1*9880d681SAndroid Build Coastguard Worker; Disable shrink-wrapping on the first test otherwise we wouldn't 2*9880d681SAndroid Build Coastguard Worker; exerce the path for PR18136. 3*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=thumbv7-apple-none-macho < %s -enable-shrink-wrap=false | FileCheck %s 4*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=thumbv6m-apple-none-macho -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1 5*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS 6*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=thumbv7--linux-gnueabi -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-LINUX 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Workerdeclare void @bar(i8*) 10*9880d681SAndroid Build Coastguard Worker 11*9880d681SAndroid Build Coastguard Worker%bigVec = type [2 x double] 12*9880d681SAndroid Build Coastguard Worker 13*9880d681SAndroid Build Coastguard Worker@var = global %bigVec zeroinitializer 14*9880d681SAndroid Build Coastguard Worker 15*9880d681SAndroid Build Coastguard Workerdefine void @check_simple() minsize { 16*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: check_simple: 17*9880d681SAndroid Build Coastguard Worker; CHECK: push {r3, r4, r5, r6, r7, lr} 18*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: sub sp, sp, 19*9880d681SAndroid Build Coastguard Worker; ... 20*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: add sp, sp, 21*9880d681SAndroid Build Coastguard Worker; CHECK: pop {r0, r1, r2, r3, r7, pc} 22*9880d681SAndroid Build Coastguard Worker 23*9880d681SAndroid Build Coastguard Worker; CHECK-T1-LABEL: check_simple: 24*9880d681SAndroid Build Coastguard Worker; CHECK-T1: push {r3, r4, r5, r6, r7, lr} 25*9880d681SAndroid Build Coastguard Worker; CHECK-T1: add r7, sp, #16 26*9880d681SAndroid Build Coastguard Worker; CHECK-T1-NOT: sub sp, sp, 27*9880d681SAndroid Build Coastguard Worker; ... 28*9880d681SAndroid Build Coastguard Worker; CHECK-T1-NOT: add sp, sp, 29*9880d681SAndroid Build Coastguard Worker; CHECK-T1: pop {r0, r1, r2, r3, r7, pc} 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard Worker ; iOS always has a frame pointer and messing with the push affects 32*9880d681SAndroid Build Coastguard Worker ; how it's set in the prologue. Make sure we get that right. 33*9880d681SAndroid Build Coastguard Worker; CHECK-IOS-LABEL: check_simple: 34*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: push {r3, r4, r5, r6, r7, lr} 35*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: sub sp, 36*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: add r7, sp, #16 37*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: sub sp, 38*9880d681SAndroid Build Coastguard Worker; ... 39*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: add sp, 40*9880d681SAndroid Build Coastguard Worker; CHEC: pop {r3, r4, r5, r6, r7, pc} 41*9880d681SAndroid Build Coastguard Worker 42*9880d681SAndroid Build Coastguard Worker %var = alloca i8, i32 16 43*9880d681SAndroid Build Coastguard Worker call void @bar(i8* %var) 44*9880d681SAndroid Build Coastguard Worker ret void 45*9880d681SAndroid Build Coastguard Worker} 46*9880d681SAndroid Build Coastguard Worker 47*9880d681SAndroid Build Coastguard Workerdefine void @check_simple_too_big() minsize { 48*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: check_simple_too_big: 49*9880d681SAndroid Build Coastguard Worker; CHECK: push {r7, lr} 50*9880d681SAndroid Build Coastguard Worker; CHECK: sub sp, 51*9880d681SAndroid Build Coastguard Worker; ... 