xref: /aosp_15_r20/external/llvm/test/CodeGen/Mips/msa/frameindex.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=mips -mattr=+msa,+fp64 < %s | FileCheck -check-prefixes=MIPS32-AE,MIPS32-BE %s
2*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=mipsel -mattr=+msa,+fp64 < %s | FileCheck -check-prefixes=MIPS32-AE,MIPS32-LE %s
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v16i8_near() nounwind {
5*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v16i8_near:
6*9880d681SAndroid Build Coastguard Worker
7*9880d681SAndroid Build Coastguard Worker  %1 = alloca <16 x i8>
8*9880d681SAndroid Build Coastguard Worker  %2 = load volatile <16 x i8>, <16 x i8>* %1
9*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 0($sp)
10*9880d681SAndroid Build Coastguard Worker  store volatile <16 x i8> %2, <16 x i8>* %1
11*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.b [[R1]], 0($sp)
12*9880d681SAndroid Build Coastguard Worker
13*9880d681SAndroid Build Coastguard Worker  ret void
14*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v16i8_near
15*9880d681SAndroid Build Coastguard Worker}
16*9880d681SAndroid Build Coastguard Worker
17*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v16i8_just_under_simm10() nounwind {
18*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v16i8_just_under_simm10:
19*9880d681SAndroid Build Coastguard Worker
20*9880d681SAndroid Build Coastguard Worker  %1 = alloca <16 x i8>
21*9880d681SAndroid Build Coastguard Worker  %2 = alloca [496 x i8] ; Push the frame right up to 512 bytes
22*9880d681SAndroid Build Coastguard Worker
23*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <16 x i8>, <16 x i8>* %1
24*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 496($sp)
25*9880d681SAndroid Build Coastguard Worker  store volatile <16 x i8> %3, <16 x i8>* %1
26*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.b [[R1]], 496($sp)
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Worker  ret void
29*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v16i8_just_under_simm10
30*9880d681SAndroid Build Coastguard Worker}
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v16i8_just_over_simm10() nounwind {
33*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v16i8_just_over_simm10:
34*9880d681SAndroid Build Coastguard Worker
35*9880d681SAndroid Build Coastguard Worker  %1 = alloca <16 x i8>
36*9880d681SAndroid Build Coastguard Worker  %2 = alloca [497 x i8] ; Push the frame just over 512 bytes
37*9880d681SAndroid Build Coastguard Worker
38*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <16 x i8>, <16 x i8>* %1
39*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 512
40*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 0([[BASE]])
41*9880d681SAndroid Build Coastguard Worker  store volatile <16 x i8> %3, <16 x i8>* %1
42*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 512
43*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.b [[R1]], 0([[BASE]])
44*9880d681SAndroid Build Coastguard Worker
45*9880d681SAndroid Build Coastguard Worker  ret void
46*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v16i8_just_over_simm10
47*9880d681SAndroid Build Coastguard Worker}
48*9880d681SAndroid Build Coastguard Worker
49*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v16i8_just_under_simm16() nounwind {
50*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v16i8_just_under_simm16:
51*9880d681SAndroid Build Coastguard Worker
52*9880d681SAndroid Build Coastguard Worker  %1 = alloca <16 x i8>
53*9880d681SAndroid Build Coastguard Worker  %2 = alloca [32752 x i8] ; Push the frame right up to 32768 bytes
54*9880d681SAndroid Build Coastguard Worker
55*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <16 x i8>, <16 x i8>* %1
56*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
57*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
58*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 0([[BASE]])
59*9880d681SAndroid Build Coastguard Worker  store volatile <16 x i8> %3, <16 x i8>* %1
60*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
61*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
62*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.b [[R1]], 0([[BASE]])
63*9880d681SAndroid Build Coastguard Worker
64*9880d681SAndroid Build Coastguard Worker  ret void
65*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v16i8_just_under_simm16
66*9880d681SAndroid Build Coastguard Worker}
67*9880d681SAndroid Build Coastguard Worker
