xref: /aosp_15_r20/external/llvm/test/CodeGen/SystemZ/fp-mul-06.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fma.f32(float %f1, float %f2, float %f3)
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Workerdefine float @f1(float %f1, float %f2, float %acc) {
6*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f1:
7*9880d681SAndroid Build Coastguard Worker; CHECK: maebr %f4, %f0, %f2
8*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f4
9*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
10*9880d681SAndroid Build Coastguard Worker  %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
11*9880d681SAndroid Build Coastguard Worker  ret float %res
12*9880d681SAndroid Build Coastguard Worker}
13*9880d681SAndroid Build Coastguard Worker
14*9880d681SAndroid Build Coastguard Workerdefine float @f2(float %f1, float *%ptr, float %acc) {
15*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f2:
16*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r2)
17*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2
18*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
19*9880d681SAndroid Build Coastguard Worker  %f2 = load float , float *%ptr
20*9880d681SAndroid Build Coastguard Worker  %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
21*9880d681SAndroid Build Coastguard Worker  ret float %res
22*9880d681SAndroid Build Coastguard Worker}
23*9880d681SAndroid Build Coastguard Worker
24*9880d681SAndroid Build Coastguard Workerdefine float @f3(float %f1, float *%base, float %acc) {
25*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f3:
26*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 4092(%r2)
27*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2
28*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
29*9880d681SAndroid Build Coastguard Worker  %ptr = getelementptr float, float *%base, i64 1023
30*9880d681SAndroid Build Coastguard Worker  %f2 = load float , float *%ptr
31*9880d681SAndroid Build Coastguard Worker  %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
32*9880d681SAndroid Build Coastguard Worker  ret float %res
33*9880d681SAndroid Build Coastguard Worker}
34*9880d681SAndroid Build Coastguard Worker
35*9880d681SAndroid Build Coastguard Workerdefine float @f4(float %f1, float *%base, float %acc) {
36*9880d681SAndroid Build Coastguard Worker; The important thing here is that we don't generate an out-of-range
37*9880d681SAndroid Build Coastguard Worker; displacement.  Other sequences besides this one would be OK.
38*9880d681SAndroid Build Coastguard Worker;
39*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f4:
40*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r2, 4096
41*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r2)
42*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2
43*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
44*9880d681SAndroid Build Coastguard Worker  %ptr = getelementptr float, float *%base, i64 1024
45*9880d681SAndroid Build Coastguard Worker  %f2 = load float , float *%ptr
46*9880d681SAndroid Build Coastguard Worker  %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
47*9880d681SAndroid Build Coastguard Worker  ret float %res
48*9880d681SAndroid Build Coastguard Worker}
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Workerdefine float @f5(float %f1, float *%base, float %acc) {
51*9880d681SAndroid Build Coastguard Worker; Here too the important thing is that we don't generate an out-of-range
52*9880d681SAndroid Build Coastguard Worker; displacement.  Other sequences besides this one would be OK.
53*9880d681SAndroid Build Coastguard Worker;
54*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f5:
55*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r2, -4
56*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r2)
57*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2
58*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
59*9880d681SAndroid Build Coastguard Worker  %ptr = getelementptr float, float *%base, i64 -1
60*9880d681SAndroid Build Coastguard Worker  %f2 = load float , float *%ptr
61*9880d681SAndroid Build Coastguard Worker  %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
62*9880d681SAndroid Build Coastguard Worker  ret float %res
63*9880d681SAndroid Build Coastguard Worker}
64*9880d681SAndroid Build Coastguard Worker
65*9880d681SAndroid Build Coastguard Workerdefine float @f6(float %f1, float *%base, i64 %index, float %acc) {
66*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f6:
67*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2
68*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r1,%r2)
69*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2
70*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
71*9880d681SAndroid Build Coastguard Worker  %ptr = getelementptr float, float *%base, i64 %index
72*9880d681SAndroid Build Coastguard Worker  %f2 = load float , float *%ptr
73*9880d681SAndroid Build Coastguard Worker  %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
74*9880d681SAndroid Build Coastguard Worker  ret float %res
75*9880d681SAndroid Build Coastguard Worker}
76*9880d681SAndroid Build Coastguard Worker
77*9880d681SAndroid Build Coastguard Workerdefine float @f7(float %f1, float *%base, i64 %index, float %acc) {
78*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f7:
79*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2
80*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 4092({{%r1,%r2|%r2,%r1}})
81*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2
82*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
83*9880d681SAndroid Build Coastguard Worker  %index2 = add i64 %index, 1023
84*9880d681SAndroid Build Coastguard Worker  %ptr = getelementptr float, float *%base, i64 %index2
85*9880d681SAndroid Build Coastguard Worker  %f2 = load float , float *%ptr
86*9880d681SAndroid Build Coastguard Worker  %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
87*9880d681SAndroid Build Coastguard Worker  ret float %res
88*9880d681SAndroid Build Coastguard Worker}
89*9880d681SAndroid Build Coastguard Worker
90*9880d681SAndroid Build Coastguard Workerdefine float @f8(float %f1, float *%base, i64 %index, float %acc) {
91*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f8:
92*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2
93*9880d681SAndroid Build Coastguard Worker; CHECK: lay %r1, 4096({{%r1,%r2|%r2,%r1}})
94*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r1)
95*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2
96*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
97*9880d681SAndroid Build Coastguard Worker  %index2 = add i64 %index, 1024
98*9880d681SAndroid Build Coastguard Worker  %ptr = getelementptr float, float *%base, i64 %index2
99*9880d681SAndroid Build Coastguard Worker  %f2 = load float , float *%ptr
100*9880d681SAndroid Build Coastguard Worker  %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
101*9880d681SAndroid Build Coastguard Worker  ret float %res
102*9880d681SAndroid Build Coastguard Worker}
103