1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=powerpc-apple-darwin -mcpu=g4 -disable-ppc-ilp-pref | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=powerpc64-unknown-linux-gnu -mcpu=g4 -disable-ppc-ilp-pref | FileCheck %s 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker; ModuleID = 'tsc.c' 5*9880d681SAndroid Build Coastguard Workertarget datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v128:128:128-n32:64" 6*9880d681SAndroid Build Coastguard Workertarget triple = "powerpc64-unknown-linux-gnu" 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Worker@a = common global [32000 x float] zeroinitializer, align 16 9*9880d681SAndroid Build Coastguard Worker@b = common global [32000 x float] zeroinitializer, align 16 10*9880d681SAndroid Build Coastguard Worker@c = common global [32000 x float] zeroinitializer, align 16 11*9880d681SAndroid Build Coastguard Worker@d = common global [32000 x float] zeroinitializer, align 16 12*9880d681SAndroid Build Coastguard Worker@e = common global [32000 x float] zeroinitializer, align 16 13*9880d681SAndroid Build Coastguard Worker@aa = common global [256 x [256 x float]] zeroinitializer, align 16 14*9880d681SAndroid Build Coastguard Worker@bb = common global [256 x [256 x float]] zeroinitializer, align 16 15*9880d681SAndroid Build Coastguard Worker@cc = common global [256 x [256 x float]] zeroinitializer, align 16 16*9880d681SAndroid Build Coastguard Worker 17*9880d681SAndroid Build Coastguard Worker@.str11 = private unnamed_addr constant [6 x i8] c"s122 \00", align 1 18*9880d681SAndroid Build Coastguard Worker@.str152 = private unnamed_addr constant [14 x i8] c"S122\09 %.2f \09\09\00", align 1 19*9880d681SAndroid Build Coastguard Worker 20*9880d681SAndroid Build Coastguard Workerdeclare i32 @printf(i8* nocapture, ...) nounwind 21*9880d681SAndroid Build Coastguard Workerdeclare i32 @init(i8* %name) nounwind 22*9880d681SAndroid Build Coastguard Workerdeclare i64 @clock() nounwind 23*9880d681SAndroid Build Coastguard Workerdeclare i32 @dummy(float*, float*, float*, float*, float*, [256 x float]*, [256 x float]*, [256 x float]*, float) 24*9880d681SAndroid Build Coastguard Workerdeclare void @check(i32 %name) nounwind 25*9880d681SAndroid Build Coastguard Worker 26*9880d681SAndroid Build Coastguard Worker; CHECK: mfcr 27*9880d681SAndroid Build Coastguard Worker; CHECK: mtcr 28*9880d681SAndroid Build Coastguard Worker 29*9880d681SAndroid Build Coastguard Workerdefine i32 @s122(i32 %n1, i32 %n3) nounwind { 30*9880d681SAndroid Build Coastguard Workerentry: 31*9880d681SAndroid Build Coastguard Worker %call = tail call i32 @init(i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str11, i64 0, i64 0)) 32*9880d681SAndroid Build Coastguard Worker %call1 = tail call i64 @clock() nounwind 33*9880d681SAndroid Build Coastguard Worker %sub = add nsw i32 %n1, -1 34*9880d681SAndroid Build Coastguard Worker %cmp316 = icmp slt i32 %sub, 32000 35*9880d681SAndroid Build Coastguard Worker br i1 %cmp316, label %entry.split.us, label %for.end.7 36*9880d681SAndroid Build Coastguard Worker 37*9880d681SAndroid Build Coastguard Workerentry.split.us: ; preds = %entry 38*9880d681SAndroid Build Coastguard Worker %0 = sext i32 %sub to i64 39*9880d681SAndroid Build Coastguard Worker %1 = sext i32 %n3 to i64 40*9880d681SAndroid Build Coastguard Worker br label %for.body4.lr.ph.us 41*9880d681SAndroid Build Coastguard Worker 42*9880d681SAndroid Build Coastguard Workerfor.body4.us: ; preds = %for.body4.lr.ph.us, %for.body4.us 43*9880d681SAndroid Build Coastguard Worker %indvars.iv20 = phi i64 [ 0, %for.body4.lr.ph.us ], [ %indvars.iv.next21, %for.body4.us ] 44*9880d681SAndroid Build Coastguard Worker %indvars.iv = phi i64 [ %0, %for.body4.lr.ph.us ], [ %indvars.iv.next, %for.body4.us ] 45*9880d681SAndroid Build Coastguard Worker %indvars.iv.next21 = add i64 %indvars.iv20, 1 46*9880d681SAndroid Build Coastguard Worker %sub5.us = sub i64 31999, %indvars.iv20 47*9880d681SAndroid Build Coastguard Worker %sext = shl i64 %sub5.us, 32 48*9880d681SAndroid Build Coastguard Worker %idxprom.us = ashr exact i64 %sext, 32 49*9880d681SAndroid Build Coastguard Worker %arrayidx.us = getelementptr inbounds [32000 x float], [32000 x float]* @b, i64 0, i64 %idxprom.us 50*9880d681SAndroid Build Coastguard Worker %2 = load float, float* %arrayidx.us, align 4 51*9880d681SAndroid Build Coastguard Worker %arrayidx7.us = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv 52*9880d681SAndroid Build Coastguard Worker %3 = load float, float* %arrayidx7.us, align 4 53*9880d681SAndroid Build Coastguard Worker %add8.us = fadd float %3, %2 54*9880d681SAndroid Build Coastguard Worker store float %add8.us, float* %arrayidx7.us, align 4 55*9880d681SAndroid Build Coastguard Worker %indvars.iv.next = add i64 %indvars.iv, %1 56*9880d681SAndroid Build Coastguard Worker %4 = trunc i64 %indvars.iv.next to i32 57*9880d681SAndroid Build Coastguard Worker %cmp3.us = icmp slt i32 %4, 32000 58*9880d681SAndroid Build Coastguard Worker br i1 %cmp3.us, label %for.body4.us, label %for.body4.lr.ph.us.1 59*9880d681SAndroid Build Coastguard Worker 60*9880d681SAndroid Build Coastguard Workerfor.body4.lr.ph.us: ; preds = %entry.split.us, %for.end.us.4 61*9880d681SAndroid Build Coastguard Worker %nl.019.us = phi i32 [ 0, %entry.split.us ], [ %inc.us.4, %for.end.us.4 ] 62*9880d681SAndroid Build Coastguard Worker br label %for.body4.us 63*9880d681SAndroid Build Coastguard Worker 64*9880d681SAndroid Build Coastguard Workerfor.end12: ; preds = %for.end.7, %for.end.us.4 65*9880d681SAndroid Build Coastguard Worker %call13 = tail call i64 @clock() nounwind 66*9880d681SAndroid Build Coastguard Worker %sub14 = sub nsw i64 %call13, %call1 67*9880d681SAndroid Build Coastguard Worker %conv = sitofp i64 %sub14 to double 68*9880d681SAndroid Build Coastguard Worker %div = fdiv double %conv, 1.000000e+06 69*9880d681SAndroid Build Coastguard Worker %call15 = tail call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([14 x i8], [14 x i8]* @.str152, i64 0, i64 0), double %div) nounwind 70*9880d681SAndroid Build Coastguard Worker tail call void @check(i32 1) 71*9880d681SAndroid Build Coastguard Worker ret i32 0 72*9880d681SAndroid Build Coastguard Worker 73*9880d681SAndroid Build Coastguard Workerfor.body4.lr.ph.us.1: ; preds = %for.body4.us 74*9880d681SAndroid Build Coastguard Worker %call10.us = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 75*9880d681SAndroid Build Coastguard Worker br label %for.body4.us.1 76*9880d681SAndroid Build Coastguard Worker 77*9880d681SAndroid Build Coastguard Workerfor.body4.us.1: ; preds = %for.body4.us.1, %for.body4.lr.ph.us.1 78*9880d681SAndroid Build Coastguard Worker %indvars.iv20.1 = phi i64 [ 0, %for.body4.lr.ph.us.1 ], [ %indvars.iv.next21.1, %for.body4.us.1 ] 79*9880d681SAndroid Build Coastguard Worker %indvars.iv.1 = phi i64 [ %0, %for.body4.lr.ph.us.1 ], [ %indvars.iv.next.1, %for.body4.us.1 ] 80*9880d681SAndroid Build Coastguard Worker %indvars.iv.next21.1 = add i64 %indvars.iv20.1, 1 81*9880d681SAndroid Build Coastguard Worker %sub5.us.1 = sub i64 31999, %indvars.iv20.1 82*9880d681SAndroid Build Coastguard Worker %sext23 = shl i64 %sub5.us.1, 32 83*9880d681SAndroid Build Coastguard Worker %idxprom.us.1 = ashr exact i64 %sext23, 32 84*9880d681SAndroid Build Coastguard Worker %arrayidx.us.1 = getelementptr inbounds [32000 x float], [32000 x float]* @b, i64 0, i64 %idxprom.us.1 85*9880d681SAndroid Build Coastguard Worker %5 = load float, float* %arrayidx.us.1, align 4 86*9880d681SAndroid Build Coastguard Worker %arrayidx7.us.1 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.1 87*9880d681SAndroid Build Coastguard Worker %6 = load float, float* %arrayidx7.us.1, align 4 88*9880d681SAndroid Build Coastguard Worker %add8.us.1 = fadd float %6, %5 89*9880d681SAndroid Build Coastguard Worker store float %add8.us.1, float* %arrayidx7.us.1, align 4 90*9880d681SAndroid Build Coastguard Worker %indvars.iv.next.1 = add i64 %indvars.iv.1, %1 91*9880d681SAndroid Build Coastguard Worker %7 = trunc i64 %indvars.iv.next.1 to i32 92*9880d681SAndroid Build Coastguard Worker %cmp3.us.1 = icmp slt i32 %7, 32000 93*9880d681SAndroid Build Coastguard Worker br i1 %cmp3.us.1, label %for.body4.us.1, label %for.body4.lr.ph.us.2 94*9880d681SAndroid Build Coastguard Worker 95*9880d681SAndroid Build Coastguard Workerfor.body4.lr.ph.us.2: ; preds = %for.body4.us.1 96*9880d681SAndroid Build Coastguard Worker %call10.us.1 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 97*9880d681SAndroid Build Coastguard Worker br label %for.body4.us.2 98*9880d681SAndroid Build Coastguard Worker 99*9880d681SAndroid Build Coastguard Workerfor.body4.us.2: ; preds = %for.body4.us.2, %for.body4.lr.ph.us.2 100*9880d681SAndroid Build Coastguard Worker %indvars.iv20.2 = phi i64 [ 0, %for.body4.lr.ph.us.2 ], [ %indvars.iv.next21.2, %for.body4.us.2 ] 101*9880d681SAndroid Build Coastguard Worker %indvars.iv.2 = phi i64 [ %0, %for.body4.lr.ph.us.2 ], [ %indvars.iv.next.2, %for.body4.us.2 ] 102*9880d681SAndroid Build Coastguard Worker %indvars.iv.next21.2 = add i64 %indvars.iv20.2, 1 103*9880d681SAndroid Build Coastguard Worker %sub5.us.2 = sub i64 31999, %indvars.iv20.2 104*9880d681SAndroid Build Coastguard Worker %sext24 = shl i64 %sub5.us.2, 32 105*9880d681SAndroid Build Coastguard Worker %idxprom.us.2 = ashr exact i64 %sext24, 32 106*9880d681SAndroid Build Coastguard Worker %arrayidx.us.2 = getelementptr inbounds [32000 x float], [32000 x float]* @b, i64 0, i64 %idxprom.us.2 107*9880d681SAndroid Build Coastguard Worker %8 = load float, float* %arrayidx.us.2, align 4 108*9880d681SAndroid Build Coastguard Worker %arrayidx7.us.2 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.2 109*9880d681SAndroid Build Coastguard Worker %9 = load float, float* %arrayidx7.us.2, align 4 110*9880d681SAndroid Build Coastguard Worker %add8.us.2 = fadd float %9, %8 111*9880d681SAndroid Build Coastguard Worker store float %add8.us.2, float* %arrayidx7.us.2, align 4 112*9880d681SAndroid Build Coastguard Worker %indvars.iv.next.2 = add i64 %indvars.iv.2, %1 113*9880d681SAndroid Build Coastguard Worker %10 = trunc i64 %indvars.iv.next.2 to i32 114*9880d681SAndroid Build Coastguard Worker %cmp3.us.2 = icmp slt i32 %10, 32000 115*9880d681SAndroid Build Coastguard Worker br i1 %cmp3.us.2, label %for.body4.us.2, label %for.body4.lr.ph.us.3 116*9880d681SAndroid Build Coastguard Worker 117*9880d681SAndroid Build Coastguard