xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/alloc-no-stack-realign.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=armv7-apple-ios -O0 | FileCheck %s -check-prefix=NO-REALIGN
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=armv7-apple-ios -O0 | FileCheck %s -check-prefix=REALIGN
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker; rdar://12713765
5*9880d681SAndroid Build Coastguard Worker; When realign-stack is set to false, make sure we are not creating stack
6*9880d681SAndroid Build Coastguard Worker; objects that are assumed to be 64-byte aligned.
7*9880d681SAndroid Build Coastguard Worker@T3_retval = common global <16 x float> zeroinitializer, align 16
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Workerdefine void @test1(<16 x float>* noalias sret %agg.result) nounwind ssp "no-realign-stack" {
10*9880d681SAndroid Build Coastguard Workerentry:
11*9880d681SAndroid Build Coastguard Worker; NO-REALIGN-LABEL: test1
12*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: mov r[[R2:[0-9]+]], r[[R1:[0-9]+]]
13*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vld1.32 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]!
14*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vld1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
15*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: add r[[R2:[0-9]+]], r[[R1]], #32
16*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vld1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
17*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: add r[[R2:[0-9]+]], r[[R1]], #48
18*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vld1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
19*9880d681SAndroid Build Coastguard Worker
20*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: add r[[R2:[0-9]+]], r[[R1:[0-9]+]], #48
21*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
22*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: add r[[R2:[0-9]+]], r[[R1]], #32
23*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
24*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vst1.32 {{{d[0-9]+, d[0-9]+}}}, [r[[R1]]:128]!
25*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R1]]:128]
26*9880d681SAndroid Build Coastguard Worker
27*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: add r[[R2:[0-9]+]], r[[R0:0]], #48
28*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
29*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: add r[[R2:[0-9]+]], r[[R0]], #32
30*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
31*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vst1.32 {{{d[0-9]+, d[0-9]+}}}, [r[[R0]]:128]!
32*9880d681SAndroid Build Coastguard Worker; NO-REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R0]]:128]
33*9880d681SAndroid Build Coastguard Worker %retval = alloca <16 x float>, align 16
34*9880d681SAndroid Build Coastguard Worker %0 = load <16 x float>, <16 x float>* @T3_retval, align 16
35*9880d681SAndroid Build Coastguard Worker store <16 x float> %0, <16 x float>* %retval
36*9880d681SAndroid Build Coastguard Worker %1 = load <16 x float>, <16 x float>* %retval
37*9880d681SAndroid Build Coastguard Worker store <16 x float> %1, <16 x float>* %agg.result, align 16
38*9880d681SAndroid Build Coastguard Worker ret void
39*9880d681SAndroid Build Coastguard Worker}
40*9880d681SAndroid Build Coastguard Worker
41*9880d681SAndroid Build Coastguard Workerdefine void @test2(<16 x float>* noalias sret %agg.result) nounwind ssp {
42*9880d681SAndroid Build Coastguard Workerentry:
43*9880d681SAndroid Build Coastguard Worker; REALIGN-LABEL: test2
44*9880d681SAndroid Build Coastguard Worker; REALIGN: bfc sp, #0, #6
45*9880d681SAndroid Build Coastguard Worker; REALIGN: mov r[[R2:[0-9]+]], r[[R1:[0-9]+]]
46*9880d681SAndroid Build Coastguard Worker; REALIGN: vld1.32 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]!
47*9880d681SAndroid Build Coastguard Worker; REALIGN: vld1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
48*9880d681SAndroid Build Coastguard Worker; REALIGN: add r[[R2:[0-9]+]], r[[R1]], #32
49*9880d681SAndroid Build Coastguard Worker; REALIGN: vld1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
50*9880d681SAndroid Build Coastguard Worker; REALIGN: add r[[R2:[0-9]+]], r[[R1]], #48
51*9880d681SAndroid Build Coastguard Worker; REALIGN: vld1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
52*9880d681SAndroid Build Coastguard Worker
53*9880d681SAndroid Build Coastguard Worker
54*9880d681SAndroid Build Coastguard Worker; REALIGN: orr r[[R2:[0-9]+]], r[[R1:[0-9]+]], #48
55*9880d681SAndroid Build Coastguard Worker; REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
56*9880d681SAndroid Build Coastguard Worker; REALIGN: orr r[[R2:[0-9]+]], r[[R1]], #32
57*9880d681SAndroid Build Coastguard Worker; REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
58*9880d681SAndroid Build Coastguard Worker; REALIGN: orr r[[R2:[0-9]+]], r[[R1]], #16
59*9880d681SAndroid Build Coastguard Worker; REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R2]]:128]
60*9880d681SAndroid Build Coastguard Worker; REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R1]]:128]
61*9880d681SAndroid Build Coastguard Worker
62*9880d681SAndroid Build Coastguard Worker; REALIGN: add r[[R1:[0-9]+]], r[[R0:0]], #48
63*9880d681SAndroid Build Coastguard Worker; REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R1]]:128]
64*9880d681SAndroid Build Coastguard Worker; REALIGN: add r[[R1:[0-9]+]], r[[R0]], #32
65*9880d681SAndroid Build Coastguard Worker; REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R1]]:128]
66*9880d681SAndroid Build Coastguard Worker; REALIGN: vst1.32 {{{d[0-9]+, d[0-9]+}}}, [r[[R0]]:128]!
67*9880d681SAndroid Build Coastguard Worker; REALIGN: vst1.64 {{{d[0-9]+, d[0-9]+}}}, [r[[R0]]:128]
68*9880d681SAndroid Build Coastguard Worker %retval = alloca <16 x float>, align 16
69*9880d681SAndroid Build Coastguard Worker %0 = load <16 x float>, <16 x float>* @T3_retval, align 16
70*9880d681SAndroid Build Coastguard Worker store <16 x float> %0, <16 x float>* %retval
71*9880d681SAndroid Build Coastguard Worker %1 = load <16 x float>, <16 x float>* %retval
72*9880d681SAndroid Build Coastguard Worker store <16 x float> %1, <16 x float>* %agg.result, align 16
73*9880d681SAndroid Build Coastguard Worker ret void
74*9880d681SAndroid Build Coastguard Worker}
75