xref: /aosp_15_r20/external/llvm/test/CodeGen/NVPTX/machine-sink.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=nvptx -mcpu=sm_20 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v16:16:16-v32:32:32-v64:64:64-v128:128:128-n16:32:64"
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker@scalar1 = internal addrspace(3) global float 0.000000e+00, align 4
6*9880d681SAndroid Build Coastguard Worker@scalar2 = internal addrspace(3) global float 0.000000e+00, align 4
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Worker; We shouldn't sink mul.rn.f32 to BB %merge because BB %merge post-dominates
9*9880d681SAndroid Build Coastguard Worker; BB %entry. Over-sinking created more register pressure on this example. The
10*9880d681SAndroid Build Coastguard Worker; backend would sink the fmuls to BB %merge, but not the loads for being
11*9880d681SAndroid Build Coastguard Worker; conservative on sinking memory accesses. As a result, the loads and
12*9880d681SAndroid Build Coastguard Worker; the two fmuls would be separated to two basic blocks, causing two
13*9880d681SAndroid Build Coastguard Worker; cross-BB live ranges.
14*9880d681SAndroid Build Coastguard Workerdefine float @post_dominate(float %x, i1 %cond) {
15*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: post_dominate(
16*9880d681SAndroid Build Coastguard Workerentry:
17*9880d681SAndroid Build Coastguard Worker  %0 = load float, float* addrspacecast (float addrspace(3)* @scalar1 to float*), align 4
18*9880d681SAndroid Build Coastguard Worker  %1 = load float, float* addrspacecast (float addrspace(3)* @scalar2 to float*), align 4
19*9880d681SAndroid Build Coastguard Worker; CHECK: ld.shared.f32
20*9880d681SAndroid Build Coastguard Worker; CHECK: ld.shared.f32
21*9880d681SAndroid Build Coastguard Worker  %2 = fmul float %0, %0
22*9880d681SAndroid Build Coastguard Worker  %3 = fmul float %1, %2
23*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: bra
24*9880d681SAndroid Build Coastguard Worker; CHECK: mul.rn.f32
25*9880d681SAndroid Build Coastguard Worker; CHECK: mul.rn.f32
26*9880d681SAndroid Build Coastguard Worker  br i1 %cond, label %then, label %merge
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Workerthen:
29*9880d681SAndroid Build Coastguard Worker  %z = fadd float %x, %x
30*9880d681SAndroid Build Coastguard Worker  br label %then2
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Workerthen2:
33*9880d681SAndroid Build Coastguard Worker  %z2 = fadd float %z, %z
34*9880d681SAndroid Build Coastguard Worker  br label %merge
35*9880d681SAndroid Build Coastguard Worker
36*9880d681SAndroid Build Coastguard Workermerge:
37*9880d681SAndroid Build Coastguard Worker  %y = phi float [ 0.0, %entry ], [ %z2, %then2 ]
38*9880d681SAndroid Build Coastguard Worker  %w = fadd float %y, %3
39*9880d681SAndroid Build Coastguard Worker  ret float %w
40*9880d681SAndroid Build Coastguard Worker}
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