1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=arm-eabi -float-abi=soft -mcpu=cortex-a9 %s -o - | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker@A = global <4 x float> <float 0., float 1., float 2., float 3.> 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Workerdefine void @test_sqrt(<4 x float>* %X) nounwind { 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_sqrt: 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Worker; CHECK: movw r1, :lower16:{{.*}} 10*9880d681SAndroid Build Coastguard Worker; CHECK: movt r1, :upper16:{{.*}} 11*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 {{.*}}, [r1:128] 12*9880d681SAndroid Build Coastguard Worker; CHECK: vsqrt.f32 {{s[0-9]+}}, {{s[0-9]+}} 13*9880d681SAndroid Build Coastguard Worker; CHECK: vsqrt.f32 {{s[0-9]+}}, {{s[0-9]+}} 14*9880d681SAndroid Build Coastguard Worker; CHECK: vsqrt.f32 {{s[0-9]+}}, {{s[0-9]+}} 15*9880d681SAndroid Build Coastguard Worker; CHECK: vsqrt.f32 {{s[0-9]+}}, {{s[0-9]+}} 16*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 {{.*}} 17*9880d681SAndroid Build Coastguard Worker 18*9880d681SAndroid Build Coastguard WorkerL.entry: 19*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 20*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.sqrt.v4f32(<4 x float> %0) 21*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 22*9880d681SAndroid Build Coastguard Worker ret void 23*9880d681SAndroid Build Coastguard Worker} 24*9880d681SAndroid Build Coastguard Worker 25*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.sqrt.v4f32(<4 x float>) nounwind readonly 26*9880d681SAndroid Build Coastguard Worker 27*9880d681SAndroid Build Coastguard Worker 28*9880d681SAndroid Build Coastguard Workerdefine void @test_cos(<4 x float>* %X) nounwind { 29*9880d681SAndroid Build Coastguard Worker 30*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_cos: 31*9880d681SAndroid Build Coastguard Worker 32*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 33*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 34*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 35*9880d681SAndroid Build Coastguard Worker 36*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 37*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}cosf 38*9880d681SAndroid Build Coastguard Worker 39*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 40*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}cosf 41*9880d681SAndroid Build Coastguard Worker 42*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 43*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}cosf 44*9880d681SAndroid Build Coastguard Worker 45*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 46*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}cosf 47*9880d681SAndroid Build Coastguard Worker 48*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 49*9880d681SAndroid Build Coastguard Worker 50*9880d681SAndroid Build Coastguard WorkerL.entry: 51*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 52*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.cos.v4f32(<4 x float> %0) 53*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 54*9880d681SAndroid Build Coastguard Worker ret void 55*9880d681SAndroid Build Coastguard Worker} 56*9880d681SAndroid Build Coastguard Worker 57*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.cos.v4f32(<4 x float>) nounwind readonly 58*9880d681SAndroid Build Coastguard Worker 59*9880d681SAndroid Build Coastguard Workerdefine void @test_exp(<4 x float>* %X) nounwind { 60*9880d681SAndroid Build Coastguard Worker 61*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_exp: 62*9880d681SAndroid Build Coastguard Worker 63*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 64*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 65*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 66*9880d681SAndroid Build Coastguard Worker 67*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 68*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}expf 69*9880d681SAndroid Build Coastguard Worker 70*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 71*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}expf 72*9880d681SAndroid Build Coastguard Worker 73*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 74*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}expf 75*9880d681SAndroid Build Coastguard Worker 76*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 77*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}expf 78*9880d681SAndroid Build Coastguard Worker 79*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 80*9880d681SAndroid Build Coastguard Worker 81*9880d681SAndroid Build Coastguard WorkerL.entry: 82*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 83*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.exp.v4f32(<4 x float> %0) 84*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 85*9880d681SAndroid Build Coastguard Worker ret void 86*9880d681SAndroid Build Coastguard Worker} 87*9880d681SAndroid Build Coastguard Worker 88*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.exp.v4f32(<4 x float>) nounwind readonly 89*9880d681SAndroid Build Coastguard Worker 90*9880d681SAndroid Build Coastguard Workerdefine void @test_exp2(<4 x float>* %X) nounwind { 91*9880d681SAndroid Build Coastguard Worker 92*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_exp2: 93*9880d681SAndroid Build Coastguard Worker 94*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 95*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 96*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 97*9880d681SAndroid Build Coastguard Worker 98*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 99*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}exp2f 100*9880d681SAndroid Build Coastguard Worker 101*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 102*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}exp2f 103*9880d681SAndroid Build Coastguard Worker 104*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 105*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}exp2f 106*9880d681SAndroid Build Coastguard Worker 107*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 108*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}exp2f 109*9880d681SAndroid Build Coastguard Worker 110*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 111*9880d681SAndroid Build Coastguard Worker 112*9880d681SAndroid Build Coastguard WorkerL.entry: 