xref: /aosp_15_r20/external/llvm/test/CodeGen/ARM/2011-11-29-128bitArithmetics.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=arm-eabi -float-abi=soft -mcpu=cortex-a9 %s -o - | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker@A = global <4 x float> <float 0., float 1., float 2., float 3.>
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Workerdefine void @test_sqrt(<4 x float>* %X) nounwind {
6*9880d681SAndroid Build Coastguard Worker
7*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_sqrt:
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Worker; CHECK:      movw    r1, :lower16:{{.*}}
10*9880d681SAndroid Build Coastguard Worker; CHECK:      movt    r1, :upper16:{{.*}}
11*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64 {{.*}}, [r1:128]
12*9880d681SAndroid Build Coastguard Worker; CHECK:      vsqrt.f32       {{s[0-9]+}}, {{s[0-9]+}}
13*9880d681SAndroid Build Coastguard Worker; CHECK:      vsqrt.f32       {{s[0-9]+}}, {{s[0-9]+}}
14*9880d681SAndroid Build Coastguard Worker; CHECK:      vsqrt.f32       {{s[0-9]+}}, {{s[0-9]+}}
15*9880d681SAndroid Build Coastguard Worker; CHECK:      vsqrt.f32       {{s[0-9]+}}, {{s[0-9]+}}
16*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64  {{.*}}
17*9880d681SAndroid Build Coastguard Worker
18*9880d681SAndroid Build Coastguard WorkerL.entry:
19*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
20*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.sqrt.v4f32(<4 x float> %0)
21*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
22*9880d681SAndroid Build Coastguard Worker  ret void
23*9880d681SAndroid Build Coastguard Worker}
24*9880d681SAndroid Build Coastguard Worker
25*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.sqrt.v4f32(<4 x float>) nounwind readonly
26*9880d681SAndroid Build Coastguard Worker
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Workerdefine void @test_cos(<4 x float>* %X) nounwind {
29*9880d681SAndroid Build Coastguard Worker
30*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_cos:
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
33*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
34*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
35*9880d681SAndroid Build Coastguard Worker
36*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
37*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}cosf
38*9880d681SAndroid Build Coastguard Worker
39*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
40*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}cosf
41*9880d681SAndroid Build Coastguard Worker
42*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
43*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}cosf
44*9880d681SAndroid Build Coastguard Worker
45*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
46*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}cosf
47*9880d681SAndroid Build Coastguard Worker
48*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard WorkerL.entry:
51*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
52*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.cos.v4f32(<4 x float> %0)
53*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
54*9880d681SAndroid Build Coastguard Worker  ret void
55*9880d681SAndroid Build Coastguard Worker}
56*9880d681SAndroid Build Coastguard Worker
57*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.cos.v4f32(<4 x float>) nounwind readonly
58*9880d681SAndroid Build Coastguard Worker
59*9880d681SAndroid Build Coastguard Workerdefine void @test_exp(<4 x float>* %X) nounwind {
60*9880d681SAndroid Build Coastguard Worker
61*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_exp:
62*9880d681SAndroid Build Coastguard Worker
63*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
64*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
65*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
66*9880d681SAndroid Build Coastguard Worker
67*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
68*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}expf
69*9880d681SAndroid Build Coastguard Worker
70*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
71*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}expf
72*9880d681SAndroid Build Coastguard Worker
73*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
74*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}expf
75*9880d681SAndroid Build Coastguard Worker
76*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
77*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}expf
78*9880d681SAndroid Build Coastguard Worker
79*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
80*9880d681SAndroid Build Coastguard Worker
81*9880d681SAndroid Build Coastguard WorkerL.entry:
82*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
83*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.exp.v4f32(<4 x float> %0)
84*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
85*9880d681SAndroid Build Coastguard Worker  ret void
86*9880d681SAndroid Build Coastguard Worker}
87*9880d681SAndroid Build Coastguard Worker
88*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.exp.v4f32(<4 x float>) nounwind readonly
89*9880d681SAndroid Build Coastguard Worker
90*9880d681SAndroid Build Coastguard Workerdefine void @test_exp2(<4 x float>* %X) nounwind {
91*9880d681SAndroid Build Coastguard Worker
92*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_exp2:
93*9880d681SAndroid Build Coastguard Worker
94*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
95*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
96*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
97*9880d681SAndroid Build Coastguard Worker
98*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
99*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}exp2f
100*9880d681SAndroid Build Coastguard Worker
101*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
102*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}exp2f
103*9880d681SAndroid Build Coastguard Worker
104*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
105*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}exp2f
106*9880d681SAndroid Build Coastguard Worker
107*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
108*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}exp2f
109*9880d681SAndroid Build Coastguard Worker
110*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
