1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fma.f32(float %f1, float %f2, float %f3) 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Workerdefine float @f1(float %f1, float %f2, float %acc) { 6*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f1: 7*9880d681SAndroid Build Coastguard Worker; CHECK: maebr %f4, %f0, %f2 8*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f4 9*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 10*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc) 11*9880d681SAndroid Build Coastguard Worker ret float %res 12*9880d681SAndroid Build Coastguard Worker} 13*9880d681SAndroid Build Coastguard Worker 14*9880d681SAndroid Build Coastguard Workerdefine float @f2(float %f1, float *%ptr, float %acc) { 15*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f2: 16*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r2) 17*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 18*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 19*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 20*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc) 21*9880d681SAndroid Build Coastguard Worker ret float %res 22*9880d681SAndroid Build Coastguard Worker} 23*9880d681SAndroid Build Coastguard Worker 24*9880d681SAndroid Build Coastguard Workerdefine float @f3(float %f1, float *%base, float %acc) { 25*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f3: 26*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 4092(%r2) 27*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 28*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 29*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 1023 30*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 31*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc) 32*9880d681SAndroid Build Coastguard Worker ret float %res 33*9880d681SAndroid Build Coastguard Worker} 34*9880d681SAndroid Build Coastguard Worker 35*9880d681SAndroid Build Coastguard Workerdefine float @f4(float %f1, float *%base, float %acc) { 36*9880d681SAndroid Build Coastguard Worker; The important thing here is that we don't generate an out-of-range 37*9880d681SAndroid Build Coastguard Worker; displacement. Other sequences besides this one would be OK. 38*9880d681SAndroid Build Coastguard Worker; 39*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f4: 40*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r2, 4096 41*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r2) 42*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 43*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 44*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 1024 45*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 46*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc) 47*9880d681SAndroid Build Coastguard Worker ret float %res 48*9880d681SAndroid Build Coastguard Worker} 49*9880d681SAndroid Build Coastguard Worker 50*9880d681SAndroid Build Coastguard Workerdefine float @f5(float %f1, float *%base, float %acc) { 51*9880d681SAndroid Build Coastguard Worker; Here too the important thing is that we don't generate an out-of-range 52*9880d681SAndroid Build Coastguard Worker; displacement. Other sequences besides this one would be OK. 53*9880d681SAndroid Build Coastguard Worker; 54*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f5: 55*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r2, -4 56*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r2) 57*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 58*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 59*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 -1 60*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 61*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc) 62*9880d681SAndroid Build Coastguard Worker ret float %res 63*9880d681SAndroid Build Coastguard Worker} 64*9880d681SAndroid Build Coastguard Worker 65*9880d681SAndroid Build Coastguard Workerdefine float @f6(float %f1, float *%base, i64 %index, float %acc) { 66*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f6: 67*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2 68*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r1,%r2) 69*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 70*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 71*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 %index 72*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 73*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc) 74*9880d681SAndroid Build Coastguard Worker ret float %res 75*9880d681SAndroid Build Coastguard Worker} 76*9880d681SAndroid Build Coastguard Worker 77*9880d681SAndroid Build Coastguard Workerdefine float @f7(float %f1, float *%base, i64 %index, float %acc) { 78*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f7: 79*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2 80*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 4092({{%r1,%r2|%r2,%r1}}) 81*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 82*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 83*9880d681SAndroid Build Coastguard Worker %index2 = add i64 %index, 1023 84*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 %index2 85*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 86*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc) 87*9880d681SAndroid Build Coastguard Worker ret float %res 88*9880d681SAndroid Build Coastguard Worker} 89*9880d681SAndroid Build Coastguard Worker 90*9880d681SAndroid Build Coastguard Workerdefine float @f8(float %f1, float *%base, i64 %index, float %acc) { 91*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f8: 92*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2 93*9880d681SAndroid Build Coastguard Worker; CHECK: lay %r1, 4096({{%r1,%r2|%r2,%r1}}) 94*9880d681SAndroid Build Coastguard Worker; CHECK: maeb %f2, %f0, 0(%r1) 95*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 96*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 97*9880d681SAndroid Build Coastguard Worker %index2 = add i64 %index, 1024 98*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 %index2 99*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 100*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc) 101*9880d681SAndroid Build Coastguard Worker ret float %res 102*9880d681SAndroid Build Coastguard Worker} 103