xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/reg_sequence.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=arm-apple-ios -mcpu=cortex-a8 -arm-atomic-cfg-tidy=0 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=arm-apple-ios -mcpu=cortex-a8 -arm-atomic-cfg-tidy=0 -regalloc=basic | FileCheck %s
3*9880d681SAndroid Build Coastguard Worker; Implementing vld / vst as REG_SEQUENCE eliminates the extra vmov's.
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker%struct.int16x8_t = type { <8 x i16> }
6*9880d681SAndroid Build Coastguard Worker%struct.int32x4_t = type { <4 x i32> }
7*9880d681SAndroid Build Coastguard Worker%struct.__neon_int8x8x2_t = type { <8 x i8>, <8 x i8> }
8*9880d681SAndroid Build Coastguard Worker%struct.__neon_int8x8x3_t = type { <8 x i8>,  <8 x i8>,  <8 x i8> }
9*9880d681SAndroid Build Coastguard Worker%struct.__neon_int16x8x2_t = type { <8 x i16>, <8 x i16> }
10*9880d681SAndroid Build Coastguard Worker%struct.__neon_int32x4x2_t = type { <4 x i32>, <4 x i32> }
11*9880d681SAndroid Build Coastguard Worker
12*9880d681SAndroid Build Coastguard Workerdefine void @t1(i16* %i_ptr, i16* %o_ptr, %struct.int32x4_t* nocapture %vT0ptr, %struct.int32x4_t* nocapture %vT1ptr) nounwind {
13*9880d681SAndroid Build Coastguard Workerentry:
14*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL:        t1:
15*9880d681SAndroid Build Coastguard Worker; CHECK:        vld1.16
16*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov d
17*9880d681SAndroid Build Coastguard Worker; CHECK:        vmovl.s16
18*9880d681SAndroid Build Coastguard Worker; CHECK:        vshrn.i32
19*9880d681SAndroid Build Coastguard Worker; CHECK:        vshrn.i32
20*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov d
21*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   vst1.16
22*9880d681SAndroid Build Coastguard Worker  %0 = getelementptr inbounds %struct.int32x4_t, %struct.int32x4_t* %vT0ptr, i32 0, i32 0 ; <<4 x i32>*> [#uses=1]
23*9880d681SAndroid Build Coastguard Worker  %1 = load <4 x i32>, <4 x i32>* %0, align 16               ; <<4 x i32>> [#uses=1]
24*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr inbounds %struct.int32x4_t, %struct.int32x4_t* %vT1ptr, i32 0, i32 0 ; <<4 x i32>*> [#uses=1]
25*9880d681SAndroid Build Coastguard Worker  %3 = load <4 x i32>, <4 x i32>* %2, align 16               ; <<4 x i32>> [#uses=1]
26*9880d681SAndroid Build Coastguard Worker  %4 = bitcast i16* %i_ptr to i8*                 ; <i8*> [#uses=1]
27*9880d681SAndroid Build Coastguard Worker  %5 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8* %4, i32 1) ; <<8 x i16>> [#uses=1]
28*9880d681SAndroid Build Coastguard Worker  %6 = bitcast <8 x i16> %5 to <2 x double>       ; <<2 x double>> [#uses=2]
29*9880d681SAndroid Build Coastguard Worker  %7 = extractelement <2 x double> %6, i32 0      ; <double> [#uses=1]
30*9880d681SAndroid Build Coastguard Worker  %8 = bitcast double %7 to <4 x i16>             ; <<4 x i16>> [#uses=1]
31*9880d681SAndroid Build Coastguard Worker  %9 = sext <4 x i16> %8 to <4 x i32>             ; <<4 x i32>> [#uses=1]
32*9880d681SAndroid Build Coastguard Worker  %10 = extractelement <2 x double> %6, i32 1     ; <double> [#uses=1]
33*9880d681SAndroid Build Coastguard Worker  %11 = bitcast double %10 to <4 x i16>           ; <<4 x i16>> [#uses=1]
34*9880d681SAndroid Build Coastguard Worker  %12 = sext <4 x i16> %11 to <4 x i32>           ; <<4 x i32>> [#uses=1]
35*9880d681SAndroid Build Coastguard Worker  %13 = mul <4 x i32> %1, %9                      ; <<4 x i32>> [#uses=1]
36*9880d681SAndroid Build Coastguard Worker  %14 = mul <4 x i32> %3, %12                     ; <<4 x i32>> [#uses=1]
37*9880d681SAndroid Build Coastguard Worker  %15 = lshr <4 x i32> %13, <i32 12, i32 12, i32 12, i32 12>
38*9880d681SAndroid Build Coastguard Worker  %trunc_15 = trunc <4 x i32> %15 to <4 x i16>
39*9880d681SAndroid Build Coastguard Worker  %16 = lshr <4 x i32> %14, <i32 12, i32 12, i32 12, i32 12>
40*9880d681SAndroid Build Coastguard Worker  %trunc_16 = trunc <4 x i32> %16 to <4 x i16>
