xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/coalesce-subregs.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mcpu=cortex-a9 -verify-coalescing -verify-machineinstrs | FileCheck %s
2*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32"
3*9880d681SAndroid Build Coastguard Workertarget triple = "thumbv7-apple-ios0.0.0"
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; CHECK: f
6*9880d681SAndroid Build Coastguard Worker; The vld2 and vst2 are not aligned wrt each other, the second Q loaded is the
7*9880d681SAndroid Build Coastguard Worker; first one stored.
8*9880d681SAndroid Build Coastguard Worker; The coalescer must find a super-register larger than QQ to eliminate the copy
9*9880d681SAndroid Build Coastguard Worker; setting up the vst2 data.
10*9880d681SAndroid Build Coastguard Worker; CHECK: vld2
11*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vorr
12*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov
13*9880d681SAndroid Build Coastguard Worker; CHECK: vst2
14*9880d681SAndroid Build Coastguard Workerdefine void @f(float* %p, i32 %c) nounwind ssp {
15*9880d681SAndroid Build Coastguard Workerentry:
16*9880d681SAndroid Build Coastguard Worker  %0 = bitcast float* %p to i8*
17*9880d681SAndroid Build Coastguard Worker  %vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32.p0i8(i8* %0, i32 4)
18*9880d681SAndroid Build Coastguard Worker  %vld221 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
19*9880d681SAndroid Build Coastguard Worker  %add.ptr = getelementptr inbounds float, float* %p, i32 8
20*9880d681SAndroid Build Coastguard Worker  %1 = bitcast float* %add.ptr to i8*
21*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst2.p0i8.v4f32(i8* %1, <4 x float> %vld221, <4 x float> undef, i32 4)
22*9880d681SAndroid Build Coastguard Worker  ret void
23*9880d681SAndroid Build Coastguard Worker}
24*9880d681SAndroid Build Coastguard Worker
25*9880d681SAndroid Build Coastguard Worker; CHECK: f1
26*9880d681SAndroid Build Coastguard Worker; FIXME: This function still has copies.
27*9880d681SAndroid Build Coastguard Workerdefine void @f1(float* %p, i32 %c) nounwind ssp {
28*9880d681SAndroid Build Coastguard Workerentry:
29*9880d681SAndroid Build Coastguard Worker  %0 = bitcast float* %p to i8*
30*9880d681SAndroid Build Coastguard Worker  %vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32.p0i8(i8* %0, i32 4)
31*9880d681SAndroid Build Coastguard Worker  %vld221 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
32*9880d681SAndroid Build Coastguard Worker  %add.ptr = getelementptr inbounds float, float* %p, i32 8
33*9880d681SAndroid Build Coastguard Worker  %1 = bitcast float* %add.ptr to i8*
34*9880d681SAndroid Build Coastguard Worker  %vld22 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32.p0i8(i8* %1, i32 4)
35*9880d681SAndroid Build Coastguard Worker  %vld2215 = extractvalue { <4 x float>, <4 x float> } %vld22, 0
36*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst2.p0i8.v4f32(i8* %1, <4 x float> %vld221, <4 x float> %vld2215, i32 4)
37*9880d681SAndroid Build Coastguard Worker  ret void
38*9880d681SAndroid Build Coastguard Worker}
39*9880d681SAndroid Build Coastguard Worker
40*9880d681SAndroid Build Coastguard Worker; CHECK: f2
41*9880d681SAndroid Build Coastguard Worker; FIXME: This function still has copies.
