1*9880d681SAndroid Build Coastguard Worker; Test that vectors are scalarized/lowered correctly. 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=ppc32 -mcpu=g5 > %t 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=ppc32 -mcpu=g3 >> %t 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker%d8 = type <8 x double> 6*9880d681SAndroid Build Coastguard Worker%f1 = type <1 x float> 7*9880d681SAndroid Build Coastguard Worker%f2 = type <2 x float> 8*9880d681SAndroid Build Coastguard Worker%f4 = type <4 x float> 9*9880d681SAndroid Build Coastguard Worker%f8 = type <8 x float> 10*9880d681SAndroid Build Coastguard Worker%i4 = type <4 x i32> 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Worker;;; TEST HANDLING OF VARIOUS VECTOR SIZES 13*9880d681SAndroid Build Coastguard Worker 14*9880d681SAndroid Build Coastguard Workerdefine void @test_f1(%f1* %P, %f1* %Q, %f1* %S) { 15*9880d681SAndroid Build Coastguard Worker %p = load %f1, %f1* %P ; <%f1> [#uses=1] 16*9880d681SAndroid Build Coastguard Worker %q = load %f1, %f1* %Q ; <%f1> [#uses=1] 17*9880d681SAndroid Build Coastguard Worker %R = fadd %f1 %p, %q ; <%f1> [#uses=1] 18*9880d681SAndroid Build Coastguard Worker store %f1 %R, %f1* %S 19*9880d681SAndroid Build Coastguard Worker ret void 20*9880d681SAndroid Build Coastguard Worker} 21*9880d681SAndroid Build Coastguard Worker 22*9880d681SAndroid Build Coastguard Workerdefine void @test_f2(%f2* %P, %f2* %Q, %f2* %S) { 23*9880d681SAndroid Build Coastguard Worker %p = load %f2, %f2* %P ; <%f2> [#uses=1] 24*9880d681SAndroid Build Coastguard Worker %q = load %f2, %f2* %Q ; <%f2> [#uses=1] 25*9880d681SAndroid Build Coastguard Worker %R = fadd %f2 %p, %q ; <%f2> [#uses=1] 26*9880d681SAndroid Build Coastguard Worker store %f2 %R, %f2* %S 27*9880d681SAndroid Build Coastguard Worker ret void 28*9880d681SAndroid Build Coastguard Worker} 29*9880d681SAndroid Build Coastguard Worker 30*9880d681SAndroid Build Coastguard Workerdefine void @test_f4(%f4* %P, %f4* %Q, %f4* %S) { 31*9880d681SAndroid Build Coastguard Worker %p = load %f4, %f4* %P ; <%f4> [#uses=1] 32*9880d681SAndroid Build Coastguard Worker %q = load %f4, %f4* %Q ; <%f4> [#uses=1] 33*9880d681SAndroid Build Coastguard Worker %R = fadd %f4 %p, %q ; <%f4> [#uses=1] 34*9880d681SAndroid Build Coastguard Worker store %f4 %R, %f4* %S 35*9880d681SAndroid Build Coastguard Worker ret void 36*9880d681SAndroid Build Coastguard Worker} 37*9880d681SAndroid Build Coastguard Worker 38*9880d681SAndroid Build Coastguard Workerdefine void @test_f8(%f8* %P, %f8* %Q, %f8* %S) { 39*9880d681SAndroid Build Coastguard Worker %p = load %f8, %f8* %P ; <%f8> [#uses=1] 40*9880d681SAndroid Build Coastguard Worker %q = load %f8, %f8* %Q ; <%f8> [#uses=1] 41*9880d681SAndroid Build Coastguard Worker %R = fadd %f8 %p, %q ; <%f8> [#uses=1] 42*9880d681SAndroid Build Coastguard Worker store %f8 %R, %f8* %S 43*9880d681SAndroid Build Coastguard