1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=arm-apple-ios -mcpu=cortex-a8 -arm-atomic-cfg-tidy=0 | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=arm-apple-ios -mcpu=cortex-a8 -arm-atomic-cfg-tidy=0 -regalloc=basic | FileCheck %s 3*9880d681SAndroid Build Coastguard Worker; Implementing vld / vst as REG_SEQUENCE eliminates the extra vmov's. 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker%struct.int16x8_t = type { <8 x i16> } 6*9880d681SAndroid Build Coastguard Worker%struct.int32x4_t = type { <4 x i32> } 7*9880d681SAndroid Build Coastguard Worker%struct.__neon_int8x8x2_t = type { <8 x i8>, <8 x i8> } 8*9880d681SAndroid Build Coastguard Worker%struct.__neon_int8x8x3_t = type { <8 x i8>, <8 x i8>, <8 x i8> } 9*9880d681SAndroid Build Coastguard Worker%struct.__neon_int16x8x2_t = type { <8 x i16>, <8 x i16> } 10*9880d681SAndroid Build Coastguard Worker%struct.__neon_int32x4x2_t = type { <4 x i32>, <4 x i32> } 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Workerdefine void @t1(i16* %i_ptr, i16* %o_ptr, %struct.int32x4_t* nocapture %vT0ptr, %struct.int32x4_t* nocapture %vT1ptr) nounwind { 13*9880d681SAndroid Build Coastguard Workerentry: 14*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t1: 15*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.16 16*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov d 17*9880d681SAndroid Build Coastguard Worker; CHECK: vmovl.s16 18*9880d681SAndroid Build Coastguard Worker; CHECK: vshrn.i32 19*9880d681SAndroid Build Coastguard Worker; CHECK: vshrn.i32 20*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov d 21*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vst1.16 22*9880d681SAndroid Build Coastguard Worker %0 = getelementptr inbounds %struct.int32x4_t, %struct.int32x4_t* %vT0ptr, i32 0, i32 0 ; <<4 x i32>*> [#uses=1] 23*9880d681SAndroid Build Coastguard Worker %1 = load <4 x i32>, <4 x i32>* %0, align 16 ; <<4 x i32>> [#uses=1] 24*9880d681SAndroid Build Coastguard Worker %2 = getelementptr inbounds %struct.int32x4_t, %struct.int32x4_t* %vT1ptr, i32 0, i32 0 ; <<4 x i32>*> [#uses=1] 25*9880d681SAndroid Build Coastguard Worker %3 = load <4 x i32>, <4 x i32>* %2, align 16 ; <<4 x i32>> [#uses=1] 26*9880d681SAndroid Build Coastguard Worker %4 = bitcast i16* %i_ptr to i8* ; <i8*> [#uses=1] 27*9880d681SAndroid Build Coastguard Worker %5 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8* %4, i32 1) ; <<8 x i16>> [#uses=1] 28*9880d681SAndroid Build Coastguard Worker %6 = bitcast <8 x i16> %5 to <2 x double> ; <<2 x double>> [#uses=2] 29*9880d681SAndroid Build Coastguard Worker %7 = extractelement <2 x double> %6, i32 0 ; <double> [#uses=1] 30*9880d681SAndroid Build Coastguard Worker %8 = bitcast double %7 to <4 x i16> ; <<4 x i16>> [#uses=1] 31*9880d681SAndroid Build Coastguard Worker %9 = sext <4 x i16> %8 to <4 x i32> ; <<4 x i32>> [#uses=1] 32*9880d681SAndroid Build Coastguard Worker %10 = extractelement <2 x double> %6, i32 1 ; <double> [#uses=1] 33*9880d681SAndroid Build Coastguard Worker %11 = bitcast double %10 to <4 x i16> ; <<4 x i16>> [#uses=1] 34*9880d681SAndroid Build Coastguard Worker %12 = sext <4 x i16> %11 to <4 x i32> ; <<4 x i32>> [#uses=1] 35*9880d681SAndroid Build Coastguard Worker %13 = mul <4 x i32> %1, %9 ; <<4 x i32>> [#uses=1] 36*9880d681SAndroid Build Coastguard Worker %14 = mul <4 x i32> %3, %12 ; <<4 x i32>> [#uses=1] 37*9880d681SAndroid Build Coastguard Worker %15 = lshr <4 x i32> %13, <i32 12, i32 12, i32 12, i32 12> 38*9880d681SAndroid Build Coastguard Worker %trunc_15 = trunc <4 x i32> %15 to <4 x i16> 39*9880d681SAndroid Build Coastguard Worker %16 = lshr <4 x i32> %14, <i32 12, i32 12, i32 12, i32 12> 40*9880d681SAndroid Build Coastguard Worker %trunc_16 = trunc <4 x i32> %16 to <4 x i16> 41*9880d681SAndroid Build Coastguard Worker %17 = shufflevector <4 x i16> %trunc_15, <4 x i16> %trunc_16, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> ; <<8 x i16>> [#uses=1] 42*9880d681SAndroid Build Coastguard Worker %18 = bitcast i16* %o_ptr to i8* ; <i8*> [#uses=1] 43*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* %18, <8 x i16> %17, i32 1) 44*9880d681SAndroid Build Coastguard Worker ret void 45*9880d681SAndroid Build Coastguard Worker} 46*9880d681SAndroid Build Coastguard Worker 47*9880d681SAndroid Build Coastguard Workerdefine void @t2(i16* %i_ptr, i16* %o_ptr, %struct.int16x8_t* nocapture %vT0ptr, %struct.int16x8_t* nocapture %vT1ptr) nounwind { 48*9880d681SAndroid Build Coastguard Workerentry: 49*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t2: 50*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.16 51*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 52*9880d681SAndroid Build Coastguard Worker; CHECK: vmul.i16 53*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.16 54*9880d681SAndroid Build Coastguard Worker; CHECK: vmul.i16 55*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 56*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.16 57*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.16 58*9880d681SAndroid Build Coastguard Worker %0 = getelementptr inbounds %struct.int16x8_t, %struct.int16x8_t* %vT0ptr, i32 0, i32 0 ; <<8 x i16>*> [#uses=1] 59*9880d681SAndroid Build Coastguard Worker %1 = load <8 x i16>, <8 x i16>* %0, align 16 ; <<8 x i16>> [#uses=1] 60*9880d681SAndroid Build Coastguard Worker %2 = getelementptr inbounds %struct.int16x8_t, %struct.int16x8_t* %vT1ptr, i32 0, i32 0 ; <<8 x i16>*> [#uses=1] 61*9880d681SAndroid Build Coastguard Worker %3 = load <8 x i16>, <8 x i16>* %2, align 16 ; <<8 x i16>> [#uses=1] 62*9880d681SAndroid Build Coastguard Worker %4 = bitcast i16* %i_ptr to i8* ; <i8*> [#uses=1] 63*9880d681SAndroid Build Coastguard Worker %5 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8* %4, i32 1) ; <<8 x i16>> [#uses=1] 64*9880d681SAndroid Build Coastguard Worker %6 = getelementptr inbounds i16, i16* %i_ptr, i32 8 ; <i16*> [#uses=1] 65*9880d681SAndroid Build Coastguard Worker %7 = bitcast i16* %6 to i8* ; <i8*> [#uses=1] 66*9880d681SAndroid Build Coastguard Worker %8 = tail call <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8* %7, i32 1) ; <<8 x i16>> [#uses=1] 67*9880d681SAndroid Build Coastguard Worker %9 = mul <8 x i16> %1, %5 ; <<8 x i16>> [#uses=1] 68*9880d681SAndroid Build Coastguard Worker %10 = mul <8 x i16> %3, %8 ; <<8 x i16>> [#uses=1] 69*9880d681SAndroid Build Coastguard Worker %11 = bitcast i16* %o_ptr to i8* ; <i8*> [#uses=1] 70*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* %11, <8 x i16> %9, i32 1) 71*9880d681SAndroid Build Coastguard Worker %12 = getelementptr inbounds i16, i16* %o_ptr, i32 8 ; <i16*> [#uses=1] 72*9880d681SAndroid Build Coastguard Worker %13 = bitcast i16* %12 to i8* ; <i8*> [#uses=1] 73*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* %13, <8 x i16> %10, i32 1) 74*9880d681SAndroid Build Coastguard Worker ret void 75*9880d681SAndroid Build Coastguard Worker} 76*9880d681SAndroid Build Coastguard Worker 77*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @t3(i8* %A, i8* %B) nounwind { 78*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t3: 79*9880d681SAndroid Build Coastguard Worker; CHECK: vld3.8 80*9880d681SAndroid Build Coastguard Worker; CHECK: vmul.i8 81*9880d681SAndroid Build Coastguard Worker; CHECK: vmov r 82*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov d 83*9880d681SAndroid Build Coastguard Worker; CHECK: vst3.8 84*9880d681SAndroid Build Coastguard Worker %tmp1 = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8.p0i8(i8* %A, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=2] 85*9880d681SAndroid Build Coastguard Worker %tmp2 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 0 ; <<8 x i8>> [#uses=1] 86*9880d681SAndroid Build Coastguard Worker %tmp3 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 2 ; <<8 x i8>> [#uses=1] 87*9880d681SAndroid Build Coastguard Worker %tmp4 = extractvalue %struct.