xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/spill-q.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=armv7-elf -mattr=+neon -arm-atomic-cfg-tidy=0 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker; PR4789
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker%bar = type { float, float, float }
5*9880d681SAndroid Build Coastguard Worker%baz = type { i32, [16 x %bar], [16 x float], [16 x i32], i8 }
6*9880d681SAndroid Build Coastguard Worker%foo = type { <4 x float> }
7*9880d681SAndroid Build Coastguard Worker%quux = type { i32 (...)**, %baz*, i32 }
8*9880d681SAndroid Build Coastguard Worker%quuz = type { %quux, i32, %bar, [128 x i8], [16 x %foo], %foo, %foo, %foo }
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8*, i32) nounwind readonly
11*9880d681SAndroid Build Coastguard Worker
12*9880d681SAndroid Build Coastguard Workerdefine void @aaa(%quuz* %this, i8* %block) {
13*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: aaa:
14*9880d681SAndroid Build Coastguard Worker; CHECK: bfc {{.*}}, #0, #4
15*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 {{.*}}sp:128
16*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 {{.*}}sp:128
17*9880d681SAndroid Build Coastguard Workerentry:
18*9880d681SAndroid Build Coastguard Worker  %aligned_vec = alloca <4 x float>, align 16
19*9880d681SAndroid Build Coastguard Worker  %"alloca point" = bitcast i32 0 to i32
20*9880d681SAndroid Build Coastguard Worker  %vecptr = bitcast <4 x float>* %aligned_vec to i8*
21*9880d681SAndroid Build Coastguard Worker  %0 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* %vecptr, i32 1) nounwind ; <<4 x float>> [#uses=1]
22*9880d681SAndroid Build Coastguard Worker  store float 6.300000e+01, float* undef, align 4
23*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind ; <<4 x float>> [#uses=1]
24*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
25*9880d681SAndroid Build Coastguard Worker  %2 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind ; <<4 x float>> [#uses=1]
26*9880d681SAndroid Build Coastguard Worker  %ld3 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
27*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
28*9880d681SAndroid Build Coastguard Worker  %ld4 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
29*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
30*9880d681SAndroid Build Coastguard Worker  %ld5 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
31*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
32*9880d681SAndroid Build Coastguard Worker  %ld6 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
33*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
34*9880d681SAndroid Build Coastguard Worker  %ld7 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
35*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
36*9880d681SAndroid Build Coastguard Worker  %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
37*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
38*9880d681SAndroid Build Coastguard Worker  %ld9 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
39*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
40*9880d681SAndroid Build Coastguard Worker  %ld10 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
41*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
42*9880d681SAndroid Build Coastguard Worker  %ld11 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
43*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
44*9880d681SAndroid Build Coastguard Worker  %ld12 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
45*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* undef, align 4
46*9880d681SAndroid Build Coastguard Worker  %val173 = load <4 x float>, <4 x float>* undef               ; <<4 x float>> [#uses=1]
47*9880d681SAndroid Build Coastguard Worker  br label %bb4
48*9880d681SAndroid Build Coastguard Worker
49*9880d681SAndroid Build Coastguard Workerbb4:                                              ; preds = %bb193, %entry
50*9880d681SAndroid Build Coastguard Worker  %besterror.0.2264 = phi <4 x float> [ undef, %entry ], [ %besterror.0.0, %bb193 ] ; <<4 x float>> [#uses=2]
51*9880d681SAndroid Build Coastguard Worker  %part0.0.0261 = phi <4 x float> [ zeroinitializer, %entry ], [ %23, %bb193 ] ; <<4 x float>> [#uses=2]
