xref: /aosp_15_r20/external/llvm/test/CodeGen/PowerPC/unal-altivec2.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
2*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
3*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu"
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind
6*9880d681SAndroid Build Coastguard Workerdefine void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 {
7*9880d681SAndroid Build Coastguard Workerentry:
8*9880d681SAndroid Build Coastguard Worker  br label %vector.body
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Workervector.body:                                      ; preds = %vector.body, %entry
11*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @foo
12*9880d681SAndroid Build Coastguard Worker; CHECK: lvsl
13*9880d681SAndroid Build Coastguard Worker; CHECK: blr
14*9880d681SAndroid Build Coastguard Worker  %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
15*9880d681SAndroid Build Coastguard Worker  %0 = getelementptr inbounds float, float* %y, i64 %index
16*9880d681SAndroid Build Coastguard Worker  %1 = bitcast float* %0 to <4 x float>*
17*9880d681SAndroid Build Coastguard Worker  %wide.load = load <4 x float>, <4 x float>* %1, align 4
18*9880d681SAndroid Build Coastguard Worker  %2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
19*9880d681SAndroid Build Coastguard Worker  %3 = getelementptr inbounds float, float* %x, i64 %index
20*9880d681SAndroid Build Coastguard Worker  %4 = bitcast float* %3 to <4 x float>*
21*9880d681SAndroid Build Coastguard Worker  store <4 x float> %2, <4 x float>* %4, align 4
22*9880d681SAndroid Build Coastguard Worker  %index.next = add i64 %index, 4
23*9880d681SAndroid Build Coastguard Worker  %5 = getelementptr inbounds float, float* %y, i64 %index.next
24*9880d681SAndroid Build Coastguard Worker  %6 = bitcast float* %5 to <4 x float>*
25*9880d681SAndroid Build Coastguard Worker  %wide.load.1 = load <4 x float>, <4 x float>* %6, align 4
26*9880d681SAndroid Build Coastguard Worker  %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
27*9880d681SAndroid Build Coastguard Worker  %8 = getelementptr inbounds float, float* %x, i64 %index.next
28*9880d681SAndroid Build Coastguard Worker  %9 = bitcast float* %8 to <4 x float>*
29*9880d681SAndroid Build Coastguard Worker  store <4 x float> %7, <4 x float>* %9, align 4
30*9880d681SAndroid Build Coastguard Worker  %index.next.1 = add i64 %index.next, 4
31*9880d681SAndroid Build Coastguard Worker  %10 = getelementptr inbounds float, float* %y, i64 %index.next.1
32*9880d681SAndroid Build Coastguard Worker  %11 = bitcast float* %10 to <4 x float>*
33*9880d681SAndroid Build Coastguard Worker  %wide.load.2 = load <4 x float>, <4 x float>* %11, align 4
34*9880d681SAndroid Build Coastguard Worker  %12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
35*9880d681SAndroid Build Coastguard Worker  %13 = getelementptr inbounds float, float* %x, i64 %index.next.1
36*9880d681SAndroid Build Coastguard Worker  %14 = bitcast float* %13 to <4 x float>*
37*9880d681SAndroid Build Coastguard Worker  store <4 x float> %12, <4 x float>* %14, align 4
38*9880d681SAndroid Build Coastguard Worker  %index.next.2 = add i64 %index.next.1, 4
39*9880d681SAndroid Build Coastguard Worker  %15 = getelementptr inbounds float, float* %y, i64 %index.next.2
40*9880d681SAndroid Build Coastguard Worker  %16 = bitcast float* %15 to <4 x float>*
41*9880d681SAndroid Build Coastguard Worker  %wide.load.3 = load <4 x float>, <4 x float>* %16, align 4
42*9880d681SAndroid Build Coastguard Worker  %17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
43*9880d681SAndroid Build Coastguard Worker  %18 = getelementptr inbounds float, float* %x, i64 %index.next.2
