1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workerdefine void @vst4i8(i8* %A, <8 x i8>* %B) nounwind { 4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i8: 5*9880d681SAndroid Build Coastguard Worker;Check the alignment value. Max for this instruction is 256 bits: 6*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.8 {d16, d17, d18, d19}, [r0:64] 7*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i8>, <8 x i8>* %B 8*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8) 9*9880d681SAndroid Build Coastguard Worker ret void 10*9880d681SAndroid Build Coastguard Worker} 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Worker;Check for a post-increment updating store with register increment. 13*9880d681SAndroid Build Coastguard Workerdefine void @vst4i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind { 14*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i8_update: 15*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.8 {d16, d17, d18, d19}, [r1:128], r2 16*9880d681SAndroid Build Coastguard Worker %A = load i8*, i8** %ptr 17*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i8>, <8 x i8>* %B 18*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 16) 19*9880d681SAndroid Build Coastguard Worker %tmp2 = getelementptr i8, i8* %A, i32 %inc 20*9880d681SAndroid Build Coastguard Worker store i8* %tmp2, i8** %ptr 21*9880d681SAndroid Build Coastguard Worker ret void 22*9880d681SAndroid Build Coastguard Worker} 23*9880d681SAndroid Build Coastguard Worker 24*9880d681SAndroid Build Coastguard Workerdefine void @vst4i16(i16* %A, <4 x i16>* %B) nounwind { 25*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i16: 26*9880d681SAndroid Build Coastguard Worker;Check the alignment value. Max for this instruction is 256 bits: 27*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.16 {d16, d17, d18, d19}, [r0:128] 28*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast i16* %A to i8* 29*9880d681SAndroid Build Coastguard Worker %tmp1 = load <4 x i16>, <4 x i16>* %B 30*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 16) 31*9880d681SAndroid Build Coastguard Worker ret void 32*9880d681SAndroid Build Coastguard Worker} 33*9880d681SAndroid Build Coastguard Worker 34*9880d681SAndroid Build Coastguard Workerdefine void @vst4i32(i32* %A, <2 x i32>* %B) nounwind { 35*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i32: 36*9880d681SAndroid Build Coastguard Worker;Check the alignment value. Max for this instruction is 256 bits: 37*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 {d16, d17, d18, d19}, [r0:256] 38*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast i32* %A to i8* 39*9880d681SAndroid Build Coastguard Worker %tmp1 = load <2 x i32>, <2 x i32>* %B 40*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 32) 41*9880d681SAndroid Build Coastguard Worker ret void 42*9880d681SAndroid Build Coastguard Worker} 43*9880d681SAndroid Build Coastguard Worker 44*9880d681SAndroid Build Coastguard Workerdefine void @vst4f(float* %A, <2 x float>* %B) nounwind { 45*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4f: 46*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 47*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast float* %A to i8* 48*9880d681SAndroid Build Coastguard Worker %tmp1 = load <2 x float>, <2 x float>* %B 49*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1) 50*9880d681SAndroid Build Coastguard Worker ret void 51*9880d681SAndroid Build Coastguard Worker} 52*9880d681SAndroid Build Coastguard Worker 53*9880d681SAndroid Build Coastguard Workerdefine void @vst4i64(i64* %A, <1 x i64>* %B) nounwind { 54*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i64: 55*9880d681SAndroid Build Coastguard Worker;Check the alignment value. Max for this instruction is 256 bits: 56*9880d681SAndroid Build Coastguard Worker;CHECK: vst1.64 {d16, d17, d18, d19}, [r0:256] 57*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast i64* %A to i8* 58*9880d681SAndroid Build Coastguard Worker %tmp1 = load <1 x i64>, <1 x i64>* %B 59*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 64) 60*9880d681SAndroid Build Coastguard Worker ret void 61*9880d681SAndroid Build Coastguard Worker} 62*9880d681SAndroid Build Coastguard Worker 63*9880d681SAndroid Build Coastguard Workerdefine void @vst4i64_update(i64** %ptr, <1 x i64>* %B) nounwind { 64*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i64_update: 65*9880d681SAndroid Build Coastguard Worker;CHECK: vst1.64 {d16, d17, d18, d19}, [r1]! 