41*9880d681SAndroid Build Coastguard Worker  %17 = shufflevector <4 x i16> %trunc_15, <4 x i16> %trunc_16, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> ; <<8 x i16>> [#uses=1]
42*9880d681SAndroid Build Coastguard Worker  %18 = bitcast i16* %o_ptr to i8*                ; <i8*> [#uses=1]
43*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* %18, <8 x i16> %17, i32 1)
44*9880d681SAndroid Build Coastguard Worker  ret void
45*9880d681SAndroid Build Coastguard Worker}
46*9880d681SAndroid Build Coastguard Worker
47*9880d681SAndroid Build Coastguard Workerdefine void @t2(i16* %i_ptr, i16* %o_ptr, %struct.int16x8_t* nocapture %vT0ptr, %struct.int16x8_t* nocapture %vT1ptr) nounwind {
48*9880d681SAndroid Build Coastguard Workerentry:
49*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL:        t2:
50*9880d681SAndroid Build Coastguard Worker; CHECK:        vld1.16
51*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
52*9880d681SAndroid Build Coastguard Worker; CHECK:        vmul.i16
53*9880d681SAndroid Build Coastguard Worker; CHECK:        vld1.16
54*9880d681SAndroid Build Coastguard Worker; CHECK:        vmul.i16
55*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
56*9880d681SAndroid Build Coastguard Worker; CHECK:        vst1.16
57*9880d681SAndroid Build Coastguard Worker; CHECK:        vst1.16
58*9880d681SAndroid Build Coastguard Worker  %0 = getelementptr inbounds %struct.int16x8_t, %struct.int16x8_t* %vT0ptr, i32 0, i32 0 ; <<8 x i16>*> [#uses=1]
59*9880d681SAndroid Build Coastguard Worker  %1 = load <8 x i16>, <8 x i16>* %0, align 16               ; <<8 x i16>> [#uses=1]
60*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr inbounds %struct.int16x8_t, %struct.int16x8_t* %vT1ptr, i32 0, i32 0 ; <<8 x i16>*> [#uses=1]
61*9880d681SAndroid Build Coastguard Worker  %3 = load <8 x i16>, <8 x i16>* %2, align 16               ; <<8 x i16>> [#uses=1]
62*9880d681SAndroid Build Coastguard Worker  %4 = bitcast i16* %i_ptr to i8*                 ; <i8*> [#uses=1]
63*9880d681SAndroid Build Coastguard Worker  %5 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8* %4, i32 1) ; <<8 x i16>> [#uses=1]
64*9880d681SAndroid Build Coastguard Worker  %6 = getelementptr inbounds i16, i16* %i_ptr, i32 8  ; <i16*> [#uses=1]
65*9880d681SAndroid Build Coastguard Worker  %7 = bitcast i16* %6 to i8*                     ; <i8*> [#uses=1]
66*9880d681SAndroid Build Coastguard Worker  %8 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8* %7, i32 1) ; <<8 x i16>> [#uses=1]
67*9880d681SAndroid Build Coastguard Worker  %9 = mul <8 x i16> %1, %5                       ; <<8 x i16>> [#uses=1]
68*9880d681SAndroid Build Coastguard Worker  %10 = mul <8 x i16> %3, %8                      ; <<8 x i16>> [#uses=1]
69*9880d681SAndroid Build Coastguard Worker  %11 = bitcast i16* %o_ptr to i8*                ; <i8*> [#uses=1]
70*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* %11, <8 x i16> %9, i32 1)
71*9880d681SAndroid Build Coastguard Worker  %12 = getelementptr inbounds i16, i16* %o_ptr, i32 8 ; <i16*> [#uses=1]
72*9880d681SAndroid Build Coastguard Worker  %13 = bitcast i16* %12 to i8*                   ; <i8*> [#uses=1]
73*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* %13, <8 x i16> %10, i32 1)
74*9880d681SAndroid Build Coastguard Worker  ret void
75*9880d681SAndroid Build Coastguard Worker}
76*9880d681SAndroid Build Coastguard Worker
77*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @t3(i8* %A, i8* %B) nounwind {
78*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL:        t3:
79*9880d681SAndroid Build Coastguard Worker; CHECK:        vld3.8
80*9880d681SAndroid Build Coastguard Worker; CHECK:        vmul.i8
81*9880d681SAndroid Build Coastguard Worker; CHECK:        vmov r
82*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov d
83*9880d681SAndroid Build Coastguard Worker; CHECK:        vst3.8
84*9880d681SAndroid Build Coastguard Worker  %tmp1 = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8.p0i8(i8* %A, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=2]