113*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 114*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.exp2.v4f32(<4 x float> %0) 115*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 116*9880d681SAndroid Build Coastguard Worker ret void 117*9880d681SAndroid Build Coastguard Worker} 118*9880d681SAndroid Build Coastguard Worker 119*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.exp2.v4f32(<4 x float>) nounwind readonly 120*9880d681SAndroid Build Coastguard Worker 121*9880d681SAndroid Build Coastguard Workerdefine void @test_log10(<4 x float>* %X) nounwind { 122*9880d681SAndroid Build Coastguard Worker 123*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_log10: 124*9880d681SAndroid Build Coastguard Worker 125*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 126*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 127*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 128*9880d681SAndroid Build Coastguard Worker 129*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 130*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}log10f 131*9880d681SAndroid Build Coastguard Worker 132*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 133*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}log10f 134*9880d681SAndroid Build Coastguard Worker 135*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 136*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}log10f 137*9880d681SAndroid Build Coastguard Worker 138*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 139*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}log10f 140*9880d681SAndroid Build Coastguard Worker 141*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 142*9880d681SAndroid Build Coastguard Worker 143*9880d681SAndroid Build Coastguard WorkerL.entry: 144*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 145*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.log10.v4f32(<4 x float> %0) 146*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 147*9880d681SAndroid Build Coastguard Worker ret void 148*9880d681SAndroid Build Coastguard Worker} 149*9880d681SAndroid Build Coastguard Worker 150*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.log10.v4f32(<4 x float>) nounwind readonly 151*9880d681SAndroid Build Coastguard Worker 152*9880d681SAndroid Build Coastguard Workerdefine void @test_log(<4 x float>* %X) nounwind { 153*9880d681SAndroid Build Coastguard Worker 154*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_log: 155*9880d681SAndroid Build Coastguard Worker 156*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 157*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 158*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 159*9880d681SAndroid Build Coastguard Worker 160*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 161*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}logf 162*9880d681SAndroid Build Coastguard Worker 163*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 164*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}logf 165*9880d681SAndroid Build Coastguard Worker 166*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 167*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}logf 168*9880d681SAndroid Build Coastguard Worker 169*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 170*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}logf 171*9880d681SAndroid Build Coastguard Worker 172*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 173*9880d681SAndroid Build Coastguard Worker 174*9880d681SAndroid Build Coastguard WorkerL.entry: 175*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 176*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.log.v4f32(<4 x float> %0) 177*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 178*9880d681SAndroid Build Coastguard Worker ret void 179*9880d681SAndroid Build Coastguard Worker} 180*9880d681SAndroid Build Coastguard Worker 181*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.log.v4f32(<4 x float>) nounwind readonly 182*9880d681SAndroid Build Coastguard Worker 183*9880d681SAndroid Build Coastguard Workerdefine void @test_log2(<4 x float>* %X) nounwind { 184*9880d681SAndroid Build Coastguard Worker 185*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_log2: 186*9880d681SAndroid Build Coastguard Worker 187*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 188*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 189*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 190*9880d681SAndroid Build Coastguard Worker 191*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 192*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}log2f 193*9880d681SAndroid Build Coastguard Worker 194*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 195*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}log2f 196*9880d681SAndroid Build Coastguard Worker 197*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 198*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}log2f 199*9880d681SAndroid Build Coastguard Worker 200*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 201*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}log2f 202*9880d681SAndroid Build Coastguard Worker 203*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 204*9880d681SAndroid Build Coastguard Worker 205*9880d681SAndroid Build Coastguard WorkerL.entry: 206*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 207*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.log2.v4f32(<4 x float> %0) 208*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 209*9880d681SAndroid Build Coastguard Worker ret void 210*9880d681SAndroid Build Coastguard Worker} 211*9880d681SAndroid Build Coastguard Worker 212*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.log2.v4f32(<4 x float>) nounwind readonly 213*9880d681SAndroid Build Coastguard Worker 214*9880d681SAndroid Build Coastguard Worker 215*9880d681SAndroid Build Coastguard Workerdefine void @test_pow(<4 x float>* %X) nounwind { 216*9880d681SAndroid Build Coastguard Worker 217*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_pow: 218*9880d681SAndroid Build Coastguard Worker 219*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 220*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 221*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 222*9880d681SAndroid Build Coastguard Worker 223*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 224*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}powf 225*9880d681SAndroid Build Coastguard Worker 226*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 227*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}powf 228*9880d681SAndroid Build Coastguard Worker 229*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 230*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}powf 231*9880d681SAndroid Build Coastguard Worker 232*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 233*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}powf 234*9880d681SAndroid Build Coastguard Worker 235*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 236*9880d681SAndroid Build Coastguard Worker 237*9880d681SAndroid Build Coastguard WorkerL.entry: 238*9880d681SAndroid Build Coastguard Worker 239*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 240*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.pow.v4f32(<4 x float> %0, <4 x float> <float 2., float 2., float 2., float 2.