1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=ppc32 -mcpu=g3 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=ppc32 -mcpu=g5 4*9880d681SAndroid Build Coastguard Worker; PR1811 5*9880d681SAndroid Build Coastguard Worker; REQUIRES: default_triple 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Workerdefine void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* 8*9880d681SAndroid Build Coastguard Worker%CONST) { 9*9880d681SAndroid Build Coastguard Workerentry: 10*9880d681SAndroid Build Coastguard Worker %input2 = load <4 x float>, <4 x float>* null, align 16 ; <<4 x float>> 11*9880d681SAndroid Build Coastguard Worker %shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 > ; <<4 x float>> [#uses=1] 12*9880d681SAndroid Build Coastguard Worker 13*9880d681SAndroid Build Coastguard Worker %mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x 14*9880d681SAndroid Build Coastguard Worker %add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>> 15*9880d681SAndroid Build Coastguard Worker store <4 x float> %add2, <4 x float>* null, align 16 16*9880d681SAndroid Build Coastguard Worker ret void 17*9880d681SAndroid Build Coastguard Worker} 18