85*9880d681SAndroid Build Coastguard Worker  %tmp2 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 0 ; <<8 x i8>> [#uses=1]
86*9880d681SAndroid Build Coastguard Worker  %tmp3 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 2 ; <<8 x i8>> [#uses=1]
87*9880d681SAndroid Build Coastguard Worker  %tmp4 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 1 ; <<8 x i8>> [#uses=1]
88*9880d681SAndroid Build Coastguard Worker  %tmp5 = sub <8 x i8> %tmp3, %tmp4
89*9880d681SAndroid Build Coastguard Worker  %tmp6 = add <8 x i8> %tmp2, %tmp3               ; <<8 x i8>> [#uses=1]
90*9880d681SAndroid Build Coastguard Worker  %tmp7 = mul <8 x i8> %tmp4, %tmp2
91*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %B, <8 x i8> %tmp5, <8 x i8> %tmp6, <8 x i8> %tmp7, i32 1)
92*9880d681SAndroid Build Coastguard Worker  ret <8 x i8> %tmp4
93*9880d681SAndroid Build Coastguard Worker}
94*9880d681SAndroid Build Coastguard Worker
95*9880d681SAndroid Build Coastguard Workerdefine void @t4(i32* %in, i32* %out) nounwind {
96*9880d681SAndroid Build Coastguard Workerentry:
97*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL:        t4:
98*9880d681SAndroid Build Coastguard Worker; CHECK:        vld2.32
99*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
100*9880d681SAndroid Build Coastguard Worker; CHECK:        vld2.32
101*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
102*9880d681SAndroid Build Coastguard Worker; CHECK:        bne
103*9880d681SAndroid Build Coastguard Worker  %tmp1 = bitcast i32* %in to i8*                 ; <i8*> [#uses=1]
104*9880d681SAndroid Build Coastguard Worker  %tmp2 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32.p0i8(i8* %tmp1, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2]
105*9880d681SAndroid Build Coastguard Worker  %tmp3 = getelementptr inbounds i32, i32* %in, i32 8  ; <i32*> [#uses=1]
106*9880d681SAndroid Build Coastguard Worker  %tmp4 = bitcast i32* %tmp3 to i8*               ; <i8*> [#uses=1]
107*9880d681SAndroid Build Coastguard Worker  %tmp5 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32.p0i8(i8* %tmp4, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2]
108*9880d681SAndroid Build Coastguard Worker  %tmp8 = bitcast i32* %out to i8*                ; <i8*> [#uses=1]
109*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %return1, label %return2
110*9880d681SAndroid Build Coastguard Worker
111*9880d681SAndroid Build Coastguard Workerreturn1:
112*9880d681SAndroid Build Coastguard Worker; CHECK:        %return1
113*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
114*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   vadd.i32
115*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   vadd.i32
116*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   vst2.32
117*9880d681SAndroid Build Coastguard Worker  %tmp52 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 0 ; <<4 x i32>> [#uses=1]
118*9880d681SAndroid Build Coastguard Worker  %tmp57 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 1 ; <<4 x i32>> [#uses=1]
119*9880d681SAndroid Build Coastguard Worker  %tmp = extractvalue %struct.__neon_int32x4x2_t %tmp5, 0 ; <<4 x i32>> [#uses=1]
120*9880d681SAndroid Build Coastguard Worker  %tmp39 = extractvalue %struct.__neon_int32x4x2_t %tmp5, 1 ; <<4 x i32>> [#uses=1]
121*9880d681SAndroid Build Coastguard Worker  %tmp6 = add <4 x i32> %tmp52, %tmp              ; <<4 x i32>> [#uses=1]
122*9880d681SAndroid Build Coastguard Worker  %tmp7 = add <4 x i32> %tmp57, %tmp39            ; <<4 x i32>> [#uses=1]
123*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst2.p0i8.v4i32(i8* %tmp8, <4 x i32> %tmp6, <4 x i32> %tmp7, i32 1)
124*9880d681SAndroid Build Coastguard Worker  ret void
125*9880d681SAndroid Build Coastguard Worker
126*9880d681SAndroid Build Coastguard Workerreturn2:
127*9880d681SAndroid Build Coastguard Worker; CHECK:        %return2
128*9880d681SAndroid Build Coastguard Worker; CHECK:        vadd.i32