68*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v16i8_just_over_simm16() nounwind {
69*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v16i8_just_over_simm16:
70*9880d681SAndroid Build Coastguard Worker
71*9880d681SAndroid Build Coastguard Worker  %1 = alloca <16 x i8>
72*9880d681SAndroid Build Coastguard Worker  %2 = alloca [32753 x i8] ; Push the frame just over 32768 bytes
73*9880d681SAndroid Build Coastguard Worker
74*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <16 x i8>, <16 x i8>* %1
75*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
76*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
77*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 0([[BASE]])
78*9880d681SAndroid Build Coastguard Worker  store volatile <16 x i8> %3, <16 x i8>* %1
79*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
80*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
81*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.b [[R1]], 0([[BASE]])
82*9880d681SAndroid Build Coastguard Worker
83*9880d681SAndroid Build Coastguard Worker  ret void
84*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v16i8_just_over_simm16
85*9880d681SAndroid Build Coastguard Worker}
86*9880d681SAndroid Build Coastguard Worker
87*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v8i16_near() nounwind {
88*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v8i16_near:
89*9880d681SAndroid Build Coastguard Worker
90*9880d681SAndroid Build Coastguard Worker  %1 = alloca <8 x i16>
91*9880d681SAndroid Build Coastguard Worker  %2 = load volatile <8 x i16>, <8 x i16>* %1
92*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.h [[R1:\$w[0-9]+]], 0($sp)
93*9880d681SAndroid Build Coastguard Worker  store volatile <8 x i16> %2, <8 x i16>* %1
94*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.h [[R1]], 0($sp)
95*9880d681SAndroid Build Coastguard Worker
96*9880d681SAndroid Build Coastguard Worker  ret void
97*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v8i16_near
98*9880d681SAndroid Build Coastguard Worker}
99*9880d681SAndroid Build Coastguard Worker
100*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v8i16_unaligned() nounwind {
101*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v8i16_unaligned:
102*9880d681SAndroid Build Coastguard Worker
103*9880d681SAndroid Build Coastguard Worker  %1 = alloca [2 x <8 x i16>]
104*9880d681SAndroid Build Coastguard Worker  %2 = bitcast [2 x <8 x i16>]* %1 to i8*
105*9880d681SAndroid Build Coastguard Worker  %3 = getelementptr i8, i8* %2, i32 1
106*9880d681SAndroid Build Coastguard Worker  %4 = bitcast i8* %3 to [2 x <8 x i16>]*
107*9880d681SAndroid Build Coastguard Worker  %5 = getelementptr [2 x <8 x i16>], [2 x <8 x i16>]* %4, i32 0, i32 0
108*9880d681SAndroid Build Coastguard Worker
109*9880d681SAndroid Build Coastguard Worker  %6 = load volatile <8 x i16>, <8 x i16>* %5
110*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 1
111*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.h [[R1:\$w[0-9]+]], 0([[BASE]])
112*9880d681SAndroid Build Coastguard Worker  store volatile <8 x i16> %6, <8 x i16>* %5
113*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 1
114*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.h [[R1]], 0([[BASE]])
115*9880d681SAndroid Build Coastguard Worker
116*9880d681SAndroid Build Coastguard Worker  ret void
117*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v8i16_unaligned
118*9880d681SAndroid Build Coastguard Worker}
119*9880d681SAndroid Build Coastguard Worker
120*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v8i16_just_under_simm10() nounwind {
121*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v8i16_just_under_simm10:
122*9880d681SAndroid Build Coastguard Worker
123*9880d681SAndroid Build Coastguard Worker  %1 = alloca <8 x i16>
124*9880d681SAndroid Build Coastguard Worker  %2 = alloca [1008 x i8] ; Push the frame right up to 1024 bytes
125*9880d681SAndroid Build Coastguard Worker
126*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <8 x i16>, <8 x i16>* %1
127*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.h [[R1:\$w[0-9]+]], 1008($sp)
128*9880d681SAndroid Build Coastguard Worker  store volatile <8 x i16> %3, <8 x i16>* %1
129*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.h [[R1]], 1008($sp)
130*9880d681SAndroid Build Coastguard Worker
131*9880d681SAndroid Build Coastguard Worker  ret void
132*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v8i16_just_under_simm10
133*9880d681SAndroid Build Coastguard Worker}
134*9880d681SAndroid Build Coastguard Worker
