1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -verify-machineinstrs -fast-isel-abort=1 -relocation-model=dynamic-no-pic -mtriple=armv7-apple-darwin | FileCheck %s --check-prefix=ARM 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -verify-machineinstrs -fast-isel-abort=1 -relocation-model=dynamic-no-pic -mtriple=armv7-linux-gnueabi | FileCheck %s --check-prefix=ARM 3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -O0 -verify-machineinstrs -fast-isel-abort=1 -relocation-model=dynamic-no-pic -mtriple=thumbv7-apple-darwin | FileCheck %s --check-prefix=THUMB 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker%struct.A = type { i32, [2 x [2 x i32]], i8, [3 x [3 x [3 x i32]]] } 6*9880d681SAndroid Build Coastguard Worker%struct.B = type { i32, [2 x [2 x [2 x %struct.A]]] } 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Worker@arr = common global [2 x [2 x [2 x [2 x [2 x i32]]]]] zeroinitializer, align 4 9*9880d681SAndroid Build Coastguard Worker@A = common global [3 x [3 x %struct.A]] zeroinitializer, align 4 10*9880d681SAndroid Build Coastguard Worker@B = common global [2 x [2 x [2 x %struct.B]]] zeroinitializer, align 4 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Workerdefine i32* @t1() nounwind { 13*9880d681SAndroid Build Coastguard Workerentry: 14*9880d681SAndroid Build Coastguard Worker; ARM: t1 15*9880d681SAndroid Build Coastguard Worker; THUMB: t1 16*9880d681SAndroid Build Coastguard Worker %addr = alloca i32*, align 4 17*9880d681SAndroid Build Coastguard Worker store i32* getelementptr inbounds ([2 x [2 x [2 x [2 x [2 x i32]]]]], [2 x [2 x [2 x [2 x [2 x i32]]]]]* @arr, i32 0, i32 1, i32 1, i32 1, i32 1, i32 1), i32** %addr, align 4 18*9880d681SAndroid Build Coastguard Worker; ARM: add r0, r0, #124 19*9880d681SAndroid Build Coastguard Worker; THUMB: adds r0, #124 20*9880d681SAndroid Build Coastguard Worker %0 = load i32*, i32** %addr, align 4 21*9880d681SAndroid Build Coastguard Worker ret i32* %0 22*9880d681SAndroid Build Coastguard Worker} 23*9880d681SAndroid Build Coastguard Worker 24*9880d681SAndroid Build Coastguard Workerdefine i32* @t2() nounwind { 25*9880d681SAndroid Build Coastguard Workerentry: 26*9880d681SAndroid Build Coastguard Worker; ARM: t2 27*9880d681SAndroid Build Coastguard Worker; THUMB: t2 28*9880d681SAndroid Build Coastguard Worker %addr = alloca i32*, align 4 29*9880d681SAndroid Build Coastguard Worker store i32* getelementptr inbounds ([3 x [3 x %struct.A]], [3 x [3 x %struct.A]]* @A, i32 0, i32 2, i32 2, i32 3, i32 1, i32 2, i32 2), i32** %addr, align 4 30*9880d681SAndroid Build Coastguard Worker; ARM: movw [[R:r[0-9]+]], #1148 31*9880d681SAndroid Build Coastguard Worker; ARM: add r0, r{{[0-9]+}}, [[R]] 32*9880d681SAndroid Build Coastguard Worker; THUMB: addw r0, r0, #1148 33*9880d681SAndroid Build Coastguard Worker %0 = load i32*, i32** %addr, align 4 34*9880d681SAndroid Build Coastguard Worker ret i32* %0 35*9880d681SAndroid Build Coastguard Worker} 36*9880d681SAndroid Build Coastguard Worker 37*9880d681SAndroid Build Coastguard Workerdefine i32* @t3() nounwind { 38*9880d681SAndroid Build Coastguard Workerentry: 39*9880d681SAndroid Build Coastguard Worker; ARM: t3 40*9880d681SAndroid Build Coastguard Worker; THUMB: t3 41*9880d681SAndroid Build Coastguard Worker %addr = alloca i32*, align 4 42*9880d681SAndroid Build Coastguard Worker store i32* getelementptr inbounds ([3 x [3 x %struct.A]], [3 x [3 x %struct.A]]* @A, i32 0, i32 0, i32 1, i32 1, i32 0, i32 1), i32** %addr, align 4 43*9880d681SAndroid Build Coastguard Worker; ARM: add r0, r0, #140 44*9880d681SAndroid Build Coastguard Worker; THUMB: adds r0, #140 45*9880d681SAndroid Build Coastguard Worker %0 = load i32*, i32** %addr, align 4 46*9880d681SAndroid Build Coastguard Worker ret i32* %0 47*9880d681SAndroid Build Coastguard Worker} 48*9880d681SAndroid Build Coastguard Worker 49*9880d681SAndroid Build Coastguard Workerdefine i32* @t4() nounwind { 50*9880d681SAndroid Build Coastguard Workerentry: 51*9880d681SAndroid Build Coastguard Worker; ARM: t4 52*9880d681SAndroid Build Coastguard Worker; THUMB: t4 53*9880d681SAndroid Build Coastguard Worker %addr = alloca i32*, align 4 54*9880d681SAndroid Build Coastguard Worker store i32* getelementptr inbounds ([2 x [2 x [2 x %struct.B]]], [2 x [2 x [2 x %struct.B]]]* @B, i32 0, i32 0, i32 0, i32 1, i32 1, i32 0, i32 0, i32 1, i32 3, i32 1, i32 2, i32 1), i32** %addr, align 4 55*9880d681SAndroid Build Coastguard Worker; ARM-NOT: movw r{{[0-9]}}, #1060 56*9880d681SAndroid Build Coastguard Worker; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #4 57*9880d681SAndroid Build Coastguard Worker; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #132 58*9880d681SAndroid Build Coastguard Worker; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #24 59*9880d681SAndroid Build Coastguard Worker; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #36 60*9880d681SAndroid Build Coastguard Worker; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #24 61*9880d681SAndroid Build Coastguard Worker; ARM-NOT: add r{{[0-9]}}, r{{[0-9]}}, #4 62*9880d681SAndroid Build Coastguard Worker; ARM: movw r{{[0-9]}}, #1284 63*9880d681SAndroid Build Coastguard Worker; THUMB: addw r{{[0-9]}}, r{{[0-9]}}, #1284 64*9880d681SAndroid Build Coastguard Worker %0 = load i32*, i32** %addr, align 4 65*9880d681SAndroid Build Coastguard Worker ret i32* %0 66*9880d681SAndroid Build Coastguard Worker} 67