129*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
130*9880d681SAndroid Build Coastguard Worker; CHECK:        vst2.32 {d{{[0-9]+}}, d{{[0-9]+}}, d{{[0-9]+}}, d{{[0-9]+}}}
131*9880d681SAndroid Build Coastguard Worker  %tmp100 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 0 ; <<4 x i32>> [#uses=1]
132*9880d681SAndroid Build Coastguard Worker  %tmp101 = extractvalue %struct.__neon_int32x4x2_t %tmp5, 1 ; <<4 x i32>> [#uses=1]
133*9880d681SAndroid Build Coastguard Worker  %tmp102 = add <4 x i32> %tmp100, %tmp101              ; <<4 x i32>> [#uses=1]
134*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst2.p0i8.v4i32(i8* %tmp8, <4 x i32> %tmp102, <4 x i32> %tmp101, i32 1)
135*9880d681SAndroid Build Coastguard Worker  call void @llvm.trap()
136*9880d681SAndroid Build Coastguard Worker  unreachable
137*9880d681SAndroid Build Coastguard Worker}
138*9880d681SAndroid Build Coastguard Worker
139*9880d681SAndroid Build Coastguard Workerdefine <8 x i16> @t5(i16* %A, <8 x i16>* %B) nounwind {
140*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL:        t5:
141*9880d681SAndroid Build Coastguard Worker; CHECK:        vld1.32
142*9880d681SAndroid Build Coastguard Worker; How can FileCheck match Q and D registers? We need a lisp interpreter.
143*9880d681SAndroid Build Coastguard Worker; CHECK:        vorr {{q[0-9]+}}, {{q[0-9]+}}, {{q[0-9]+}}
144*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
145*9880d681SAndroid Build Coastguard Worker; CHECK:        vld2.16 {d{{[0-9]+}}[1], d{{[0-9]+}}[1]}, [r0]
146*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
147*9880d681SAndroid Build Coastguard Worker; CHECK:        vadd.i16
148*9880d681SAndroid Build Coastguard Worker  %tmp0 = bitcast i16* %A to i8*                  ; <i8*> [#uses=1]
149*9880d681SAndroid Build Coastguard Worker  %tmp1 = load <8 x i16>, <8 x i16>* %B                      ; <<8 x i16>> [#uses=2]
150*9880d681SAndroid Build Coastguard Worker  %tmp2 = call %struct.__neon_int16x8x2_t @llvm.arm.neon.vld2lane.v8i16.p0i8(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1, i32 1) ; <%struct.__neon_int16x8x2_t> [#uses=2]
151*9880d681SAndroid Build Coastguard Worker  %tmp3 = extractvalue %struct.__neon_int16x8x2_t %tmp2, 0 ; <<8 x i16>> [#uses=1]
152*9880d681SAndroid Build Coastguard Worker  %tmp4 = extractvalue %struct.__neon_int16x8x2_t %tmp2, 1 ; <<8 x i16>> [#uses=1]
153*9880d681SAndroid Build Coastguard Worker  %tmp5 = add <8 x i16> %tmp3, %tmp4              ; <<8 x i16>> [#uses=1]
154*9880d681SAndroid Build Coastguard Worker  ret <8 x i16> %tmp5
155*9880d681SAndroid Build Coastguard Worker}
156*9880d681SAndroid Build Coastguard Worker
157*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @t6(i8* %A, <8 x i8>* %B) nounwind {
158*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL:        t6:
159*9880d681SAndroid Build Coastguard Worker; CHECK:        vldr
160*9880d681SAndroid Build Coastguard Worker; CHECK:        vorr d[[D0:[0-9]+]], d[[D1:[0-9]+]]
161*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   vld2.8 {d[[D1]][1], d[[D0]][1]}
162*9880d681SAndroid Build Coastguard Worker  %tmp1 = load <8 x i8>, <8 x i8>* %B                       ; <<8 x i8>> [#uses=2]
163*9880d681SAndroid Build Coastguard Worker  %tmp2 = call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1) ; <%struct.__neon_int8x8x2_t> [#uses=2]
164*9880d681SAndroid Build Coastguard Worker  %tmp3 = extractvalue %struct.__neon_int8x8x2_t %tmp2, 0 ; <<8 x i8>> [#uses=1]
165*9880d681SAndroid Build Coastguard Worker  %tmp4 = extractvalue %struct.__neon_int8x8x2_t %tmp2, 1 ; <<8 x i8>> [#uses=1]
166*9880d681SAndroid Build Coastguard Worker  %tmp5 = add <8 x i8> %tmp3, %tmp4               ; <<8 x i8>> [#uses=1]
167*9880d681SAndroid Build Coastguard Worker  ret <8 x i8> %tmp5
168*9880d681SAndroid Build Coastguard Worker}
169*9880d681SAndroid Build Coastguard Worker
170*9880d681SAndroid Build Coastguard Workerdefine void @t7(i32* %iptr, i32* %optr) nounwind {
171*9880d681SAndroid Build Coastguard Workerentry:
172*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL:        t7:
173*9880d681SAndroid Build Coastguard Worker; CHECK:        vld2.32
174*9880d681SAndroid Build Coastguard Worker; CHECK:        vst2.32
175*9880d681SAndroid Build Coastguard Worker; CHECK:        vld1.32 {d{{[0-9]+}}, d{{[0-9]+}}},
176*9880d681SAndroid Build Coastguard Worker; CHECK:        vorr q[[Q0:[0-9]+]], q[[Q1:[0-9]+]], q[[Q1:[0-9]+]]
177*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:    vmov
178*9880d681SAndroid Build Coastguard Worker; CHECK:        vuzp.32 q[[Q1]], q[[Q0]]
179*9880d681SAndroid Build Coastguard Worker; CHECK:        vst1.32
180*9880d681SAndroid Build Coastguard Worker  %0 = bitcast i32* %iptr to i8*                  ; <i8*> [#uses=2]
181*9880d681SAndroid Build Coastguard Worker  %1 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32.p0i8(i8* %0, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2]
182*9880d681SAndroid Build Coastguard Worker  %tmp57 = extractvalue %struct.__neon_int32x4x2_t %1, 0 ; <<4 x i32>> [#uses=1]
183*9880d681SAndroid Build Coastguard Worker  %tmp60 = extractvalue %struct.__neon_int32x4x2_t %1, 1 ; <<4 x i32>> [#uses=1]
184*9880d681SAndroid Build Coastguard Worker  %2 = bitcast i32* %optr to i8*                  ; <i8*> [#uses=2]
185*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst2.p0i8.v4i32(i8* %2, <4 x i32> %tmp57, <4 x i32> %tmp60, i32 1)
186*9880d681SAndroid Build Coastguard Worker  %3 = tail call <4 x i32> @llvm.arm.neon.vld1.v4i32.p0i8(i8* %0, i32 1) ; <<4 x i32>> [#uses=1]
187*9880d681SAndroid Build Coastguard Worker  %4 = shufflevector <4 x i32> %3, <4 x i32> undef, <4 x i32> <i32 0, i32 2, i32 0, i32 2> ; <<4 x i32>> [#uses=1]
188*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst1.p0i8.v4i32(i8* %2, <4 x i32> %4, i32 1)
189*9880d681SAndroid Build Coastguard Worker  ret void
190*9880d681SAndroid Build Coastguard Worker}
191*9880d681SAndroid Build Coastguard Worker
192*9880d681SAndroid Build Coastguard Worker; PR7156
193*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc i32 @t8() nounwind {
194*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t8:
195*9880d681SAndroid Build Coastguard Worker; CHECK: vrsqrte.f32 q8, q8
196*9880d681SAndroid Build Coastguard Workerbb.nph55.bb.nph55.split_crit_edge:
197*9880d681SAndroid Build Coastguard Worker  br label %bb3
198*9880d681SAndroid Build Coastguard Worker
199*9880d681SAndroid Build Coastguard Workerbb3:                                              ; preds = %bb3, %bb.nph55.bb.nph55.split_crit_edge
200*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %bb5, label %bb3
201*9880d681SAndroid Build Coastguard Worker
202*9880d681SAndroid Build Coastguard Workerbb5:                                              ; preds = %bb3
203*9880d681SAndroid Build Coastguard Worker  br label %bb.i25
204*9880d681SAndroid Build Coastguard Worker
205*9880d681SAndroid Build Coastguard Workerbb.i25:                                           ; preds = %bb.i25, %bb5
206*9880d681SAndroid Build Coastguard Worker  %0 = shufflevector <2 x float> undef, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
207*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float> %0) nounwind ; <<4 x float>> [#uses=1]
208*9880d681SAndroid Build Coastguard Worker  %2 = fmul <4 x float> %1, undef                 ; <<4 x float>> [#uses=1]
209*9880d681SAndroid Build Coastguard Worker  %3 = fmul <4 x float> undef, %2                 ; <<4 x float>> [#uses=1]
210*9880d681SAndroid Build Coastguard Worker  %tmp26.i = bitcast <4 x float> %3 to <2 x double> ; <<2 x double>> [#uses=1]
211*9880d681SAndroid Build Coastguard Worker  %4 = extractelement <2 x double> %tmp26.i, i32 0 ; <double> [#uses=1]
212*9880d681SAndroid Build Coastguard Worker  %5 = bitcast double %4 to <2 x float>           ; <<2 x float>> [#uses=1]
213*9880d681SAndroid Build Coastguard Worker  %6 = extractelement <2 x float> %5, i32 1       ; <float> [#uses=1]
214*9880d681SAndroid Build Coastguard Worker  store float %6, float* undef, align 4