42*9880d681SAndroid Build Coastguard Workerdefine void @f2(float* %p, i32 %c) nounwind ssp {
43*9880d681SAndroid Build Coastguard Workerentry:
44*9880d681SAndroid Build Coastguard Worker  %0 = bitcast float* %p to i8*
45*9880d681SAndroid Build Coastguard Worker  %vld2 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32.p0i8(i8* %0, i32 4)
46*9880d681SAndroid Build Coastguard Worker  %vld224 = extractvalue { <4 x float>, <4 x float> } %vld2, 1
47*9880d681SAndroid Build Coastguard Worker  br label %do.body
48*9880d681SAndroid Build Coastguard Worker
49*9880d681SAndroid Build Coastguard Workerdo.body:                                          ; preds = %do.body, %entry
50*9880d681SAndroid Build Coastguard Worker  %qq0.0.1.0 = phi <4 x float> [ %vld224, %entry ], [ %vld2216, %do.body ]
51*9880d681SAndroid Build Coastguard Worker  %c.addr.0 = phi i32 [ %c, %entry ], [ %dec, %do.body ]
52*9880d681SAndroid Build Coastguard Worker  %p.addr.0 = phi float* [ %p, %entry ], [ %add.ptr, %do.body ]
53*9880d681SAndroid Build Coastguard Worker  %add.ptr = getelementptr inbounds float, float* %p.addr.0, i32 8
54*9880d681SAndroid Build Coastguard Worker  %1 = bitcast float* %add.ptr to i8*
55*9880d681SAndroid Build Coastguard Worker  %vld22 = tail call { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32.p0i8(i8* %1, i32 4)
56*9880d681SAndroid Build Coastguard Worker  %vld2215 = extractvalue { <4 x float>, <4 x float> } %vld22, 0
57*9880d681SAndroid Build Coastguard Worker  %vld2216 = extractvalue { <4 x float>, <4 x float> } %vld22, 1
58*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst2.p0i8.v4f32(i8* %1, <4 x float> %qq0.0.1.0, <4 x float> %vld2215, i32 4)
59*9880d681SAndroid Build Coastguard Worker  %dec = add nsw i32 %c.addr.0, -1
60*9880d681SAndroid Build Coastguard Worker  %tobool = icmp eq i32 %dec, 0
61*9880d681SAndroid Build Coastguard Worker  br i1 %tobool, label %do.end, label %do.body
62*9880d681SAndroid Build Coastguard Worker
63*9880d681SAndroid Build Coastguard Workerdo.end:                                           ; preds = %do.body
64*9880d681SAndroid Build Coastguard Worker  ret void
65*9880d681SAndroid Build Coastguard Worker}
66*9880d681SAndroid Build Coastguard Worker
67*9880d681SAndroid Build Coastguard Workerdeclare { <4 x float>, <4 x float> } @llvm.arm.neon.vld2.v4f32.p0i8(i8*, i32) nounwind readonly
68*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst2.p0i8.v4f32(i8*, <4 x float>, <4 x float>, i32) nounwind
69*9880d681SAndroid Build Coastguard Worker
70*9880d681SAndroid Build Coastguard Worker; CHECK: f3
71*9880d681SAndroid Build Coastguard Worker; This function has lane insertions that span basic blocks.
72*9880d681SAndroid Build Coastguard Worker; The trivial REG_SEQUENCE lowering can't handle that, but the coalescer can.
73*9880d681SAndroid Build Coastguard Worker;
74*9880d681SAndroid Build Coastguard Worker; void f3(float *p, float *q) {
75*9880d681SAndroid Build Coastguard Worker;   float32x2_t x;
76*9880d681SAndroid Build Coastguard Worker;   x[1] = p[3];
77*9880d681SAndroid Build Coastguard Worker;   if (q)
78*9880d681SAndroid Build Coastguard Worker;     x[0] = q[0] + q[1];
79*9880d681SAndroid Build Coastguard Worker;   else
80*9880d681SAndroid Build Coastguard Worker;     x[0] = p[2];
81*9880d681SAndroid Build Coastguard Worker;   vst1_f32(p+4, x);
82*9880d681SAndroid Build Coastguard Worker; }
83*9880d681SAndroid Build Coastguard Worker;
84*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov
85*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vorr
86*9880d681SAndroid Build Coastguard Workerdefine void @f3(float* %p, float* %q) nounwind ssp {
87*9880d681SAndroid Build Coastguard Workerentry:
88*9880d681SAndroid Build Coastguard Worker  %arrayidx = getelementptr inbounds float, float* %p, i32 3
89*9880d681SAndroid Build Coastguard Worker  %0 = load float, float* %arrayidx, align 4
90*9880d681SAndroid Build Coastguard Worker  %vecins = insertelement <2 x float> undef, float %0, i32 1
91*9880d681SAndroid Build Coastguard Worker  %tobool = icmp eq float* %q, null
92*9880d681SAndroid Build Coastguard Worker  br i1 %tobool, label %if.else, label %if.then
93*9880d681SAndroid Build Coastguard Worker
94*9880d681SAndroid Build Coastguard Workerif.then:                                          ; preds = %entry
95*9880d681SAndroid Build Coastguard Worker  %1 = load float, float* %q, align 4
96*9880d681SAndroid Build Coastguard Worker  %arrayidx2 = getelementptr inbounds float, float* %q, i32 1