>) 241*9880d681SAndroid Build Coastguard Worker 242*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 243*9880d681SAndroid Build Coastguard Worker 244*9880d681SAndroid Build Coastguard Worker ret void 245*9880d681SAndroid Build Coastguard Worker} 246*9880d681SAndroid Build Coastguard Worker 247*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.pow.v4f32(<4 x float>, <4 x float>) nounwind readonly 248*9880d681SAndroid Build Coastguard Worker 249*9880d681SAndroid Build Coastguard Workerdefine void @test_powi(<4 x float>* %X) nounwind { 250*9880d681SAndroid Build Coastguard Worker 251*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_powi: 252*9880d681SAndroid Build Coastguard Worker 253*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 254*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 255*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 {{.*}}:128 256*9880d681SAndroid Build Coastguard Worker; CHECK: vmul.f32 {{.*}} 257*9880d681SAndroid Build Coastguard Worker 258*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 259*9880d681SAndroid Build Coastguard Worker 260*9880d681SAndroid Build Coastguard WorkerL.entry: 261*9880d681SAndroid Build Coastguard Worker 262*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 263*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.powi.v4f32(<4 x float> %0, i32 2) 264*9880d681SAndroid Build Coastguard Worker 265*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 266*9880d681SAndroid Build Coastguard Worker 267*9880d681SAndroid Build Coastguard Worker ret void 268*9880d681SAndroid Build Coastguard Worker} 269*9880d681SAndroid Build Coastguard Worker 270*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.powi.v4f32(<4 x float>, i32) nounwind readonly 271*9880d681SAndroid Build Coastguard Worker 272*9880d681SAndroid Build Coastguard Workerdefine void @test_sin(<4 x float>* %X) nounwind { 273*9880d681SAndroid Build Coastguard Worker 274*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_sin: 275*9880d681SAndroid Build Coastguard Worker 276*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 277*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 278*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 279*9880d681SAndroid Build Coastguard Worker 280*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 281*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}sinf 282*9880d681SAndroid Build Coastguard Worker 283*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 284*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}sinf 285*9880d681SAndroid Build Coastguard Worker 286*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 287*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}sinf 288*9880d681SAndroid Build Coastguard Worker 289*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 290*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}sinf 291*9880d681SAndroid Build Coastguard Worker 292*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 293*9880d681SAndroid Build Coastguard Worker 294*9880d681SAndroid Build Coastguard WorkerL.entry: 295*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 296*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.sin.v4f32(<4 x float> %0) 297*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 298*9880d681SAndroid Build Coastguard Worker ret void 299*9880d681SAndroid Build Coastguard Worker} 300*9880d681SAndroid Build Coastguard Worker 301*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.sin.v4f32(<4 x float>) nounwind readonly 302*9880d681SAndroid Build Coastguard Worker 303*9880d681SAndroid Build Coastguard Workerdefine void @test_floor(<4 x float>* %X) nounwind { 304*9880d681SAndroid Build Coastguard Worker 305*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_floor: 306*9880d681SAndroid Build Coastguard Worker 307*9880d681SAndroid Build Coastguard Worker; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 308*9880d681SAndroid Build Coastguard Worker; CHECK: movt [[reg0]], :upper16:{{.*}} 309*9880d681SAndroid Build Coastguard Worker; CHECK: vld1.64 310*9880d681SAndroid Build Coastguard Worker 311*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 312*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}floorf 313*9880d681SAndroid Build Coastguard Worker 314*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 315*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}floorf 316*9880d681SAndroid Build Coastguard Worker 317*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 318*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}floorf 319*9880d681SAndroid Build Coastguard Worker 320*9880d681SAndroid Build Coastguard Worker; CHECK: {{v?mov(.32)?}} r0, 321*9880d681SAndroid Build Coastguard Worker; CHECK: bl {{.*}}floorf 322*9880d681SAndroid Build Coastguard Worker 323*9880d681SAndroid Build Coastguard Worker; CHECK: vst1.64 324*9880d681SAndroid Build Coastguard Worker 325*9880d681SAndroid Build Coastguard WorkerL.entry: 326*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float>* @A, align 16 327*9880d681SAndroid Build Coastguard Worker %1 = call <4 x float> @llvm.floor.v4f32(<4 x float> %0) 328*9880d681SAndroid Build Coastguard Worker store <4 x float> %1, <4 x float>* %X, align 16 329*9880d681SAndroid Build Coastguard Worker ret void 330*9880d681SAndroid Build Coastguard Worker} 331*9880d681SAndroid Build Coastguard Worker 332*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.floor.v4f32(<4 x float>) nounwind readonly 333*9880d681SAndroid Build Coastguard Worker 334