52*9880d681SAndroid Build Coastguard Worker; CHECK: add sp, 53*9880d681SAndroid Build Coastguard Worker; CHECK: pop {r7, pc} 54*9880d681SAndroid Build Coastguard Worker %var = alloca i8, i32 64 55*9880d681SAndroid Build Coastguard Worker call void @bar(i8* %var) 56*9880d681SAndroid Build Coastguard Worker ret void 57*9880d681SAndroid Build Coastguard Worker} 58*9880d681SAndroid Build Coastguard Worker 59*9880d681SAndroid Build Coastguard Workerdefine void @check_vfp_fold() minsize { 60*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: check_vfp_fold: 61*9880d681SAndroid Build Coastguard Worker; CHECK: push {r[[GLOBREG:[0-9]+]], lr} 62*9880d681SAndroid Build Coastguard Worker; CHECK: vpush {d6, d7, d8, d9} 63*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: sub sp, 64*9880d681SAndroid Build Coastguard Worker; ... 65*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: add sp, 66*9880d681SAndroid Build Coastguard Worker; CHECK: vpop {d6, d7, d8, d9} 67*9880d681SAndroid Build Coastguard Worker; CHECK: pop {r[[GLOBREG]], pc} 68*9880d681SAndroid Build Coastguard Worker 69*9880d681SAndroid Build Coastguard Worker ; iOS uses aligned NEON stores here, which is convenient since we 70*9880d681SAndroid Build Coastguard Worker ; want to make sure that works too. 71*9880d681SAndroid Build Coastguard Worker; CHECK-IOS-LABEL: check_vfp_fold: 72*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: push {r4, r7, lr} 73*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: sub.w r4, sp, #16 74*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: bfc r4, #0, #4 75*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: mov sp, r4 76*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: vst1.64 {d8, d9}, [r4:128] 77*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: sub sp, #16 78*9880d681SAndroid Build Coastguard Worker; ... 79*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: add r4, sp, #16 80*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: vld1.64 {d8, d9}, [r4:128] 81*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: mov sp, r4 82*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: pop {r4, r7, pc} 83*9880d681SAndroid Build Coastguard Worker 84*9880d681SAndroid Build Coastguard Worker %var = alloca i8, i32 16 85*9880d681SAndroid Build Coastguard Worker 86*9880d681SAndroid Build Coastguard Worker call void asm "", "r,~{d8},~{d9}"(i8* %var) 87*9880d681SAndroid Build Coastguard Worker call void @bar(i8* %var) 88*9880d681SAndroid Build Coastguard Worker 89*9880d681SAndroid Build Coastguard Worker ret void 90*9880d681SAndroid Build Coastguard Worker} 91*9880d681SAndroid Build Coastguard Worker 92*9880d681SAndroid Build Coastguard Worker; This function should use just enough space that the "add sp, sp, ..." could be 93*9880d681SAndroid Build Coastguard Worker; folded in except that doing so would clobber the value being returned. 94*9880d681SAndroid Build Coastguard Workerdefine i64 @check_no_return_clobber() minsize { 95*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: check_no_return_clobber: 96*9880d681SAndroid Build Coastguard Worker; CHECK: push {r1, r2, r3, r4, r5, r6, r7, lr} 97*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: sub sp, 98*9880d681SAndroid Build Coastguard Worker; ... 99*9880d681SAndroid Build Coastguard Worker; CHECK: add sp, #24 100*9880d681SAndroid Build Coastguard Worker; CHECK: pop {r7, pc} 101*9880d681SAndroid Build Coastguard Worker 102*9880d681SAndroid Build Coastguard Worker ; Just to keep iOS FileCheck within previous function: 103*9880d681SAndroid Build Coastguard Worker; CHECK-IOS-LABEL: check_no_return_clobber: 104*9880d681SAndroid Build Coastguard Worker 105*9880d681SAndroid Build Coastguard Worker %var = alloca i8, i32 20 106*9880d681SAndroid Build Coastguard Worker call void @bar(i8* %var) 107*9880d681SAndroid Build Coastguard Worker ret i64 0 108*9880d681SAndroid Build Coastguard Worker} 109*9880d681SAndroid Build Coastguard Worker 110*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize { 111*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: check_vfp_no_return_clobber: 112*9880d681SAndroid Build Coastguard Worker; CHECK: push {r[[GLOBREG:[0-9]+]], lr} 113*9880d681SAndroid Build Coastguard Worker; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9} 114*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: sub sp, 115*9880d681SAndroid Build Coastguard Worker; ... 