xref: /aosp_15_r20/external/llvm/test/CodeGen/PowerPC/qpx-unal-cons-lds.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s | FileCheck %s
2*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-m:e-i64:64-n32:64"
3*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu"
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind
6*9880d681SAndroid Build Coastguard Workerdefine void @foo(double* noalias nocapture %a, double* noalias nocapture readonly %b) #0 {
7*9880d681SAndroid Build Coastguard Workerentry:
8*9880d681SAndroid Build Coastguard Worker  br label %vector.body
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @foo
11*9880d681SAndroid Build Coastguard Worker; Make sure that the offset constants we use are all even (only the last should be odd).
12*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1056
13*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1088
14*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1152
15*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1216
16*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1280
17*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1344
18*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1408
19*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1472
20*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1536
21*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1600
22*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1568
23*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1664
24*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1632
25*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1728
26*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1696
27*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1792
28*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1760
29*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1856
30*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1824
31*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1920
32*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1888
33*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1984
34*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1952
35*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 2016
36*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1024
37*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1120
38*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1184
39*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1248
40*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1312
41*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1376
42*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1440
43*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 1504
44*9880d681SAndroid Build Coastguard Worker; CHECK-DAG: li {{[0-9]+}}, 2047
45*9880d681SAndroid Build Coastguard Worker; CHECK: blr
46*9880d681SAndroid Build Coastguard Worker
47*9880d681SAndroid Build Coastguard Workervector.body:                                      ; preds = %vector.body, %entry
48*9880d681SAndroid Build Coastguard Worker  %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
49*9880d681SAndroid Build Coastguard Worker  %0 = shl i64 %index, 1
50*9880d681SAndroid Build Coastguard Worker  %1 = getelementptr inbounds double, double* %b, i64 %0
51*9880d681SAndroid Build Coastguard Worker  %2 = bitcast double* %1 to <8 x double>*
52*9880d681SAndroid Build Coastguard Worker  %wide.vec = load <8 x double>, <8 x double>* %2, align 8
53*9880d681SAndroid Build Coastguard Worker  %strided.vec = shufflevector <8 x double> %wide.vec, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
54*9880d681SAndroid Build Coastguard Worker  %3 = fadd <4 x double> %strided.vec, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
55*9880d681SAndroid Build Coastguard Worker  %4 = getelementptr inbounds double, double* %a, i64 %index
56*9880d681SAndroid Build Coastguard Worker  %5 = bitcast double* %4 to <4 x double>*
57*9880d681SAndroid Build Coastguard Worker  store <4 x double> %3, <4 x double>* %5, align 8
58*9880d681SAndroid Build Coastguard Worker  %index.next = or i64 %index, 4