Worker ret void 44*9880d681SAndroid Build Coastguard Worker} 45*9880d681SAndroid Build Coastguard Worker 46*9880d681SAndroid Build Coastguard Workerdefine void @test_fmul(%f8* %P, %f8* %Q, %f8* %S) { 47*9880d681SAndroid Build Coastguard Worker %p = load %f8, %f8* %P ; <%f8> [#uses=1] 48*9880d681SAndroid Build Coastguard Worker %q = load %f8, %f8* %Q ; <%f8> [#uses=1] 49*9880d681SAndroid Build Coastguard Worker %R = fmul %f8 %p, %q ; <%f8> [#uses=1] 50*9880d681SAndroid Build Coastguard Worker store %f8 %R, %f8* %S 51*9880d681SAndroid Build Coastguard Worker ret void 52*9880d681SAndroid Build Coastguard Worker} 53*9880d681SAndroid Build Coastguard Worker 54*9880d681SAndroid Build Coastguard Workerdefine void @test_div(%f8* %P, %f8* %Q, %f8* %S) { 55*9880d681SAndroid Build Coastguard Worker %p = load %f8, %f8* %P ; <%f8> [#uses=1] 56*9880d681SAndroid Build Coastguard Worker %q = load %f8, %f8* %Q ; <%f8> [#uses=1] 57*9880d681SAndroid Build Coastguard Worker %R = fdiv %f8 %p, %q ; <%f8> [#uses=1] 58*9880d681SAndroid Build Coastguard Worker store %f8 %R, %f8* %S 59*9880d681SAndroid Build Coastguard Worker ret void 60*9880d681SAndroid Build Coastguard Worker} 61*9880d681SAndroid Build Coastguard Worker 62*9880d681SAndroid Build Coastguard Workerdefine void @test_rem(%f8* %P, %f8* %Q, %f8* %S) { 63*9880d681SAndroid Build Coastguard Worker %p = load %f8, %f8* %P ; <%f8> [#uses=1] 64*9880d681SAndroid Build Coastguard Worker %q = load %f8, %f8* %Q ; <%f8> [#uses=1] 65*9880d681SAndroid Build Coastguard Worker %R = frem %f8 %p, %q ; <%f8> [#uses=1] 66*9880d681SAndroid Build Coastguard Worker store %f8 %R, %f8* %S 67*9880d681SAndroid Build Coastguard Worker ret void 68*9880d681SAndroid Build Coastguard Worker} 69*9880d681SAndroid Build Coastguard Worker 70*9880d681SAndroid Build Coastguard Worker;;; TEST VECTOR CONSTRUCTS 71*9880d681SAndroid Build Coastguard Worker 72*9880d681SAndroid Build Coastguard Workerdefine void @test_cst(%f4* %P, %f4* %S) { 73*9880d681SAndroid Build Coastguard Worker %p = load %f4, %f4* %P ; <%f4> [#uses=1] 74*9880d681SAndroid Build Coastguard Worker %R = fadd %f4 %p, < float 0x3FB99999A0000000, float 1.000000e+00, float 75*9880d681SAndroid Build Coastguard Worker 2.000000e+00, float 4.500000e+00 > ; <%f4> [#uses=1] 76*9880d681SAndroid Build Coastguard Worker store %f4 %R, %f4* %S 77*9880d681SAndroid Build Coastguard Worker ret void 78*9880d681SAndroid Build Coastguard Worker} 79*9880d681SAndroid Build Coastguard Worker 80*9880d681SAndroid Build Coastguard Workerdefine void @test_zero(%f4* %P, %f4* %S) { 81*9880d681SAndroid Build Coastguard Worker %p = load %f4, %f4* %P ; <%f4> [#uses=1] 82*9880d681SAndroid Build Coastguard Worker %R = fadd %f4 %p, zeroinitializer ; <%f4> [#uses=1] 83*9880d681SAndroid Build Coastguard Worker store %f4 %R, %f4* %S 84*9880d681SAndroid Build Coastguard Worker ret void 85*9880d681SAndroid Build Coastguard