xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/vst3.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=arm-eabi -mattr=+neon -fast-isel=0 -O0 %s -o - | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Workerdefine void @vst3i8(i8* %A, <8 x i8>* %B) nounwind {
4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3i8:
5*9880d681SAndroid Build Coastguard Worker;Check the alignment value.  Max for this instruction is 64 bits:
6*9880d681SAndroid Build Coastguard Worker;This test runs at -O0 so do not check for specific register numbers.
7*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
8*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i8>, <8 x i8>* %B
9*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 32)
10*9880d681SAndroid Build Coastguard Worker	ret void
11*9880d681SAndroid Build Coastguard Worker}
12*9880d681SAndroid Build Coastguard Worker
13*9880d681SAndroid Build Coastguard Workerdefine void @vst3i16(i16* %A, <4 x i16>* %B) nounwind {
14*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3i16:
15*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.16
16*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i16* %A to i8*
17*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x i16>, <4 x i16>* %B
18*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
19*9880d681SAndroid Build Coastguard Worker	ret void
20*9880d681SAndroid Build Coastguard Worker}
21*9880d681SAndroid Build Coastguard Worker
22*9880d681SAndroid Build Coastguard Workerdefine void @vst3i32(i32* %A, <2 x i32>* %B) nounwind {
23*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3i32:
24*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.32
25*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i32* %A to i8*
26*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <2 x i32>, <2 x i32>* %B
27*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
28*9880d681SAndroid Build Coastguard Worker	ret void
29*9880d681SAndroid Build Coastguard Worker}
30*9880d681SAndroid Build Coastguard Worker
31*9880d681SAndroid Build Coastguard Worker;Check for a post-increment updating store.
32*9880d681SAndroid Build Coastguard Workerdefine void @vst3i32_update(i32** %ptr, <2 x i32>* %B) nounwind {
33*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3i32_update:
34*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.32 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
35*9880d681SAndroid Build Coastguard Worker	%A = load i32*, i32** %ptr
36*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i32* %A to i8*
37*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <2 x i32>, <2 x i32>* %B
38*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
39*9880d681SAndroid Build Coastguard Worker	%tmp2 = getelementptr i32, i32* %A, i32 6
40*9880d681SAndroid Build Coastguard Worker	store i32* %tmp2, i32** %ptr
41*9880d681SAndroid Build Coastguard Worker	ret void
42*9880d681SAndroid Build Coastguard Worker}
43*9880d681SAndroid Build Coastguard Worker
44*9880d681SAndroid Build Coastguard Workerdefine void @vst3f(float* %A, <2 x float>* %B) nounwind {
45*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3f:
46*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.32
47*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast float* %A to i8*
48*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <2 x float>, <2 x float>* %B
49*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
50*9880d681SAndroid Build Coastguard Worker	ret void
51*9880d681SAndroid Build Coastguard Worker}
52*9880d681SAndroid Build Coastguard Worker
53*9880d681SAndroid Build Coastguard Workerdefine void @vst3i64(i64* %A, <1 x i64>* %B) nounwind {
54*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3i64:
55*9880d681SAndroid Build Coastguard Worker;Check the alignment value.  Max for this instruction is 64 bits:
56*9880d681SAndroid Build Coastguard Worker;This test runs at -O0 so do not check for specific register numbers.
