xref: /aosp_15_r20/external/llvm/test/CodeGen/SystemZ/frame-06.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; Like frame-05.ll, but with i64s rather than i32s.  Internally this
2*9880d681SAndroid Build Coastguard Worker; uses a different register class, but the set of saved and restored
3*9880d681SAndroid Build Coastguard Worker; registers should be the same.
4*9880d681SAndroid Build Coastguard Worker;
5*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck %s
6*9880d681SAndroid Build Coastguard Worker
7*9880d681SAndroid Build Coastguard Worker; This function should require all GPRs, but no other spill slots.  The caller
8*9880d681SAndroid Build Coastguard Worker; allocates room for the GPR save slots, so we shouldn't need to allocate any
9*9880d681SAndroid Build Coastguard Worker; extra space.
10*9880d681SAndroid Build Coastguard Worker;
11*9880d681SAndroid Build Coastguard Worker; Use a different address for the final store, so that we can check that
12*9880d681SAndroid Build Coastguard Worker; %r15 isn't referenced again until after that.
13*9880d681SAndroid Build Coastguard Workerdefine void @f1(i64 *%ptr) {
14*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f1:
15*9880d681SAndroid Build Coastguard Worker; CHECK: stmg %r6, %r15, 48(%r15)
16*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15
17*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r6, -112
18*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r7, -104
19*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r8, -96
20*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r9, -88
21*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r10, -80
22*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r11, -72
23*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r12, -64
24*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r13, -56
25*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r14, -48
26*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r15, -40
27*9880d681SAndroid Build Coastguard Worker; ...main function body...
28*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15
29*9880d681SAndroid Build Coastguard Worker; CHECK: stg {{.*}}, 8(%r2)
30*9880d681SAndroid Build Coastguard Worker; CHECK: lmg %r6, %r15, 48(%r15)
31*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
32*9880d681SAndroid Build Coastguard Worker  %l0 = load volatile i64 , i64 *%ptr
33*9880d681SAndroid Build Coastguard Worker  %l1 = load volatile i64 , i64 *%ptr
34*9880d681SAndroid Build Coastguard Worker  %l3 = load volatile i64 , i64 *%ptr
35*9880d681SAndroid Build Coastguard Worker  %l4 = load volatile i64 , i64 *%ptr
36*9880d681SAndroid Build Coastguard Worker  %l5 = load volatile i64 , i64 *%ptr
37*9880d681SAndroid Build Coastguard Worker  %l6 = load volatile i64 , i64 *%ptr
38*9880d681SAndroid Build Coastguard Worker  %l7 = load volatile i64 , i64 *%ptr
39*9880d681SAndroid Build Coastguard Worker  %l8 = load volatile i64 , i64 *%ptr
40*9880d681SAndroid Build Coastguard Worker  %l9 = load volatile i64 , i64 *%ptr
41*9880d681SAndroid Build Coastguard Worker  %l10 = load volatile i64 , i64 *%ptr
42*9880d681SAndroid Build Coastguard Worker  %l11 = load volatile i64 , i64 *%ptr
43*9880d681SAndroid Build Coastguard Worker  %l12 = load volatile i64 , i64 *%ptr
44*9880d681SAndroid Build Coastguard Worker  %l13 = load volatile i64 , i64 *%ptr
45*9880d681SAndroid Build Coastguard Worker  %l14 = load volatile i64 , i64 *%ptr
46*9880d681SAndroid Build Coastguard Worker  %add0 = add i64 %l0, %l0
47*9880d681SAndroid Build Coastguard Worker  %add1 = add i64 %l1, %add0
48*9880d681SAndroid Build Coastguard Worker  %add3 = add i64 %l3, %add1
49*9880d681SAndroid Build Coastguard Worker  %add4 = add i64 %l4, %add3
50*9880d681SAndroid Build Coastguard Worker  %add5 = add i64 %l5, %add4
51*9880d681SAndroid Build Coastguard Worker  %add6 = add i64 %l6, %add5
52*9880d681SAndroid Build Coastguard Worker  %add7 = add i64 %l7, %add6
53*9880d681SAndroid Build Coastguard Worker  %add8 = add i64 %l8, %add7
54*9880d681SAndroid Build Coastguard Worker  %add9 = add i64 %l9, %add8
55*9880d681SAndroid Build Coastguard Worker  %add10 = add i64 %l10, %add9
56*9880d681SAndroid Build Coastguard Worker  %add11 = add i64 %l11, %add10
57*9880d681SAndroid Build Coastguard Worker  %add12 = add i64 %l12, %add11
58*9880d681SAndroid Build Coastguard Worker  %add13 = add i64 %l13, %add12
59*9880d681SAndroid Build Coastguard Worker  %add14 = add i64 %l14, %add13
60*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add0, i64 *%ptr
61*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add1, i64 *%ptr
62*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add3, i64 *%ptr
63*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add4, i64 *%ptr
64*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add5, i64 *%ptr
65*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add6, i64 *%ptr
66*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add7, i64 *%ptr
67*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add8, i64 *%ptr
68*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add9, i64 *%ptr
69*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add10, i64 *%ptr
70*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add11, i64 *%ptr
71*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add12, i64 *%ptr
72*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add13, i64 *%ptr
73*9880d681SAndroid Build Coastguard Worker  %final = getelementptr i64, i64 *%ptr, i64 1
74*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add14, i64 *%final
75*9880d681SAndroid Build Coastguard Worker  ret void
76*9880d681SAndroid Build Coastguard Worker}
77*9880d681SAndroid Build Coastguard Worker
78*9880d681SAndroid Build Coastguard Worker; Like f1, but requires one fewer GPR.  We allocate the call-saved GPRs
79*9880d681SAndroid Build Coastguard Worker; from %r14 down, so that the STMG/LMG sequences aren't any longer than
80*9880d681SAndroid Build Coastguard Worker; they need to be.
