d681SAndroid Build Coastguard Worker  br i1 %tobool, label %do.end, label %do.body
36*9880d681SAndroid Build Coastguard Worker
37*9880d681SAndroid Build Coastguard Workerdo.end:                                           ; preds = %do.body
38*9880d681SAndroid Build Coastguard Worker  %tmpcall111 = call i32 @llvm.arm.space(i32 954, i32 undef)
39*9880d681SAndroid Build Coastguard Worker  ret i32 10
40*9880d681SAndroid Build Coastguard Worker}
41*9880d681SAndroid Build Coastguard Worker
42*9880d681SAndroid Build Coastguard Workerdeclare void @foo20(i32)
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