97*9880d681SAndroid Build Coastguard Worker  %2 = load float, float* %arrayidx2, align 4
98*9880d681SAndroid Build Coastguard Worker  %add = fadd float %1, %2
99*9880d681SAndroid Build Coastguard Worker  %vecins3 = insertelement <2 x float> %vecins, float %add, i32 0
100*9880d681SAndroid Build Coastguard Worker  br label %if.end
101*9880d681SAndroid Build Coastguard Worker
102*9880d681SAndroid Build Coastguard Workerif.else:                                          ; preds = %entry
103*9880d681SAndroid Build Coastguard Worker  %arrayidx4 = getelementptr inbounds float, float* %p, i32 2
104*9880d681SAndroid Build Coastguard Worker  %3 = load float, float* %arrayidx4, align 4
105*9880d681SAndroid Build Coastguard Worker  %vecins5 = insertelement <2 x float> %vecins, float %3, i32 0
106*9880d681SAndroid Build Coastguard Worker  br label %if.end
107*9880d681SAndroid Build Coastguard Worker
108*9880d681SAndroid Build Coastguard Workerif.end:                                           ; preds = %if.else, %if.then
109*9880d681SAndroid Build Coastguard Worker  %x.0 = phi <2 x float> [ %vecins3, %if.then ], [ %vecins5, %if.else ]
110*9880d681SAndroid Build Coastguard Worker  %add.ptr = getelementptr inbounds float, float* %p, i32 4
111*9880d681SAndroid Build Coastguard Worker  %4 = bitcast float* %add.ptr to i8*
112*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst1.p0i8.v2f32(i8* %4, <2 x float> %x.0, i32 4)
113*9880d681SAndroid Build Coastguard Worker  ret void
114*9880d681SAndroid Build Coastguard Worker}
115*9880d681SAndroid Build Coastguard Worker
116*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst1.p0i8.v2f32(i8*, <2 x float>, i32) nounwind
117*9880d681SAndroid Build Coastguard Workerdeclare <2 x float> @llvm.arm.neon.vld1.v2f32.p0i8(i8*, i32) nounwind readonly
118*9880d681SAndroid Build Coastguard Worker
119*9880d681SAndroid Build Coastguard Worker; CHECK: f4
120*9880d681SAndroid Build Coastguard Worker; This function inserts a lane into a fully defined vector.
121*9880d681SAndroid Build Coastguard Worker; The destination lane isn't read, so the subregs can coalesce.
122*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov
123*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vorr
124*9880d681SAndroid Build Coastguard Workerdefine void @f4(float* %p, float* %q) nounwind ssp {
125*9880d681SAndroid Build Coastguard Workerentry:
126*9880d681SAndroid Build Coastguard Worker  %0 = bitcast float* %p to i8*
127*9880d681SAndroid Build Coastguard Worker  %vld1 = tail call <2 x float> @llvm.arm.neon.vld1.v2f32.p0i8(i8* %0, i32 4)
128*9880d681SAndroid Build Coastguard Worker  %tobool = icmp eq float* %q, null
129*9880d681SAndroid Build Coastguard Worker  br i1 %tobool, label %if.end, label %if.then
130*9880d681SAndroid Build Coastguard Worker
131*9880d681SAndroid Build Coastguard Workerif.then:                                          ; preds = %entry
132*9880d681SAndroid Build Coastguard Worker  %1 = load float, float* %q, align 4
133*9880d681SAndroid Build Coastguard Worker  %arrayidx1 = getelementptr inbounds float, float* %q, i32 1
134*9880d681SAndroid Build Coastguard Worker  %2 = load float, float* %arrayidx1, align 4
135*9880d681SAndroid Build Coastguard Worker  %add = fadd float %1, %2
136*9880d681SAndroid Build Coastguard Worker  %vecins = insertelement <2 x float> %vld1, float %add, i32 1
137*9880d681SAndroid Build Coastguard Worker  br label %if.end
138*9880d681SAndroid Build Coastguard Worker
139*9880d681SAndroid Build Coastguard Workerif.end:                                           ; preds = %entry, %if.then
140*9880d681SAndroid Build Coastguard Worker  %x.0 = phi <2 x float> [ %vecins, %if.then ], [ %vld1, %entry ]
141*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst1.p0i8.v2f32(i8* %0, <2 x float> %x.0, i32 4)
142*9880d681SAndroid Build Coastguard Worker  ret void
143*9880d681SAndroid Build Coastguard Worker}
144*9880d681SAndroid Build Coastguard Worker
145*9880d681SAndroid Build Coastguard Worker; CHECK: f5
146*9880d681SAndroid Build Coastguard Worker; Coalesce vector lanes through phis.
147*9880d681SAndroid Build Coastguard Worker; CHECK: vmov.f32 {{.*}}, #1.0
148*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vmov
149*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: vorr
150*9880d681SAndroid Build Coastguard Worker; CHECK: bx
151*9880d681SAndroid Build Coastguard Worker; We may leave the last insertelement in the if.end block.