81*9880d681SAndroid Build Coastguard Workerdefine void @f2(i64 *%ptr) {
82*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f2:
83*9880d681SAndroid Build Coastguard Worker; CHECK: stmg %r7, %r15, 56(%r15)
84*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15
85*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r7, -104
86*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r8, -96
87*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r9, -88
88*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r10, -80
89*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r11, -72
90*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r12, -64
91*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r13, -56
92*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r14, -48
93*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r15, -40
94*9880d681SAndroid Build Coastguard Worker; ...main function body...
95*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15
96*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r6
97*9880d681SAndroid Build Coastguard Worker; CHECK: stg {{.*}}, 8(%r2)
98*9880d681SAndroid Build Coastguard Worker; CHECK: lmg %r7, %r15, 56(%r15)
99*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
100*9880d681SAndroid Build Coastguard Worker  %l0 = load volatile i64 , i64 *%ptr
101*9880d681SAndroid Build Coastguard Worker  %l1 = load volatile i64 , i64 *%ptr
102*9880d681SAndroid Build Coastguard Worker  %l3 = load volatile i64 , i64 *%ptr
103*9880d681SAndroid Build Coastguard Worker  %l4 = load volatile i64 , i64 *%ptr
104*9880d681SAndroid Build Coastguard Worker  %l5 = load volatile i64 , i64 *%ptr
105*9880d681SAndroid Build Coastguard Worker  %l7 = load volatile i64 , i64 *%ptr
106*9880d681SAndroid Build Coastguard Worker  %l8 = load volatile i64 , i64 *%ptr
107*9880d681SAndroid Build Coastguard Worker  %l9 = load volatile i64 , i64 *%ptr
108*9880d681SAndroid Build Coastguard Worker  %l10 = load volatile i64 , i64 *%ptr
109*9880d681SAndroid Build Coastguard Worker  %l11 = load volatile i64 , i64 *%ptr
110*9880d681SAndroid Build Coastguard Worker  %l12 = load volatile i64 , i64 *%ptr
111*9880d681SAndroid Build Coastguard Worker  %l13 = load volatile i64 , i64 *%ptr
112*9880d681SAndroid Build Coastguard Worker  %l14 = load volatile i64 , i64 *%ptr
113*9880d681SAndroid Build Coastguard Worker  %add0 = add i64 %l0, %l0
114*9880d681SAndroid Build Coastguard Worker  %add1 = add i64 %l1, %add0
115*9880d681SAndroid Build Coastguard Worker  %add3 = add i64 %l3, %add1
116*9880d681SAndroid Build Coastguard Worker  %add4 = add i64 %l4, %add3
117*9880d681SAndroid Build Coastguard Worker  %add5 = add i64 %l5, %add4
118*9880d681SAndroid Build Coastguard Worker  %add7 = add i64 %l7, %add5
119*9880d681SAndroid Build Coastguard Worker  %add8 = add i64 %l8, %add7
120*9880d681SAndroid Build Coastguard Worker  %add9 = add i64 %l9, %add8
121*9880d681SAndroid Build Coastguard Worker  %add10 = add i64 %l10, %add9
122*9880d681SAndroid Build Coastguard Worker  %add11 = add i64 %l11, %add10
123*9880d681SAndroid Build Coastguard Worker  %add12 = add i64 %l12, %add11
124*9880d681SAndroid Build Coastguard Worker  %add13 = add i64 %l13, %add12
125*9880d681SAndroid Build Coastguard Worker  %add14 = add i64 %l14, %add13
126*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add0, i64 *%ptr
127*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add1, i64 *%ptr
128*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add3, i64 *%ptr
129*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add4, i64 *%ptr
130*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add5, i64 *%ptr
131*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add7, i64 *%ptr
132*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add8, i64 *%ptr
133*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add9, i64 *%ptr
134*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add10, i64 *%ptr
135*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add11, i64 *%ptr
136*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add12, i64 *%ptr
137*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add13, i64 *%ptr
138*9880d681SAndroid Build Coastguard Worker  %final = getelementptr i64, i64 *%ptr, i64 1
139*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add14, i64 *%final
140*9880d681SAndroid Build Coastguard Worker  ret void
141*9880d681SAndroid Build Coastguard Worker}
142*9880d681SAndroid Build Coastguard Worker
143*9880d681SAndroid Build Coastguard Worker; Like f1, but only needs one call-saved GPR, which ought to be %r14.