59*9880d681SAndroid Build Coastguard Worker  %6 = shl i64 %index.next, 1
60*9880d681SAndroid Build Coastguard Worker  %7 = getelementptr inbounds double, double* %b, i64 %6
61*9880d681SAndroid Build Coastguard Worker  %8 = bitcast double* %7 to <8 x double>*
62*9880d681SAndroid Build Coastguard Worker  %wide.vec.1 = load <8 x double>, <8 x double>* %8, align 8
63*9880d681SAndroid Build Coastguard Worker  %strided.vec.1 = shufflevector <8 x double> %wide.vec.1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
64*9880d681SAndroid Build Coastguard Worker  %9 = fadd <4 x double> %strided.vec.1, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
65*9880d681SAndroid Build Coastguard Worker  %10 = getelementptr inbounds double, double* %a, i64 %index.next
66*9880d681SAndroid Build Coastguard Worker  %11 = bitcast double* %10 to <4 x double>*
67*9880d681SAndroid Build Coastguard Worker  store <4 x double> %9, <4 x double>* %11, align 8
68*9880d681SAndroid Build Coastguard Worker  %index.next.1 = or i64 %index, 8
69*9880d681SAndroid Build Coastguard Worker  %12 = shl i64 %index.next.1, 1
70*9880d681SAndroid Build Coastguard Worker  %13 = getelementptr inbounds double, double* %b, i64 %12
71*9880d681SAndroid Build Coastguard Worker  %14 = bitcast double* %13 to <8 x double>*
72*9880d681SAndroid Build Coastguard Worker  %wide.vec.2 = load <8 x double>, <8 x double>* %14, align 8
73*9880d681SAndroid Build Coastguard Worker  %strided.vec.2 = shufflevector <8 x double> %wide.vec.2, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
74*9880d681SAndroid Build Coastguard Worker  %15 = fadd <4 x double> %strided.vec.2, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
75*9880d681SAndroid Build Coastguard Worker  %16 = getelementptr inbounds double, double* %a, i64 %index.next.1
76*9880d681SAndroid Build Coastguard Worker  %17 = bitcast double* %16 to <4 x double>*
77*9880d681SAndroid Build Coastguard Worker  store <4 x double> %15, <4 x double>* %17, align 8
78*9880d681SAndroid Build Coastguard Worker  %index.next.2 = or i64 %index, 12
79*9880d681SAndroid Build Coastguard Worker  %18 = shl i64 %index.next.2, 1
80*9880d681SAndroid Build Coastguard Worker  %19 = getelementptr inbounds double, double* %b, i64 %18
81*9880d681SAndroid Build Coastguard Worker  %20 = bitcast double* %19 to <8 x double>*
82*9880d681SAndroid Build Coastguard Worker  %wide.vec.3 = load <8 x double>, <8 x double>* %20, align 8
83*9880d681SAndroid Build Coastguard Worker  %strided.vec.3 = shufflevector <8 x double> %wide.vec.3, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
84*9880d681SAndroid Build Coastguard Worker  %21 = fadd <4 x double> %strided.vec.3, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
85*9880d681SAndroid Build Coastguard Worker  %22 = getelementptr inbounds double, double* %a, i64 %index.next.2
86*9880d681SAndroid Build Coastguard Worker  %23 = bitcast double* %22 to <4 x double>*
87*9880d681SAndroid Build Coastguard Worker  store <4 x double> %21, <4 x double>* %23, align 8
88*9880d681SAndroid Build Coastguard Worker  %index.next.3 = or i64 %index, 16
89*9880d681SAndroid Build Coastguard Worker  %24 = shl i64 %index.next.3, 1
90*9880d681SAndroid Build Coastguard Worker  %25 = getelementptr inbounds double, double* %b, i64 %24
91*9880d681SAndroid Build Coastguard Worker  %26 = bitcast double* %25 to <8 x double>*
92*9880d681SAndroid Build Coastguard Worker  %wide.vec.4 = load <8 x double>, <8 x double>* %26, align 8
93*9880d681SAndroid Build Coastguard Worker  %strided.vec.4 = shufflevector <8 x double> %wide.vec.4, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
94*9880d681SAndroid Build Coastguard Worker  %27 = fadd <4 x double> %strided.vec.4, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
95*9880d681SAndroid Build Coastguard Worker  %28 = getelementptr inbounds double, double* %a, i64 %index.next.3
96*9880d681SAndroid Build Coastguard Worker  %29 = bitcast double* %28 to <4 x double>*
97*9880d681SAndroid Build Coastguard Worker  store <4 x double> %27, <4 x double>* %29, align 8
