xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/no-tail-call.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -o - | FileCheck %s
2*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:o-p:32:32-f64:32:64-v64:32:64-v128:32:128-a:0:32-n32-S32"
3*9880d681SAndroid Build Coastguard Workertarget triple = "armv7s-apple-ios7"
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker%foo = type <{ %Sf }>
6*9880d681SAndroid Build Coastguard Worker%Sf = type <{ float }>
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.ceil.f32(float)
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Worker; Check that we are not emitting a tail call for the last call to ceil.
11*9880d681SAndroid Build Coastguard Worker; This function returns three different results.
12*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: func1:
13*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: b _ceilf
14*9880d681SAndroid Build Coastguard Worker; CHECK: pop
15*9880d681SAndroid Build Coastguard Workerdefine { float, float, float } @func1() {
16*9880d681SAndroid Build Coastguard Workerentry:
17*9880d681SAndroid Build Coastguard Worker  %0 = alloca %foo, align 4
18*9880d681SAndroid Build Coastguard Worker  %1 = alloca %foo, align 4
19*9880d681SAndroid Build Coastguard Worker  %2 = alloca %foo, align 4
20*9880d681SAndroid Build Coastguard Worker  %.native = getelementptr inbounds %foo, %foo* %0, i32 0, i32 0
21*9880d681SAndroid Build Coastguard Worker  %.native.value = getelementptr inbounds %Sf, %Sf* %.native, i32 0, i32 0
22*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* %.native.value, align 4
23*9880d681SAndroid Build Coastguard Worker  %.native1 = getelementptr inbounds %foo, %foo* %1, i32 0, i32 0
24*9880d681SAndroid Build Coastguard Worker  %.native1.value = getelementptr inbounds %Sf, %Sf* %.native1, i32 0, i32 0
25*9880d681SAndroid Build Coastguard Worker  store float 1.000000e+00, float* %.native1.value, align 4
26*9880d681SAndroid Build Coastguard Worker  %.native2 = getelementptr inbounds %foo, %foo* %2, i32 0, i32 0
27*9880d681SAndroid Build Coastguard Worker  %.native2.value = getelementptr inbounds %Sf, %Sf* %.native2, i32 0, i32 0
28*9880d681SAndroid Build Coastguard Worker  store float 5.000000e+00, float* %.native2.value, align 4
29*9880d681SAndroid Build Coastguard Worker  br i1 true, label %3, label %4
30*9880d681SAndroid Build Coastguard Worker
31*9880d681SAndroid Build Coastguard Worker; <label>:3                                       ; preds = %entry
32*9880d681SAndroid Build Coastguard Worker  %.native4 = getelementptr inbounds %foo, %foo* %1, i32 0, i32 0
33*9880d681SAndroid Build Coastguard Worker  %.native4.value = getelementptr inbounds %Sf, %Sf* %.native4, i32 0, i32 0
34*9880d681SAndroid Build Coastguard Worker  store float 2.000000e+00, float* %.native4.value, align 4
35*9880d681SAndroid Build Coastguard Worker  br label %4
36*9880d681SAndroid Build Coastguard Worker
37*9880d681SAndroid Build Coastguard Worker; <label>:4                                       ; preds = %3, %entry
38*9880d681SAndroid Build Coastguard Worker  %5 = call float @llvm.ceil.f32(float 5.000000e+00)
39*9880d681SAndroid Build Coastguard Worker  %.native3 = getelementptr inbounds %foo, %foo* %1, i32 0, i32 0
40*9880d681SAndroid Build Coastguard Worker  %.native3.value = getelementptr inbounds %Sf, %Sf* %.native3, i32 0, i32 0
41*9880d681SAndroid Build Coastguard Worker  %6 = load float, float* %.native3.value, align 4
42*9880d681SAndroid Build Coastguard Worker  %7 = call float @llvm.ceil.f32(float %6)
43*9880d681SAndroid Build Coastguard Worker  %8 = insertvalue { float, float, float } { float 0.000000e+00, float undef, float undef }, float %5, 1
44*9880d681SAndroid Build Coastguard Worker  %9 = insertvalue { float, float, float } %8, float %7, 2
45*9880d681SAndroid Build Coastguard Worker  ret { float, float, float } %9
46*9880d681SAndroid Build Coastguard Worker}
47*9880d681SAndroid Build Coastguard Worker
48*9880d681SAndroid Build Coastguard Worker; Check that we are not emitting a tail call for the last call to ceil.