52*9880d681SAndroid Build Coastguard Worker  %3 = fmul <4 x float> zeroinitializer, %0       ; <<4 x float>> [#uses=2]
53*9880d681SAndroid Build Coastguard Worker  %4 = fadd <4 x float> %3, %part0.0.0261         ; <<4 x float>> [#uses=1]
54*9880d681SAndroid Build Coastguard Worker  %5 = shufflevector <4 x float> %3, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1]
55*9880d681SAndroid Build Coastguard Worker  %6 = shufflevector <2 x float> %5, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1]
56*9880d681SAndroid Build Coastguard Worker  %7 = fmul <4 x float> %1, undef                 ; <<4 x float>> [#uses=1]
57*9880d681SAndroid Build Coastguard Worker  %8 = fadd <4 x float> %7, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01> ; <<4 x float>> [#uses=1]
58*9880d681SAndroid Build Coastguard Worker  %9 = fptosi <4 x float> %8 to <4 x i32>         ; <<4 x i32>> [#uses=1]
59*9880d681SAndroid Build Coastguard Worker  %10 = sitofp <4 x i32> %9 to <4 x float>        ; <<4 x float>> [#uses=1]
60*9880d681SAndroid Build Coastguard Worker  %11 = fmul <4 x float> %10, %2                  ; <<4 x float>> [#uses=1]
61*9880d681SAndroid Build Coastguard Worker  %12 = fmul <4 x float> undef, %6                ; <<4 x float>> [#uses=1]
62*9880d681SAndroid Build Coastguard Worker  %13 = fmul <4 x float> %11, %4                  ; <<4 x float>> [#uses=1]
63*9880d681SAndroid Build Coastguard Worker  %14 = fsub <4 x float> %12, %13                 ; <<4 x float>> [#uses=1]
64*9880d681SAndroid Build Coastguard Worker  %15 = fsub <4 x float> %14, undef               ; <<4 x float>> [#uses=1]
65*9880d681SAndroid Build Coastguard Worker  %16 = fmul <4 x float> %15, <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00> ; <<4 x float>> [#uses=1]
66*9880d681SAndroid Build Coastguard Worker  %17 = fadd <4 x float> %16, undef               ; <<4 x float>> [#uses=1]
67*9880d681SAndroid Build Coastguard Worker  %18 = fmul <4 x float> %17, %val173             ; <<4 x float>> [#uses=1]
68*9880d681SAndroid Build Coastguard Worker  %19 = shufflevector <4 x float> %18, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1]
69*9880d681SAndroid Build Coastguard Worker  %20 = shufflevector <2 x float> %19, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
70*9880d681SAndroid Build Coastguard Worker  %tmp1 = fadd <4 x float> %20, %ld3
71*9880d681SAndroid Build Coastguard Worker  %tmp2 = fadd <4 x float> %tmp1, %ld4
72*9880d681SAndroid Build Coastguard Worker  %tmp3 = fadd <4 x float> %tmp2, %ld5
73*9880d681SAndroid Build Coastguard Worker  %tmp4 = fadd <4 x float> %tmp3, %ld6
74*9880d681SAndroid Build Coastguard Worker  %tmp5 = fadd <4 x float> %tmp4, %ld7
75*9880d681SAndroid Build Coastguard Worker  %tmp6 = fadd <4 x float> %tmp5, %ld8
76*9880d681SAndroid Build Coastguard Worker  %tmp7 = fadd <4 x float> %tmp6, %ld9
77*9880d681SAndroid Build Coastguard Worker  %tmp8 = fadd <4 x float> %tmp7, %ld10
78*9880d681SAndroid Build Coastguard Worker  %tmp9 = fadd <4 x float> %tmp8, %ld11
79*9880d681SAndroid Build Coastguard Worker  %21 = fadd <4 x float> %tmp9, %ld12
80*9880d681SAndroid Build Coastguard Worker  %22 = fcmp ogt <4 x float> %besterror.0.2264, %21 ; <<4 x i1>> [#uses=0]
81*9880d681SAndroid Build Coastguard Worker  %tmp = extractelement <4 x i1> %22, i32 0
82*9880d681SAndroid Build Coastguard Worker  br i1 %tmp, label %bb193, label %bb186
83*9880d681SAndroid Build Coastguard Worker
84*9880d681SAndroid Build Coastguard Workerbb186:                                            ; preds = %bb4
85*9880d681SAndroid Build Coastguard Worker  br label %bb193
86*9880d681SAndroid Build Coastguard Worker
87*9880d681SAndroid Build Coastguard Workerbb193:                                            ; preds = %bb186, %bb4
88*9880d681SAndroid Build Coastguard Worker  %besterror.0.0 = phi <4 x float> [ %21, %bb186 ], [ %besterror.0.2264, %bb4 ] ; <<4 x float>> [#uses=1]
89*9880d681SAndroid Build Coastguard Worker  %23 = fadd <4 x float> %part0.0.0261, zeroinitializer ; <<4 x float>> [#uses=1]
90*9880d681SAndroid Build Coastguard Worker  br label %bb4
91*9880d681SAndroid Build Coastguard Worker}
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