152*9880d681SAndroid Build Coastguard Worker; It is inserting the %add value into a dead lane, but %add causes interference
153*9880d681SAndroid Build Coastguard Worker; in the entry block, and we don't do dead lane checks across basic blocks.
154*9880d681SAndroid Build Coastguard Workerdefine void @f5(float* %p, float* %q) nounwind ssp {
155*9880d681SAndroid Build Coastguard Workerentry:
156*9880d681SAndroid Build Coastguard Worker  %0 = bitcast float* %p to i8*
157*9880d681SAndroid Build Coastguard Worker  %vld1 = tail call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* %0, i32 4)
158*9880d681SAndroid Build Coastguard Worker  %vecext = extractelement <4 x float> %vld1, i32 0
159*9880d681SAndroid Build Coastguard Worker  %vecext1 = extractelement <4 x float> %vld1, i32 1
160*9880d681SAndroid Build Coastguard Worker  %vecext2 = extractelement <4 x float> %vld1, i32 2
161*9880d681SAndroid Build Coastguard Worker  %vecext3 = extractelement <4 x float> %vld1, i32 3
162*9880d681SAndroid Build Coastguard Worker  %add = fadd float %vecext3, 1.000000e+00
163*9880d681SAndroid Build Coastguard Worker  %tobool = icmp eq float* %q, null
164*9880d681SAndroid Build Coastguard Worker  br i1 %tobool, label %if.end, label %if.then
165*9880d681SAndroid Build Coastguard Worker
166*9880d681SAndroid Build Coastguard Workerif.then:                                          ; preds = %entry
167*9880d681SAndroid Build Coastguard Worker  %arrayidx = getelementptr inbounds float, float* %q, i32 1
168*9880d681SAndroid Build Coastguard Worker  %1 = load float, float* %arrayidx, align 4
169*9880d681SAndroid Build Coastguard Worker  %add4 = fadd float %vecext, %1
170*9880d681SAndroid Build Coastguard Worker  %2 = load float, float* %q, align 4
171*9880d681SAndroid Build Coastguard Worker  %add6 = fadd float %vecext1, %2
172*9880d681SAndroid Build Coastguard Worker  %arrayidx7 = getelementptr inbounds float, float* %q, i32 2
173*9880d681SAndroid Build Coastguard Worker  %3 = load float, float* %arrayidx7, align 4
174*9880d681SAndroid Build Coastguard Worker  %add8 = fadd float %vecext2, %3
175*9880d681SAndroid Build Coastguard Worker  br label %if.end
176*9880d681SAndroid Build Coastguard Worker
177*9880d681SAndroid Build Coastguard Workerif.end:                                           ; preds = %entry, %if.then
178*9880d681SAndroid Build Coastguard Worker  %a.0 = phi float [ %add4, %if.then ], [ %vecext, %entry ]
179*9880d681SAndroid Build Coastguard Worker  %b.0 = phi float [ %add6, %if.then ], [ %vecext1, %entry ]
180*9880d681SAndroid Build Coastguard Worker  %c.0 = phi float [ %add8, %if.then ], [ %vecext2, %entry ]
181*9880d681SAndroid Build Coastguard Worker  %vecinit = insertelement <4 x float> undef, float %a.0, i32 0
182*9880d681SAndroid Build Coastguard Worker  %vecinit9 = insertelement <4 x float> %vecinit, float %b.0, i32 1
183*9880d681SAndroid Build Coastguard Worker  %vecinit10 = insertelement <4 x float> %vecinit9, float %c.0, i32 2
184*9880d681SAndroid Build Coastguard Worker  %vecinit11 = insertelement <4 x float> %vecinit10, float %add, i32 3
185*9880d681SAndroid Build Coastguard Worker  tail call void @llvm.arm.neon.vst1.p0i8.v4f32(i8* %0, <4 x float> %vecinit11, i32 4)
186*9880d681SAndroid Build Coastguard Worker  ret void
187*9880d681SAndroid Build Coastguard Worker}
188*9880d681SAndroid Build Coastguard Worker
189*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8*, i32) nounwind readonly
190*9880d681SAndroid Build Coastguard Worker
191*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.arm.neon.vst1.p0i8.v4f32(i8*, <4 x float>, i32) nounwind
192*9880d681SAndroid Build Coastguard Worker
193*9880d681SAndroid Build Coastguard Worker; CHECK: pr13999
194*9880d681SAndroid Build Coastguard Workerdefine void @pr13999() nounwind readonly {
195*9880d681SAndroid Build Coastguard Workerentry:
196*9880d681SAndroid Build Coastguard Worker br i1 true, label %outer_loop, label %loop.end
197*9880d681SAndroid Build Coastguard Worker
198*9880d681SAndroid Build Coastguard Workerouter_loop:
199*9880d681SAndroid Build Coastguard Worker %d = phi double [ 0.0, %entry ], [ %add, %after_inner_loop ]
200*9880d681SAndroid Build Coastguard Worker %0 = insertelement <2 x double> <double 0.0, double 0.0>, double %d, i32 0
201*9880d681SAndroid Build Coastguard Worker br i1 undef, label %after_inner_loop, label %inner_loop
202*9880d681SAndroid Build Coastguard Worker
203*9880d681SAndroid Build Coastguard Workerinner_loop:
204*9880d681SAndroid Build Coastguard Worker br i1 true, label %after_inner_loop, label %inner_loop
205*9880d681SAndroid Build Coastguard Worker
206*9880d681SAndroid Build Coastguard Workerafter_inner_loop:
207*9880d681SAndroid Build Coastguard Worker %1 = phi <2 x double> [ %0, %outer_loop ], [ <double 0.0, double 0.0>,
208*9880d681SAndroid Build Coastguard Worker%inner_loop ]
209*9880d681SAndroid Build Coastguard Worker %2 = extractelement <2 x double> %1, i32 1
210*9880d681SAndroid Build Coastguard Worker %add = fadd double 1.0, %2
211*9880d681SAndroid Build Coastguard Worker br i1 false, label %loop.end, label %outer_loop
212*9880d681SAndroid Build Coastguard Worker
213*9880d681SAndroid Build Coastguard Workerloop.end:
214*9880d681SAndroid Build Coastguard Worker %d.end = phi double [ 0.0, %entry ], [ %add, %after_inner_loop ]
215*9880d681SAndroid Build Coastguard Worker ret void
216*9880d681SAndroid Build Coastguard Worker}
217*9880d681SAndroid Build Coastguard Worker
218*9880d681SAndroid Build Coastguard Worker; CHECK: pr14078
219*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc i32 @pr14078(i8* nocapture %arg, i8* nocapture %arg1, i32 %arg2) nounwind uwtable readonly {
220*9880d681SAndroid Build Coastguard Workerbb:
221*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %bb31, label %bb3
222*9880d681SAndroid Build Coastguard Worker
223*9880d681SAndroid Build Coastguard Workerbb3:                                              ; preds = %bb12, %bb
224*9880d681SAndroid Build Coastguard Worker  %tmp = shufflevector <2 x i64> undef, <2 x i64> undef, <1 x i32> zeroinitializer
225*9880d681SAndroid Build Coastguard Worker  %tmp4 = bitcast <1 x i64> %tmp to <2 x float>
226*9880d681SAndroid Build Coastguard Worker  %tmp5 = shufflevector <2 x float> %tmp4, <2 x float> undef, <4 x i32> zeroinitializer
227*9880d681SAndroid Build Coastguard Worker  %tmp6 = bitcast <4 x float> %tmp5 to <2 x i64>
228*9880d681SAndroid Build Coastguard Worker  %tmp7 = shufflevector <2 x i64> %tmp6, <2 x i64> undef, <1 x i32> zeroinitializer
229*9880d681SAndroid Build Coastguard Worker  %tmp8 = bitcast <1 x i64> %tmp7 to <2 x float>
230*9880d681SAndroid Build Coastguard Worker  %tmp9 = tail call <2 x float> @baz(<2 x float> <float 0xFFFFFFFFE0000000, float 0.000000e+00>, <2 x float> %tmp8, <2 x float> zeroinitializer) nounwind
231*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %bb10, label %bb12
232*9880d681SAndroid Build Coastguard Worker
233*9880d681SAndroid Build Coastguard Workerbb10:                                             ; preds = %bb3
234*9880d681SAndroid Build Coastguard Worker  %tmp11 = load <4 x float>, <4 x float>* undef, align 8
235*9880d681SAndroid Build Coastguard Worker  br label %bb12
236*9880d681SAndroid Build Coastguard Worker
237*9880d681SAndroid Build Coastguard Workerbb12:                                             ; preds = %bb10, %bb3
238*9880d681SAndroid Build Coastguard Worker  %tmp13 = shufflevector <2 x float> %tmp9, <2 x float> zeroinitializer, <2 x i32> <i32 0, i32 2>
239*9880d681SAndroid Build Coastguard Worker  %tmp14 = bitcast <2 x float> %tmp13 to <1 x i64>
240*9880d681SAndroid Build Coastguard Worker  %tmp15 = shufflevector <1 x i64> %tmp14, <1 x i64> zeroinitializer, <2 x i32> <i32 0, i32 1>
241*9880d681SAndroid Build Coastguard Worker  %tmp16 = bitcast <2 x i64> %tmp15 to <4 x float>
