1*9880d681SAndroid Build Coastguard Worker; Like frame-05.ll, but with i64s rather than i32s. Internally this 2*9880d681SAndroid Build Coastguard Worker; uses a different register class, but the set of saved and restored 3*9880d681SAndroid Build Coastguard Worker; registers should be the same. 4*9880d681SAndroid Build Coastguard Worker; 5*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck %s 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Worker; This function should require all GPRs, but no other spill slots. The caller 8*9880d681SAndroid Build Coastguard Worker; allocates room for the GPR save slots, so we shouldn't need to allocate any 9*9880d681SAndroid Build Coastguard Worker; extra space. 10*9880d681SAndroid Build Coastguard Worker; 11*9880d681SAndroid Build Coastguard Worker; Use a different address for the final store, so that we can check that 12*9880d681SAndroid Build Coastguard Worker; %r15 isn't referenced again until after that. 13*9880d681SAndroid Build Coastguard Workerdefine void @f1(i64 *%ptr) { 14*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f1: 15*9880d681SAndroid Build Coastguard Worker; CHECK: stmg %r6, %r15, 48(%r15) 16*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15 17*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r6, -112 18*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r7, -104 19*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r8, -96 20*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r9, -88 21*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r10, -80 22*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r11, -72 23*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r12, -64 24*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r13, -56 25*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r14, -48 26*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r15, -40 27*9880d681SAndroid Build Coastguard Worker; ...main function body... 28*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15 29*9880d681SAndroid Build Coastguard Worker; CHECK: stg {{.*}}, 8(%r2) 30*9880d681SAndroid Build Coastguard Worker; CHECK: lmg %r6, %r15, 48(%r15) 31*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 32*9880d681SAndroid Build Coastguard Worker %l0 = load volatile i64 , i64 *%ptr 33*9880d681SAndroid Build Coastguard Worker %l1 = load volatile i64 , i64 *%ptr 34*9880d681SAndroid Build Coastguard Worker %l3 = load volatile i64 , i64 *%ptr 35*9880d681SAndroid Build Coastguard Worker %l4 = load volatile i64 , i64 *%ptr 36*9880d681SAndroid Build Coastguard Worker %l5 = load volatile i64 , i64 *%ptr 37*9880d681SAndroid Build Coastguard Worker %l6 = load volatile i64 , i64 *%ptr 38*9880d681SAndroid Build Coastguard Worker %l7 = load volatile i64 , i64 *%ptr 39*9880d681SAndroid Build Coastguard Worker %l8 = load volatile i64 , i64 *%ptr 40*9880d681SAndroid Build Coastguard Worker %l9 = load volatile i64 , i64 *%ptr 41*9880d681SAndroid Build Coastguard Worker %l10 = load volatile i64 , i64 *%ptr 42*9880d681SAndroid Build Coastguard Worker %l11 = load volatile i64 , i64 *%ptr 43*9880d681SAndroid Build Coastguard Worker %l12 = load volatile i64 , i64 *%ptr 44*9880d681SAndroid Build Coastguard Worker %l13 = load volatile i64 , i64 *%ptr 45*9880d681SAndroid Build Coastguard Worker %l14 = load volatile i64 , i64 *%ptr 46*9880d681SAndroid Build Coastguard Worker %add0 = add i64 %l0, %l0 47*9880d681SAndroid Build Coastguard Worker %add1 = add i64 %l1, %add0 48*9880d681SAndroid Build Coastguard Worker %add3 = add i64 %l3, %add1 49*9880d681SAndroid Build Coastguard Worker %add4 = add i64 %l4, %add3 50*9880d681SAndroid Build Coastguard Worker %add5 = add i64 %l5, %add4 51*9880d681SAndroid Build Coastguard Worker %add6 = add i64 %l6, %add5 52*9880d681SAndroid Build Coastguard Worker %add7 = add i64 %l7, %add6 53*9880d681SAndroid Build Coastguard Worker %add8 = add i64 %l8, %add7 54*9880d681SAndroid Build Coastguard Worker %add9 = add i64 %l9, %add8 55*9880d681SAndroid Build Coastguard Worker %add10 = add i64 %l10, %add9 56*9880d681SAndroid Build Coastguard Worker %add11 = add i64 %l11, %add10 57*9880d681SAndroid Build Coastguard Worker %add12 = add i64 %l12, %add11 58*9880d681SAndroid Build Coastguard Worker %add13 = add i64 %l13, %add12 59*9880d681SAndroid Build Coastguard Worker %add14 = add i64 %l14, %add13 60*9880d681SAndroid Build Coastguard Worker store volatile i64 %add0, i64 *%ptr 61*9880d681SAndroid Build Coastguard Worker store volatile i64 %add1, i64 *%ptr 62*9880d681SAndroid Build Coastguard Worker store volatile i64 %add3, i64 *%ptr 63*9880d681SAndroid Build Coastguard Worker store volatile i64 %add4, i64 *%ptr 64*9880d681SAndroid Build Coastguard Worker store volatile i64 %add5, i64 *%ptr 65*9880d681SAndroid Build Coastguard Worker store volatile i64 %add6, i64 *%ptr 66*9880d681SAndroid Build Coastguard Worker store volatile i64 %add7, i64 *%ptr 67*9880d681SAndroid Build Coastguard Worker store volatile i64 %add8, i64 *%ptr 68*9880d681SAndroid Build Coastguard Worker store volatile i64 %add9, i64 *%ptr 69*9880d681SAndroid Build Coastguard Worker store volatile i64 %add10, i64 *%ptr 70*9880d681SAndroid Build Coastguard Worker store volatile i64 %add11, i64 *%ptr 71*9880d681SAndroid Build Coastguard Worker store volatile i64 %add12, i64 *%ptr 72*9880d681SAndroid Build Coastguard Worker store volatile i64 %add13, i64 *%ptr 73*9880d681SAndroid Build Coastguard Worker %final = getelementptr i64, i64 *%ptr, i64 1 74*9880d681SAndroid Build Coastguard Worker store volatile i64 %add14, i64 *%final 75*9880d681SAndroid Build Coastguard Worker ret void 76*9880d681SAndroid Build Coastguard Worker} 77*9880d681SAndroid Build Coastguard Worker 78*9880d681SAndroid Build Coastguard Worker; Like f1, but requires one fewer GPR. We allocate the call-saved GPRs 79*9880d681SAndroid Build Coastguard Worker; from %r14 down, so that the STMG/LMG sequences aren't any longer than 80*9880d681SAndroid Build Coastguard Worker; they need to be. 81*9880d681SAndroid Build Coastguard Workerdefine void @f2(i64 *%ptr) { 82*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f2: 83*9880d681SAndroid Build Coastguard Worker; CHECK: stmg %r7, %r15, 56(%r15) 84*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15 85*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r7, -104 86*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r8, -96 87*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r9, -88 88*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r10, -80 89*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r11, -72 90*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r12, -64 91*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r13, -56 92*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r14, -48 93*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r15, -40 94*9880d681SAndroid Build Coastguard Worker; ...main function body... 95*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15 96*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r6 97*9880d681SAndroid Build Coastguard Worker; CHECK: stg {{.*}}, 8(%r2) 98*9880d681SAndroid Build Coastguard Worker; CHECK: lmg %r7, %r15, 56(%r15) 99*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 100*9880d681SAndroid Build Coastguard Worker %l0 = load volatile i64 , i64 *%ptr 101*9880d681SAndroid Build Coastguard Worker %l1 = load volatile i64 , i64 *%ptr 102*9880d681SAndroid Build Coastguard Worker %l3 = load volatile i64 , i64 *%ptr 103*9880d681SAndroid Build Coastguard Worker %l4 = load volatile i64 , i64 *%ptr 104*9880d681SAndroid Build Coastguard Worker %l5 = load volatile i64 , i64 *%ptr 105*9880d681SAndroid Build Coastguard Worker %l7 = load volatile i64 , i64 *%ptr 106*9880d681SAndroid Build Coastguard Worker %l8 = load volatile i64 , i64 *%ptr 107*9880d681SAndroid Build Coastguard Worker %l9 = load volatile i64 , i64 *%ptr 108*9880d681SAndroid Build