xref: /aosp_15_r20/external/llvm/test/CodeGen/PowerPC/unal-altivec.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mcpu=g5 | FileCheck %s
2*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
3*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu"
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Workerdefine void @foo(float* noalias nocapture %a, float* noalias nocapture %b) #0 {
6*9880d681SAndroid Build Coastguard Workervector.ph:
7*9880d681SAndroid Build Coastguard Worker  br label %vector.body
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Workervector.body:                                      ; preds = %vector.body, %vector.ph
10*9880d681SAndroid Build Coastguard Worker  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
11*9880d681SAndroid Build Coastguard Worker  %0 = getelementptr inbounds float, float* %b, i64 %index
12*9880d681SAndroid Build Coastguard Worker  %1 = bitcast float* %0 to <4 x float>*
13*9880d681SAndroid Build Coastguard Worker  %wide.load = load <4 x float>, <4 x float>* %1, align 4
14*9880d681SAndroid Build Coastguard Worker  %.sum11 = or i64 %index, 4
15*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr float, float* %b, i64 %.sum11
16*9880d681SAndroid Build Coastguard Worker  %3 = bitcast float* %2 to <4 x float>*
17*9880d681SAndroid Build Coastguard Worker  %wide.load8 = load <4 x float>, <4 x float>* %3, align 4
18*9880d681SAndroid Build Coastguard Worker  %4 = fadd <4 x float> %wide.load, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>
19*9880d681SAndroid Build Coastguard Worker  %5 = fadd <4 x float> %wide.load8, <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>
20*9880d681SAndroid Build Coastguard Worker  %6 = getelementptr inbounds float, float* %a, i64 %index
21*9880d681SAndroid Build Coastguard Worker  %7 = bitcast float* %6 to <4 x float>*
22*9880d681SAndroid Build Coastguard Worker  store <4 x float> %4, <4 x float>* %7, align 4
23*9880d681SAndroid Build Coastguard Worker  %.sum12 = or i64 %index, 4
24*9880d681SAndroid Build Coastguard Worker  %8 = getelementptr float, float* %a, i64 %.sum12
25*9880d681SAndroid Build Coastguard Worker  %9 = bitcast float* %8 to <4 x float>*
26*9880d681SAndroid Build Coastguard Worker  store <4 x float> %5, <4 x float>* %9, align 4
27*9880d681SAndroid Build Coastguard Worker  %index.next = add i64 %index, 8
28*9880d681SAndroid Build Coastguard Worker  %10 = icmp eq i64 %index.next, 16000
29*9880d681SAndroid Build Coastguard Worker  br i1 %10, label %for.end, label %vector.body
30*9880d681SAndroid Build Coastguard Worker
31*9880d681SAndroid Build Coastguard Worker; CHECK: @foo
32*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li [[C0:[0-9]+]], 0
33*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li [[C15:[0-9]+]], 15
34*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[CNST:[0-9]+]],
35*9880d681SAndroid Build Coastguard Worker; CHECK: .LBB0_1:
36*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvsl [[MASK1:[0-9]+]], [[B1:[0-9]+]], [[C0]]
37*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvsl [[MASK2:[0-9]+]], [[B2:[0-9]+]], [[C0]]
38*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: add [[B3:[0-9]+]], [[B1]], [[C0]]
39*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: add [[B4:[0-9]+]], [[B2]], [[C0]]
40*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[LD1:[0-9]+]], [[B1]], [[C0]]
41*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[LD2:[0-9]+]], [[B3]], [[C15]]
42*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[LD3:[0-9]+]], [[B2]], [[C0]]
43*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: lvx [[LD4:[0-9]+]], [[B4]], [[C15]]
44*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: vperm [[R1:[0-9]+]], [[LD1]], [[LD2]], [[MASK1]]
45*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: vperm [[R2:[0-9]+]], [[LD3]], [[LD4]], [[MASK2]]
46*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: vaddfp {{[0-9]+}}, [[R1]], [[CNST]]
47*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: vaddfp {{[0-9]+}}, [[R2]], [[CNST]]
48*9880d681SAndroid Build Coastguard Worker; CHECK: blr
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Workerfor.end:                                          ; preds = %vector.body
51*9880d681SAndroid Build Coastguard Worker  ret void
52*9880d681SAndroid Build Coastguard Worker}
53*9880d681SAndroid Build Coastguard Worker
54*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind }
55