116*9880d681SAndroid Build Coastguard Worker; CHECK: add sp, #64 117*9880d681SAndroid Build Coastguard Worker; CHECK: vpop {d8, d9} 118*9880d681SAndroid Build Coastguard Worker; CHECK: pop {r[[GLOBREG]], pc} 119*9880d681SAndroid Build Coastguard Worker 120*9880d681SAndroid Build Coastguard Worker %var = alloca i8, i32 64 121*9880d681SAndroid Build Coastguard Worker 122*9880d681SAndroid Build Coastguard Worker %tmp = load %bigVec, %bigVec* @var 123*9880d681SAndroid Build Coastguard Worker call void @bar(i8* %var) 124*9880d681SAndroid Build Coastguard Worker store %bigVec %tmp, %bigVec* @var 125*9880d681SAndroid Build Coastguard Worker 126*9880d681SAndroid Build Coastguard Worker ret double 1.0 127*9880d681SAndroid Build Coastguard Worker} 128*9880d681SAndroid Build Coastguard Worker 129*9880d681SAndroid Build Coastguard Worker@dbl = global double 0.0 130*9880d681SAndroid Build Coastguard Worker 131*9880d681SAndroid Build Coastguard Worker; PR18136: there was a bug determining where the first eligible pop in a 132*9880d681SAndroid Build Coastguard Worker; basic-block was when the entire block was epilogue code. 133*9880d681SAndroid Build Coastguard Workerdefine void @test_fold_point(i1 %tst) minsize { 134*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_fold_point: 135*9880d681SAndroid Build Coastguard Worker 136*9880d681SAndroid Build Coastguard Worker ; Important to check for beginning of basic block, because if it gets 137*9880d681SAndroid Build Coastguard Worker ; if-converted the test is probably no longer checking what it should. 138*9880d681SAndroid Build Coastguard Worker; CHECK: {{LBB[0-9]+_2}}: 139*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vpop {d7, d8} 140*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: pop {r4, pc} 141*9880d681SAndroid Build Coastguard Worker 142*9880d681SAndroid Build Coastguard Worker ; With a guaranteed frame-pointer, we want to make sure that its offset in the 143*9880d681SAndroid Build Coastguard Worker ; push block is correct, even if a few registers have been tacked onto a later 144*9880d681SAndroid Build Coastguard Worker ; vpush (PR18160). 145*9880d681SAndroid Build Coastguard Worker; CHECK-IOS-LABEL: test_fold_point: 146*9880d681SAndroid Build Coastguard Worker; CHECK-IOS: push {r4, r7, lr} 147*9880d681SAndroid Build Coastguard Worker; CHECK-IOS-NEXT: add r7, sp, #4 148*9880d681SAndroid Build Coastguard Worker; CHECK-IOS-NEXT: vpush {d7, d8} 149*9880d681SAndroid Build Coastguard Worker 150*9880d681SAndroid Build Coastguard Worker ; We want some memory so there's a stack adjustment to fold... 151*9880d681SAndroid Build Coastguard Worker %var = alloca i8, i32 8 152*9880d681SAndroid Build Coastguard Worker 153*9880d681SAndroid Build Coastguard Worker ; We want a long-lived floating register so that a callee-saved dN is used and 154*9880d681SAndroid Build Coastguard Worker ; there's both a vpop and a pop. 155*9880d681SAndroid Build Coastguard Worker %live_val = load double, double* @dbl 156*9880d681SAndroid Build Coastguard Worker br i1 %tst, label %true, label %end 157*9880d681SAndroid Build Coastguard Workertrue: 158*9880d681SAndroid Build Coastguard Worker call void @bar(i8* %var) 159*9880d681SAndroid Build Coastguard Worker store double %live_val, double* @dbl 160*9880d681SAndroid Build Coastguard Worker br label %end 161*9880d681SAndroid Build Coastguard Workerend: 162*9880d681SAndroid Build Coastguard Worker ; We want the epilogue to be the only thing in a basic block so that we hit 163*9880d681SAndroid Build Coastguard Worker ; the correct edge-case (first inst in block is correct one to adjust). 