44*9880d681SAndroid Build Coastguard Worker  %19 = bitcast float* %18 to <4 x float>*
45*9880d681SAndroid Build Coastguard Worker  store <4 x float> %17, <4 x float>* %19, align 4
46*9880d681SAndroid Build Coastguard Worker  %index.next.3 = add i64 %index.next.2, 4
47*9880d681SAndroid Build Coastguard Worker  %20 = getelementptr inbounds float, float* %y, i64 %index.next.3
48*9880d681SAndroid Build Coastguard Worker  %21 = bitcast float* %20 to <4 x float>*
49*9880d681SAndroid Build Coastguard Worker  %wide.load.4 = load <4 x float>, <4 x float>* %21, align 4
50*9880d681SAndroid Build Coastguard Worker  %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
51*9880d681SAndroid Build Coastguard Worker  %23 = getelementptr inbounds float, float* %x, i64 %index.next.3
52*9880d681SAndroid Build Coastguard Worker  %24 = bitcast float* %23 to <4 x float>*
53*9880d681SAndroid Build Coastguard Worker  store <4 x float> %22, <4 x float>* %24, align 4
54*9880d681SAndroid Build Coastguard Worker  %index.next.4 = add i64 %index.next.3, 4
55*9880d681SAndroid Build Coastguard Worker  %25 = getelementptr inbounds float, float* %y, i64 %index.next.4
56*9880d681SAndroid Build Coastguard Worker  %26 = bitcast float* %25 to <4 x float>*
57*9880d681SAndroid Build Coastguard Worker  %wide.load.5 = load <4 x float>, <4 x float>* %26, align 4
58*9880d681SAndroid Build Coastguard Worker  %27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
59*9880d681SAndroid Build Coastguard Worker  %28 = getelementptr inbounds float, float* %x, i64 %index.next.4
60*9880d681SAndroid Build Coastguard Worker  %29 = bitcast float* %28 to <4 x float>*
61*9880d681SAndroid Build Coastguard Worker  store <4 x float> %27, <4 x float>* %29, align 4
62*9880d681SAndroid Build Coastguard Worker  %index.next.5 = add i64 %index.next.4, 4
63*9880d681SAndroid Build Coastguard Worker  %30 = getelementptr inbounds float, float* %y, i64 %index.next.5
64*9880d681SAndroid Build Coastguard Worker  %31 = bitcast float* %30 to <4 x float>*
65*9880d681SAndroid Build Coastguard Worker  %wide.load.6 = load <4 x float>, <4 x float>* %31, align 4
66*9880d681SAndroid Build Coastguard Worker  %32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
67*9880d681SAndroid Build Coastguard Worker  %33 = getelementptr inbounds float, float* %x, i64 %index.next.5
68*9880d681SAndroid Build Coastguard Worker  %34 = bitcast float* %33 to <4 x float>*
69*9880d681SAndroid Build Coastguard Worker  store <4 x float> %32, <4 x float>* %34, align 4
70*9880d681SAndroid Build Coastguard Worker  %index.next.6 = add i64 %index.next.5, 4
71*9880d681SAndroid Build Coastguard Worker  %35 = getelementptr inbounds float, float* %y, i64 %index.next.6
72*9880d681SAndroid Build Coastguard Worker  %36 = bitcast float* %35 to <4 x float>*
73*9880d681SAndroid Build Coastguard Worker  %wide.load.7 = load <4 x float>, <4 x float>* %36, align 4
74*9880d681SAndroid Build Coastguard Worker  %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
75*9880d681SAndroid Build Coastguard Worker  %38 = getelementptr inbounds float, float* %x, i64 %index.next.6
76*9880d681SAndroid Build Coastguard Worker  %39 = bitcast float* %38 to <4 x float>*
77*9880d681SAndroid Build Coastguard Worker  store <4 x float> %37, <4 x float>* %39, align 4
78*9880d681SAndroid Build Coastguard Worker  %index.next.7 = add i64 %index.next.6, 4
79*9880d681SAndroid Build Coastguard Worker  %40 = getelementptr inbounds float, float* %y, i64 %index.next.7
80*9880d681SAndroid Build Coastguard Worker  %41 = bitcast float* %40 to <4 x float>*
81*9880d681SAndroid Build Coastguard Worker  %wide.load.8 = load <4 x float>, <4 x float>* %41, align 4
82*9880d681SAndroid Build Coastguard Worker  %42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