Coastguard Worker %l10 = load volatile i64 , i64 *%ptr 109*9880d681SAndroid Build Coastguard Worker %l11 = load volatile i64 , i64 *%ptr 110*9880d681SAndroid Build Coastguard Worker %l12 = load volatile i64 , i64 *%ptr 111*9880d681SAndroid Build Coastguard Worker %l13 = load volatile i64 , i64 *%ptr 112*9880d681SAndroid Build Coastguard Worker %l14 = load volatile i64 , i64 *%ptr 113*9880d681SAndroid Build Coastguard Worker %add0 = add i64 %l0, %l0 114*9880d681SAndroid Build Coastguard Worker %add1 = add i64 %l1, %add0 115*9880d681SAndroid Build Coastguard Worker %add3 = add i64 %l3, %add1 116*9880d681SAndroid Build Coastguard Worker %add4 = add i64 %l4, %add3 117*9880d681SAndroid Build Coastguard Worker %add5 = add i64 %l5, %add4 118*9880d681SAndroid Build Coastguard Worker %add7 = add i64 %l7, %add5 119*9880d681SAndroid Build Coastguard Worker %add8 = add i64 %l8, %add7 120*9880d681SAndroid Build Coastguard Worker %add9 = add i64 %l9, %add8 121*9880d681SAndroid Build Coastguard Worker %add10 = add i64 %l10, %add9 122*9880d681SAndroid Build Coastguard Worker %add11 = add i64 %l11, %add10 123*9880d681SAndroid Build Coastguard Worker %add12 = add i64 %l12, %add11 124*9880d681SAndroid Build Coastguard Worker %add13 = add i64 %l13, %add12 125*9880d681SAndroid Build Coastguard Worker %add14 = add i64 %l14, %add13 126*9880d681SAndroid Build Coastguard Worker store volatile i64 %add0, i64 *%ptr 127*9880d681SAndroid Build Coastguard Worker store volatile i64 %add1, i64 *%ptr 128*9880d681SAndroid Build Coastguard Worker store volatile i64 %add3, i64 *%ptr 129*9880d681SAndroid Build Coastguard Worker store volatile i64 %add4, i64 *%ptr 130*9880d681SAndroid Build Coastguard Worker store volatile i64 %add5, i64 *%ptr 131*9880d681SAndroid Build Coastguard Worker store volatile i64 %add7, i64 *%ptr 132*9880d681SAndroid Build Coastguard Worker store volatile i64 %add8, i64 *%ptr 133*9880d681SAndroid Build Coastguard Worker store volatile i64 %add9, i64 *%ptr 134*9880d681SAndroid Build Coastguard Worker store volatile i64 %add10, i64 *%ptr 135*9880d681SAndroid Build Coastguard Worker store volatile i64 %add11, i64 *%ptr 136*9880d681SAndroid Build Coastguard Worker store volatile i64 %add12, i64 *%ptr 137*9880d681SAndroid Build Coastguard Worker store volatile i64 %add13, i64 *%ptr 138*9880d681SAndroid Build Coastguard Worker %final = getelementptr i64, i64 *%ptr, i64 1 139*9880d681SAndroid Build Coastguard Worker store volatile i64 %add14, i64 *%final 140*9880d681SAndroid Build Coastguard Worker ret void 141*9880d681SAndroid Build Coastguard Worker} 142*9880d681SAndroid Build Coastguard Worker 143*9880d681SAndroid Build Coastguard Worker; Like f1, but only needs one call-saved GPR, which ought to be %r14. 144*9880d681SAndroid Build Coastguard Workerdefine void @f3(i64 *%ptr) { 145*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f3: 146*9880d681SAndroid Build Coastguard Worker; CHECK: stmg %r14, %r15, 112(%r15) 147*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15 148*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r14, -48 149*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %r15, -40 150*9880d681SAndroid Build Coastguard Worker; ...main function body... 151*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15 152*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r6 153*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r7 154*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r8 155*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r9 156*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r10 157*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r11 158*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r12 159*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r13 160*9880d681SAndroid Build Coastguard Worker; CHECK: stg {{.