135*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v8i16_just_over_simm10() nounwind {
136*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v8i16_just_over_simm10:
137*9880d681SAndroid Build Coastguard Worker
138*9880d681SAndroid Build Coastguard Worker  %1 = alloca <8 x i16>
139*9880d681SAndroid Build Coastguard Worker  %2 = alloca [1009 x i8] ; Push the frame just over 1024 bytes
140*9880d681SAndroid Build Coastguard Worker
141*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <8 x i16>, <8 x i16>* %1
142*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 1024
143*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.h [[R1:\$w[0-9]+]], 0([[BASE]])
144*9880d681SAndroid Build Coastguard Worker  store volatile <8 x i16> %3, <8 x i16>* %1
145*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 1024
146*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.h [[R1]], 0([[BASE]])
147*9880d681SAndroid Build Coastguard Worker
148*9880d681SAndroid Build Coastguard Worker  ret void
149*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v8i16_just_over_simm10
150*9880d681SAndroid Build Coastguard Worker}
151*9880d681SAndroid Build Coastguard Worker
152*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v8i16_just_under_simm16() nounwind {
153*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v8i16_just_under_simm16:
154*9880d681SAndroid Build Coastguard Worker
155*9880d681SAndroid Build Coastguard Worker  %1 = alloca <8 x i16>
156*9880d681SAndroid Build Coastguard Worker  %2 = alloca [32752 x i8] ; Push the frame right up to 32768 bytes
157*9880d681SAndroid Build Coastguard Worker
158*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <8 x i16>, <8 x i16>* %1
159*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
160*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
161*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.h [[R1:\$w[0-9]+]], 0([[BASE]])
162*9880d681SAndroid Build Coastguard Worker  store volatile <8 x i16> %3, <8 x i16>* %1
163*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
164*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
165*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.h [[R1]], 0([[BASE]])
166*9880d681SAndroid Build Coastguard Worker
167*9880d681SAndroid Build Coastguard Worker  ret void
168*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v8i16_just_under_simm16
169*9880d681SAndroid Build Coastguard Worker}
170*9880d681SAndroid Build Coastguard Worker
171*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v8i16_just_over_simm16() nounwind {
172*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v8i16_just_over_simm16:
173*9880d681SAndroid Build Coastguard Worker
174*9880d681SAndroid Build Coastguard Worker  %1 = alloca <8 x i16>
175*9880d681SAndroid Build Coastguard Worker  %2 = alloca [32753 x i8] ; Push the frame just over 32768 bytes
176*9880d681SAndroid Build Coastguard Worker
177*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <8 x i16>, <8 x i16>* %1
178*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
179*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
180*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.h [[R1:\$w[0-9]+]], 0([[BASE]])
181*9880d681SAndroid Build Coastguard Worker  store volatile <8 x i16> %3, <8 x i16>* %1
182*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
183*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
184*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.h [[R1]], 0([[BASE]])
185*9880d681SAndroid Build Coastguard Worker
186*9880d681SAndroid Build Coastguard Worker  ret void
187*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v8i16_just_over_simm16
188*9880d681SAndroid Build Coastguard Worker}
189*9880d681SAndroid Build Coastguard Worker
190*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v4i32_near() nounwind {
191*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v4i32_near:
192*9880d681SAndroid Build Coastguard Worker
193*9880d681SAndroid Build Coastguard Worker  %1 = alloca <4 x i32>
194*9880d681SAndroid Build Coastguard Worker  %2 = load volatile <4 x i32>, <4 x i32>* %1
195*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.w [[R1:\$w[0-9]+]], 0($sp)
196*9880d681SAndroid Build Coastguard Worker  store volatile <4 x i32> %2, <4 x i32>* %1
197*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.w [[R1]], 0($sp)
198*9880d681SAndroid Build Coastguard Worker
199*9880d681SAndroid Build Coastguard Worker  ret void
200*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v4i32_near
