xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/vst4.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Workerdefine void @vst4i8(i8* %A, <8 x i8>* %B) nounwind {
4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i8:
5*9880d681SAndroid Build Coastguard Worker;Check the alignment value.  Max for this instruction is 256 bits:
6*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.8 {d16, d17, d18, d19}, [r0:64]
7*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i8>, <8 x i8>* %B
8*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8)
9*9880d681SAndroid Build Coastguard Worker	ret void
10*9880d681SAndroid Build Coastguard Worker}
11*9880d681SAndroid Build Coastguard Worker
12*9880d681SAndroid Build Coastguard Worker;Check for a post-increment updating store with register increment.
13*9880d681SAndroid Build Coastguard Workerdefine void @vst4i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind {
14*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i8_update:
15*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.8 {d16, d17, d18, d19}, [r1:128], r2
16*9880d681SAndroid Build Coastguard Worker	%A = load i8*, i8** %ptr
17*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i8>, <8 x i8>* %B
18*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 16)
19*9880d681SAndroid Build Coastguard Worker	%tmp2 = getelementptr i8, i8* %A, i32 %inc
20*9880d681SAndroid Build Coastguard Worker	store i8* %tmp2, i8** %ptr
21*9880d681SAndroid Build Coastguard Worker	ret void
22*9880d681SAndroid Build Coastguard Worker}
23*9880d681SAndroid Build Coastguard Worker
24*9880d681SAndroid Build Coastguard Workerdefine void @vst4i16(i16* %A, <4 x i16>* %B) nounwind {
25*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i16:
26*9880d681SAndroid Build Coastguard Worker;Check the alignment value.  Max for this instruction is 256 bits:
27*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.16 {d16, d17, d18, d19}, [r0:128]
28*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i16* %A to i8*
29*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x i16>, <4 x i16>* %B
30*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 16)
31*9880d681SAndroid Build Coastguard Worker	ret void
32*9880d681SAndroid Build Coastguard Worker}
33*9880d681SAndroid Build Coastguard Worker
34*9880d681SAndroid Build Coastguard Workerdefine void @vst4i32(i32* %A, <2 x i32>* %B) nounwind {
35*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i32:
36*9880d681SAndroid Build Coastguard Worker;Check the alignment value.  Max for this instruction is 256 bits:
37*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 {d16, d17, d18, d19}, [r0:256]
38*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i32* %A to i8*
39*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <2 x i32>, <2 x i32>* %B
40*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 32)
41*9880d681SAndroid Build Coastguard Worker	ret void
42*9880d681SAndroid Build Coastguard Worker}
43*9880d681SAndroid Build Coastguard Worker
44*9880d681SAndroid Build Coastguard Workerdefine void @vst4f(float* %A, <2 x float>* %B) nounwind {
45*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4f:
46*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32
47*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast float* %A to i8*
48*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <2 x float>, <2 x float>* %B
49*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
50*9880d681SAndroid Build Coastguard Worker	ret void
51*9880d681SAndroid Build Coastguard Worker}
52*9880d681SAndroid Build Coastguard Worker
53*9880d681SAndroid Build Coastguard Workerdefine void @vst4i64(i64* %A, <1 x i64>* %B) nounwind {
54*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i64:
55*9880d681SAndroid Build Coastguard Worker;Check the alignment value.  Max for this instruction is 256 bits:
56*9880d681SAndroid Build Coastguard Worker;CHECK: vst1.64 {d16, d17, d18, d19}, [r0:256]
57*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i64* %A to i8*
58*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <1 x i64>, <1 x i64>* %B
59*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 64)
60*9880d681SAndroid Build Coastguard Worker	ret void
61*9880d681SAndroid Build Coastguard Worker}
62*9880d681SAndroid Build Coastguard Worker
63*9880d681SAndroid Build Coastguard Workerdefine void @vst4i64_update(i64** %ptr, <1 x i64>* %B) nounwind {
64*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4i64_update:
65*9880d681SAndroid Build Coastguard Worker;CHECK: vst1.64	{d16, d17, d18, d19}, [r1]!