215*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %bb6, label %bb.i25
216*9880d681SAndroid Build Coastguard Worker
217*9880d681SAndroid Build Coastguard Workerbb6:                                              ; preds = %bb.i25
218*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %bb7, label %bb14
219*9880d681SAndroid Build Coastguard Worker
220*9880d681SAndroid Build Coastguard Workerbb7:                                              ; preds = %bb6
221*9880d681SAndroid Build Coastguard Worker  br label %bb.i49
222*9880d681SAndroid Build Coastguard Worker
223*9880d681SAndroid Build Coastguard Workerbb.i49:                                           ; preds = %bb.i49, %bb7
224*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %bb.i19, label %bb.i49
225*9880d681SAndroid Build Coastguard Worker
226*9880d681SAndroid Build Coastguard Workerbb.i19:                                           ; preds = %bb.i19, %bb.i49
227*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %exit, label %bb.i19
228*9880d681SAndroid Build Coastguard Worker
229*9880d681SAndroid Build Coastguard Workerexit:          ; preds = %bb.i19
230*9880d681SAndroid Build Coastguard Worker  unreachable
231*9880d681SAndroid Build Coastguard Worker
232*9880d681SAndroid Build Coastguard Workerbb14:                                             ; preds = %bb6
233*9880d681SAndroid Build Coastguard Worker  ret i32 0
234*9880d681SAndroid Build Coastguard Worker}
235*9880d681SAndroid Build Coastguard Worker
236*9880d681SAndroid Build Coastguard Worker%0 = type { %1, %1, %1, %1 }
237*9880d681SAndroid Build Coastguard Worker%1 = type { %2 }
238*9880d681SAndroid Build Coastguard Worker%2 = type { <4 x float> }
239*9880d681SAndroid Build Coastguard Worker%3 = type { %0, %1 }
240*9880d681SAndroid Build Coastguard Worker
241*9880d681SAndroid Build Coastguard Worker; PR7157
242*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc float @t9(%0* nocapture, %3* nocapture) nounwind {
243*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL:        t9:
244*9880d681SAndroid Build Coastguard Worker; CHECK: vmov.i32 d16, #0x0
245*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   vst1.64 {d16, d17}, [r0:128]
246*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   vorr d17, d16, d16
247*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT:   vst1.64 {d16, d17}, [r0:128]
248*9880d681SAndroid Build Coastguard Worker  %3 = bitcast double 0.000000e+00 to <2 x float> ; <<2 x float>> [#uses=2]
249*9880d681SAndroid Build Coastguard Worker  %4 = shufflevector <2 x float> %3, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
250*9880d681SAndroid Build Coastguard Worker  store <4 x float> %4, <4 x float>* undef, align 16
251*9880d681SAndroid Build Coastguard Worker  %5 = shufflevector <2 x float> %3, <2 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1]
252*9880d681SAndroid Build Coastguard Worker  store <4 x float> %5, <4 x float>* undef, align 16
253*9880d681SAndroid Build Coastguard Worker  br label %8
254*9880d681SAndroid Build Coastguard Worker
255*9880d681SAndroid Build Coastguard Worker; <label>:6                                       ; preds = %8
256*9880d681SAndroid Build Coastguard Worker  br label %7
257*9880d681SAndroid Build Coastguard Worker
258*9880d681SAndroid Build Coastguard Worker; <label>:7                                       ; preds = %6
259*9880d681SAndroid Build Coastguard Worker  br label %8
260*9880d681SAndroid Build Coastguard Worker
261*9880d681SAndroid Build Coastguard Worker; <label>:8                                       ; preds = %7, %2
262*9880d681SAndroid Build Coastguard Worker  br label %6
263*9880d681SAndroid Build Coastguard Worker
264*9880d681SAndroid Build Coastguard Worker; <label>:9                                       ; preds = %8
265*9880d681SAndroid Build Coastguard Worker  ret float undef
266*9880d681SAndroid Build Coastguard Worker
267*9880d681SAndroid Build Coastguard Worker; <label>:10                                      ; preds = %6