201*9880d681SAndroid Build Coastguard Worker}
202*9880d681SAndroid Build Coastguard Worker
203*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v4i32_unaligned() nounwind {
204*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v4i32_unaligned:
205*9880d681SAndroid Build Coastguard Worker
206*9880d681SAndroid Build Coastguard Worker  %1 = alloca [2 x <4 x i32>]
207*9880d681SAndroid Build Coastguard Worker  %2 = bitcast [2 x <4 x i32>]* %1 to i8*
208*9880d681SAndroid Build Coastguard Worker  %3 = getelementptr i8, i8* %2, i32 1
209*9880d681SAndroid Build Coastguard Worker  %4 = bitcast i8* %3 to [2 x <4 x i32>]*
210*9880d681SAndroid Build Coastguard Worker  %5 = getelementptr [2 x <4 x i32>], [2 x <4 x i32>]* %4, i32 0, i32 0
211*9880d681SAndroid Build Coastguard Worker
212*9880d681SAndroid Build Coastguard Worker  %6 = load volatile <4 x i32>, <4 x i32>* %5
213*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 1
214*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.w [[R1:\$w[0-9]+]], 0([[BASE]])
215*9880d681SAndroid Build Coastguard Worker  store volatile <4 x i32> %6, <4 x i32>* %5
216*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 1
217*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.w [[R1]], 0([[BASE]])
218*9880d681SAndroid Build Coastguard Worker
219*9880d681SAndroid Build Coastguard Worker  ret void
220*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v4i32_unaligned
221*9880d681SAndroid Build Coastguard Worker}
222*9880d681SAndroid Build Coastguard Worker
223*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v4i32_just_under_simm10() nounwind {
224*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v4i32_just_under_simm10:
225*9880d681SAndroid Build Coastguard Worker
226*9880d681SAndroid Build Coastguard Worker  %1 = alloca <4 x i32>
227*9880d681SAndroid Build Coastguard Worker  %2 = alloca [2032 x i8] ; Push the frame right up to 2048 bytes
228*9880d681SAndroid Build Coastguard Worker
229*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <4 x i32>, <4 x i32>* %1
230*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.w [[R1:\$w[0-9]+]], 2032($sp)
231*9880d681SAndroid Build Coastguard Worker  store volatile <4 x i32> %3, <4 x i32>* %1
232*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.w [[R1]], 2032($sp)
233*9880d681SAndroid Build Coastguard Worker
234*9880d681SAndroid Build Coastguard Worker  ret void
235*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v4i32_just_under_simm10
236*9880d681SAndroid Build Coastguard Worker}
237*9880d681SAndroid Build Coastguard Worker
238*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v4i32_just_over_simm10() nounwind {
239*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v4i32_just_over_simm10:
240*9880d681SAndroid Build Coastguard Worker
241*9880d681SAndroid Build Coastguard Worker  %1 = alloca <4 x i32>
242*9880d681SAndroid Build Coastguard Worker  %2 = alloca [2033 x i8] ; Push the frame just over 2048 bytes
243*9880d681SAndroid Build Coastguard Worker
244*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <4 x i32>, <4 x i32>* %1
245*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 2048
246*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.w [[R1:\$w[0-9]+]], 0([[BASE]])
247*9880d681SAndroid Build Coastguard Worker  store volatile <4 x i32> %3, <4 x i32>* %1
248*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 2048
249*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.w [[R1]], 0([[BASE]])
250*9880d681SAndroid Build Coastguard Worker
251*9880d681SAndroid Build Coastguard Worker  ret void
252*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v4i32_just_over_simm10
253*9880d681SAndroid Build Coastguard Worker}
254*9880d681SAndroid Build Coastguard Worker
255*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v4i32_just_under_simm16() nounwind {
256*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v4i32_just_under_simm16:
257*9880d681SAndroid Build Coastguard Worker
258*9880d681SAndroid Build Coastguard Worker  %1 = alloca <4 x i32>
259*9880d681SAndroid Build Coastguard Worker  %2 = alloca [32752 x i8] ; Push the frame right up to 32768 bytes
260*9880d681SAndroid Build Coastguard Worker
261*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <4 x i32>, <4 x i32>* %1
262*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
263*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
264*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.w [[R1:\$w[0-9]+]], 0([[BASE]])