66*9880d681SAndroid Build Coastguard Worker        %A = load i64*, i64** %ptr
67*9880d681SAndroid Build Coastguard Worker        %tmp0 = bitcast i64* %A to i8*
68*9880d681SAndroid Build Coastguard Worker        %tmp1 = load <1 x i64>, <1 x i64>* %B
69*9880d681SAndroid Build Coastguard Worker        call void @llvm.arm.neon.vst4.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
70*9880d681SAndroid Build Coastguard Worker        %tmp2 = getelementptr i64, i64* %A, i32 4
71*9880d681SAndroid Build Coastguard Worker        store i64* %tmp2, i64** %ptr
72*9880d681SAndroid Build Coastguard Worker        ret void
73*9880d681SAndroid Build Coastguard Worker}
74*9880d681SAndroid Build Coastguard Worker
75*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qi8(i8* %A, <16 x i8>* %B) nounwind {
76*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qi8:
77*9880d681SAndroid Build Coastguard Worker;Check the alignment value.  Max for this instruction is 256 bits:
78*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.8 {d16, d18, d20, d22}, [r0:256]!
79*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.8 {d17, d19, d21, d23}, [r0:256]
80*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <16 x i8>, <16 x i8>* %B
81*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 64)
82*9880d681SAndroid Build Coastguard Worker	ret void
83*9880d681SAndroid Build Coastguard Worker}
84*9880d681SAndroid Build Coastguard Worker
85*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qi16(i16* %A, <8 x i16>* %B) nounwind {
86*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qi16:
87*9880d681SAndroid Build Coastguard Worker;Check for no alignment specifier.
88*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.16 {d16, d18, d20, d22}, [r0]!
89*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.16 {d17, d19, d21, d23}, [r0]
90*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i16* %A to i8*
91*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i16>, <8 x i16>* %B
92*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
93*9880d681SAndroid Build Coastguard Worker	ret void
94*9880d681SAndroid Build Coastguard Worker}
95*9880d681SAndroid Build Coastguard Worker
96*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qi32(i32* %A, <4 x i32>* %B) nounwind {
97*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qi32:
98*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32
99*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32
100*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i32* %A to i8*
101*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x i32>, <4 x i32>* %B
102*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
103*9880d681SAndroid Build Coastguard Worker	ret void
104*9880d681SAndroid Build Coastguard Worker}
105*9880d681SAndroid Build Coastguard Worker
106*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qf(float* %A, <4 x float>* %B) nounwind {
107*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qf:
108*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32
109*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32
110*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast float* %A to i8*
111*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x float>, <4 x float>* %B
112*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
113*9880d681SAndroid Build Coastguard Worker	ret void
114*9880d681SAndroid Build Coastguard Worker}
115*9880d681SAndroid Build Coastguard Worker
116*9880d681SAndroid Build Coastguard Worker;Check for a post-increment updating store.
117*9880d681SAndroid Build Coastguard Workerdefine void @vst4Qf_update(float** %ptr, <4 x float>* %B) nounwind {
118*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst4Qf_update:
119*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 {d16, d18, d20, d22}, [r1]!
120*9880d681SAndroid Build Coastguard Worker;CHECK: vst4.32 {d17, d19, d21, d23}, [r1]!
121*9880d681SAndroid Build Coastguard Worker	%A = load float*, float** %ptr
122*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast float* %A to i8*
123*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x float>, <4 x float>* %B
124*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst4.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
125*9880d681SAndroid Build Coastguard Worker	%tmp2 = getelementptr float, float* %A, i32 16
126*9880d681SAndroid Build Coastguard Worker	store float* %tmp2, float** %ptr
127*9880d681SAndroid Build Coastguard Worker	ret void
128*9880d681SAndroid Build Coastguard Worker}
129*9880d681SAndroid Build Coastguard Worker
130*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
131*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
132*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
133*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
134*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
135*9880d681SAndroid Build Coastguard Worker
136*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
137*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
138*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
139*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst4.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
140