144*9880d681SAndroid Build Coastguard Workerdefine void @f3(i64 *%ptr) {
145*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f3:
146*9880d681SAndroid Build Coastguard Worker; CHECK: stmg %r14, %r15, 112(%r15)
147*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15
148*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r14, -48
149*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r15, -40
150*9880d681SAndroid Build Coastguard Worker; ...main function body...
151*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15
152*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r6
153*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r7
154*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r8
155*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r9
156*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r10
157*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r11
158*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r12
159*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r13
160*9880d681SAndroid Build Coastguard Worker; CHECK: stg {{.*}}, 8(%r2)
161*9880d681SAndroid Build Coastguard Worker; CHECK: lmg %r14, %r15, 112(%r15)
162*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
163*9880d681SAndroid Build Coastguard Worker  %l0 = load volatile i64 , i64 *%ptr
164*9880d681SAndroid Build Coastguard Worker  %l1 = load volatile i64 , i64 *%ptr
165*9880d681SAndroid Build Coastguard Worker  %l3 = load volatile i64 , i64 *%ptr
166*9880d681SAndroid Build Coastguard Worker  %l4 = load volatile i64 , i64 *%ptr
167*9880d681SAndroid Build Coastguard Worker  %l5 = load volatile i64 , i64 *%ptr
168*9880d681SAndroid Build Coastguard Worker  %l14 = load volatile i64 , i64 *%ptr
169*9880d681SAndroid Build Coastguard Worker  %add0 = add i64 %l0, %l0
170*9880d681SAndroid Build Coastguard Worker  %add1 = add i64 %l1, %add0
171*9880d681SAndroid Build Coastguard Worker  %add3 = add i64 %l3, %add1
172*9880d681SAndroid Build Coastguard Worker  %add4 = add i64 %l4, %add3
173*9880d681SAndroid Build Coastguard Worker  %add5 = add i64 %l5, %add4
174*9880d681SAndroid Build Coastguard Worker  %add14 = add i64 %l14, %add5
175*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add0, i64 *%ptr
176*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add1, i64 *%ptr
177*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add3, i64 *%ptr
178*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add4, i64 *%ptr
179*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add5, i64 *%ptr
180*9880d681SAndroid Build Coastguard Worker  %final = getelementptr i64, i64 *%ptr, i64 1
181*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add14, i64 *%final
182*9880d681SAndroid Build Coastguard Worker  ret void
183*9880d681SAndroid Build Coastguard Worker}
184*9880d681SAndroid Build Coastguard Worker
185*9880d681SAndroid Build Coastguard Worker; This function should use all call-clobbered GPRs but no call-saved ones.
186*9880d681SAndroid Build Coastguard Worker; It shouldn't need to touch the stack at all.
187*9880d681SAndroid Build Coastguard Workerdefine void @f4(i64 *%ptr) {
188*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f4:
189*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15
190*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r6
191*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r7
192*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r8
193*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r9
194*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r10
195*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r11
196*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r12
197*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r13
198*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
199*9880d681SAndroid Build Coastguard Worker  %l0 = load volatile i64 , i64 *%ptr
200*9880d681SAndroid Build Coastguard Worker  %l1 = load volatile i64 , i64 *%ptr
201*9880d681SAndroid Build Coastguard Worker  %l3 = load volatile i64 , i64 *%ptr
202*9880d681SAndroid Build Coastguard Worker  %l4 = load volatile i64 , i64 *%ptr
203*9880d681SAndroid Build Coastguard Worker  %l5 = load volatile i64 , i64 *%ptr
204*9880d681SAndroid Build Coastguard Worker  %add0 = add i64 %l0, %l0
205*9880d681SAndroid Build Coastguard Worker  %add1 = add i64 %l1, %add0
206*9880d681SAndroid Build Coastguard Worker  %add3 = add i64 %l3, %add1
207*9880d681SAndroid Build Coastguard Worker  %add4 = add i64 %l4, %add3
208*9880d681SAndroid Build Coastguard Worker  %add5 = add i64 %l5, %add4
209*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add0, i64 *%ptr
210*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add1, i64 *%ptr
211*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add3, i64 *%ptr
212*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add4, i64 *%ptr
213*9880d681SAndroid Build Coastguard Worker  %final = getelementptr i64, i64 *%ptr, i64 1
214*9880d681SAndroid Build Coastguard Worker  store volatile i64 %add5, i64 *%final
215*9880d681SAndroid Build Coastguard Worker  ret void
216*9880d681SAndroid Build Coastguard Worker}
217