164*9880d681SAndroid Build Coastguard Worker ret void 165*9880d681SAndroid Build Coastguard Worker} 166*9880d681SAndroid Build Coastguard Worker 167*9880d681SAndroid Build Coastguard Workerdefine void @test_varsize(...) minsize { 168*9880d681SAndroid Build Coastguard Worker; CHECK-T1-LABEL: test_varsize: 169*9880d681SAndroid Build Coastguard Worker; CHECK-T1: sub sp, #16 170*9880d681SAndroid Build Coastguard Worker; CHECK-T1: push {r5, r6, r7, lr} 171*9880d681SAndroid Build Coastguard Worker; ... 172*9880d681SAndroid Build Coastguard Worker; CHECK-T1: pop {r2, r3, r7} 173*9880d681SAndroid Build Coastguard Worker; CHECK-T1: pop {[[POP_REG:r[0-3]]]} 174*9880d681SAndroid Build Coastguard Worker; CHECK-T1: add sp, #16 175*9880d681SAndroid Build Coastguard Worker; CHECK-T1: bx [[POP_REG]] 176*9880d681SAndroid Build Coastguard Worker 177*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_varsize: 178*9880d681SAndroid Build Coastguard Worker; CHECK: sub sp, #16 179*9880d681SAndroid Build Coastguard Worker; CHECK: push {r5, r6, r7, lr} 180*9880d681SAndroid Build Coastguard Worker; ... 181*9880d681SAndroid Build Coastguard Worker; CHECK: pop.w {r2, r3, r7, lr} 182*9880d681SAndroid Build Coastguard Worker; CHECK: add sp, #16 183*9880d681SAndroid Build Coastguard Worker; CHECK: bx lr 184*9880d681SAndroid Build Coastguard Worker 185*9880d681SAndroid Build Coastguard Worker %var = alloca i8, i32 8 186*9880d681SAndroid Build Coastguard Worker call void @llvm.va_start(i8* %var) 187*9880d681SAndroid Build Coastguard Worker call void @bar(i8* %var) 188*9880d681SAndroid Build Coastguard Worker ret void 189*9880d681SAndroid Build Coastguard Worker} 190*9880d681SAndroid Build Coastguard Worker 191*9880d681SAndroid Build Coastguard Worker%"MyClass" = type { i8*, i32, i32, float, float, float, [2 x i8], i32, i32* } 192*9880d681SAndroid Build Coastguard Worker 193*9880d681SAndroid Build Coastguard Workerdeclare float @foo() 194*9880d681SAndroid Build Coastguard Worker 195*9880d681SAndroid Build Coastguard Workerdeclare void @bar3() 196*9880d681SAndroid Build Coastguard Worker 197*9880d681SAndroid Build Coastguard Workerdeclare %"MyClass"* @bar2(%"MyClass"* returned, i16*, i32, float, float, i32, i32, i1 zeroext, i1 zeroext, i32) 198*9880d681SAndroid Build Coastguard Worker 199*9880d681SAndroid Build Coastguard Workerdefine fastcc float @check_vfp_no_return_clobber2(i16* %r, i16* %chars, i32 %length, i1 zeroext %flag) minsize { 200*9880d681SAndroid Build Coastguard Workerentry: 201*9880d681SAndroid Build Coastguard Worker; CHECK-LINUX-LABEL: check_vfp_no_return_clobber2 202*9880d681SAndroid Build Coastguard Worker; CHECK-LINUX: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8} 203*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: sub sp, 204*9880d681SAndroid Build Coastguard Worker; ... 205*9880d681SAndroid Build Coastguard Worker; CHECK-LINUX: add sp 206*9880d681SAndroid Build Coastguard Worker; CHECK-LINUX: vpop {d8} 207*9880d681SAndroid Build Coastguard Worker %run = alloca %"MyClass", align 4 208*9880d681SAndroid Build Coastguard Worker %call = call %"MyClass"* @bar2(%"MyClass"* %run, i16* %chars, i32 %length, float 0.000000e+00, float 0.000000e+00, i32 1, i32 1, i1 zeroext false, i1 zeroext true, i32 3) 209*9880d681SAndroid Build Coastguard Worker %call1 = call float @foo() 210*9880d681SAndroid Build Coastguard Worker %cmp = icmp eq %"MyClass"* %run, null 211*9880d681SAndroid Build Coastguard Worker br i1 %cmp, label %exit, label %if.then 212*9880d681SAndroid Build Coastguard Worker 213*9880d681SAndroid Build Coastguard Workerif.then: ; preds = %entry 214*9880d681SAndroid Build Coastguard Worker call void @bar3() 215*9880d681SAndroid Build Coastguard Worker br label %exit 216*9880d681SAndroid Build Coastguard Worker 217*9880d681SAndroid Build Coastguard Workerexit: ; preds = %if.then, %entry 218*9880d681SAndroid Build Coastguard Worker ret float %call1 219*9880d681SAndroid Build Coastguard Worker} 220*9880d681SAndroid Build Coastguard Worker 221*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.va_start(i8*) nounwind 222