1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -print-after=prologepilog >%t 2>&1 && FileCheck <%t %s 2*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-m:e-i64:64-n32:64" 3*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu" 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker%struct.anon = type { i32, i32 } 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Workerdeclare void @foo(%struct.anon* %v) 8*9880d681SAndroid Build Coastguard Workerdefine void @test(i32 %a, i32 %b, %struct.anon* byval nocapture %v) { 9*9880d681SAndroid Build Coastguard Workerentry: 10*9880d681SAndroid Build Coastguard Worker call void @foo(%struct.anon* %v) 11*9880d681SAndroid Build Coastguard Worker ret void 12*9880d681SAndroid Build Coastguard Worker} 13*9880d681SAndroid Build Coastguard Worker 14*9880d681SAndroid Build Coastguard Worker; Make sure that the MMO on the store has no offset from the byval 15*9880d681SAndroid Build Coastguard Worker; variable itself (we used to have mem:ST8[%v+64]). 16*9880d681SAndroid Build Coastguard Worker; CHECK: STD %X5<kill>, 176, %X1; mem:ST8[%v](align=16) 17*9880d681SAndroid Build Coastguard Worker 18