66*9880d681SAndroid Build Coastguard Worker %A = load i64*, i64** %ptr 67*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast i64* %A to i8* 68*9880d681SAndroid Build Coastguard Worker %tmp1 = load <1 x i64>, <1 x i64>* %B 69*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1) 70*9880d681SAndroid Build Coastguard Worker %tmp2 = getelementptr i64, i64* %A, i32 4 71*9880d681SAndroid Build Coastguard Worker store i64* %tmp2, i64** %ptr 72*9880d681SAndroid Build Coastguard Worker ret void 73*9880d681SAndroid Build Coastguard Worker} 74*9880d681SAndroid Build Coastguard Worker 75*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qi8(i8* %A, <16 x i8>* %B) nounwind { 76*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qi8: 77*9880d681SAndroid Build Coastguard Worker;Check the alignment value. Max for this instruction is 256 bits: 78*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.8 {d16, d18, d20, d22}, [r0:256]! 79*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.8 {d17, d19, d21, d23}, [r0:256] 80*9880d681SAndroid Build Coastguard Worker %tmp1 = load <16 x i8>, <16 x i8>* %B 81*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 64) 82*9880d681SAndroid Build Coastguard Worker ret void 83*9880d681SAndroid Build Coastguard Worker} 84*9880d681SAndroid Build Coastguard Worker 85*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qi16(i16* %A, <8 x i16>* %B) nounwind { 86*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qi16: 87*9880d681SAndroid Build Coastguard Worker;Check for no alignment specifier. 88*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.16 {d16, d18, d20, d22}, [r0]! 89*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.16 {d17, d19, d21, d23}, [r0] 90*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast i16* %A to i8* 91*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i16>, <8 x i16>* %B 92*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1) 93*9880d681SAndroid Build Coastguard Worker ret void 94*9880d681SAndroid Build Coastguard Worker} 95*9880d681SAndroid Build Coastguard Worker 96*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qi32(i32* %A, <4 x i32>* %B) nounwind { 97*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qi32: 98*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 99*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 100*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast i32* %A to i8* 101*9880d681SAndroid Build Coastguard Worker %tmp1 = load <4 x i32>, <4 x i32>* %B 102*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1) 103*9880d681SAndroid Build Coastguard Worker ret void 104*9880d681SAndroid Build Coastguard Worker} 105*9880d681SAndroid Build Coastguard Worker 106*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qf(float* %A, <4 x float>* %B) nounwind { 107*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qf: 108*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 109*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 110*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast float* %A to i8* 111*9880d681SAndroid Build Coastguard Worker %tmp1 = load <4 x float>, <4 x float>* %B 112*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1) 113*9880d681SAndroid Build Coastguard Worker ret void 114*9880d681SAndroid Build Coastguard Worker} 115*9880d681SAndroid Build Coastguard Worker 116*9880d681SAndroid Build Coastguard Worker;Check for a post-increment updating store. 117*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qf_update(float** %ptr, <4 x float>* %B) nounwind { 118*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qf_update: 119*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 {d16, d18, d20, d22}, [r1]! 120*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 {d17, d19, d21, d23}, [r1]! 121*9880d681SAndroid Build Coastguard Worker %A = load float*, float** %ptr 122*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast float* %A to i8* 123*9880d681SAndroid Build Coastguard Worker %tmp1 = load <4 x float>, <4 x float>* %B 124*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst4.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1) 125*9880d681SAndroid Build Coastguard Worker %tmp2 = getelementptr float, float* %A, i32 16 126*9880d681SAndroid Build Coastguard Worker store float* %tmp2, float** %ptr 127*9880d681SAndroid Build Coastguard Worker ret void 128*9880d681SAndroid Build Coastguard Worker} 129*9880d681SAndroid Build Coastguard Worker 130*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind 131*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind 132*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind 133*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32) nounwind 134*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind 135*9880d681SAndroid Build Coastguard Worker 136*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind 137*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind 138*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind 139*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32) nounwind 140