268*9880d681SAndroid Build Coastguard Worker  ret float 9.990000e+02
269*9880d681SAndroid Build Coastguard Worker}
270*9880d681SAndroid Build Coastguard Worker
271*9880d681SAndroid Build Coastguard Worker; PR7162
272*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc i32 @t10() nounwind {
273*9880d681SAndroid Build Coastguard Workerentry:
274*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t10:
275*9880d681SAndroid Build Coastguard Worker; CHECK: vmov.i32 q[[Q0:[0-9]+]], #0x3f000000
276*9880d681SAndroid Build Coastguard Worker; CHECK: vmul.f32 q8, q8, d[[DREG:[0-1]+]]
277*9880d681SAndroid Build Coastguard Worker; CHECK: vadd.f32 q8, q8, q8
278*9880d681SAndroid Build Coastguard Worker  %0 = shufflevector <4 x float> zeroinitializer, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
279*9880d681SAndroid Build Coastguard Worker  %1 = insertelement <4 x float> %0, float undef, i32 1 ; <<4 x float>> [#uses=1]
280*9880d681SAndroid Build Coastguard Worker  %2 = insertelement <4 x float> %1, float undef, i32 2 ; <<4 x float>> [#uses=1]
281*9880d681SAndroid Build Coastguard Worker  %3 = insertelement <4 x float> %2, float undef, i32 3 ; <<4 x float>> [#uses=1]
282*9880d681SAndroid Build Coastguard Worker  %tmp54.i = bitcast <4 x float> %3 to <2 x double> ; <<2 x double>> [#uses=1]
283*9880d681SAndroid Build Coastguard Worker  %4 = extractelement <2 x double> %tmp54.i, i32 1 ; <double> [#uses=1]
284*9880d681SAndroid Build Coastguard Worker  %5 = bitcast double %4 to <2 x float>           ; <<2 x float>> [#uses=1]
285*9880d681SAndroid Build Coastguard Worker  %6 = shufflevector <2 x float> %5, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
286*9880d681SAndroid Build Coastguard Worker  %7 = fmul <4 x float> undef, %6                 ; <<4 x float>> [#uses=1]
287*9880d681SAndroid Build Coastguard Worker  %8 = fadd <4 x float> %7, undef                 ; <<4 x float>> [#uses=1]
288*9880d681SAndroid Build Coastguard Worker  %9 = fadd <4 x float> %8, undef                 ; <<4 x float>> [#uses=1]
289*9880d681SAndroid Build Coastguard Worker  %10 = shufflevector <4 x float> undef, <4 x float> %9, <4 x i32> <i32 0, i32 1, i32 2, i32 7> ; <<4 x float>> [#uses=1]
290*9880d681SAndroid Build Coastguard Worker  %11 = fmul <4 x float> %10, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01> ; <<4 x float>> [#uses=1]
291*9880d681SAndroid Build Coastguard Worker  %12 = shufflevector <4 x float> %11, <4 x float> undef, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1]
292*9880d681SAndroid Build Coastguard Worker  %13 = shufflevector <4 x float> %12, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
293*9880d681SAndroid Build Coastguard Worker  %14 = fmul <4 x float> %13, undef               ; <<4 x float>> [#uses=1]
294*9880d681SAndroid Build Coastguard Worker  %15 = fadd <4 x float> undef, %14               ; <<4 x float>> [#uses=1]
295*9880d681SAndroid Build Coastguard Worker  %16 = shufflevector <4 x float> undef, <4 x float> %15, <4 x i32> <i32 0, i32 1, i32 6, i32 3> ; <<4 x float>> [#uses=1]
296*9880d681SAndroid Build Coastguard Worker  %17 = fmul <4 x float> %16, undef               ; <<4 x float>> [#uses=1]
297*9880d681SAndroid Build Coastguard Worker  %18 = extractelement <4 x float> %17, i32 2     ; <float> [#uses=1]
298*9880d681SAndroid Build Coastguard Worker  store float %18, float* undef, align 4
299*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %exit, label %bb14
300*9880d681SAndroid Build Coastguard Worker
301*9880d681SAndroid Build Coastguard Workerexit:          ; preds = %bb.i19
302*9880d681SAndroid Build Coastguard Worker  unreachable
303*9880d681SAndroid Build Coastguard Worker
304*9880d681SAndroid Build Coastguard Workerbb14:                                             ; preds = %bb6
305*9880d681SAndroid Build Coastguard Worker  ret i32 0
306*9880d681SAndroid Build Coastguard Worker}
307*9880d681SAndroid Build Coastguard Worker
308*9880d681SAndroid Build Coastguard Worker; This test crashes the coalescer because live variables were not updated properly.