__neon_int8x8x3_t %tmp1, 1 ; <<8 x i8>> [#uses=1] 88*9880d681SAndroid Build Coastguard Worker %tmp5 = sub <8 x i8> %tmp3, %tmp4 89*9880d681SAndroid Build Coastguard Worker %tmp6 = add <8 x i8> %tmp2, %tmp3 ; <<8 x i8>> [#uses=1] 90*9880d681SAndroid Build Coastguard Worker %tmp7 = mul <8 x i8> %tmp4, %tmp2 91*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %B, <8 x i8> %tmp5, <8 x i8> %tmp6, <8 x i8> %tmp7, i32 1) 92*9880d681SAndroid Build Coastguard Worker ret <8 x i8> %tmp4 93*9880d681SAndroid Build Coastguard Worker} 94*9880d681SAndroid Build Coastguard Worker 95*9880d681SAndroid Build Coastguard Workerdefine void @t4(i32* %in, i32* %out) nounwind { 96*9880d681SAndroid Build Coastguard Workerentry: 97*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t4: 98*9880d681SAndroid Build Coastguard Worker; CHECK: vld2.32 99*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 100*9880d681SAndroid Build Coastguard Worker; CHECK: vld2.32 101*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 102*9880d681SAndroid Build Coastguard Worker; CHECK: bne 103*9880d681SAndroid Build Coastguard Worker %tmp1 = bitcast i32* %in to i8* ; <i8*> [#uses=1] 104*9880d681SAndroid Build Coastguard Worker %tmp2 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32.p0i8(i8* %tmp1, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2] 105*9880d681SAndroid Build Coastguard Worker %tmp3 = getelementptr inbounds i32, i32* %in, i32 8 ; <i32*> [#uses=1] 106*9880d681SAndroid Build Coastguard Worker %tmp4 = bitcast i32* %tmp3 to i8* ; <i8*> [#uses=1] 107*9880d681SAndroid Build Coastguard Worker %tmp5 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32.p0i8(i8* %tmp4, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2] 108*9880d681SAndroid Build Coastguard Worker %tmp8 = bitcast i32* %out to i8* ; <i8*> [#uses=1] 109*9880d681SAndroid Build Coastguard Worker br i1 undef, label %return1, label %return2 110*9880d681SAndroid Build Coastguard Worker 111*9880d681SAndroid Build Coastguard Workerreturn1: 112*9880d681SAndroid Build Coastguard Worker; CHECK: %return1 113*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 114*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vadd.i32 115*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vadd.i32 116*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vst2.32 117*9880d681SAndroid Build Coastguard Worker %tmp52 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 0 ; <<4 x i32>> [#uses=1] 118*9880d681SAndroid Build Coastguard Worker %tmp57 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 1 ; <<4 x i32>> [#uses=1] 119*9880d681SAndroid Build Coastguard Worker %tmp = extractvalue %struct.__neon_int32x4x2_t %tmp5, 0 ; <<4 x i32>> [#uses=1] 120*9880d681SAndroid Build Coastguard Worker %tmp39 = extractvalue %struct.__neon_int32x4x2_t %tmp5, 1 ; <<4 x i32>> [#uses=1] 121*9880d681SAndroid Build Coastguard Worker %tmp6 = add <4 x i32> %tmp52, %tmp ; <<4 x i32>> [#uses=1] 122*9880d681SAndroid Build Coastguard Worker %tmp7 = add <4 x i32> %tmp57, %tmp39 ; <<4 x i32>> [#uses=1] 123*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst2.p0i8.v4i32(i8* %tmp8, <4 x i32> %tmp6, <4 x i32> %tmp7, i32 1) 124*9880d681SAndroid Build Coastguard Worker ret void 125*9880d681SAndroid Build Coastguard Worker 126*9880d681SAndroid Build Coastguard Workerreturn2: 127*9880d681SAndroid Build Coastguard Worker; CHECK: %return2 128*9880d681SAndroid Build Coastguard Worker; CHECK: vadd.i32 129*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 130*9880d681SAndroid Build Coastguard Worker; CHECK: vst2.32 {d{{[0-9]+}}, d{{[0-9]+}}, d{{[0-9]+}}, d{{[0-9]+}}} 131*9880d681SAndroid Build Coastguard Worker %tmp100 = extractvalue %struct.