1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=arm -mtriple=armv7-linux-gnueabihf -arm-atomic-cfg-tidy=0 -float-abi=hard -mcpu=cortex-a9 -O3 | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-n32-S64" 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker; This test will generate spills/fills using vldmia instructions that access 24 bytes of memory. 6*9880d681SAndroid Build Coastguard Worker; Check that we don't crash when we generate these instructions on Cortex-A9. 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Worker; CHECK: test: 9*9880d681SAndroid Build Coastguard Worker; CHECK: vstmia 10*9880d681SAndroid Build Coastguard Worker; CHECK: vldmia 11*9880d681SAndroid Build Coastguard Workerdefine void @test(<8 x i64>* %src) #0 { 12*9880d681SAndroid Build Coastguard Workerentry: 13*9880d681SAndroid Build Coastguard Worker %0 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 0 14*9880d681SAndroid Build Coastguard Worker %1 = load <8 x i64>, <8 x i64>* %0, align 8 15*9880d681SAndroid Build Coastguard Worker 16*9880d681SAndroid Build Coastguard Worker %2 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 1 17*9880d681SAndroid Build Coastguard Worker %3 = load <8 x i64>, <8 x i64>* %2, align 8 18*9880d681SAndroid Build Coastguard Worker 19*9880d681SAndroid Build Coastguard Worker %4 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 2 20*9880d681SAndroid Build Coastguard Worker %5 = load <8 x i64>, <8 x i64>* %4, align 8 21*9880d681SAndroid Build Coastguard Worker 22*9880d681SAndroid Build Coastguard Worker %6 = getelementptr inbounds <8 x i64>, <8 x i64>* %src, i32 3 23*9880d681SAndroid Build Coastguard Worker %7 = load <8 x i64>, <8 x i64>* %6, align 8 24*9880d681SAndroid Build Coastguard Worker 25*9880d681SAndroid Build Coastguard Worker %8 = shufflevector <8 x i64> %1, <8 x i64> %3, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11> 26*9880d681SAndroid Build Coastguard Worker %9 = shufflevector <8 x i64> %1, <8 x i64> %3, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15> 27*9880d681SAndroid Build Coastguard Worker 28*9880d681SAndroid Build Coastguard Worker tail call void(<8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>) @foo(<8 x i64> %1, <8 x i64> %3, <8 x i64> %5, <8 x i64> %7, <8 x i64> %8, <8 x i64> %9) 29*9880d681SAndroid Build Coastguard Worker ret void 30*9880d681SAndroid Build Coastguard Worker} 31*9880d681SAndroid Build Coastguard Worker 32*9880d681SAndroid Build Coastguard Workerdeclare void @foo(<8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>, <8 x i64>) 33*9880d681SAndroid Build Coastguard Worker 34*9880d681SAndroid Build Coastguard Workerattributes #0 = { noredzone "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-frame-pointer-elim-non-leaf"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "unsafe-fp-math"="false" "use-soft-float"="false" } 35