Workerfor.body4.lr.ph.us.3: ; preds = %for.body4.us.2 118*9880d681SAndroid Build Coastguard Worker %call10.us.2 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 119*9880d681SAndroid Build Coastguard Worker br label %for.body4.us.3 120*9880d681SAndroid Build Coastguard Worker 121*9880d681SAndroid Build Coastguard Workerfor.body4.us.3: ; preds = %for.body4.us.3, %for.body4.lr.ph.us.3 122*9880d681SAndroid Build Coastguard Worker %indvars.iv20.3 = phi i64 [ 0, %for.body4.lr.ph.us.3 ], [ %indvars.iv.next21.3, %for.body4.us.3 ] 123*9880d681SAndroid Build Coastguard Worker %indvars.iv.3 = phi i64 [ %0, %for.body4.lr.ph.us.3 ], [ %indvars.iv.next.3, %for.body4.us.3 ] 124*9880d681SAndroid Build Coastguard Worker %indvars.iv.next21.3 = add i64 %indvars.iv20.3, 1 125*9880d681SAndroid Build Coastguard Worker %sub5.us.3 = sub i64 31999, %indvars.iv20.3 126*9880d681SAndroid Build Coastguard Worker %sext25 = shl i64 %sub5.us.3, 32 127*9880d681SAndroid Build Coastguard Worker %idxprom.us.3 = ashr exact i64 %sext25, 32 128*9880d681SAndroid Build Coastguard Worker %arrayidx.us.3 = getelementptr inbounds [32000 x float], [32000 x float]* @b, i64 0, i64 %idxprom.us.3 129*9880d681SAndroid Build Coastguard Worker %11 = load float, float* %arrayidx.us.3, align 4 130*9880d681SAndroid Build Coastguard Worker %arrayidx7.us.3 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.3 131*9880d681SAndroid Build Coastguard Worker %12 = load float, float* %arrayidx7.us.3, align 4 132*9880d681SAndroid Build Coastguard Worker %add8.us.3 = fadd float %12, %11 133*9880d681SAndroid Build Coastguard Worker store float %add8.us.3, float* %arrayidx7.us.3, align 4 134*9880d681SAndroid Build Coastguard Worker %indvars.iv.next.3 = add i64 %indvars.iv.3, %1 135*9880d681SAndroid Build Coastguard Worker %13 = trunc i64 %indvars.iv.next.3 to i32 136*9880d681SAndroid Build Coastguard Worker %cmp3.us.3 = icmp slt i32 %13, 32000 137*9880d681SAndroid Build Coastguard Worker br i1 %cmp3.us.3, label %for.body4.us.3, label %for.body4.lr.ph.us.4 138*9880d681SAndroid Build Coastguard Worker 139*9880d681SAndroid Build Coastguard Workerfor.body4.lr.ph.us.4: ; preds = %for.body4.us.3 140*9880d681SAndroid Build Coastguard Worker %call10.us.3 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 141*9880d681SAndroid Build Coastguard Worker br label %for.body4.us.4 142*9880d681SAndroid Build Coastguard Worker 143*9880d681SAndroid Build Coastguard Workerfor.body4.us.4: ; preds = %for.body4.us.4, %for.body4.lr.ph.us.4 144*9880d681SAndroid Build Coastguard Worker %indvars.iv20.4 = phi i64 [ 0, %for.body4.lr.ph.us.4 ], [ %indvars.iv.next21.4, %for.body4.us.4 ] 145*9880d681SAndroid Build Coastguard Worker %indvars.iv.4 = phi i64 [ %0, %for.body4.lr.ph.us.4 ], [ %indvars.iv.next.4, %for.body4.us.4 ] 146*9880d681SAndroid Build Coastguard Worker %indvars.iv.next21.4 = add i64 %indvars.iv20.4, 1 147*9880d681SAndroid Build Coastguard Worker %sub5.us.4 = sub i64 31999, %indvars.iv20.4 148*9880d681SAndroid Build Coastguard Worker %sext26 = shl i64 %sub5.us.4, 32 149*9880d681SAndroid Build Coastguard Worker %idxprom.us.4 = ashr exact i64 %sext26, 32 150*9880d681SAndroid Build Coastguard Worker %arrayidx.us.4 = getelementptr inbounds [32000 x float], [32000 x float]* @b, i64 0, i64 %idxprom.us.4 151*9880d681SAndroid Build Coastguard Worker %14 = load float, float* %arrayidx.us.4, align 4 152*9880d681SAndroid Build Coastguard Worker %arrayidx7.us.4 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.4 