1*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=mipsel -mcpu=mips32 -relocation-model=pic < %s 2*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=mipsel -mcpu=mips32 -pre-RA-sched=source -relocation-model=pic < %s | FileCheck %s --check-prefix=SOURCE-SCHED 3*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=mipsel -mcpu=mips32r2 -relocation-model=pic < %s 4*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=mipsel -mcpu=mips32r2 -pre-RA-sched=source -relocation-model=pic < %s | FileCheck %s --check-prefix=SOURCE-SCHED 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Worker@gf0 = external global float 7*9880d681SAndroid Build Coastguard Worker@gf1 = external global float 8*9880d681SAndroid Build Coastguard Worker@gd0 = external global double 9*9880d681SAndroid Build Coastguard Worker@gd1 = external global double 10*9880d681SAndroid Build Coastguard Worker 11*9880d681SAndroid Build Coastguard Workerdefine float @select_cc_f32(float %a, float %b) nounwind { 12*9880d681SAndroid Build Coastguard Workerentry: 13*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: lui 14*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: addiu 15*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: addu 16*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: lw 17*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: sw 18*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: lw 19*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: lui 20*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: sw 21*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: lw 22*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: lwc1 23*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: mtc1 24*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: c.olt.s 25*9880d681SAndroid Build Coastguard Worker; SOURCE-SCHED: jr 26*9880d681SAndroid Build Coastguard Worker store float 0.000000e+00, float* @gf0, align 4 27*9880d681SAndroid Build Coastguard Worker store float 1.000000e+00, float* @gf1, align 4 28*9880d681SAndroid Build Coastguard Worker %cmp = fcmp olt float %a, %b 29*9880d681SAndroid Build Coastguard Worker %conv = zext i1 %cmp to i32 30*9880d681SAndroid Build Coastguard Worker %conv1 = sitofp i32 %conv to float 31*9880d681SAndroid Build Coastguard Worker ret float %conv1 32*9880d681SAndroid Build Coastguard Worker} 33*9880d681SAndroid Build Coastguard Worker 34*9880d681SAndroid Build Coastguard Workerdefine double @select_cc_f64(double %a, double %b) nounwind { 35*9880d681SAndroid Build Coastguard Workerentry: 36*9880d681SAndroid Build Coastguard Worker store double 0.000000e+00, double* @gd0, align 8 37*9880d681SAndroid Build Coastguard Worker store double 1.000000e+00, double* @gd1, align 8 38*9880d681SAndroid Build Coastguard Worker %cmp = fcmp olt double %a, %b 39*9880d681SAndroid Build Coastguard Worker %conv = zext i1 %cmp to i32 40*9880d681SAndroid Build Coastguard Worker %conv1 = sitofp i32 %conv to double 41*9880d681SAndroid Build Coastguard Worker ret double %conv1 42*9880d681SAndroid Build Coastguard Worker} 43*9880d681SAndroid Build Coastguard Worker 44