265*9880d681SAndroid Build Coastguard Worker  store volatile <4 x i32> %3, <4 x i32>* %1
266*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
267*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
268*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.w [[R1]], 0([[BASE]])
269*9880d681SAndroid Build Coastguard Worker
270*9880d681SAndroid Build Coastguard Worker  ret void
271*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v4i32_just_under_simm16
272*9880d681SAndroid Build Coastguard Worker}
273*9880d681SAndroid Build Coastguard Worker
274*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v4i32_just_over_simm16() nounwind {
275*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v4i32_just_over_simm16:
276*9880d681SAndroid Build Coastguard Worker
277*9880d681SAndroid Build Coastguard Worker  %1 = alloca <4 x i32>
278*9880d681SAndroid Build Coastguard Worker  %2 = alloca [32753 x i8] ; Push the frame just over 32768 bytes
279*9880d681SAndroid Build Coastguard Worker
280*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <4 x i32>, <4 x i32>* %1
281*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
282*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
283*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.w [[R1:\$w[0-9]+]], 0([[BASE]])
284*9880d681SAndroid Build Coastguard Worker  store volatile <4 x i32> %3, <4 x i32>* %1
285*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
286*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
287*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.w [[R1]], 0([[BASE]])
288*9880d681SAndroid Build Coastguard Worker
289*9880d681SAndroid Build Coastguard Worker  ret void
290*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v4i32_just_over_simm16
291*9880d681SAndroid Build Coastguard Worker}
292*9880d681SAndroid Build Coastguard Worker
293*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v2i64_near() nounwind {
294*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v2i64_near:
295*9880d681SAndroid Build Coastguard Worker
296*9880d681SAndroid Build Coastguard Worker  %1 = alloca <2 x i64>
297*9880d681SAndroid Build Coastguard Worker  %2 = load volatile <2 x i64>, <2 x i64>* %1
298*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.d [[R1:\$w[0-9]+]], 0($sp)
299*9880d681SAndroid Build Coastguard Worker  store volatile <2 x i64> %2, <2 x i64>* %1
300*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.d [[R1]], 0($sp)
301*9880d681SAndroid Build Coastguard Worker
302*9880d681SAndroid Build Coastguard Worker  ret void
303*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v2i64_near
304*9880d681SAndroid Build Coastguard Worker}
305*9880d681SAndroid Build Coastguard Worker
306*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v2i64_unaligned() nounwind {
307*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v2i64_unaligned:
308*9880d681SAndroid Build Coastguard Worker
309*9880d681SAndroid Build Coastguard Worker  %1 = alloca [2 x <2 x i64>]
310*9880d681SAndroid Build Coastguard Worker  %2 = bitcast [2 x <2 x i64>]* %1 to i8*
311*9880d681SAndroid Build Coastguard Worker  %3 = getelementptr i8, i8* %2, i32 1
312*9880d681SAndroid Build Coastguard Worker  %4 = bitcast i8* %3 to [2 x <2 x i64>]*
313*9880d681SAndroid Build Coastguard Worker  %5 = getelementptr [2 x <2 x i64>], [2 x <2 x i64>]* %4, i32 0, i32 0
314*9880d681SAndroid Build Coastguard Worker
315*9880d681SAndroid Build Coastguard Worker  %6 = load volatile <2 x i64>, <2 x i64>* %5
316*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 1
317*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.d [[R1:\$w[0-9]+]], 0([[BASE]])
318*9880d681SAndroid Build Coastguard Worker  store volatile <2 x i64> %6, <2 x i64>* %5
319*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 1
320*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.d [[R1]], 0([[BASE]])
321*9880d681SAndroid Build Coastguard Worker
322*9880d681SAndroid Build Coastguard Worker  ret void
323*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v2i64_unaligned
324*9880d681SAndroid Build Coastguard Worker}
325*9880d681SAndroid Build Coastguard Worker
326*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v2i64_just_under_simm10() nounwind {
327*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v2i64_just_under_simm10:
328*9880d681SAndroid Build Coastguard Worker
329*9880d681SAndroid Build Coastguard Worker  %1 = alloca <2 x i64>
330*9880d681SAndroid Build Coastguard Worker  %2 = alloca [4080 x i8] ; Push the frame right up to 4096 bytes
