1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -verify-machineinstrs -fast-isel-abort=1 -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 | FileCheck %s --check-prefix=ELF64 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker%struct.A = type { i32, [2 x [2 x i32]], i8, [3 x [3 x [3 x i32]]] } 4*9880d681SAndroid Build Coastguard Worker%struct.B = type { i32, [2 x [2 x [2 x %struct.A]]] } 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Worker@arr = common global [2 x [2 x [2 x [2 x [2 x i32]]]]] zeroinitializer, align 4 7*9880d681SAndroid Build Coastguard Worker@A = common global [3 x [3 x %struct.A]] zeroinitializer, align 4 8*9880d681SAndroid Build Coastguard Worker@B = common global [2 x [2 x [2 x %struct.B]]] zeroinitializer, align 4 9*9880d681SAndroid Build Coastguard Worker 10*9880d681SAndroid Build Coastguard Workerdefine i32* @t1() nounwind { 11*9880d681SAndroid Build Coastguard Workerentry: 12*9880d681SAndroid Build Coastguard Worker; ELF64: t1 13*9880d681SAndroid Build Coastguard Worker %addr = alloca i32*, align 4 14*9880d681SAndroid Build Coastguard Worker store i32* getelementptr inbounds ([2 x [2 x [2 x [2 x [2 x i32]]]]], [2 x [2 x [2 x [2 x [2 x i32]]]]]* @arr, i32 0, i32 1, i32 1, i32 1, i32 1, i32 1), i32** %addr, align 4 15*9880d681SAndroid Build Coastguard Worker; ELF64: addi {{[0-9]+}}, {{[0-9]+}}, 124 16*9880d681SAndroid Build Coastguard Worker %0 = load i32*, i32** %addr, align 4 17*9880d681SAndroid Build Coastguard Worker ret i32* %0 18*9880d681SAndroid Build Coastguard Worker} 19*9880d681SAndroid Build Coastguard Worker 20*9880d681SAndroid Build Coastguard Workerdefine i32* @t2() nounwind { 21*9880d681SAndroid Build Coastguard Workerentry: 22*9880d681SAndroid Build Coastguard Worker; ELF64: t2 23*9880d681SAndroid Build Coastguard Worker %addr = alloca i32*, align 4 24*9880d681SAndroid Build Coastguard Worker store i32* getelementptr inbounds ([3 x [3 x %struct.A]], [3 x [3 x %struct.A]]* @A, i32 0, i32 2, i32 2, i32 3, i32 1, i32 2, i32 2), i32** %addr, align 4 25*9880d681SAndroid Build Coastguard Worker; ELF64: addi {{[0-9]+}}, {{[0-9]+}}, 1148 26*9880d681SAndroid Build Coastguard Worker %0 = load i32*, i32** %addr, align 4 27*9880d681SAndroid Build Coastguard Worker ret i32* %0 28*9880d681SAndroid Build Coastguard Worker} 29*9880d681SAndroid Build Coastguard Worker 30*9880d681SAndroid Build Coastguard Workerdefine i32* @t3() nounwind { 31*9880d681SAndroid Build Coastguard Workerentry: 32*9880d681SAndroid Build Coastguard Worker; ELF64: t3 33*9880d681SAndroid Build Coastguard Worker %addr = alloca i32*, align 4 34*9880d681SAndroid Build Coastguard Worker store i32* getelementptr inbounds ([3 x [3 x %struct.A]], [3 x [3 x %struct.A]]* @A, i32 0, i32 0, i32 1, i32 1, i32 0, i32 1), i32** %addr, align 4 35*9880d681SAndroid Build Coastguard Worker; ELF64: addi {{[0-9]+}}, {{[0-9]+}}, 140 36*9880d681SAndroid Build Coastguard Worker %0 = load i32*, i32** %addr, align 4 37*9880d681SAndroid Build Coastguard Worker ret i32* %0 38*9880d681SAndroid Build Coastguard Worker} 39*9880d681SAndroid Build Coastguard Worker 40*9880d681SAndroid Build Coastguard Workerdefine i32* @t4() nounwind { 41*9880d681SAndroid Build Coastguard Workerentry: 42*9880d681SAndroid Build Coastguard Worker; ELF64: t4 43*9880d681SAndroid Build Coastguard Worker %addr = alloca i32*, align 4 44*9880d681SAndroid Build Coastguard Worker store i32* getelementptr inbounds ([2 x [2 x [2 x %struct.B]]], [2 x [2 x [2 x %struct.B]]]* @B, i32 0, i32 0, i32 0, i32 1, i32 1, i32 0, i32 0, i32 1, i32 3, i32 1, i32 2, i32 1), i32** %addr, align 4 45*9880d681SAndroid Build Coastguard Worker; ELF64: addi {{[0-9]+}}, {{[0-9]+}}, 1284 46*9880d681SAndroid Build Coastguard Worker %0 = load i32*, i32** %addr, align 4 47*9880d681SAndroid Build Coastguard Worker ret i32* %0 48*9880d681SAndroid Build Coastguard Worker} 49