__neon_int32x4x2_t %tmp2, 0 ; <<4 x i32>> [#uses=1] 132*9880d681SAndroid Build Coastguard Worker %tmp101 = extractvalue %struct.__neon_int32x4x2_t %tmp5, 1 ; <<4 x i32>> [#uses=1] 133*9880d681SAndroid Build Coastguard Worker %tmp102 = add <4 x i32> %tmp100, %tmp101 ; <<4 x i32>> [#uses=1] 134*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst2.p0i8.v4i32(i8* %tmp8, <4 x i32> %tmp102, <4 x i32> %tmp101, i32 1) 135*9880d681SAndroid Build Coastguard Worker call void @llvm.trap() 136*9880d681SAndroid Build Coastguard Worker unreachable 137*9880d681SAndroid Build Coastguard Worker} 138*9880d681SAndroid Build Coastguard Worker 139*9880d681SAndroid Build Coastguard Workerdefine <8 x i16> @t5(i16* %A, <8 x i16>* %B) nounwind { 140*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t5: 141*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.32 142*9880d681SAndroid Build Coastguard Worker; How can FileCheck match Q and D registers? We need a lisp interpreter. 143*9880d681SAndroid Build Coastguard Worker; CHECK: vorr {{q[0-9]+}}, {{q[0-9]+}}, {{q[0-9]+}} 144*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 145*9880d681SAndroid Build Coastguard Worker; CHECK: vld2.16 {d{{[0-9]+}}[1], d{{[0-9]+}}[1]}, [r0] 146*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 147*9880d681SAndroid Build Coastguard Worker; CHECK: vadd.i16 148*9880d681SAndroid Build Coastguard Worker %tmp0 = bitcast i16* %A to i8* ; <i8*> [#uses=1] 149*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i16>, <8 x i16>* %B ; <<8 x i16>> [#uses=2] 150*9880d681SAndroid Build Coastguard Worker %tmp2 = call %struct.__neon_int16x8x2_t @llvm.arm.neon.vld2lane.v8i16.p0i8(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1, i32 1) ; <%struct.__neon_int16x8x2_t> [#uses=2] 151*9880d681SAndroid Build Coastguard Worker %tmp3 = extractvalue %struct.__neon_int16x8x2_t %tmp2, 0 ; <<8 x i16>> [#uses=1] 152*9880d681SAndroid Build Coastguard Worker %tmp4 = extractvalue %struct.__neon_int16x8x2_t %tmp2, 1 ; <<8 x i16>> [#uses=1] 153*9880d681SAndroid Build Coastguard Worker %tmp5 = add <8 x i16> %tmp3, %tmp4 ; <<8 x i16>> [#uses=1] 154*9880d681SAndroid Build Coastguard Worker ret <8 x i16> %tmp5 155*9880d681SAndroid Build Coastguard Worker} 156*9880d681SAndroid Build Coastguard Worker 157*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @t6(i8* %A, <8 x i8>* %B) nounwind { 158*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t6: 159*9880d681SAndroid Build Coastguard Worker; CHECK: vldr 160*9880d681SAndroid Build Coastguard Worker; CHECK: vorr d[[D0:[0-9]+]], d[[D1:[0-9]+]] 161*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vld2.8 {d[[D1]][1], d[[D0]][1]} 162*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i8>, <8 x i8>* %B ; <<8 x i8>> [#uses=2] 163*9880d681SAndroid Build Coastguard Worker %tmp2 = call %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1) ; <%struct.__neon_int8x8x2_t> [#uses=2] 164*9880d681SAndroid Build Coastguard Worker %tmp3 = extractvalue %struct.__neon_int8x8x2_t %tmp2, 0 ; <<8 x i8>> [#uses=1] 165*9880d681SAndroid Build Coastguard Worker %tmp4 = extractvalue %struct.