49*9880d681SAndroid Build Coastguard Worker; This function returns two different results.
50*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: func2:
51*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: b _ceilf
52*9880d681SAndroid Build Coastguard Worker; CHECK: pop
53*9880d681SAndroid Build Coastguard Workerdefine { float, float } @func2() {
54*9880d681SAndroid Build Coastguard Workerentry:
55*9880d681SAndroid Build Coastguard Worker  %0 = alloca %foo, align 4
56*9880d681SAndroid Build Coastguard Worker  %1 = alloca %foo, align 4
57*9880d681SAndroid Build Coastguard Worker  %2 = alloca %foo, align 4
58*9880d681SAndroid Build Coastguard Worker  %.native = getelementptr inbounds %foo, %foo* %0, i32 0, i32 0
59*9880d681SAndroid Build Coastguard Worker  %.native.value = getelementptr inbounds %Sf, %Sf* %.native, i32 0, i32 0
60*9880d681SAndroid Build Coastguard Worker  store float 0.000000e+00, float* %.native.value, align 4
61*9880d681SAndroid Build Coastguard Worker  %.native1 = getelementptr inbounds %foo, %foo* %1, i32 0, i32 0
62*9880d681SAndroid Build Coastguard Worker  %.native1.value = getelementptr inbounds %Sf, %Sf* %.native1, i32 0, i32 0
63*9880d681SAndroid Build Coastguard Worker  store float 1.000000e+00, float* %.native1.value, align 4
64*9880d681SAndroid Build Coastguard Worker  %.native2 = getelementptr inbounds %foo, %foo* %2, i32 0, i32 0
65*9880d681SAndroid Build Coastguard Worker  %.native2.value = getelementptr inbounds %Sf, %Sf* %.native2, i32 0, i32 0
66*9880d681SAndroid Build Coastguard Worker  store float 5.000000e+00, float* %.native2.value, align 4
67*9880d681SAndroid Build Coastguard Worker  br i1 true, label %3, label %4
68*9880d681SAndroid Build Coastguard Worker
69*9880d681SAndroid Build Coastguard Worker; <label>:3                                       ; preds = %entry
70*9880d681SAndroid Build Coastguard Worker  %.native4 = getelementptr inbounds %foo, %foo* %1, i32 0, i32 0
71*9880d681SAndroid Build Coastguard Worker  %.native4.value = getelementptr inbounds %Sf, %Sf* %.native4, i32 0, i32 0
72*9880d681SAndroid Build Coastguard Worker  store float 2.000000e+00, float* %.native4.value, align 4
73*9880d681SAndroid Build Coastguard Worker  br label %4
74*9880d681SAndroid Build Coastguard Worker
75*9880d681SAndroid Build Coastguard Worker; <label>:4                                       ; preds = %3, %entry
76*9880d681SAndroid Build Coastguard Worker  %5 = call float @llvm.ceil.f32(float 5.000000e+00)
77*9880d681SAndroid Build Coastguard Worker  %.native3 = getelementptr inbounds %foo, %foo* %1, i32 0, i32 0
78*9880d681SAndroid Build Coastguard Worker  %.native3.value = getelementptr inbounds %Sf, %Sf* %.native3, i32 0, i32 0
79*9880d681SAndroid Build Coastguard Worker  %6 = load float, float* %.native3.value, align 4
80*9880d681SAndroid Build Coastguard Worker  %7 = call float @llvm.ceil.f32(float %6)
81*9880d681SAndroid Build Coastguard Worker  %8 = insertvalue { float, float } { float 0.000000e+00, float undef }, float %7, 1
82*9880d681SAndroid Build Coastguard Worker  ret { float, float } %8
83*9880d681SAndroid Build Coastguard Worker}
84*9880d681SAndroid Build Coastguard Worker
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