153*9880d681SAndroid Build Coastguard Worker %15 = load float, float* %arrayidx7.us.4, align 4 154*9880d681SAndroid Build Coastguard Worker %add8.us.4 = fadd float %15, %14 155*9880d681SAndroid Build Coastguard Worker store float %add8.us.4, float* %arrayidx7.us.4, align 4 156*9880d681SAndroid Build Coastguard Worker %indvars.iv.next.4 = add i64 %indvars.iv.4, %1 157*9880d681SAndroid Build Coastguard Worker %16 = trunc i64 %indvars.iv.next.4 to i32 158*9880d681SAndroid Build Coastguard Worker %cmp3.us.4 = icmp slt i32 %16, 32000 159*9880d681SAndroid Build Coastguard Worker br i1 %cmp3.us.4, label %for.body4.us.4, label %for.end.us.4 160*9880d681SAndroid Build Coastguard Worker 161*9880d681SAndroid Build Coastguard Workerfor.end.us.4: ; preds = %for.body4.us.4 162*9880d681SAndroid Build Coastguard Worker %call10.us.4 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 163*9880d681SAndroid Build Coastguard Worker %inc.us.4 = add nsw i32 %nl.019.us, 5 164*9880d681SAndroid Build Coastguard Worker %exitcond.4 = icmp eq i32 %inc.us.4, 200000 165*9880d681SAndroid Build Coastguard Worker br i1 %exitcond.4, label %for.end12, label %for.body4.lr.ph.us 166*9880d681SAndroid Build Coastguard Worker 167*9880d681SAndroid Build Coastguard Workerfor.end.7: ; preds = %entry, %for.end.7 168*9880d681SAndroid Build Coastguard Worker %nl.019 = phi i32 [ %inc.7, %for.end.7 ], [ 0, %entry ] 169*9880d681SAndroid Build Coastguard Worker %call10 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 170*9880d681SAndroid Build Coastguard Worker %call10.1 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 171*9880d681SAndroid Build Coastguard Worker %call10.2 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 172*9880d681SAndroid Build Coastguard Worker %call10.3 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 173*9880d681SAndroid Build Coastguard Worker %call10.4 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 174*9880d681SAndroid Build Coastguard Worker %call10.5 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 175*9880d681SAndroid Build Coastguard Worker %call10.6 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 176*9880d681SAndroid Build Coastguard Worker %call10.7 = tail call i32 @dummy(float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @b, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @c, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @d, i64 0, i64 0), float* getelementptr inbounds ([32000 x float], [32000 x float]* @e, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @aa, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @bb, i64 0, i64 0), [256 x float]* getelementptr inbounds ([256 x [256 x float]], [256 x [256 x float]]* @cc, i64 0, i64 0), float 0.000000e+00) nounwind 177*9880d681SAndroid Build Coastguard Worker %inc.7 = add nsw i32 %nl.019, 8 178*9880d681SAndroid Build Coastguard Worker %exitcond.7 = icmp eq i32 %inc.7, 200000 179*9880d681SAndroid Build Coastguard Worker br i1 %exitcond.7, label %for.end12, label %for.end.7 180*9880d681SAndroid Build Coastguard Worker} 181*9880d681SAndroid Build Coastguard Worker 182*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture, i8* nocapture, i64, i32, i1) nounwind 183*9880d681SAndroid Build Coastguard Worker 184*9880d681SAndroid Build Coastguard Workerdeclare i32 @puts(i8* nocapture) nounwind 185*9880d681SAndroid Build Coastguard Worker 186*9880d681SAndroid Build Coastguard Worker!3 = !{!"branch_weights", i32 64, i32 4} 187