242*9880d681SAndroid Build Coastguard Worker  %tmp17 = fmul <4 x float> zeroinitializer, %tmp16
243*9880d681SAndroid Build Coastguard Worker  %tmp18 = bitcast <4 x float> %tmp17 to <2 x i64>
244*9880d681SAndroid Build Coastguard Worker  %tmp19 = shufflevector <2 x i64> %tmp18, <2 x i64> undef, <1 x i32> zeroinitializer
245*9880d681SAndroid Build Coastguard Worker  %tmp20 = bitcast <1 x i64> %tmp19 to <2 x float>
246*9880d681SAndroid Build Coastguard Worker  %tmp21 = tail call <2 x float> @baz67(<2 x float> %tmp20, <2 x float> undef) nounwind
247*9880d681SAndroid Build Coastguard Worker  %tmp22 = tail call <2 x float> @baz67(<2 x float> %tmp21, <2 x float> %tmp21) nounwind
248*9880d681SAndroid Build Coastguard Worker  %tmp23 = shufflevector <2 x float> %tmp22, <2 x float> undef, <4 x i32> zeroinitializer
249*9880d681SAndroid Build Coastguard Worker  %tmp24 = bitcast <4 x float> %tmp23 to <2 x i64>
250*9880d681SAndroid Build Coastguard Worker  %tmp25 = shufflevector <2 x i64> %tmp24, <2 x i64> undef, <1 x i32> zeroinitializer
251*9880d681SAndroid Build Coastguard Worker  %tmp26 = bitcast <1 x i64> %tmp25 to <2 x float>
252*9880d681SAndroid Build Coastguard Worker  %tmp27 = extractelement <2 x float> %tmp26, i32 0
253*9880d681SAndroid Build Coastguard Worker  %tmp28 = fcmp olt float %tmp27, 0.000000e+00
254*9880d681SAndroid Build Coastguard Worker  %tmp29 = select i1 %tmp28, i32 0, i32 undef
255*9880d681SAndroid Build Coastguard Worker  %tmp30 = icmp ult i32 undef, %arg2
256*9880d681SAndroid Build Coastguard Worker  br i1 %tmp30, label %bb3, label %bb31
257*9880d681SAndroid Build Coastguard Worker
258*9880d681SAndroid Build Coastguard Workerbb31:                                             ; preds = %bb12, %bb
259*9880d681SAndroid Build Coastguard Worker  %tmp32 = phi i32 [ 1, %bb ], [ %tmp29, %bb12 ]
260*9880d681SAndroid Build Coastguard Worker  ret i32 %tmp32
261*9880d681SAndroid Build Coastguard Worker}
262*9880d681SAndroid Build Coastguard Worker
263*9880d681SAndroid Build Coastguard Workerdeclare <2 x float> @baz(<2 x float>, <2 x float>, <2 x float>) nounwind readnone
264*9880d681SAndroid Build Coastguard Worker
265*9880d681SAndroid Build Coastguard Workerdeclare <2 x float> @baz67(<2 x float>, <2 x float>) nounwind readnone
266*9880d681SAndroid Build Coastguard Worker
267*9880d681SAndroid Build Coastguard Worker%struct.wombat.5 = type { %struct.quux, %struct.quux, %struct.quux, %struct.quux }
268*9880d681SAndroid Build Coastguard Worker%struct.quux = type { <4 x float> }
269*9880d681SAndroid Build Coastguard Worker
270*9880d681SAndroid Build Coastguard Worker; CHECK: pr14079
271*9880d681SAndroid Build Coastguard Workerdefine linkonce_odr arm_aapcs_vfpcc %struct.wombat.5 @pr14079(i8* nocapture %arg, i8* nocapture %arg1, i8* nocapture %arg2) nounwind uwtable inlinehint {
272*9880d681SAndroid Build Coastguard Workerbb:
273*9880d681SAndroid Build Coastguard Worker  %tmp = shufflevector <2 x i64> zeroinitializer, <2 x i64> undef, <1 x i32> zeroinitializer
274*9880d681SAndroid Build Coastguard Worker  %tmp3 = bitcast <1 x i64> %tmp to <2 x float>
275*9880d681SAndroid Build Coastguard Worker  %tmp4 = shufflevector <2 x float> %tmp3, <2 x float> zeroinitializer, <2 x i32> <i32 1, i32 3>
276*9880d681SAndroid Build Coastguard Worker  %tmp5 = shufflevector <2 x float> %tmp4, <2 x float> undef, <2 x i32> <i32 1, i32 3>
277*9880d681SAndroid Build Coastguard Worker  %tmp6 = bitcast <2 x float> %tmp5 to <1 x i64>
278*9880d681SAndroid Build Coastguard Worker  %tmp7 = shufflevector <1 x i64> undef, <1 x i64> %tmp6, <2 x i32> <i32 0, i32 1>
279*9880d681SAndroid Build Coastguard Worker  %tmp8 = bitcast <2 x i64> %tmp7 to <4 x float>
280*9880d681SAndroid Build Coastguard Worker  %tmp9 = shufflevector <2 x i64> zeroinitializer, <2 x i64> undef, <1 x i32> <i32 1>