98*9880d681SAndroid Build Coastguard Worker  %index.next.4 = or i64 %index, 20
99*9880d681SAndroid Build Coastguard Worker  %30 = shl i64 %index.next.4, 1
100*9880d681SAndroid Build Coastguard Worker  %31 = getelementptr inbounds double, double* %b, i64 %30
101*9880d681SAndroid Build Coastguard Worker  %32 = bitcast double* %31 to <8 x double>*
102*9880d681SAndroid Build Coastguard Worker  %wide.vec.5 = load <8 x double>, <8 x double>* %32, align 8
103*9880d681SAndroid Build Coastguard Worker  %strided.vec.5 = shufflevector <8 x double> %wide.vec.5, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
104*9880d681SAndroid Build Coastguard Worker  %33 = fadd <4 x double> %strided.vec.5, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
105*9880d681SAndroid Build Coastguard Worker  %34 = getelementptr inbounds double, double* %a, i64 %index.next.4
106*9880d681SAndroid Build Coastguard Worker  %35 = bitcast double* %34 to <4 x double>*
107*9880d681SAndroid Build Coastguard Worker  store <4 x double> %33, <4 x double>* %35, align 8
108*9880d681SAndroid Build Coastguard Worker  %index.next.5 = or i64 %index, 24
109*9880d681SAndroid Build Coastguard Worker  %36 = shl i64 %index.next.5, 1
110*9880d681SAndroid Build Coastguard Worker  %37 = getelementptr inbounds double, double* %b, i64 %36
111*9880d681SAndroid Build Coastguard Worker  %38 = bitcast double* %37 to <8 x double>*
112*9880d681SAndroid Build Coastguard Worker  %wide.vec.6 = load <8 x double>, <8 x double>* %38, align 8
113*9880d681SAndroid Build Coastguard Worker  %strided.vec.6 = shufflevector <8 x double> %wide.vec.6, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
114*9880d681SAndroid Build Coastguard Worker  %39 = fadd <4 x double> %strided.vec.6, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
115*9880d681SAndroid Build Coastguard Worker  %40 = getelementptr inbounds double, double* %a, i64 %index.next.5
116*9880d681SAndroid Build Coastguard Worker  %41 = bitcast double* %40 to <4 x double>*
117*9880d681SAndroid Build Coastguard Worker  store <4 x double> %39, <4 x double>* %41, align 8
118*9880d681SAndroid Build Coastguard Worker  %index.next.6 = or i64 %index, 28
119*9880d681SAndroid Build Coastguard Worker  %42 = shl i64 %index.next.6, 1
120*9880d681SAndroid Build Coastguard Worker  %43 = getelementptr inbounds double, double* %b, i64 %42
121*9880d681SAndroid Build Coastguard Worker  %44 = bitcast double* %43 to <8 x double>*
122*9880d681SAndroid Build Coastguard Worker  %wide.vec.7 = load <8 x double>, <8 x double>* %44, align 8
123*9880d681SAndroid Build Coastguard Worker  %strided.vec.7 = shufflevector <8 x double> %wide.vec.7, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
124*9880d681SAndroid Build Coastguard Worker  %45 = fadd <4 x double> %strided.vec.7, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
125*9880d681SAndroid Build Coastguard Worker  %46 = getelementptr inbounds double, double* %a, i64 %index.next.6
126*9880d681SAndroid Build Coastguard Worker  %47 = bitcast double* %46 to <4 x double>*
127*9880d681SAndroid Build Coastguard Worker  store <4 x double> %45, <4 x double>* %47, align 8
128*9880d681SAndroid Build Coastguard Worker  %index.next.7 = or i64 %index, 32
129*9880d681SAndroid Build Coastguard Worker  %48 = shl i64 %index.next.7, 1
130*9880d681SAndroid Build Coastguard Worker  %49 = getelementptr inbounds double, double* %b, i64 %48
131*9880d681SAndroid Build Coastguard Worker  %50 = bitcast double* %49 to <8 x double>*
132*9880d681SAndroid Build Coastguard Worker  %wide.vec.8 = load <8 x double>, <8 x double>* %50, align 8
133*9880d681SAndroid Build Coastguard Worker  %strided.vec.8 = shufflevector <8 x double> %wide.vec.8, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
134*9880d681SAndroid Build Coastguard Worker  %51 = fadd <4 x double> %strided.vec.8, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
135*9880d681SAndroid Build Coastguard Worker  %52 = getelementptr inbounds double, double* %a, i64 %index.next.7
136*9880d681SAndroid Build Coastguard Worker  %53 = bitcast double* %52 to <4 x double>*
