1*9880d681SAndroid Build Coastguard Worker; RUN: llc -float-abi soft -mattr=+fp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=SOFT 2*9880d681SAndroid Build Coastguard Worker; RUN: llc -float-abi hard -mattr=+fp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=HARD 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:e-p:32:32-i64:64-v128:64:128-a:0:32-n32-S64" 5*9880d681SAndroid Build Coastguard Workertarget triple = "armv7a--none-eabi" 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Workerdefine float @foo(float %a.coerce, float %b.coerce) { 8*9880d681SAndroid Build Coastguard Workerentry: 9*9880d681SAndroid Build Coastguard Worker %0 = bitcast float %a.coerce to i32 10*9880d681SAndroid Build Coastguard Worker %tmp.0.extract.trunc = trunc i32 %0 to i16 11*9880d681SAndroid Build Coastguard Worker %1 = bitcast i16 %tmp.0.extract.trunc to half 12*9880d681SAndroid Build Coastguard Worker %2 = bitcast float %b.coerce to i32 13*9880d681SAndroid Build Coastguard Worker %tmp1.0.extract.trunc = trunc i32 %2 to i16 14*9880d681SAndroid Build Coastguard Worker %3 = bitcast i16 %tmp1.0.extract.trunc to half 15*9880d681SAndroid Build Coastguard Worker %4 = fadd half %1, %3 16*9880d681SAndroid Build Coastguard Worker %5 = bitcast half %4 to i16 17*9880d681SAndroid Build Coastguard Worker %tmp5.0.insert.ext = zext i16 %5 to i32 18*9880d681SAndroid Build Coastguard Worker %6 = bitcast i32 %tmp5.0.insert.ext to float 19*9880d681SAndroid Build Coastguard Worker ret float %6 20*9880d681SAndroid Build Coastguard Worker; CHECK: foo: 21*9880d681SAndroid Build Coastguard Worker 22*9880d681SAndroid Build Coastguard Worker; SOFT: vmov {{s[0-9]+}}, r1 23*9880d681SAndroid Build Coastguard Worker; SOFT: vmov {{s[0-9]+}}, r0 24*9880d681SAndroid Build Coastguard Worker; SOFT: vcvtb.f32.f16 {{s[0-9]+}}, {{s[0-9]+}} 25*9880d681SAndroid Build Coastguard Worker; SOFT: vcvtb.f32.f16 {{s[0-9]+}}, {{s[0-9]+}} 26*9880d681SAndroid Build Coastguard Worker; SOFT: vadd.f32 {{s[0-9]+}}, {{s[0-9]+}}, {{s[0-9]+}} 27*9880d681SAndroid Build Coastguard Worker; SOFT: vcvtb.f16.f32 {{s[0-9]+}}, {{s[0-9]+}} 28*9880d681SAndroid Build Coastguard Worker; SOFT: vmov r0, {{s[0-9]+}} 29*9880d681SAndroid Build Coastguard Worker 30*9880d681SAndroid Build Coastguard Worker; HARD-NOT: vmov 31*9880d681SAndroid Build Coastguard Worker; HARD-NOT: uxth 32*9880d681SAndroid Build Coastguard Worker; HARD: vcvtb.f32.f16 {{s[0-9]+}}, s1 33*9880d681SAndroid Build Coastguard Worker; HARD: vcvtb.f32.f16 {{s[0-9]+}}, s0 34*9880d681SAndroid Build Coastguard Worker; HARD: vadd.f32 {{s[0-9]+}}, {{s[0-9]+}}, {{s[0-9]+}} 35*9880d681SAndroid Build Coastguard Worker; HARD: vcvtb.f16.f32 [[SREG:s[0-9]+]], {{s[0-9]+}} 36*9880d681SAndroid Build Coastguard Worker; HARD-NEXT: vmov [[REG0:r[0-9]+]], [[SREG]] 37*9880d681SAndroid Build Coastguard Worker; HARD-NEXT: uxth [[REG1:r[0-9]+]], [[REG0]] 38*9880d681SAndroid Build Coastguard Worker; HARD-NEXT: vmov s0, [[REG1]] 39*9880d681SAndroid Build Coastguard Worker 40*9880d681SAndroid Build Coastguard Worker; CHECK: bx lr 41*9880d681SAndroid Build Coastguard Worker} 42