281*9880d681SAndroid Build Coastguard Worker  %tmp10 = bitcast <1 x i64> %tmp9 to <2 x float>
282*9880d681SAndroid Build Coastguard Worker  %tmp11 = shufflevector <2 x float> %tmp10, <2 x float> undef, <2 x i32> <i32 0, i32 2>
283*9880d681SAndroid Build Coastguard Worker  %tmp12 = shufflevector <2 x float> %tmp11, <2 x float> undef, <2 x i32> <i32 0, i32 2>
284*9880d681SAndroid Build Coastguard Worker  %tmp13 = bitcast <2 x float> %tmp12 to <1 x i64>
285*9880d681SAndroid Build Coastguard Worker  %tmp14 = shufflevector <1 x i64> %tmp13, <1 x i64> undef, <2 x i32> <i32 0, i32 1>
286*9880d681SAndroid Build Coastguard Worker  %tmp15 = bitcast <2 x i64> %tmp14 to <4 x float>
287*9880d681SAndroid Build Coastguard Worker  %tmp16 = insertvalue %struct.wombat.5 undef, <4 x float> %tmp8, 1, 0
288*9880d681SAndroid Build Coastguard Worker  %tmp17 = insertvalue %struct.wombat.5 %tmp16, <4 x float> %tmp15, 2, 0
289*9880d681SAndroid Build Coastguard Worker  %tmp18 = insertvalue %struct.wombat.5 %tmp17, <4 x float> undef, 3, 0
290*9880d681SAndroid Build Coastguard Worker  ret %struct.wombat.5 %tmp18
291*9880d681SAndroid Build Coastguard Worker}
292*9880d681SAndroid Build Coastguard Worker
293*9880d681SAndroid Build Coastguard Worker; CHECK: adjustCopiesBackFrom
294*9880d681SAndroid Build Coastguard Worker; The shuffle in if.else3 must be preserved even though adjustCopiesBackFrom
295*9880d681SAndroid Build Coastguard Worker; is tempted to remove it.
296*9880d681SAndroid Build Coastguard Worker; CHECK: vorr d
297*9880d681SAndroid Build Coastguard Workerdefine internal void @adjustCopiesBackFrom(<2 x i64>* noalias nocapture sret %agg.result, <2 x i64> %in) {
298*9880d681SAndroid Build Coastguard Workerentry:
299*9880d681SAndroid Build Coastguard Worker  %0 = extractelement <2 x i64> %in, i32 0
300*9880d681SAndroid Build Coastguard Worker  %cmp = icmp slt i64 %0, 1
301*9880d681SAndroid Build Coastguard Worker  %.in = select i1 %cmp, <2 x i64> <i64 0, i64 undef>, <2 x i64> %in
302*9880d681SAndroid Build Coastguard Worker  %1 = extractelement <2 x i64> %in, i32 1
303*9880d681SAndroid Build Coastguard Worker  %cmp1 = icmp slt i64 %1, 1
304*9880d681SAndroid Build Coastguard Worker  br i1 %cmp1, label %if.then2, label %if.else3
305*9880d681SAndroid Build Coastguard Worker
306*9880d681SAndroid Build Coastguard Workerif.then2:                                         ; preds = %entry
307*9880d681SAndroid Build Coastguard Worker  %2 = insertelement <2 x i64> %.in, i64 0, i32 1
308*9880d681SAndroid Build Coastguard Worker  br label %if.end4
309*9880d681SAndroid Build Coastguard Worker
310*9880d681SAndroid Build Coastguard Workerif.else3:                                         ; preds = %entry
311*9880d681SAndroid Build Coastguard Worker  %3 = shufflevector <2 x i64> %.in, <2 x i64> %in, <2 x i32> <i32 0, i32 3>
312*9880d681SAndroid Build Coastguard Worker  br label %if.end4
313*9880d681SAndroid Build Coastguard Worker
314*9880d681SAndroid Build Coastguard Workerif.end4:                                          ; preds = %if.else3, %if.then2
315*9880d681SAndroid Build Coastguard Worker  %result.2 = phi <2 x i64> [ %2, %if.then2 ], [ %3, %if.else3 ]
316*9880d681SAndroid Build Coastguard Worker  store <2 x i64> %result.2, <2 x i64>* %agg.result, align 128
317*9880d681SAndroid Build Coastguard Worker  ret void
318*9880d681SAndroid Build Coastguard Worker}
319*9880d681SAndroid Build Coastguard Worker
320*9880d681SAndroid Build Coastguard Worker; <rdar://problem/12758887>
321*9880d681SAndroid Build Coastguard Worker; RegisterCoalescer::updateRegDefsUses() could visit an instruction more than
322*9880d681SAndroid Build Coastguard Worker; once under rare circumstances. When widening a register from QPR to DTriple
323*9880d681SAndroid Build Coastguard Worker; with the original virtual register in dsub_1_dsub_2, the double rewrite would
324*9880d681SAndroid Build Coastguard Worker; produce an invalid sub-register.
