1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mcpu=g5 | FileCheck %s 2*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64" 3*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu" 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Workerdefine void @foo(float* noalias nocapture %a, float* noalias nocapture %b) #0 { 6*9880d681SAndroid Build Coastguard Workervector.ph: 7*9880d681SAndroid Build Coastguard Worker br label %vector.body 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Workervector.body: ; preds = %vector.body, %vector.ph 10*9880d681SAndroid Build Coastguard Worker %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] 11*9880d681SAndroid Build Coastguard Worker %0 = getelementptr inbounds float, float* %b, i64 %index 12*9880d681SAndroid Build Coastguard Worker %1 = bitcast float* %0 to <4 x float>* 13*9880d681SAndroid Build Coastguard Worker %wide.load = load <4 x float>, <4 x float>* %1, align 4 14*9880d681SAndroid Build Coastguard Worker %.sum11 = or i64 %index, 4 15*9880d681SAndroid Build Coastguard Worker %2 = getelementptr float, float* %b, i64 %.sum11 16*9880d681SAndroid Build Coastguard Worker %3 = bitcast float* %2 to <4 x float>* 17*9880d681SAndroid Build Coastguard Worker %wide.load8 = load <4 x float>, <4 x float>* %3, align 4 18*9880d681SAndroid Build Coastguard Worker %4 = fadd <4 x float> %wide.load, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00> 19*9880d681SAndroid Build Coastguard Worker %5 = fadd <4 x float> %wide.load8, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00> 20*9880d681SAndroid Build Coastguard Worker %6 = getelementptr inbounds float, float* %a, i64 %index 21*9880d681SAndroid Build Coastguard Worker %7 = bitcast float* %6 to <4 x float>* 22*9880d681SAndroid Build Coastguard Worker store <4 x float> %4, <4 x float>* %7, align 4 23*9880d681SAndroid Build Coastguard Worker %.sum12 = or i64 %index, 4 24*9880d681SAndroid Build Coastguard Worker %8 = getelementptr float, float* %a, i64 %.sum12 25*9880d681SAndroid Build Coastguard Worker %9 = bitcast float* %8 to <4 x float>* 26*9880d681SAndroid Build Coastguard Worker store <4 x float> %5, <4 x float>* %9, align 4 27*9880d681SAndroid Build Coastguard Worker %index.next = add i64 %index, 8 28*9880d681SAndroid Build Coastguard Worker %10 = icmp eq i64 %index.next, 16000 29*9880d681SAndroid Build Coastguard Worker br i1 %10, label %for.end, label %vector.body 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard Worker; CHECK: @foo 32*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li [[C0:[0-9]+]], 0 33*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li [[C15:[0-9]+]], 15 34*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[CNST:[0-9]+]], 35*9880d681SAndroid Build Coastguard Worker; CHECK: .LBB0_1: 36*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvsl [[MASK1:[0-9]+]], [[B1:[0-9]+]], [[C0]] 37*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvsl [[MASK2:[0-9]+]], [[B2:[0-9]+]], [[C0]] 38*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: add [[B3:[0-9]+]], [[B1]], [[C0]] 39*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: add [[B4:[0-9]+]], [[B2]], [[C0]] 40*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[LD1:[0-9]+]], [[B1]], [[C0]] 41*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[LD2:[0-9]+]], [[B3]], [[C15]] 42*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[LD3:[0-9]+]], [[B2]], [[C0]] 43*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[LD4:[0-9]+]], [[B4]], [[C15]] 44*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: vperm [[R1:[0-9]+]], [[LD1]], [[LD2]], [[MASK1]] 45*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: vperm [[R2:[0-9]+]], [[LD3]], [[LD4]], [[MASK2]] 46*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: vaddfp {{[0-9]+}}, [[R1]], [[CNST]] 47*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: vaddfp {{[0-9]+}}, [[R2]], [[CNST]] 48*9880d681SAndroid Build Coastguard Worker; CHECK: blr 49*9880d681SAndroid Build Coastguard Worker 50*9880d681SAndroid Build Coastguard Workerfor.end: ; preds = %vector.body 51*9880d681SAndroid Build Coastguard Worker ret void 52*9880d681SAndroid Build Coastguard Worker} 53*9880d681SAndroid Build Coastguard Worker 54*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind } 55