1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=arm-eabi -float-abi=soft -mattr=+neon %s -o - | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=arm-eabi -float-abi=soft -mcpu=swift %s -o - | FileCheck %s --check-prefix=SWIFT 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker; CHECK: t1 5*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 6*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 7*9880d681SAndroid Build Coastguard Worker; CHECK: vadd.i64 q 8*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 9*9880d681SAndroid Build Coastguard Worker; SWIFT: t1 10*9880d681SAndroid Build Coastguard Worker; SWIFT: vld1.64 {{.d[0-9]+, d[0-9]+}, \[r[0-9]+:128\]}} 11*9880d681SAndroid Build Coastguard Worker; SWIFT: vld1.64 {{.d[0-9]+, d[0-9]+}, \[r[0-9]+:128\]}} 12*9880d681SAndroid Build Coastguard Worker; SWIFT: vadd.i64 q 13*9880d681SAndroid Build Coastguard Worker; SWIFT: vst1.64 {{.d[0-9]+, d[0-9]+}, \[r[0-9]+:128\]}} 14*9880d681SAndroid Build Coastguard Workerdefine void @t1(<4 x i32>* %r, <2 x i64>* %a, <2 x i64>* %b) nounwind { 15*9880d681SAndroid Build Coastguard Workerentry: 16*9880d681SAndroid Build Coastguard Worker %0 = load <2 x i64>, <2 x i64>* %a, align 16 ; <<2 x i64>> [#uses=1] 17*9880d681SAndroid Build Coastguard Worker %1 = load <2 x i64>, <2 x i64>* %b, align 16 ; <<2 x i64>> [#uses=1] 18*9880d681SAndroid Build Coastguard Worker %2 = add <2 x i64> %0, %1 ; <<2 x i64>> [#uses=1] 19*9880d681SAndroid Build Coastguard Worker %3 = bitcast <2 x i64> %2 to <4 x i32> ; <<4 x i32>> [#uses=1] 20*9880d681SAndroid Build Coastguard Worker store <4 x i32> %3, <4 x i32>* %r, align 16 21*9880d681SAndroid Build Coastguard Worker ret void 22*9880d681SAndroid Build Coastguard Worker} 23*9880d681SAndroid Build Coastguard Worker 24*9880d681SAndroid Build Coastguard Worker; CHECK: t2 25*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 26*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 27*9880d681SAndroid Build Coastguard Worker; CHECK: vsub.i64 q 28*9880d681SAndroid Build Coastguard Worker; CHECK: vmov r0, r1, d 29*9880d681SAndroid Build Coastguard Worker; CHECK: vmov r2, r3, d 30*9880d681SAndroid Build Coastguard Worker; SWIFT: t2 31*9880d681SAndroid Build Coastguard Worker; SWIFT: vld1.64 {{.d[0-9]+, d[0-9]+}, \[r[0-9]+:128\]}} 32*9880d681SAndroid Build Coastguard Worker; SWIFT: vld1.64 {{.d[0-9]+, d[0-9]+}, \[r[0-9]+:128\]}} 33*9880d681SAndroid Build Coastguard Worker; SWIFT: vsub.i64 q 34*9880d681SAndroid Build Coastguard Worker; SWIFT: vmov r0, r1, d 35*9880d681SAndroid Build Coastguard Worker; SWIFT: vmov r2, r3, d 36*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @t2(<2 x i64>* %a, <2 x i64>* %b) nounwind readonly { 37*9880d681SAndroid Build Coastguard Workerentry: 38*9880d681SAndroid Build Coastguard Worker %0 = load <2 x i64>, <2 x i64>* %a, align 16 ; <<2 x i64>> [#uses=1] 39*9880d681SAndroid Build Coastguard Worker %1 = load <2 x i64>, <2 x i64>* %b, align 16 ; <<2 x i64>> [#uses=1] 40*9880d681SAndroid Build Coastguard Worker %2 = sub <2 x i64> %0, %1 ; <<2 x i64>> [#uses=1] 41*9880d681SAndroid Build Coastguard Worker %3 = bitcast <2 x i64> %2 to <4 x i32> ; <<4 x i32>> [#uses=1] 42*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %3 43*9880d681SAndroid Build Coastguard Worker} 44*9880d681SAndroid Build Coastguard Worker 45*9880d681SAndroid Build Coastguard Worker; Limited alignment. 46*9880d681SAndroid Build Coastguard Worker; SWIFT: t3 47*9880d681SAndroid Build Coastguard Worker; SWIFT: vld1.64 {{.d[0-9]+, d[0-9]+}, \[r[0-9]+}} 48*9880d681SAndroid Build Coastguard Worker; SWIFT: vld1.64 {{.d[0-9]+, d[0-9]+}, \[r[0-9]+}} 49*9880d681SAndroid Build Coastguard Worker; SWIFT: vadd.i64 q 50*9880d681SAndroid Build Coastguard Worker; SWIFT: vst1.64 {{.d[0-9]+, d[0-9]+}, \[r[0-9]+}} 51*9880d681SAndroid Build Coastguard Workerdefine void @t3(<4 x i32>* %r, <2 x i64>* %a, <2 x i64>* %b) nounwind { 52*9880d681SAndroid Build Coastguard Workerentry: 53*9880d681SAndroid Build Coastguard Worker %0 = load <2 x i64>, <2 x i64>* %a, align 8 54*9880d681SAndroid Build Coastguard Worker %1 = load <2 x i64>, <2 x i64>* %b, align 8 55*9880d681SAndroid Build Coastguard Worker %2 = add <2 x i64> %0, %1 56*9880d681SAndroid Build Coastguard Worker %3 = bitcast <2 x i64> %2 to <4 x i32> 57*9880d681SAndroid Build Coastguard Worker store <4 x i32> %3, <4 x i32>* %r, align 8 58*9880d681SAndroid Build Coastguard Worker ret void 59*9880d681SAndroid Build Coastguard Worker} 60