331*9880d681SAndroid Build Coastguard Worker
332*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <2 x i64>, <2 x i64>* %1
333*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.d [[R1:\$w[0-9]+]], 4080($sp)
334*9880d681SAndroid Build Coastguard Worker  store volatile <2 x i64> %3, <2 x i64>* %1
335*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.d [[R1]], 4080($sp)
336*9880d681SAndroid Build Coastguard Worker
337*9880d681SAndroid Build Coastguard Worker  ret void
338*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v2i64_just_under_simm10
339*9880d681SAndroid Build Coastguard Worker}
340*9880d681SAndroid Build Coastguard Worker
341*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v2i64_just_over_simm10() nounwind {
342*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v2i64_just_over_simm10:
343*9880d681SAndroid Build Coastguard Worker
344*9880d681SAndroid Build Coastguard Worker  %1 = alloca <2 x i64>
345*9880d681SAndroid Build Coastguard Worker  %2 = alloca [4081 x i8] ; Push the frame just over 4096 bytes
346*9880d681SAndroid Build Coastguard Worker
347*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <2 x i64>, <2 x i64>* %1
348*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 4096
349*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.d [[R1:\$w[0-9]+]], 0([[BASE]])
350*9880d681SAndroid Build Coastguard Worker  store volatile <2 x i64> %3, <2 x i64>* %1
351*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addiu [[BASE:\$([0-9]+|gp)]], $sp, 4096
352*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.d [[R1]], 0([[BASE]])
353*9880d681SAndroid Build Coastguard Worker
354*9880d681SAndroid Build Coastguard Worker  ret void
355*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v2i64_just_over_simm10
356*9880d681SAndroid Build Coastguard Worker}
357*9880d681SAndroid Build Coastguard Worker
358*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v2i64_just_under_simm16() nounwind {
359*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v2i64_just_under_simm16:
360*9880d681SAndroid Build Coastguard Worker
361*9880d681SAndroid Build Coastguard Worker  %1 = alloca <2 x i64>
362*9880d681SAndroid Build Coastguard Worker  %2 = alloca [32752 x i8] ; Push the frame right up to 32768 bytes
363*9880d681SAndroid Build Coastguard Worker
364*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <2 x i64>, <2 x i64>* %1
365*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
366*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
367*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.d [[R1:\$w[0-9]+]], 0([[BASE]])
368*9880d681SAndroid Build Coastguard Worker  store volatile <2 x i64> %3, <2 x i64>* %1
369*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
370*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
371*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.d [[R1]], 0([[BASE]])
372*9880d681SAndroid Build Coastguard Worker
373*9880d681SAndroid Build Coastguard Worker  ret void
374*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v2i64_just_under_simm16
375*9880d681SAndroid Build Coastguard Worker}
376*9880d681SAndroid Build Coastguard Worker
377*9880d681SAndroid Build Coastguard Workerdefine void @loadstore_v2i64_just_over_simm16() nounwind {
378*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: loadstore_v2i64_just_over_simm16:
379*9880d681SAndroid Build Coastguard Worker
380*9880d681SAndroid Build Coastguard Worker  %1 = alloca <2 x i64>
381*9880d681SAndroid Build Coastguard Worker  %2 = alloca [32753 x i8] ; Push the frame just over 32768 bytes
382*9880d681SAndroid Build Coastguard Worker
383*9880d681SAndroid Build Coastguard Worker  %3 = load volatile <2 x i64>, <2 x i64>* %1
384*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
385*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
386*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ld.d [[R1:\$w[0-9]+]], 0([[BASE]])
387*9880d681SAndroid Build Coastguard Worker  store volatile <2 x i64> %3, <2 x i64>* %1
388*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: ori [[R2:\$([0-9]+|gp)]], $zero, 32768
389*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: addu [[BASE:\$([0-9]+|gp)]], $sp, [[R2]]
390*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: st.d [[R1]], 0([[BASE]])
391*9880d681SAndroid Build Coastguard Worker
392*9880d681SAndroid Build Coastguard Worker  ret void
393*9880d681SAndroid Build Coastguard Worker  ; MIPS32-AE: .size loadstore_v2i64_just_over_simm16
394*9880d681SAndroid Build Coastguard Worker}
395