83*9880d681SAndroid Build Coastguard Worker  %43 = getelementptr inbounds float, float* %x, i64 %index.next.7
84*9880d681SAndroid Build Coastguard Worker  %44 = bitcast float* %43 to <4 x float>*
85*9880d681SAndroid Build Coastguard Worker  store <4 x float> %42, <4 x float>* %44, align 4
86*9880d681SAndroid Build Coastguard Worker  %index.next.8 = add i64 %index.next.7, 4
87*9880d681SAndroid Build Coastguard Worker  %45 = getelementptr inbounds float, float* %y, i64 %index.next.8
88*9880d681SAndroid Build Coastguard Worker  %46 = bitcast float* %45 to <4 x float>*
89*9880d681SAndroid Build Coastguard Worker  %wide.load.9 = load <4 x float>, <4 x float>* %46, align 4
90*9880d681SAndroid Build Coastguard Worker  %47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
91*9880d681SAndroid Build Coastguard Worker  %48 = getelementptr inbounds float, float* %x, i64 %index.next.8
92*9880d681SAndroid Build Coastguard Worker  %49 = bitcast float* %48 to <4 x float>*
93*9880d681SAndroid Build Coastguard Worker  store <4 x float> %47, <4 x float>* %49, align 4
94*9880d681SAndroid Build Coastguard Worker  %index.next.9 = add i64 %index.next.8, 4
95*9880d681SAndroid Build Coastguard Worker  %50 = getelementptr inbounds float, float* %y, i64 %index.next.9
96*9880d681SAndroid Build Coastguard Worker  %51 = bitcast float* %50 to <4 x float>*
97*9880d681SAndroid Build Coastguard Worker  %wide.load.10 = load <4 x float>, <4 x float>* %51, align 4
98*9880d681SAndroid Build Coastguard Worker  %52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
99*9880d681SAndroid Build Coastguard Worker  %53 = getelementptr inbounds float, float* %x, i64 %index.next.9
100*9880d681SAndroid Build Coastguard Worker  %54 = bitcast float* %53 to <4 x float>*
101*9880d681SAndroid Build Coastguard Worker  store <4 x float> %52, <4 x float>* %54, align 4
102*9880d681SAndroid Build Coastguard Worker  %index.next.10 = add i64 %index.next.9, 4
103*9880d681SAndroid Build Coastguard Worker  %55 = getelementptr inbounds float, float* %y, i64 %index.next.10
104*9880d681SAndroid Build Coastguard Worker  %56 = bitcast float* %55 to <4 x float>*
105*9880d681SAndroid Build Coastguard Worker  %wide.load.11 = load <4 x float>, <4 x float>* %56, align 4
106*9880d681SAndroid Build Coastguard Worker  %57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
107*9880d681SAndroid Build Coastguard Worker  %58 = getelementptr inbounds float, float* %x, i64 %index.next.10
108*9880d681SAndroid Build Coastguard Worker  %59 = bitcast float* %58 to <4 x float>*
109*9880d681SAndroid Build Coastguard Worker  store <4 x float> %57, <4 x float>* %59, align 4
110*9880d681SAndroid Build Coastguard Worker  %index.next.11 = add i64 %index.next.10, 4
111*9880d681SAndroid Build Coastguard Worker  %60 = getelementptr inbounds float, float* %y, i64 %index.next.11
112*9880d681SAndroid Build Coastguard Worker  %61 = bitcast float* %60 to <4 x float>*
113*9880d681SAndroid Build Coastguard Worker  %wide.load.12 = load <4 x float>, <4 x float>* %61, align 4
114*9880d681SAndroid Build Coastguard Worker  %62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
115*9880d681SAndroid Build Coastguard Worker  %63 = getelementptr inbounds float, float* %x, i64 %index.next.11
116*9880d681SAndroid Build Coastguard Worker  %64 = bitcast float* %63 to <4 x float>*
117*9880d681SAndroid Build Coastguard Worker  store <4 x float> %62, <4 x float>* %64, align 4
118*9880d681SAndroid Build Coastguard Worker  %index.next.12 = add i64 %index.next.11, 4
119*9880d681SAndroid Build Coastguard Worker  %65 = getelementptr inbounds float, float* %y, i64 %index.next.12
120*9880d681SAndroid Build Coastguard Worker  %66 = bitcast float* %65 to <4 x float>*