111*9880d681SAndroid Build Coastguard Worker
112*9880d681SAndroid Build Coastguard WorkerL.entry:
113*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
114*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.exp2.v4f32(<4 x float> %0)
115*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
116*9880d681SAndroid Build Coastguard Worker  ret void
117*9880d681SAndroid Build Coastguard Worker}
118*9880d681SAndroid Build Coastguard Worker
119*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.exp2.v4f32(<4 x float>) nounwind readonly
120*9880d681SAndroid Build Coastguard Worker
121*9880d681SAndroid Build Coastguard Workerdefine void @test_log10(<4 x float>* %X) nounwind {
122*9880d681SAndroid Build Coastguard Worker
123*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_log10:
124*9880d681SAndroid Build Coastguard Worker
125*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
126*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
127*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
128*9880d681SAndroid Build Coastguard Worker
129*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
130*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}log10f
131*9880d681SAndroid Build Coastguard Worker
132*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
133*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}log10f
134*9880d681SAndroid Build Coastguard Worker
135*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
136*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}log10f
137*9880d681SAndroid Build Coastguard Worker
138*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
139*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}log10f
140*9880d681SAndroid Build Coastguard Worker
141*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
142*9880d681SAndroid Build Coastguard Worker
143*9880d681SAndroid Build Coastguard WorkerL.entry:
144*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
145*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.log10.v4f32(<4 x float> %0)
146*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
147*9880d681SAndroid Build Coastguard Worker  ret void
148*9880d681SAndroid Build Coastguard Worker}
149*9880d681SAndroid Build Coastguard Worker
150*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.log10.v4f32(<4 x float>) nounwind readonly
151*9880d681SAndroid Build Coastguard Worker
152*9880d681SAndroid Build Coastguard Workerdefine void @test_log(<4 x float>* %X) nounwind {
153*9880d681SAndroid Build Coastguard Worker
154*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_log:
155*9880d681SAndroid Build Coastguard Worker
156*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
157*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
158*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
159*9880d681SAndroid Build Coastguard Worker
160*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
161*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}logf
162*9880d681SAndroid Build Coastguard Worker
163*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
164*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}logf
165*9880d681SAndroid Build Coastguard Worker
166*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
167*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}logf
168*9880d681SAndroid Build Coastguard Worker
169*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
170*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}logf
171*9880d681SAndroid Build Coastguard Worker
172*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
173*9880d681SAndroid Build Coastguard Worker
174*9880d681SAndroid Build Coastguard WorkerL.entry:
175*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
176*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.log.v4f32(<4 x float> %0)
177*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
178*9880d681SAndroid Build Coastguard Worker  ret void
179*9880d681SAndroid Build Coastguard Worker}
180*9880d681SAndroid Build Coastguard Worker
181*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.log.v4f32(<4 x float>) nounwind readonly
182*9880d681SAndroid Build Coastguard Worker
183*9880d681SAndroid Build Coastguard Workerdefine void @test_log2(<4 x float>* %X) nounwind {
184*9880d681SAndroid Build Coastguard Worker
185*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_log2:
186*9880d681SAndroid Build Coastguard Worker
187*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
188*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
189*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
190*9880d681SAndroid Build Coastguard Worker
191*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
192*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}log2f
193*9880d681SAndroid Build Coastguard Worker
194*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
195*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}log2f
196*9880d681SAndroid Build Coastguard Worker
197*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
198*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}log2f
199*9880d681SAndroid Build Coastguard Worker
200*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
201*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}log2f
202*9880d681SAndroid Build Coastguard Worker
203*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
204*9880d681SAndroid Build Coastguard Worker
205*9880d681SAndroid Build Coastguard WorkerL.entry:
206*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
207*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.log2.v4f32(<4 x float> %0)
208*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
209*9880d681SAndroid Build Coastguard Worker  ret void
210*9880d681SAndroid Build Coastguard Worker}
211*9880d681SAndroid Build Coastguard Worker
212*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.log2.v4f32(<4 x float>) nounwind readonly
213*9880d681SAndroid Build Coastguard Worker
214*9880d681SAndroid Build Coastguard Worker
215*9880d681SAndroid Build Coastguard Workerdefine void @test_pow(<4 x float>* %X) nounwind {
216*9880d681SAndroid Build Coastguard Worker
217*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_pow:
218*9880d681SAndroid Build Coastguard Worker
219*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
220*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