Worker} 86*9880d681SAndroid Build Coastguard Worker 87*9880d681SAndroid Build Coastguard Workerdefine void @test_undef(%f4* %P, %f4* %S) { 88*9880d681SAndroid Build Coastguard Worker %p = load %f4, %f4* %P ; <%f4> [#uses=1] 89*9880d681SAndroid Build Coastguard Worker %R = fadd %f4 %p, undef ; <%f4> [#uses=1] 90*9880d681SAndroid Build Coastguard Worker store %f4 %R, %f4* %S 91*9880d681SAndroid Build Coastguard Worker ret void 92*9880d681SAndroid Build Coastguard Worker} 93*9880d681SAndroid Build Coastguard Worker 94*9880d681SAndroid Build Coastguard Workerdefine void @test_constant_insert(%f4* %S) { 95*9880d681SAndroid Build Coastguard Worker %R = insertelement %f4 zeroinitializer, float 1.000000e+01, i32 0 96*9880d681SAndroid Build Coastguard Worker ; <%f4> [#uses=1] 97*9880d681SAndroid Build Coastguard Worker store %f4 %R, %f4* %S 98*9880d681SAndroid Build Coastguard Worker ret void 99*9880d681SAndroid Build Coastguard Worker} 100*9880d681SAndroid Build Coastguard Worker 101*9880d681SAndroid Build Coastguard Workerdefine void @test_variable_buildvector(float %F, %f4* %S) { 102*9880d681SAndroid Build Coastguard Worker %R = insertelement %f4 zeroinitializer, float %F, i32 0 103*9880d681SAndroid Build Coastguard Worker store %f4 %R, %f4* %S 104*9880d681SAndroid Build Coastguard Worker ret void 105*9880d681SAndroid Build Coastguard Worker} 106*9880d681SAndroid Build Coastguard Worker 107*9880d681SAndroid Build Coastguard Workerdefine void @test_scalar_to_vector(float %F, %f4* %S) { 108*9880d681SAndroid Build Coastguard Worker %R = insertelement %f4 undef, float %F, i32 0 109*9880d681SAndroid Build Coastguard Worker store %f4 %R, %f4* %S 110*9880d681SAndroid Build Coastguard Worker ret void 111*9880d681SAndroid Build Coastguard Worker} 112*9880d681SAndroid Build Coastguard Worker 113*9880d681SAndroid Build Coastguard Workerdefine float @test_extract_elt(%f8* %P) { 114*9880d681SAndroid Build Coastguard Worker %p = load %f8, %f8* %P ; <%f8> [#uses=1] 115*9880d681SAndroid Build Coastguard Worker %R = extractelement %f8 %p, i32 3 ; <float> [#uses=1] 116*9880d681SAndroid Build Coastguard Worker ret float %R 117*9880d681SAndroid Build Coastguard Worker} 118*9880d681SAndroid Build Coastguard Worker 119*9880d681SAndroid Build Coastguard Workerdefine double @test_extract_elt2(%d8* %P) { 120*9880d681SAndroid Build Coastguard Worker %p = load %d8, %d8* %P ; <%d8> [#uses=1] 121*9880d681SAndroid Build Coastguard Worker %R = extractelement %d8 %p, i32 3 ; <double> [#uses=1] 122*9880d681SAndroid Build Coastguard Worker ret double %R 123*9880d681SAndroid Build Coastguard Worker} 124*9880d681SAndroid Build Coastguard Worker 125*9880d681SAndroid Build Coastguard Workerdefine void @test_cast_1(%f4* %b, %i4* %a) { 126*9880d681SAndroid Build Coastguard Worker %tmp = load %f4, %f4* %b ; <%f4> [#uses=1] 127*9880d681SAndroid Build Coastguard Worker %tmp2 = fadd %f4 %tmp, < float 1.000000e+00, float 2.000000e+00, float 128*9880d681SAndroid Build Coastguard Worker3.000000e+00, float 4.000000e+00 > ; <%f4> [#uses=1] 129*9880d681SAndroid Build Coastguard Worker %tmp3 = bitcast %f4 %tmp2 to %i4 ; <%i4> [#uses=1] 130*9880d681SAndroid Build Coastguard Worker %tmp4 = add %i4 %tmp3, < i32 1, i32 2, i32 3, i32 4 > 131*9880d681SAndroid Build Coastguard Worker store %i4 %tmp4, %i4* %a 132*9880d681SAndroid Build Coastguard Worker ret void 133*9880d681SAndroid Build Coastguard Worker} 134*9880d681SAndroid Build Coastguard Worker 135*9880d681SAndroid Build Coastguard Workerdefine void @test_cast_2(%f8* %a, <8 x i32>* %b) { 136*9880d681SAndroid Build Coastguard Worker %T = load %f8, %f8* %a ; <%f8> [#uses=1] 137*9880d681SAndroid Build Coastguard Worker %T2 = bitcast %f8 %T to <8 x i32> 138*9880d681SAndroid Build Coastguard Worker store <8 x i32> %T2, <8 x i32>* %b 139*9880d681SAndroid Build Coastguard Worker ret void 140*9880d681SAndroid Build Coastguard Worker} 141*9880d681SAndroid Build Coastguard Worker 142*9880d681SAndroid Build Coastguard Worker 143*9880d681SAndroid Build Coastguard Worker;;; TEST IMPORTANT IDIOMS 144*9880d681SAndroid Build Coastguard Worker 145*9880d681SAndroid Build Coastguard Workerdefine void @splat(%f4* %P, %f4* %Q, float %X) { 146*9880d681SAndroid Build Coastguard Worker %tmp = insertelement %f4 undef, float %X, i32 0 147*9880d681SAndroid Build Coastguard Worker %tmp2 = insertelement %f4 %tmp, float %X, i32 1 148*9880d681SAndroid Build Coastguard Worker %tmp4 = insertelement %f4 %tmp2, float %X, i32 2 149*9880d681SAndroid Build Coastguard Worker %tmp6 = insertelement %f4 %tmp4, float %X, i32 3 150*9880d681SAndroid Build Coastguard Worker %q = load %f4, %f4* %Q ; <%f4> [#uses=1] 151*9880d681SAndroid Build Coastguard Worker %R = fadd %f4 %q, %tmp6 ; <%f4> [#uses=1] 152*9880d681SAndroid Build Coastguard Worker store %f4 %R, %f4* %P 153*9880d681SAndroid Build Coastguard Worker ret void 154*9880d681SAndroid Build Coastguard Worker} 155*9880d681SAndroid Build Coastguard Worker 156*9880d681SAndroid Build Coastguard Workerdefine void @splat_i4(%i4* %P, %i4* %Q, i32 %X) { 157*9880d681SAndroid Build Coastguard Worker %tmp = insertelement %i4 undef, i32 %X, i32 0 158*9880d681SAndroid Build Coastguard Worker %tmp2 = insertelement %i4 %tmp, i32 %X, i32 1 159*9880d681SAndroid Build Coastguard Worker %tmp4 = insertelement %i4 %tmp2, i32 %X, i32 2 160*9880d681SAndroid Build Coastguard Worker %tmp6 = insertelement %i4 %tmp4, i32 %X, i32 3 161*9880d681SAndroid Build Coastguard Worker %q = load %i4, %i4* %Q ; <%i4> [#uses=1] 162*9880d681SAndroid Build Coastguard Worker %R = add %i4 %q, %tmp6 ; <%i4> [#uses=1] 163*9880d681SAndroid Build Coastguard Worker store %i4 %R, %i4* %P 164*9880d681SAndroid Build Coastguard Worker ret void 165*9880d681SAndroid Build Coastguard Worker} 166*9880d681SAndroid Build Coastguard Worker 167