137*9880d681SAndroid Build Coastguard Worker  store <4 x double> %51, <4 x double>* %53, align 8
138*9880d681SAndroid Build Coastguard Worker  %index.next.8 = or i64 %index, 36
139*9880d681SAndroid Build Coastguard Worker  %54 = shl i64 %index.next.8, 1
140*9880d681SAndroid Build Coastguard Worker  %55 = getelementptr inbounds double, double* %b, i64 %54
141*9880d681SAndroid Build Coastguard Worker  %56 = bitcast double* %55 to <8 x double>*
142*9880d681SAndroid Build Coastguard Worker  %wide.vec.9 = load <8 x double>, <8 x double>* %56, align 8
143*9880d681SAndroid Build Coastguard Worker  %strided.vec.9 = shufflevector <8 x double> %wide.vec.9, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
144*9880d681SAndroid Build Coastguard Worker  %57 = fadd <4 x double> %strided.vec.9, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
145*9880d681SAndroid Build Coastguard Worker  %58 = getelementptr inbounds double, double* %a, i64 %index.next.8
146*9880d681SAndroid Build Coastguard Worker  %59 = bitcast double* %58 to <4 x double>*
147*9880d681SAndroid Build Coastguard Worker  store <4 x double> %57, <4 x double>* %59, align 8
148*9880d681SAndroid Build Coastguard Worker  %index.next.9 = or i64 %index, 40
149*9880d681SAndroid Build Coastguard Worker  %60 = shl i64 %index.next.9, 1
150*9880d681SAndroid Build Coastguard Worker  %61 = getelementptr inbounds double, double* %b, i64 %60
151*9880d681SAndroid Build Coastguard Worker  %62 = bitcast double* %61 to <8 x double>*
152*9880d681SAndroid Build Coastguard Worker  %wide.vec.10 = load <8 x double>, <8 x double>* %62, align 8
153*9880d681SAndroid Build Coastguard Worker  %strided.vec.10 = shufflevector <8 x double> %wide.vec.10, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
154*9880d681SAndroid Build Coastguard Worker  %63 = fadd <4 x double> %strided.vec.10, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
155*9880d681SAndroid Build Coastguard Worker  %64 = getelementptr inbounds double, double* %a, i64 %index.next.9
156*9880d681SAndroid Build Coastguard Worker  %65 = bitcast double* %64 to <4 x double>*
157*9880d681SAndroid Build Coastguard Worker  store <4 x double> %63, <4 x double>* %65, align 8
158*9880d681SAndroid Build Coastguard Worker  %index.next.10 = or i64 %index, 44
159*9880d681SAndroid Build Coastguard Worker  %66 = shl i64 %index.next.10, 1
160*9880d681SAndroid Build Coastguard Worker  %67 = getelementptr inbounds double, double* %b, i64 %66
161*9880d681SAndroid Build Coastguard Worker  %68 = bitcast double* %67 to <8 x double>*
162*9880d681SAndroid Build Coastguard Worker  %wide.vec.11 = load <8 x double>, <8 x double>* %68, align 8
163*9880d681SAndroid Build Coastguard Worker  %strided.vec.11 = shufflevector <8 x double> %wide.vec.11, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
164*9880d681SAndroid Build Coastguard Worker  %69 = fadd <4 x double> %strided.vec.11, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
165*9880d681SAndroid Build Coastguard Worker  %70 = getelementptr inbounds double, double* %a, i64 %index.next.10
166*9880d681SAndroid Build Coastguard Worker  %71 = bitcast double* %70 to <4 x double>*
167*9880d681SAndroid Build Coastguard Worker  store <4 x double> %69, <4 x double>* %71, align 8
168*9880d681SAndroid Build Coastguard Worker  %index.next.11 = or i64 %index, 48
169*9880d681SAndroid Build Coastguard Worker  %72 = shl i64 %index.next.11, 1
170*9880d681SAndroid Build Coastguard Worker  %73 = getelementptr inbounds double, double* %b, i64 %72
171*9880d681SAndroid Build Coastguard Worker  %74 = bitcast double* %73 to <8 x double>*
172*9880d681SAndroid Build Coastguard Worker  %wide.vec.12 = load <8 x double>, <8 x double>* %74, align 8
173*9880d681SAndroid Build Coastguard Worker  %strided.vec.12 = shufflevector <8 x double> %wide.vec.12, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
174*9880d681SAndroid Build Coastguard Worker  %75 = fadd <4 x double> %strided.vec.12, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
175*9880d681SAndroid Build Coastguard Worker  %76 = getelementptr inbounds double, double* %a, i64 %index.next.11