*}}, 8(%r2) 161*9880d681SAndroid Build Coastguard Worker; CHECK: lmg %r14, %r15, 112(%r15) 162*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 163*9880d681SAndroid Build Coastguard Worker %l0 = load volatile i64 , i64 *%ptr 164*9880d681SAndroid Build Coastguard Worker %l1 = load volatile i64 , i64 *%ptr 165*9880d681SAndroid Build Coastguard Worker %l3 = load volatile i64 , i64 *%ptr 166*9880d681SAndroid Build Coastguard Worker %l4 = load volatile i64 , i64 *%ptr 167*9880d681SAndroid Build Coastguard Worker %l5 = load volatile i64 , i64 *%ptr 168*9880d681SAndroid Build Coastguard Worker %l14 = load volatile i64 , i64 *%ptr 169*9880d681SAndroid Build Coastguard Worker %add0 = add i64 %l0, %l0 170*9880d681SAndroid Build Coastguard Worker %add1 = add i64 %l1, %add0 171*9880d681SAndroid Build Coastguard Worker %add3 = add i64 %l3, %add1 172*9880d681SAndroid Build Coastguard Worker %add4 = add i64 %l4, %add3 173*9880d681SAndroid Build Coastguard Worker %add5 = add i64 %l5, %add4 174*9880d681SAndroid Build Coastguard Worker %add14 = add i64 %l14, %add5 175*9880d681SAndroid Build Coastguard Worker store volatile i64 %add0, i64 *%ptr 176*9880d681SAndroid Build Coastguard Worker store volatile i64 %add1, i64 *%ptr 177*9880d681SAndroid Build Coastguard Worker store volatile i64 %add3, i64 *%ptr 178*9880d681SAndroid Build Coastguard Worker store volatile i64 %add4, i64 *%ptr 179*9880d681SAndroid Build Coastguard Worker store volatile i64 %add5, i64 *%ptr 180*9880d681SAndroid Build Coastguard Worker %final = getelementptr i64, i64 *%ptr, i64 1 181*9880d681SAndroid Build Coastguard Worker store volatile i64 %add14, i64 *%final 182*9880d681SAndroid Build Coastguard Worker ret void 183*9880d681SAndroid Build Coastguard Worker} 184*9880d681SAndroid Build Coastguard Worker 185*9880d681SAndroid Build Coastguard Worker; This function should use all call-clobbered GPRs but no call-saved ones. 186*9880d681SAndroid Build Coastguard Worker; It shouldn't need to touch the stack at all. 187*9880d681SAndroid Build Coastguard Workerdefine void @f4(i64 *%ptr) { 188*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f4: 189*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15 190*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r6 191*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r7 192*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r8 193*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r9 194*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r10 195*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r11 196*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r12 197*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r13 198*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 199*9880d681SAndroid Build Coastguard Worker %l0 = load volatile i64 , i64 *%ptr 200*9880d681SAndroid Build Coastguard Worker %l1 = load volatile i64 , i64 *%ptr 201*9880d681SAndroid Build Coastguard Worker %l3 = load volatile i64 , i64 *%ptr 202*9880d681SAndroid Build Coastguard Worker %l4 = load volatile i64 , i64 *%ptr 203*9880d681SAndroid Build Coastguard Worker %l5 = load volatile i64 , i64 *%ptr 204*9880d681SAndroid Build Coastguard Worker %add0 = add i64 %l0, %l0 205*9880d681SAndroid Build Coastguard Worker %add1 = add i64 %l1, %add0 206*9880d681SAndroid Build Coastguard Worker %add3 = add i64 %l3, %add1 207*9880d681SAndroid Build Coastguard Worker %add4 = add i64 %l4, %add3 208*9880d681SAndroid Build Coastguard Worker %add5 = add i64 %l5, %add4 209*9880d681SAndroid Build Coastguard Worker store volatile i64 %add0, i64 *%ptr 210*9880d681SAndroid Build Coastguard Worker store volatile i64 %add1, i64 *%ptr 211*9880d681SAndroid Build Coastguard Worker store volatile i64 %add3, i64 *%ptr 212*9880d681SAndroid Build Coastguard Worker store volatile i64 %add4, i64 *%ptr 213*9880d681SAndroid Build Coastguard Worker %final = getelementptr i64, i64 *%ptr, i64 1 214*9880d681SAndroid Build Coastguard Worker store volatile i64 %add5, i64 *%final 215*9880d681SAndroid Build Coastguard Worker ret void 216*9880d681SAndroid Build Coastguard Worker} 217