xref: /aosp_15_r20/external/llvm/test/CodeGen/PowerPC/vsx-p8.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mcpu=pwr8 -mattr=+power8-vector < %s | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker; RUN: llc -mcpu=pwr8 -mattr=+power8-vector < %s | FileCheck -check-prefix=CHECK-REG %s
3*9880d681SAndroid Build Coastguard Worker; RUN: llc -mcpu=pwr8 -mattr=+power8-vector -fast-isel -O0 < %s | FileCheck %s
4*9880d681SAndroid Build Coastguard Worker; RUN: llc -mcpu=pwr8 -mattr=+power8-vector -fast-isel -O0 < %s | FileCheck -check-prefix=CHECK-FISL %s
5*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-m:e-i64:64-n32:64"
6*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu"
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Worker; Unaligned loads/stores on P8 and later should use VSX where possible.
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Workerdefine <2 x double> @test28u(<2 x double>* %a) {
11*9880d681SAndroid Build Coastguard Worker  %v = load <2 x double>, <2 x double>* %a, align 8
12*9880d681SAndroid Build Coastguard Worker  ret <2 x double> %v
13*9880d681SAndroid Build Coastguard Worker
14*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @test28u
15*9880d681SAndroid Build Coastguard Worker; CHECK: lxvd2x 34, 0, 3
16*9880d681SAndroid Build Coastguard Worker; CHECK: blr
17*9880d681SAndroid Build Coastguard Worker}
18*9880d681SAndroid Build Coastguard Worker
19*9880d681SAndroid Build Coastguard Workerdefine void @test29u(<2 x double>* %a, <2 x double> %b) {
20*9880d681SAndroid Build Coastguard Worker  store <2 x double> %b, <2 x double>* %a, align 8
21*9880d681SAndroid Build Coastguard Worker  ret void
22*9880d681SAndroid Build Coastguard Worker
23*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @test29u
24*9880d681SAndroid Build Coastguard Worker; CHECK: stxvd2x 34, 0, 3
25*9880d681SAndroid Build Coastguard Worker; CHECK: blr
26*9880d681SAndroid Build Coastguard Worker}
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @test32u(<4 x float>* %a) {
29*9880d681SAndroid Build Coastguard Worker  %v = load <4 x float>, <4 x float>* %a, align 8
30*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %v
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Worker; CHECK-REG-LABEL: @test32u
33*9880d681SAndroid Build Coastguard Worker; CHECK-REG: lxvw4x 34, 0, 3
34*9880d681SAndroid Build Coastguard Worker; CHECK-REG: blr
35*9880d681SAndroid Build Coastguard Worker
36*9880d681SAndroid Build Coastguard Worker; CHECK-FISL-LABEL: @test32u
37*9880d681SAndroid Build Coastguard Worker; CHECK-FISL: lxvw4x 0, 0, 3
38*9880d681SAndroid Build Coastguard Worker; CHECK-FISL: xxlor 34, 0, 0
39*9880d681SAndroid Build Coastguard Worker; CHECK-FISL: blr
40*9880d681SAndroid Build Coastguard Worker}
41*9880d681SAndroid Build Coastguard Worker
42*9880d681SAndroid Build Coastguard Workerdefine void @test33u(<4 x float>* %a, <4 x float> %b) {
43*9880d681SAndroid Build Coastguard Worker  store <4 x float> %b, <4 x float>* %a, align 8
44*9880d681SAndroid Build Coastguard Worker  ret void
45*9880d681SAndroid Build Coastguard Worker
46*9880d681SAndroid Build Coastguard Worker; CHECK-REG-LABEL: @test33u
47*9880d681SAndroid Build Coastguard Worker; CHECK-REG: stxvw4x 34, 0, 3
48*9880d681SAndroid Build Coastguard Worker; CHECK-REG: blr
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Worker; CHECK-FISL-LABEL: @test33u
51*9880d681SAndroid Build Coastguard Worker; CHECK-FISL: vor 3, 2, 2
52*9880d681SAndroid Build Coastguard Worker; CHECK-FISL: stxvw4x 35, 0, 3
53*9880d681SAndroid Build Coastguard Worker; CHECK-FISL: blr
54*9880d681SAndroid Build Coastguard Worker}
55*9880d681SAndroid Build Coastguard Worker
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