xref: /aosp_15_r20/external/llvm/test/CodeGen/SystemZ/Large/spill-02.py (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker# Test cases where we spill from one frame index to another, both of which
2*9880d681SAndroid Build Coastguard Worker# are out of range of MVC, and both of which need emergency spill slots.
3*9880d681SAndroid Build Coastguard Worker# RUN: python %s | llc -mtriple=s390x-linux-gnu | FileCheck %s
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker# CHECK: f1:
6*9880d681SAndroid Build Coastguard Worker# CHECK: %fallthru
7*9880d681SAndroid Build Coastguard Worker# CHECK-DAG: stg [[REG1:%r[0-9]+]], 8168(%r15)
8*9880d681SAndroid Build Coastguard Worker# CHECK-DAG: stg [[REG2:%r[0-9]+]], 8176(%r15)
9*9880d681SAndroid Build Coastguard Worker# CHECK-DAG: lay [[REG3:%r[0-9]+]], 8192(%r15)
10*9880d681SAndroid Build Coastguard Worker# CHECK-DAG: lay [[REG4:%r[0-9]+]], 4096(%r15)
11*9880d681SAndroid Build Coastguard Worker# CHECK: mvc 0(8,[[REG3]]), 4088([[REG4]])
12*9880d681SAndroid Build Coastguard Worker# CHECK-DAG: lg [[REG1]], 8168(%r15)
13*9880d681SAndroid Build Coastguard Worker# CHECK-DAG: lg [[REG2]], 8176(%r15)
14*9880d681SAndroid Build Coastguard Worker# CHECK: %skip
15*9880d681SAndroid Build Coastguard Worker# CHECK: br %r14
16*9880d681SAndroid Build Coastguard Worker
17*9880d681SAndroid Build Coastguard Worker# Arrange for %foo's spill slot to be at 8184(%r15) and the alloca area to be at
18*9880d681SAndroid Build Coastguard Worker# 8192(%r15).  The two emergency spill slots live below that, so this requires
19*9880d681SAndroid Build Coastguard Worker# the first 8168 bytes to be used for the call.  160 of these bytes are
20*9880d681SAndroid Build Coastguard Worker# allocated for the ABI frame.  There are also 5 argument registers, one of
21*9880d681SAndroid Build Coastguard Worker# which is used as a base pointer.
22*9880d681SAndroid Build Coastguard Workerargs = (8168 - 160) / 8 + (5 - 1)
23*9880d681SAndroid Build Coastguard Worker
24*9880d681SAndroid Build Coastguard Workerprint 'declare i64 *@foo(i64 *%s)' % (', i64' * args)
25*9880d681SAndroid Build Coastguard Workerprint 'declare void @bar(i64 *)'
26*9880d681SAndroid Build Coastguard Workerprint ''
27*9880d681SAndroid Build Coastguard Workerprint 'define i64 @f1(i64 %foo) {'
28*9880d681SAndroid Build Coastguard Workerprint 'entry:'
29*9880d681SAndroid Build Coastguard Worker
30*9880d681SAndroid Build Coastguard Worker# Make the allocation big, so that it goes at the top of the frame.
31*9880d681SAndroid Build Coastguard Workerprint '  %array = alloca [1000 x i64]'
32*9880d681SAndroid Build Coastguard Workerprint '  %area = getelementptr [1000 x i64], [1000 x i64] *%array, i64 0, i64 0'
33*9880d681SAndroid Build Coastguard Workerprint '  %%base = call i64 *@foo(i64 *%%area%s)' % (', i64 0' * args)
34*9880d681SAndroid Build Coastguard Workerprint ''
35*9880d681SAndroid Build Coastguard Worker
36*9880d681SAndroid Build Coastguard Worker# Make sure all GPRs are used.  One is needed for the stack pointer and
37*9880d681SAndroid Build Coastguard Worker# another for %base, so we need 14 live values.
38*9880d681SAndroid Build Coastguard Workercount = 14
39*9880d681SAndroid Build Coastguard Workerfor i in range(count):
40*9880d681SAndroid Build Coastguard Worker    print '  %%ptr%d = getelementptr i64, i64 *%%base, i64 %d' % (i, i / 2)
41*9880d681SAndroid Build Coastguard Worker    print '  %%val%d = load volatile i64 , i64 *%%ptr%d' % (i, i)
42*9880d681SAndroid Build Coastguard Worker    print ''
43*9880d681SAndroid Build Coastguard Worker
44*9880d681SAndroid Build Coastguard Worker# Encourage the register allocator to give preference to these %vals
45*9880d681SAndroid Build Coastguard Worker# by using them several times.
46*9880d681SAndroid Build Coastguard Workerfor j in range(4):
47*9880d681SAndroid Build Coastguard Worker    for i in range(count):
48*9880d681SAndroid Build Coastguard Worker        print '  store volatile i64 %%val%d, i64 *%%ptr%d' % (i, i)
49*9880d681SAndroid Build Coastguard Worker    print ''
50*9880d681SAndroid Build Coastguard Worker
51*9880d681SAndroid Build Coastguard Worker# Copy the incoming argument, which we expect to be spilled, to the frame
52*9880d681SAndroid Build Coastguard Worker# index for the alloca area.  Also throw in a volatile store, so that this
53*9880d681SAndroid Build Coastguard Worker# block cannot be reordered with the surrounding code.
54*9880d681SAndroid Build Coastguard Workerprint '  %cond = icmp eq i64 %val0, %val1'
55*9880d681SAndroid Build Coastguard Workerprint '  br i1 %cond, label %skip, label %fallthru'
56*9880d681SAndroid Build Coastguard Workerprint ''
57*9880d681SAndroid Build Coastguard Workerprint 'fallthru:'
58*9880d681SAndroid Build Coastguard Workerprint '  store i64 %foo, i64 *%area'
59*9880d681SAndroid Build Coastguard Workerprint '  store volatile i64 %val0, i64 *%ptr0'
60*9880d681SAndroid Build Coastguard Workerprint '  br label %skip'
61*9880d681SAndroid Build Coastguard Workerprint ''
62*9880d681SAndroid Build Coastguard Workerprint 'skip:'
63*9880d681SAndroid Build Coastguard Worker
64*9880d681SAndroid Build Coastguard Worker# Use each %val a few more times to emphasise the point, and to make sure
65*9880d681SAndroid Build Coastguard Worker# that they are live across the store of %foo.
66*9880d681SAndroid Build Coastguard Workerfor j in range(4):
67*9880d681SAndroid Build Coastguard Worker    for i in range(count):
68*9880d681SAndroid Build Coastguard Worker        print '  store volatile i64 %%val%d, i64 *%%ptr%d' % (i, i)
69*9880d681SAndroid Build Coastguard Worker    print ''
70*9880d681SAndroid Build Coastguard Worker
71*9880d681SAndroid Build Coastguard Workerprint '  call void @bar(i64 *%area)'
72*9880d681SAndroid Build Coastguard Workerprint '  ret i64 0'
73*9880d681SAndroid Build Coastguard Workerprint '}'
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