325*9880d681SAndroid Build Coastguard Worker;
326*9880d681SAndroid Build Coastguard Worker; This is because dsub_1_dsub_2 is not an idempotent sub-register index.
327*9880d681SAndroid Build Coastguard Worker; It will translate %vr:dsub_0 -> %vr:dsub_1.
328*9880d681SAndroid Build Coastguard Workerdefine hidden fastcc void @radar12758887() nounwind optsize ssp {
329*9880d681SAndroid Build Coastguard Workerentry:
330*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %for.body, label %for.end70
331*9880d681SAndroid Build Coastguard Worker
332*9880d681SAndroid Build Coastguard Workerfor.body:                                         ; preds = %for.end, %entry
333*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %for.body29, label %for.end
334*9880d681SAndroid Build Coastguard Worker
335*9880d681SAndroid Build Coastguard Workerfor.body29:                                       ; preds = %for.body29, %for.body
336*9880d681SAndroid Build Coastguard Worker  %0 = load <2 x double>, <2 x double>* null, align 1
337*9880d681SAndroid Build Coastguard Worker  %splat40 = shufflevector <2 x double> %0, <2 x double> undef, <2 x i32> zeroinitializer
338*9880d681SAndroid Build Coastguard Worker  %mul41 = fmul <2 x double> undef, %splat40
339*9880d681SAndroid Build Coastguard Worker  %add42 = fadd <2 x double> undef, %mul41
340*9880d681SAndroid Build Coastguard Worker  %splat44 = shufflevector <2 x double> %0, <2 x double> undef, <2 x i32> <i32 1, i32 1>
341*9880d681SAndroid Build Coastguard Worker  %mul45 = fmul <2 x double> undef, %splat44
342*9880d681SAndroid Build Coastguard Worker  %add46 = fadd <2 x double> undef, %mul45
343*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %for.end, label %for.body29
344*9880d681SAndroid Build Coastguard Worker
345*9880d681SAndroid Build Coastguard Workerfor.end:                                          ; preds = %for.body29, %for.body
346*9880d681SAndroid Build Coastguard Worker  %accumR2.0.lcssa = phi <2 x double> [ zeroinitializer, %for.body ], [ %add42, %for.body29 ]
347*9880d681SAndroid Build Coastguard Worker  %accumI2.0.lcssa = phi <2 x double> [ zeroinitializer, %for.body ], [ %add46, %for.body29 ]
348*9880d681SAndroid Build Coastguard Worker  %1 = shufflevector <2 x double> %accumI2.0.lcssa, <2 x double> undef, <2 x i32> <i32 1, i32 0>
349*9880d681SAndroid Build Coastguard Worker  %add58 = fadd <2 x double> undef, %1
350*9880d681SAndroid Build Coastguard Worker  %mul61 = fmul <2 x double> %add58, undef
351*9880d681SAndroid Build Coastguard Worker  %add63 = fadd <2 x double> undef, %mul61
352*9880d681SAndroid Build Coastguard Worker  %add64 = fadd <2 x double> undef, %add63
353*9880d681SAndroid Build Coastguard Worker  %add67 = fadd <2 x double> undef, %add64
354*9880d681SAndroid Build Coastguard Worker  store <2 x double> %add67, <2 x double>* undef, align 1
355*9880d681SAndroid Build Coastguard Worker  br i1 undef, label %for.end70, label %for.body
356*9880d681SAndroid Build Coastguard Worker
357*9880d681SAndroid Build Coastguard Workerfor.end70:                                        ; preds = %for.end, %entry
358*9880d681SAndroid Build Coastguard Worker  ret void
359*9880d681SAndroid Build Coastguard Worker}
360