__neon_int8x8x2_t %tmp2, 1 ; <<8 x i8>> [#uses=1] 166*9880d681SAndroid Build Coastguard Worker %tmp5 = add <8 x i8> %tmp3, %tmp4 ; <<8 x i8>> [#uses=1] 167*9880d681SAndroid Build Coastguard Worker ret <8 x i8> %tmp5 168*9880d681SAndroid Build Coastguard Worker} 169*9880d681SAndroid Build Coastguard Worker 170*9880d681SAndroid Build Coastguard Workerdefine void @t7(i32* %iptr, i32* %optr) nounwind { 171*9880d681SAndroid Build Coastguard Workerentry: 172*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t7: 173*9880d681SAndroid Build Coastguard Worker; CHECK: vld2.32 174*9880d681SAndroid Build Coastguard Worker; CHECK: vst2.32 175*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.32 {d{{[0-9]+}}, d{{[0-9]+}}}, 176*9880d681SAndroid Build Coastguard Worker; CHECK: vorr q[[Q0:[0-9]+]], q[[Q1:[0-9]+]], q[[Q1:[0-9]+]] 177*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov 178*9880d681SAndroid Build Coastguard Worker; CHECK: vuzp.32 q[[Q1]], q[[Q0]] 179*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.32 180*9880d681SAndroid Build Coastguard Worker %0 = bitcast i32* %iptr to i8* ; <i8*> [#uses=2] 181*9880d681SAndroid Build Coastguard Worker %1 = tail call %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32.p0i8(i8* %0, i32 1) ; <%struct.__neon_int32x4x2_t> [#uses=2] 182*9880d681SAndroid Build Coastguard Worker %tmp57 = extractvalue %struct.__neon_int32x4x2_t %1, 0 ; <<4 x i32>> [#uses=1] 183*9880d681SAndroid Build Coastguard Worker %tmp60 = extractvalue %struct.__neon_int32x4x2_t %1, 1 ; <<4 x i32>> [#uses=1] 184*9880d681SAndroid Build Coastguard Worker %2 = bitcast i32* %optr to i8* ; <i8*> [#uses=2] 185*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst2.p0i8.v4i32(i8* %2, <4 x i32> %tmp57, <4 x i32> %tmp60, i32 1) 186*9880d681SAndroid Build Coastguard Worker %3 = tail call <4 x i32> @llvm.arm.neon.vld1.v4i32.p0i8(i8* %0, i32 1) ; <<4 x i32>> [#uses=1] 187*9880d681SAndroid Build Coastguard Worker %4 = shufflevector <4 x i32> %3, <4 x i32> undef, <4 x i32> <i32 0, i32 2, i32 0, i32 2> ; <<4 x i32>> [#uses=1] 188*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst1.p0i8.v4i32(i8* %2, <4 x i32> %4, i32 1) 189*9880d681SAndroid Build Coastguard Worker ret void 190*9880d681SAndroid Build Coastguard Worker} 191*9880d681SAndroid Build Coastguard Worker 192*9880d681SAndroid Build Coastguard Worker; PR7156 193*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc i32 @t8() nounwind { 194*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t8: 195*9880d681SAndroid Build Coastguard Worker; CHECK: vrsqrte.f32 q8, q8 196*9880d681SAndroid Build Coastguard Workerbb.nph55.bb.nph55.split_crit_edge: 197*9880d681SAndroid Build Coastguard Worker br label %bb3 198*9880d681SAndroid Build Coastguard Worker 199*9880d681SAndroid Build Coastguard Workerbb3: ; preds = %bb3, %bb.nph55.bb.nph55.split_crit_edge 200*9880d681SAndroid Build Coastguard Worker br i1 undef, label %bb5, label %bb3 201*9880d681SAndroid Build Coastguard Worker 202*9880d681SAndroid Build Coastguard Workerbb5: ; preds = %bb3 203*9880d681SAndroid Build Coastguard Worker br label %bb.i25 204*9880d681SAndroid Build Coastguard Worker 205*9880d681SAndroid Build Coastguard Workerbb.i25: ; preds = %bb.i25, %bb5 206*9880d681SAndroid Build Coastguard Worker %0 = shufflevector <2 x float> undef, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 207*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float> %0) nounwind ; <<4 x float>> [#uses=1] 208*9880d681SAndroid Build Coastguard Worker %2 = fmul <4 x float> %1, undef ; <<4 x float>> [#uses=1] 209*9880d681SAndroid Build Coastguard Worker %3 = fmul <4 x float> undef, %2 ; <<4 x float>> [#uses=1] 210*9880d681SAndroid Build Coastguard Worker %tmp26.i = bitcast <4 x float> %3 to <2 x double> ; <<2 x double>> [#uses=1] 211*9880d681SAndroid Build Coastguard Worker %4 = extractelement <2 x double> %tmp26.i, i32 0 ; <double> [#uses=1] 212*9880d681SAndroid Build Coastguard Worker %5 = bitcast double %4 to <2 x float> ; <<2 x float>> [#uses=1] 213*9880d681SAndroid Build Coastguard Worker %6 = extractelement <2 x float> %5, i32 1 ; <float> [#uses=1] 214*9880d681SAndroid Build Coastguard Worker store float %6, float* undef, align 4 215*9880d681SAndroid Build Coastguard Worker br i1 undef, label %bb6, label %bb.i25 216*9880d681SAndroid Build Coastguard Worker 