121*9880d681SAndroid Build Coastguard Worker  %wide.load.13 = load <4 x float>, <4 x float>* %66, align 4
122*9880d681SAndroid Build Coastguard Worker  %67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
123*9880d681SAndroid Build Coastguard Worker  %68 = getelementptr inbounds float, float* %x, i64 %index.next.12
124*9880d681SAndroid Build Coastguard Worker  %69 = bitcast float* %68 to <4 x float>*
125*9880d681SAndroid Build Coastguard Worker  store <4 x float> %67, <4 x float>* %69, align 4
126*9880d681SAndroid Build Coastguard Worker  %index.next.13 = add i64 %index.next.12, 4
127*9880d681SAndroid Build Coastguard Worker  %70 = getelementptr inbounds float, float* %y, i64 %index.next.13
128*9880d681SAndroid Build Coastguard Worker  %71 = bitcast float* %70 to <4 x float>*
129*9880d681SAndroid Build Coastguard Worker  %wide.load.14 = load <4 x float>, <4 x float>* %71, align 4
130*9880d681SAndroid Build Coastguard Worker  %72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
131*9880d681SAndroid Build Coastguard Worker  %73 = getelementptr inbounds float, float* %x, i64 %index.next.13
132*9880d681SAndroid Build Coastguard Worker  %74 = bitcast float* %73 to <4 x float>*
133*9880d681SAndroid Build Coastguard Worker  store <4 x float> %72, <4 x float>* %74, align 4
134*9880d681SAndroid Build Coastguard Worker  %index.next.14 = add i64 %index.next.13, 4
135*9880d681SAndroid Build Coastguard Worker  %75 = getelementptr inbounds float, float* %y, i64 %index.next.14
136*9880d681SAndroid Build Coastguard Worker  %76 = bitcast float* %75 to <4 x float>*
137*9880d681SAndroid Build Coastguard Worker  %wide.load.15 = load <4 x float>, <4 x float>* %76, align 4
138*9880d681SAndroid Build Coastguard Worker  %77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
139*9880d681SAndroid Build Coastguard Worker  %78 = getelementptr inbounds float, float* %x, i64 %index.next.14
140*9880d681SAndroid Build Coastguard Worker  %79 = bitcast float* %78 to <4 x float>*
141*9880d681SAndroid Build Coastguard Worker  store <4 x float> %77, <4 x float>* %79, align 4
142*9880d681SAndroid Build Coastguard Worker  %index.next.15 = add i64 %index.next.14, 4
143*9880d681SAndroid Build Coastguard Worker  %80 = icmp eq i64 %index.next.15, 2048
144*9880d681SAndroid Build Coastguard Worker  br i1 %80, label %for.end, label %vector.body
145*9880d681SAndroid Build Coastguard Worker
146*9880d681SAndroid Build Coastguard Workerfor.end:                                          ; preds = %vector.body
147*9880d681SAndroid Build Coastguard Worker  ret void
148*9880d681SAndroid Build Coastguard Worker}
149*9880d681SAndroid Build Coastguard Worker
150*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind readonly
151*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
152*9880d681SAndroid Build Coastguard Worker
153*9880d681SAndroid Build Coastguard Workerdefine <2 x double> @bar(double* %x) {
154*9880d681SAndroid Build Coastguard Workerentry:
155*9880d681SAndroid Build Coastguard Worker  %p = bitcast double* %x to <2 x double>*
156*9880d681SAndroid Build Coastguard Worker  %r = load <2 x double>, <2 x double>* %p, align 8
157*9880d681SAndroid Build Coastguard Worker
158*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @bar
159*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: lvsl
160*9880d681SAndroid Build Coastguard Worker; CHECK: blr
161*9880d681SAndroid Build Coastguard Worker
162*9880d681SAndroid Build Coastguard Worker  ret <2 x double> %r
163*9880d681SAndroid Build Coastguard Worker}
164*9880d681SAndroid Build Coastguard Worker
165*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind }
166*9880d681SAndroid Build Coastguard Workerattributes #1 = { nounwind readonly }
167