176*9880d681SAndroid Build Coastguard Worker  %77 = bitcast double* %76 to <4 x double>*
177*9880d681SAndroid Build Coastguard Worker  store <4 x double> %75, <4 x double>* %77, align 8
178*9880d681SAndroid Build Coastguard Worker  %index.next.12 = or i64 %index, 52
179*9880d681SAndroid Build Coastguard Worker  %78 = shl i64 %index.next.12, 1
180*9880d681SAndroid Build Coastguard Worker  %79 = getelementptr inbounds double, double* %b, i64 %78
181*9880d681SAndroid Build Coastguard Worker  %80 = bitcast double* %79 to <8 x double>*
182*9880d681SAndroid Build Coastguard Worker  %wide.vec.13 = load <8 x double>, <8 x double>* %80, align 8
183*9880d681SAndroid Build Coastguard Worker  %strided.vec.13 = shufflevector <8 x double> %wide.vec.13, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
184*9880d681SAndroid Build Coastguard Worker  %81 = fadd <4 x double> %strided.vec.13, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
185*9880d681SAndroid Build Coastguard Worker  %82 = getelementptr inbounds double, double* %a, i64 %index.next.12
186*9880d681SAndroid Build Coastguard Worker  %83 = bitcast double* %82 to <4 x double>*
187*9880d681SAndroid Build Coastguard Worker  store <4 x double> %81, <4 x double>* %83, align 8
188*9880d681SAndroid Build Coastguard Worker  %index.next.13 = or i64 %index, 56
189*9880d681SAndroid Build Coastguard Worker  %84 = shl i64 %index.next.13, 1
190*9880d681SAndroid Build Coastguard Worker  %85 = getelementptr inbounds double, double* %b, i64 %84
191*9880d681SAndroid Build Coastguard Worker  %86 = bitcast double* %85 to <8 x double>*
192*9880d681SAndroid Build Coastguard Worker  %wide.vec.14 = load <8 x double>, <8 x double>* %86, align 8
193*9880d681SAndroid Build Coastguard Worker  %strided.vec.14 = shufflevector <8 x double> %wide.vec.14, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
194*9880d681SAndroid Build Coastguard Worker  %87 = fadd <4 x double> %strided.vec.14, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
195*9880d681SAndroid Build Coastguard Worker  %88 = getelementptr inbounds double, double* %a, i64 %index.next.13
196*9880d681SAndroid Build Coastguard Worker  %89 = bitcast double* %88 to <4 x double>*
197*9880d681SAndroid Build Coastguard Worker  store <4 x double> %87, <4 x double>* %89, align 8
198*9880d681SAndroid Build Coastguard Worker  %index.next.14 = or i64 %index, 60
199*9880d681SAndroid Build Coastguard Worker  %90 = shl i64 %index.next.14, 1
200*9880d681SAndroid Build Coastguard Worker  %91 = getelementptr inbounds double, double* %b, i64 %90
201*9880d681SAndroid Build Coastguard Worker  %92 = bitcast double* %91 to <8 x double>*
202*9880d681SAndroid Build Coastguard Worker  %wide.vec.15 = load <8 x double>, <8 x double>* %92, align 8
203*9880d681SAndroid Build Coastguard Worker  %strided.vec.15 = shufflevector <8 x double> %wide.vec.15, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
204*9880d681SAndroid Build Coastguard Worker  %93 = fadd <4 x double> %strided.vec.15, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
205*9880d681SAndroid Build Coastguard Worker  %94 = getelementptr inbounds double, double* %a, i64 %index.next.14
206*9880d681SAndroid Build Coastguard Worker  %95 = bitcast double* %94 to <4 x double>*
207*9880d681SAndroid Build Coastguard Worker  store <4 x double> %93, <4 x double>* %95, align 8
208*9880d681SAndroid Build Coastguard Worker  %index.next.15 = add nsw i64 %index, 64
209*9880d681SAndroid Build Coastguard Worker  %96 = icmp eq i64 %index.next.15, 1600
210*9880d681SAndroid Build Coastguard Worker  br i1 %96, label %for.cond.cleanup, label %vector.body
211*9880d681SAndroid Build Coastguard Worker
212*9880d681SAndroid Build Coastguard Workerfor.cond.cleanup:                                 ; preds = %vector.body
213*9880d681SAndroid Build Coastguard Worker  ret void
214*9880d681SAndroid Build Coastguard Worker}
215*9880d681SAndroid Build Coastguard Worker
216*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind "target-cpu"="a2q" }
217*9880d681SAndroid Build Coastguard Worker
218