57*9880d681SAndroid Build Coastguard Worker;CHECK: vst1.64 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
58*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i64* %A to i8*
59*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <1 x i64>, <1 x i64>* %B
60*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 16)
61*9880d681SAndroid Build Coastguard Worker	ret void
62*9880d681SAndroid Build Coastguard Worker}
63*9880d681SAndroid Build Coastguard Worker
64*9880d681SAndroid Build Coastguard Workerdefine void @vst3i64_update(i64** %ptr, <1 x i64>* %B) nounwind {
65*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3i64_update
66*9880d681SAndroid Build Coastguard Worker;CHECK: vst1.64	{d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
67*9880d681SAndroid Build Coastguard Worker        %A = load i64*, i64** %ptr
68*9880d681SAndroid Build Coastguard Worker        %tmp0 = bitcast i64* %A to i8*
69*9880d681SAndroid Build Coastguard Worker        %tmp1 = load <1 x i64>, <1 x i64>* %B
70*9880d681SAndroid Build Coastguard Worker        call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
71*9880d681SAndroid Build Coastguard Worker        %tmp2 = getelementptr i64, i64* %A, i32 3
72*9880d681SAndroid Build Coastguard Worker        store i64* %tmp2, i64** %ptr
73*9880d681SAndroid Build Coastguard Worker        ret void
74*9880d681SAndroid Build Coastguard Worker}
75*9880d681SAndroid Build Coastguard Worker
76*9880d681SAndroid Build Coastguard Workerdefine void @vst3Qi8(i8* %A, <16 x i8>* %B) nounwind {
77*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3Qi8:
78*9880d681SAndroid Build Coastguard Worker;Check the alignment value.  Max for this instruction is 64 bits:
79*9880d681SAndroid Build Coastguard Worker;This test runs at -O0 so do not check for specific register numbers.
80*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]!
81*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
82*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <16 x i8>, <16 x i8>* %B
83*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 32)
84*9880d681SAndroid Build Coastguard Worker	ret void
85*9880d681SAndroid Build Coastguard Worker}
86*9880d681SAndroid Build Coastguard Worker
87*9880d681SAndroid Build Coastguard Workerdefine void @vst3Qi16(i16* %A, <8 x i16>* %B) nounwind {
88*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3Qi16:
89*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.16
90*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.16
91*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i16* %A to i8*
92*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i16>, <8 x i16>* %B
93*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
94*9880d681SAndroid Build Coastguard Worker	ret void
95*9880d681SAndroid Build Coastguard Worker}
96*9880d681SAndroid Build Coastguard Worker
97*9880d681SAndroid Build Coastguard Worker;Check for a post-increment updating store.
98*9880d681SAndroid Build Coastguard Workerdefine void @vst3Qi16_update(i16** %ptr, <8 x i16>* %B) nounwind {
99*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3Qi16_update:
100*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
101*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
102*9880d681SAndroid Build Coastguard Worker	%A = load i16*, i16** %ptr
103*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i16* %A to i8*
104*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i16>, <8 x i16>* %B
105*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
106*9880d681SAndroid Build Coastguard Worker	%tmp2 = getelementptr i16, i16* %A, i32 24
107*9880d681SAndroid Build Coastguard Worker	store i16* %tmp2, i16** %ptr
108*9880d681SAndroid Build Coastguard Worker	ret void
109*9880d681SAndroid Build Coastguard Worker}
110*9880d681SAndroid Build Coastguard Worker
111*9880d681SAndroid Build Coastguard Workerdefine void @vst3Qi32(i32* %A, <4 x i32>* %B) nounwind {
112*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3Qi32:
113*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.32
114*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.32
115*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast i32* %A to i8*
116*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x i32>, <4 x i32>* %B
117*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
118*9880d681SAndroid Build Coastguard Worker	ret void
119*9880d681SAndroid Build Coastguard Worker}
120*9880d681SAndroid Build Coastguard Worker
121*9880d681SAndroid Build Coastguard Workerdefine void @vst3Qf(float* %A, <4 x float>* %B) nounwind {
122*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: vst3Qf:
123*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.32
124*9880d681SAndroid Build Coastguard Worker;CHECK: vst3.32
125*9880d681SAndroid Build Coastguard Worker	%tmp0 = bitcast float* %A to i8*
126*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x float>, <4 x float>* %B
127*9880d681SAndroid Build Coastguard Worker	call void @llvm.arm.neon.vst3.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
128*9880d681SAndroid Build Coastguard Worker	ret void
129*9880d681SAndroid Build Coastguard Worker}
130*9880d681SAndroid Build Coastguard Worker
131*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
132*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
133*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
134*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
135*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
136*9880d681SAndroid Build Coastguard Worker
137*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
138*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
139*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
140*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
141