217*9880d681SAndroid Build Coastguard Workerbb6: ; preds = %bb.i25 218*9880d681SAndroid Build Coastguard Worker br i1 undef, label %bb7, label %bb14 219*9880d681SAndroid Build Coastguard Worker 220*9880d681SAndroid Build Coastguard Workerbb7: ; preds = %bb6 221*9880d681SAndroid Build Coastguard Worker br label %bb.i49 222*9880d681SAndroid Build Coastguard Worker 223*9880d681SAndroid Build Coastguard Workerbb.i49: ; preds = %bb.i49, %bb7 224*9880d681SAndroid Build Coastguard Worker br i1 undef, label %bb.i19, label %bb.i49 225*9880d681SAndroid Build Coastguard Worker 226*9880d681SAndroid Build Coastguard Workerbb.i19: ; preds = %bb.i19, %bb.i49 227*9880d681SAndroid Build Coastguard Worker br i1 undef, label %exit, label %bb.i19 228*9880d681SAndroid Build Coastguard Worker 229*9880d681SAndroid Build Coastguard Workerexit: ; preds = %bb.i19 230*9880d681SAndroid Build Coastguard Worker unreachable 231*9880d681SAndroid Build Coastguard Worker 232*9880d681SAndroid Build Coastguard Workerbb14: ; preds = %bb6 233*9880d681SAndroid Build Coastguard Worker ret i32 0 234*9880d681SAndroid Build Coastguard Worker} 235*9880d681SAndroid Build Coastguard Worker 236*9880d681SAndroid Build Coastguard Worker%0 = type { %1, %1, %1, %1 } 237*9880d681SAndroid Build Coastguard Worker%1 = type { %2 } 238*9880d681SAndroid Build Coastguard Worker%2 = type { <4 x float> } 239*9880d681SAndroid Build Coastguard Worker%3 = type { %0, %1 } 240*9880d681SAndroid Build Coastguard Worker 241*9880d681SAndroid Build Coastguard Worker; PR7157 242*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc float @t9(%0* nocapture, %3* nocapture) nounwind { 243*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t9: 244*9880d681SAndroid Build Coastguard Worker; CHECK: vmov.i32 d16, #0x0 245*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128] 246*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vorr d17, d16, d16 247*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128] 248*9880d681SAndroid Build Coastguard Worker %3 = bitcast double 0.000000e+00 to <2 x float> ; <<2 x float>> [#uses=2] 249*9880d681SAndroid Build Coastguard Worker %4 = shufflevector <2 x float> %3, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 250*9880d681SAndroid Build Coastguard Worker store <4 x float> %4, <4 x float>* undef, align 16 251*9880d681SAndroid Build Coastguard Worker %5 = shufflevector <2 x float> %3, <2 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 252*9880d681SAndroid Build Coastguard Worker store <4 x float> %5, <4 x float>* undef, align 16 253*9880d681SAndroid Build Coastguard Worker br label %8 254*9880d681SAndroid Build Coastguard Worker 255*9880d681SAndroid Build Coastguard Worker; <label>:6 ; preds = %8 256*9880d681SAndroid Build Coastguard Worker br label %7 257*9880d681SAndroid Build Coastguard Worker 258*9880d681SAndroid Build Coastguard Worker; <label>:7 ; preds = %6 259*9880d681SAndroid Build Coastguard Worker br label %8 260*9880d681SAndroid Build Coastguard Worker 261*9880d681SAndroid Build Coastguard Worker; <label>:8 ; preds = %7, %2 262*9880d681SAndroid Build Coastguard Worker br label %6 263*9880d681SAndroid Build Coastguard Worker 264*9880d681SAndroid Build Coastguard Worker; <label>:9 ; preds = %8 265*9880d681SAndroid Build Coastguard Worker ret float undef 266*9880d681SAndroid Build Coastguard Worker 267*9880d681SAndroid Build Coastguard Worker; <label>:10 ; preds = %6 268*9880d681SAndroid Build Coastguard Worker ret float 9.990000e+02 269*9880d681SAndroid Build Coastguard Worker} 270*9880d681SAndroid Build Coastguard Worker 271*9880d681SAndroid Build Coastguard Worker; PR7162 272*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc i32 @t10() nounwind { 273*9880d681SAndroid Build Coastguard Workerentry: 274*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: t10: 275*9880d681SAndroid Build Coastguard Worker; CHECK: vmov.i32 q[[Q0:[0-9]+]], #0x3f000000 276*9880d681SAndroid Build Coastguard Worker; CHECK: vmul.f32 q8, q8, d[[DREG:[0-1]+]] 277*9880d681SAndroid Build Coastguard Worker; CHECK: vadd.f32 q8, q8, q8 278*9880d681SAndroid Build Coastguard Worker %0 = shufflevector <4 x float> zeroinitializer, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] 279*9880d681SAndroid Build Coastguard Worker %1 = insertelement <4 x float> %0, float undef, i32 1 ; <<4 x float>> [#uses=1] 280*9880d681SAndroid Build Coastguard Worker %2 = insertelement <4 x float> %1, float undef, i32 2 ; <<4 x float>> [#uses=1] 281*9880d681SAndroid Build Coastguard Worker %3 = insertelement <4 x float> %2, float undef, i32 3 ; <<4 x float>> [#uses=1] 282*9880d681SAndroid Build Coastguard Worker %tmp54.i = bitcast <4 x float> %3 to <2 x double> ; <<2 x double>> [#uses=1] 283*9880d681SAndroid Build Coastguard Worker %4 = extractelement <2 x double> %tmp54.i, i32 1 ; <double> [#uses=1] 284*9880d681SAndroid Build Coastguard Worker %5 = bitcast double %4 to <2 x float> ; <<2 x float>> [#uses=1] 285*9880d681SAndroid Build Coastguard Worker %6 = shufflevector <2 x float> %5, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] 286*9880d681SAndroid Build Coastguard Worker %7 = fmul <4 x float> undef, %6 ; <<4 x float>> [#uses=1] 287*9880d681SAndroid Build Coastguard Worker %8 = fadd <4 x float> %7, undef ; <<4 x float>> [#uses=1] 288*9880d681SAndroid Build Coastguard Worker %9 = fadd <4 x float> %8, undef ; <<4 x float>> [#uses=1] 289*9880d681SAndroid Build Coastguard Worker %10 = shufflevector <4 x float> undef, <4 x float> %9, <4 x i32> <i32 0, i32 1, i32 2, i32 7> ; <<4 x float>> [#uses=1] 290*9880d681SAndroid Build Coastguard Worker %11 = fmul <4 x float> %10, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01> ; <<4 x float>> [#uses=1] 291*9880d681SAndroid Build Coastguard Worker %12 = shufflevector <4 x float> %11, <4 x float> undef, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1] 292*9880d681SAndroid Build Coastguard Worker %13 = shufflevector <4 x float> %12, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] 293*9880d681SAndroid Build Coastguard Worker %14 = fmul <4 x float> %13, undef ; <<4 x float>> [#uses=1] 294*9880d681SAndroid Build Coastguard Worker %15 = fadd <4 x float> undef, %14 ; <<4 x float>> [#uses=1] 295*9880d681SAndroid Build Coastguard Worker %16 = shufflevector <4 x float> undef, <4 x float> %15, <4 x i32> <i32 0, i32 1, i32 6, i32 3> ; <<4 x float>> [#uses=1] 296*9880d681SAndroid Build Coastguard Worker %17 = fmul <4 x float> %16, undef ; <<4 x float>> [#uses=1] 297*9880d681SAndroid Build Coastguard Worker %18 = extractelement <4 x float> %17, i32 2 ; <float> [#uses=1] 298*9880d681SAndroid Build Coastguard Worker store float %18, float* undef, align 4 299*9880d681SAndroid Build Coastguard Worker br i1 undef, label %exit, label %bb14 300*9880d681SAndroid Build Coastguard Worker 301*9880d681SAndroid Build Coastguard Workerexit: ; preds = %bb.i19 302*9880d681SAndroid Build Coastguard Worker unreachable 303*9880d681SAndroid Build Coastguard Worker 304*9880d681SAndroid Build Coastguard Workerbb14: ; preds = %bb6 305*9880d681SAndroid Build Coastguard Worker ret i32 0 306*9880d681SAndroid Build Coastguard Worker} 307*9880d681SAndroid Build Coastguard Worker 308*9880d681SAndroid Build Coastguard Worker; This test crashes the coalescer because live variables were not updated properly. 309*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @t11(i8* %A1, i8* %A2, i8* %A3, i8* %A4, i8* %A5, i8* %A6, i8* %A7, i8* %A8, i8* %B) nounwind { 310*9880d681SAndroid Build Coastguard Worker %tmp1d = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8.p0i8(i8* %A4, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=1] 311*9880d681SAndroid Build Coastguard Worker %tmp2d = extractvalue %struct.