xref: /aosp_15_r20/external/llvm/test/CodeGen/Thumb/large-stack.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=thumb-apple-ios | FileCheck %s --check-prefix=CHECK --check-prefix=IOS
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=thumb-none-eabi | FileCheck %s --check-prefix=CHECK --check-prefix=EABI
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -o %t -filetype=obj -mtriple=thumbv6-apple-ios
4*9880d681SAndroid Build Coastguard Worker; RUN: llvm-objdump -triple=thumbv6-apple-ios -d %t | FileCheck %s --check-prefix=CHECK --check-prefix=IOS
5*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -o %t -filetype=obj -mtriple=thumbv6-none-eabi
6*9880d681SAndroid Build Coastguard Worker; RUN: llvm-objdump -triple=thumbv6-none-eabi -d %t | FileCheck %s --check-prefix=CHECK --check-prefix=EABI
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Worker; Largest stack for which a single tADDspi/tSUBspi is enough
9*9880d681SAndroid Build Coastguard Workerdefine void @test1() {
10*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test1:
11*9880d681SAndroid Build Coastguard Worker; CHECK: sub sp, #508
12*9880d681SAndroid Build Coastguard Worker; CHECK: add sp, #508
13*9880d681SAndroid Build Coastguard Worker    %tmp = alloca [ 508 x i8 ] , align 4
14*9880d681SAndroid Build Coastguard Worker    ret void
15*9880d681SAndroid Build Coastguard Worker}
16*9880d681SAndroid Build Coastguard Worker
17*9880d681SAndroid Build Coastguard Worker; Largest stack for which three tADDspi/tSUBspis are enough
18*9880d681SAndroid Build Coastguard Workerdefine void @test100() {
19*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test100:
20*9880d681SAndroid Build Coastguard Worker; CHECK: sub sp, #508
21*9880d681SAndroid Build Coastguard Worker; CHECK: sub sp, #508
22*9880d681SAndroid Build Coastguard Worker; CHECK: sub sp, #508
23*9880d681SAndroid Build Coastguard Worker; EABI: add sp, #508
24*9880d681SAndroid Build Coastguard Worker; EABI: add sp, #508
25*9880d681SAndroid Build Coastguard Worker; EABI: add sp, #508
26*9880d681SAndroid Build Coastguard Worker; IOS: subs r4, r7, #4
27*9880d681SAndroid Build Coastguard Worker; IOS: mov sp, r4
28*9880d681SAndroid Build Coastguard Worker    %tmp = alloca [ 1524 x i8 ] , align 4
29*9880d681SAndroid Build Coastguard Worker    ret void
30*9880d681SAndroid Build Coastguard Worker}
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Worker; Smallest stack for which we use a constant pool
33*9880d681SAndroid Build Coastguard Workerdefine void @test2() {
34*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test2:
35*9880d681SAndroid Build Coastguard Worker; CHECK: ldr [[TEMP:r[0-7]]],
36*9880d681SAndroid Build Coastguard Worker; CHECK: add sp, [[TEMP]]
37*9880d681SAndroid Build Coastguard Worker; EABI: ldr [[TEMP:r[0-7]]],
38*9880d681SAndroid Build Coastguard Worker; EABI: add sp, [[TEMP]]
39*9880d681SAndroid Build Coastguard Worker; IOS: subs r4, r7, #4
40*9880d681SAndroid Build Coastguard Worker; IOS: mov sp, r4
41*9880d681SAndroid Build Coastguard Worker    %tmp = alloca [ 1528 x i8 ] , align 4
42*9880d681SAndroid Build Coastguard Worker    ret void
43*9880d681SAndroid Build Coastguard Worker}
44*9880d681SAndroid Build Coastguard Worker
45*9880d681SAndroid Build Coastguard Workerdefine i32 @test3() {
46*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test3:
47*9880d681SAndroid Build Coastguard Worker; CHECK: ldr [[TEMP:r[0-7]]],
48*9880d681SAndroid Build Coastguard Worker; CHECK: add sp, [[TEMP]]
49*9880d681SAndroid Build Coastguard Worker; CHECK: ldr [[TEMP]],
50*9880d681SAndroid Build Coastguard Worker; CHECK: add [[TEMP]], sp
51*9880d681SAndroid Build Coastguard Worker; EABI: ldr [[TEMP:r[0-7]]],
52*9880d681SAndroid Build Coastguard Worker; EABI: add sp, [[TEMP]]
53*9880d681SAndroid Build Coastguard Worker; IOS: subs r4, r7, #4
54*9880d681SAndroid Build Coastguard Worker; IOS: mov sp, r4
55*9880d681SAndroid Build Coastguard Worker    %retval = alloca i32, align 4
56*9880d681SAndroid Build Coastguard Worker    %tmp = alloca i32, align 4
57*9880d681SAndroid Build Coastguard Worker    %a = alloca [805306369 x i8], align 16
58*9880d681SAndroid Build Coastguard Worker    store i32 0, i32* %tmp
59*9880d681SAndroid Build Coastguard Worker    %tmp1 = load i32, i32* %tmp
60*9880d681SAndroid Build Coastguard Worker    ret i32 %tmp1
61*9880d681SAndroid Build Coastguard Worker}
62*9880d681SAndroid Build Coastguard Worker
63*9880d681SAndroid Build Coastguard Worker; Here, the adds get optimized out because they are dead, but the calculation
64*9880d681SAndroid Build Coastguard Worker; of the address of stack_a is dead but not optimized out. When the address
65*9880d681SAndroid Build Coastguard Worker; calculation gets expanded to two instructions, we need to avoid reading a
66*9880d681SAndroid Build Coastguard Worker; dead register.
67*9880d681SAndroid Build Coastguard Worker; No CHECK lines (just test for crashes), as we hope this will be optimised
68*9880d681SAndroid Build Coastguard Worker; better in future.
69*9880d681SAndroid Build Coastguard Workerdefine i32 @test4() {
70*9880d681SAndroid Build Coastguard Workerentry:
71*9880d681SAndroid Build Coastguard Worker  %stack_a = alloca i8, align 1
72*9880d681SAndroid Build Coastguard Worker  %stack_b = alloca [256 x i32*], align 4
73*9880d681SAndroid Build Coastguard Worker  %int = ptrtoint i8* %stack_a to i32
74*9880d681SAndroid Build Coastguard Worker  %add = add i32 %int, 1
75*9880d681SAndroid Build Coastguard Worker  br label %block2
76*9880d681SAndroid Build Coastguard Worker
77*9880d681SAndroid Build Coastguard Workerblock2:
78*9880d681SAndroid Build Coastguard Worker  %add2 = add i32 %add, 1
79*9880d681SAndroid Build Coastguard Worker  ret i32 0
80*9880d681SAndroid Build Coastguard Worker}
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