1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple thumbv7-apple-ios -verify-machineinstrs -o - %s | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker; ARM load store optimizer was dealing with a sequence like: 4*9880d681SAndroid Build Coastguard Worker; s1 = VLDRS [r0, 1], Q0<imp-def> 5*9880d681SAndroid Build Coastguard Worker; s3 = VLDRS [r0, 2], Q0<imp-use,kill>, Q0<imp-def> 6*9880d681SAndroid Build Coastguard Worker; s0 = VLDRS [r0, 0], Q0<imp-use,kill>, Q0<imp-def> 7*9880d681SAndroid Build Coastguard Worker; s2 = VLDRS [r0, 4], Q0<imp-use,kill>, Q0<imp-def> 8*9880d681SAndroid Build Coastguard Worker; 9*9880d681SAndroid Build Coastguard Worker; It decided to combine the {s0, s1} loads into a single instruction in the 10*9880d681SAndroid Build Coastguard Worker; third position. However, this leaves the instruction defining s3 with a stray 11*9880d681SAndroid Build Coastguard Worker; imp-use of Q0, which is undefined. 12*9880d681SAndroid Build Coastguard Worker; 13*9880d681SAndroid Build Coastguard Worker; The verifier catches this, so this test just makes sure that appropriate 14*9880d681SAndroid Build Coastguard Worker; liveness flags are added. 15*9880d681SAndroid Build Coastguard Worker; 16*9880d681SAndroid Build Coastguard Worker; I believe the change will be tested as long as the vldmia is not the first of 17*9880d681SAndroid Build Coastguard Worker; the loads. Earlier optimisations may perturb the output over time, but 18*9880d681SAndroid Build Coastguard Worker; fiddling the indices should be sufficient to restore the test. 19*9880d681SAndroid Build Coastguard Worker 20*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc <4 x float> @foo(float* %ptr) { 21*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: foo: 22*9880d681SAndroid Build Coastguard Worker; CHECK: vldr s3, [r0, #8] 23*9880d681SAndroid Build Coastguard Worker; CHECK: vldmia r0, {s0, s1} 24*9880d681SAndroid Build Coastguard Worker; CHECK: vldr s2, [r0, #16] 25*9880d681SAndroid Build Coastguard Worker %off0 = getelementptr float, float* %ptr, i32 0 26*9880d681SAndroid Build Coastguard Worker %val0 = load float, float* %off0 27*9880d681SAndroid Build Coastguard Worker %off1 = getelementptr float, float* %ptr, i32 1 28*9880d681SAndroid Build Coastguard Worker %val1 = load float, float* %off1 29*9880d681SAndroid Build Coastguard Worker %off4 = getelementptr float, float* %ptr, i32 4 30*9880d681SAndroid Build Coastguard Worker %val4 = load float, float* %off4 31*9880d681SAndroid Build Coastguard Worker %off2 = getelementptr float, float* %ptr, i32 2 32*9880d681SAndroid Build Coastguard Worker %val2 = load float, float* %off2 33*9880d681SAndroid Build Coastguard Worker 34*9880d681SAndroid Build Coastguard Worker %vec1 = insertelement <4 x float> undef, float %val0, i32 0 35*9880d681SAndroid Build Coastguard Worker %vec2 = insertelement <4 x float> %vec1, float %val1, i32 1 36*9880d681SAndroid Build Coastguard Worker %vec3 = insertelement <4 x float> %vec2, float %val4, i32 2 37*9880d681SAndroid Build Coastguard Worker %vec4 = insertelement <4 x float> %vec3, float %val2, i32 3 38*9880d681SAndroid Build Coastguard Worker 39*9880d681SAndroid Build Coastguard Worker ret <4 x float> %vec4 40*9880d681SAndroid Build Coastguard Worker} 41