__neon_int8x8x3_t %tmp1d, 0 ; <<8 x i8>> [#uses=1] 312*9880d681SAndroid Build Coastguard Worker %tmp1f = call %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8.p0i8(i8* %A6, i32 1) ; <%struct.__neon_int8x8x3_t> [#uses=1] 313*9880d681SAndroid Build Coastguard Worker %tmp2f = extractvalue %struct.__neon_int8x8x3_t %tmp1f, 0 ; <<8 x i8>> [#uses=1] 314*9880d681SAndroid Build Coastguard Worker %tmp2bd = add <8 x i8> zeroinitializer, %tmp2d ; <<8 x i8>> [#uses=1] 315*9880d681SAndroid Build Coastguard Worker %tmp2abcd = mul <8 x i8> zeroinitializer, %tmp2bd ; <<8 x i8>> [#uses=1] 316*9880d681SAndroid Build Coastguard Worker %tmp2ef = sub <8 x i8> zeroinitializer, %tmp2f ; <<8 x i8>> [#uses=1] 317*9880d681SAndroid Build Coastguard Worker %tmp2efgh = mul <8 x i8> %tmp2ef, undef ; <<8 x i8>> [#uses=2] 318*9880d681SAndroid Build Coastguard Worker call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %A2, <8 x i8> undef, <8 x i8> undef, <8 x i8> %tmp2efgh, i32 1) 319*9880d681SAndroid Build Coastguard Worker %tmp2 = sub <8 x i8> %tmp2efgh, %tmp2abcd ; <<8 x i8>> [#uses=1] 320*9880d681SAndroid Build Coastguard Worker %tmp7 = mul <8 x i8> undef, %tmp2 ; <<8 x i8>> [#uses=1] 321*9880d681SAndroid Build Coastguard Worker tail call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %B, <8 x i8> undef, <8 x i8> undef, <8 x i8> %tmp7, i32 1) 322*9880d681SAndroid Build Coastguard Worker ret <8 x i8> undef 323*9880d681SAndroid Build Coastguard Worker} 324*9880d681SAndroid Build Coastguard Worker 325*9880d681SAndroid Build Coastguard Workerdeclare <4 x i32> @llvm.arm.neon.vld1.v4i32.p0i8(i8*, i32) nounwind readonly 326*9880d681SAndroid Build Coastguard Worker 327*9880d681SAndroid Build Coastguard Workerdeclare <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8*, i32) nounwind readonly 328*9880d681SAndroid Build Coastguard Worker 329*9880d681SAndroid Build Coastguard Workerdeclare <4 x i16> @llvm.arm.neon.vshiftn.v4i16(<4 x i32>, <4 x i32>) nounwind readnone 330*9880d681SAndroid Build Coastguard Worker 331*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst1.p0i8.v4i32(i8*, <4 x i32>, i32) nounwind 332*9880d681SAndroid Build Coastguard Worker 333*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst1.p0i8.v8i16(i8*, <8 x i16>, i32) nounwind 334*9880d681SAndroid Build Coastguard Worker 335*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst3.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) 336*9880d681SAndroid Build Coastguard Workernounwind 337*9880d681SAndroid Build Coastguard Worker 338*9880d681SAndroid Build Coastguard Workerdeclare %struct.__neon_int8x8x3_t @llvm.arm.neon.vld3.v8i8.p0i8(i8*, i32) nounwind readonly 339*9880d681SAndroid Build Coastguard Worker 340*9880d681SAndroid Build Coastguard Workerdeclare %struct.__neon_int32x4x2_t @llvm.arm.neon.vld2.v4i32.p0i8(i8*, i32) nounwind readonly 341*9880d681SAndroid Build Coastguard Worker 342*9880d681SAndroid Build Coastguard Workerdeclare %struct.__neon_int8x8x2_t @llvm.arm.neon.vld2lane.v8i8.p0i8(i8*, <8 x i8>, <8 x i8>, i32, i32) nounwind readonly 343*9880d681SAndroid Build Coastguard Worker 344*9880d681SAndroid Build Coastguard Workerdeclare %struct.__neon_int16x8x2_t @llvm.arm.neon.vld2lane.v8i16.p0i8(i8*, <8 x i16>, <8 x i16>, i32, i32) nounwind readonly 345*9880d681SAndroid Build Coastguard Worker 346*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst2.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, i32) nounwind 347*9880d681SAndroid Build Coastguard Worker 348*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.arm.neon.vrsqrte.v4f32(<4 x float>) nounwind readnone 349*9880d681SAndroid Build Coastguard Worker 350*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.trap() nounwind 351