309*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @t11(i8* %A1, i8* %A2, i8* %A3, i8* %A4, i8* %A5, i8* %A6, i8* %A7, i8* %A8, i8* %B) nounwind {
310*9880d681SAndroid Build Coastguard Worker  %tmp1d = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8.p0i8(i8* %A4, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=1]
311*9880d681SAndroid Build Coastguard Worker  %tmp2d = extractvalue %struct.__neon_int8x8x3_t %tmp1d, 0 ; <<8 x i8>> [#uses=1]
312*9880d681SAndroid Build Coastguard Worker  %tmp1f = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8.p0i8(i8* %A6, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=1]
313*9880d681SAndroid Build Coastguard Worker  %tmp2f = extractvalue %struct.__neon_int8x8x3_t %tmp1f, 0 ; <<8 x i8>> [#uses=1]
314*9880d681SAndroid Build Coastguard Worker  %tmp2bd = add <8 x i8> zeroinitializer, %tmp2d  ; <<8 x i8>> [#uses=1]
315*9880d681SAndroid Build Coastguard Worker  %tmp2abcd = mul <8 x i8> zeroinitializer, %tmp2bd ; <<8 x i8>> [#uses=1]
316*9880d681SAndroid Build Coastguard Worker  %tmp2ef = sub <8 x i8> zeroinitializer, %tmp2f  ; <<8 x i8>> [#uses=1]
317*9880d681SAndroid Build Coastguard Worker  %tmp2efgh = mul <8 x i8> %tmp2ef, undef         ; <<8 x i8>> [#uses=2]
318*9880d681SAndroid Build Coastguard Worker  call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %A2, <8 x i8> undef, <8 x i8> undef, <8 x i8> %tmp2efgh, i32 1)
319*9880d681SAndroid Build Coastguard Worker  %tmp2 = sub <8 x i8> %tmp2efgh, %tmp2abcd       ; <<8 x i8>> [#uses=1]
320*9880d681SAndroid Build Coastguard Worker  %tmp7 = mul <8 x i8> undef, %tmp2               ; <<8 x i8>> [#uses=1]
321*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %B, <8 x i8> undef, <8 x i8> undef, <8 x i8> %tmp7, i32 1)
322*9880d681SAndroid Build Coastguard Worker  ret <8 x i8> undef
323*9880d681SAndroid Build Coastguard Worker}
324*9880d681SAndroid Build Coastguard Worker
325*9880d681SAndroid Build Coastguard Workerdeclare <4 x i32> @llvm.arm.neon.vld1.v4i32.p0i8(i8*, i32) nounwind readonly
326*9880d681SAndroid Build Coastguard Worker
327*9880d681SAndroid Build Coastguard Workerdeclare <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8*, i32) nounwind readonly
328*9880d681SAndroid Build Coastguard Worker
329*9880d681SAndroid Build Coastguard Workerdeclare <4 x i16> @llvm.arm.neon.vshiftn.v4i16(<4 x i32>, <4 x i32>) nounwind readnone
330*9880d681SAndroid Build Coastguard Worker
331*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst1.p0i8.v4i32(i8*, <4 x i32>, i32) nounwind
332*9880d681SAndroid Build Coastguard Worker
333*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst1.p0i8.v8i16(i8*, <8 x i16>, i32) nounwind
334*9880d681SAndroid Build Coastguard Worker
335*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32)
336*9880d681SAndroid Build Coastguard Workernounwind
337*9880d681SAndroid Build Coastguard Worker
338*9880d681SAndroid Build Coastguard Workerdeclare %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8.p0i8(i8*, i32) nounwind readonly
339*9880d681SAndroid Build Coastguard Worker
340*9880d681SAndroid Build Coastguard Workerdeclare %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32.p0i8(i8*, i32) nounwind readonly
341*9880d681SAndroid Build Coastguard Worker
342*9880d681SAndroid Build Coastguard Workerdeclare %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8*, <8 x i8>, <8 x i8>, i32, i32) nounwind readonly
343*9880d681SAndroid Build Coastguard Worker
344*9880d681SAndroid Build Coastguard Workerdeclare %struct.__neon_int16x8x2_t @llvm.arm.neon.vld2lane.v8i16.p0i8(i8*, <8 x i16>, <8 x i16>, i32, i32) nounwind readonly
345*9880d681SAndroid Build Coastguard Worker
346*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst2.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, i32) nounwind
347*9880d681SAndroid Build Coastguard Worker
348*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float>) nounwind readnone
349*9880d681SAndroid Build Coastguard Worker
350*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.trap() nounwind
351