xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/vector-spilling.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=arm -mtriple=armv7-linux-gnueabihf -arm-atomic-cfg-tidy=0 -float-abi=hard -mcpu=cortex-a9 -O3 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-n32-S64"
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; This test will generate spills/fills using vldmia instructions that access 24 bytes of memory.
6*9880d681SAndroid Build Coastguard Worker; Check that we don't crash when we generate these instructions on Cortex-A9.
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Worker; CHECK: test:
9*9880d681SAndroid Build Coastguard Worker; CHECK: vstmia
10*9880d681SAndroid Build Coastguard Worker; CHECK: vldmia
11*9880d681SAndroid Build Coastguard Workerdefine void @test(<8 x i64>* %src) #0 {
12*9880d681SAndroid Build Coastguard Workerentry:
13*9880d681SAndroid Build Coastguard Worker  %0 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 0
14*9880d681SAndroid Build Coastguard Worker  %1 = load <8 x i64>, <8 x i64>* %0, align 8
15*9880d681SAndroid Build Coastguard Worker
16*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 1
17*9880d681SAndroid Build Coastguard Worker  %3 = load <8 x i64>, <8 x i64>* %2, align 8
18*9880d681SAndroid Build Coastguard Worker
19*9880d681SAndroid Build Coastguard Worker  %4 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 2
20*9880d681SAndroid Build Coastguard Worker  %5 = load <8 x i64>, <8 x i64>* %4, align 8
21*9880d681SAndroid Build Coastguard Worker
22*9880d681SAndroid Build Coastguard Worker  %6 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 3
23*9880d681SAndroid Build Coastguard Worker  %7 = load <8 x i64>, <8 x i64>* %6, align 8
24*9880d681SAndroid Build Coastguard Worker
25*9880d681SAndroid Build Coastguard Worker  %8 = shufflevector <8 x i64> %1, <8 x i64> %3, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
26*9880d681SAndroid Build Coastguard Worker  %9 = shufflevector <8 x i64> %1, <8 x i64> %3, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Worker  tail call void(<8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>) @foo(<8 x i64> %1, <8 x i64> %3, <8 x i64> %5, <8 x i64> %7, <8 x i64> %8, <8 x i64> %9)
29*9880d681SAndroid Build Coastguard Worker  ret void
30*9880d681SAndroid Build Coastguard Worker}
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Workerdeclare void @foo(<8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>)
33*9880d681SAndroid Build Coastguard Worker
34*9880d681SAndroid Build Coastguard Workerattributes #0 = { noredzone "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-frame-pointer-elim-non-leaf"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "unsafe-fp-math"="false" "use-soft-float"="false" }
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