221*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
222*9880d681SAndroid Build Coastguard Worker
223*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
224*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}powf
225*9880d681SAndroid Build Coastguard Worker
226*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
227*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}powf
228*9880d681SAndroid Build Coastguard Worker
229*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
230*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}powf
231*9880d681SAndroid Build Coastguard Worker
232*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
233*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}powf
234*9880d681SAndroid Build Coastguard Worker
235*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
236*9880d681SAndroid Build Coastguard Worker
237*9880d681SAndroid Build Coastguard WorkerL.entry:
238*9880d681SAndroid Build Coastguard Worker
239*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
240*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.pow.v4f32(<4 x float> %0, <4 x float> <float 2., float 2., float 2., float 2.>)
241*9880d681SAndroid Build Coastguard Worker
242*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
243*9880d681SAndroid Build Coastguard Worker
244*9880d681SAndroid Build Coastguard Worker  ret void
245*9880d681SAndroid Build Coastguard Worker}
246*9880d681SAndroid Build Coastguard Worker
247*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.pow.v4f32(<4 x float>, <4 x float>) nounwind readonly
248*9880d681SAndroid Build Coastguard Worker
249*9880d681SAndroid Build Coastguard Workerdefine void @test_powi(<4 x float>* %X) nounwind {
250*9880d681SAndroid Build Coastguard Worker
251*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_powi:
252*9880d681SAndroid Build Coastguard Worker
253*9880d681SAndroid Build Coastguard Worker; CHECK:       movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
254*9880d681SAndroid Build Coastguard Worker; CHECK:       movt  [[reg0]], :upper16:{{.*}}
255*9880d681SAndroid Build Coastguard Worker; CHECK:       vld1.64 {{.*}}:128
256*9880d681SAndroid Build Coastguard Worker; CHECK:       vmul.f32 {{.*}}
257*9880d681SAndroid Build Coastguard Worker
258*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
259*9880d681SAndroid Build Coastguard Worker
260*9880d681SAndroid Build Coastguard WorkerL.entry:
261*9880d681SAndroid Build Coastguard Worker
262*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
263*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.powi.v4f32(<4 x float> %0, i32 2)
264*9880d681SAndroid Build Coastguard Worker
265*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
266*9880d681SAndroid Build Coastguard Worker
267*9880d681SAndroid Build Coastguard Worker  ret void
268*9880d681SAndroid Build Coastguard Worker}
269*9880d681SAndroid Build Coastguard Worker
270*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.powi.v4f32(<4 x float>, i32) nounwind readonly
271*9880d681SAndroid Build Coastguard Worker
272*9880d681SAndroid Build Coastguard Workerdefine void @test_sin(<4 x float>* %X) nounwind {
273*9880d681SAndroid Build Coastguard Worker
274*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_sin:
275*9880d681SAndroid Build Coastguard Worker
276*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
277*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
278*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
279*9880d681SAndroid Build Coastguard Worker
280*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
281*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}sinf
282*9880d681SAndroid Build Coastguard Worker
283*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
284*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}sinf
285*9880d681SAndroid Build Coastguard Worker
286*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
287*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}sinf
288*9880d681SAndroid Build Coastguard Worker
289*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
290*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}sinf
291*9880d681SAndroid Build Coastguard Worker
292*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
293*9880d681SAndroid Build Coastguard Worker
294*9880d681SAndroid Build Coastguard WorkerL.entry:
295*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
296*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.sin.v4f32(<4 x float> %0)
297*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
298*9880d681SAndroid Build Coastguard Worker  ret void
299*9880d681SAndroid Build Coastguard Worker}
300*9880d681SAndroid Build Coastguard Worker
301*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.sin.v4f32(<4 x float>) nounwind readonly
302*9880d681SAndroid Build Coastguard Worker
303*9880d681SAndroid Build Coastguard Workerdefine void @test_floor(<4 x float>* %X) nounwind {
304*9880d681SAndroid Build Coastguard Worker
305*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: test_floor:
306*9880d681SAndroid Build Coastguard Worker
307*9880d681SAndroid Build Coastguard Worker; CHECK:      movw  [[reg0:r[0-9]+]], :lower16:{{.*}}
308*9880d681SAndroid Build Coastguard Worker; CHECK:      movt  [[reg0]], :upper16:{{.*}}
309*9880d681SAndroid Build Coastguard Worker; CHECK:      vld1.64
310*9880d681SAndroid Build Coastguard Worker
311*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
312*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}floorf
313*9880d681SAndroid Build Coastguard Worker
314*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
315*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}floorf
316*9880d681SAndroid Build Coastguard Worker
317*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
318*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}floorf
319*9880d681SAndroid Build Coastguard Worker
320*9880d681SAndroid Build Coastguard Worker; CHECK:      {{v?mov(.32)?}}  r0,
321*9880d681SAndroid Build Coastguard Worker; CHECK:      bl  {{.*}}floorf
322*9880d681SAndroid Build Coastguard Worker
323*9880d681SAndroid Build Coastguard Worker; CHECK:      vst1.64
324*9880d681SAndroid Build Coastguard Worker
325*9880d681SAndroid Build Coastguard WorkerL.entry:
326*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float>* @A, align 16
327*9880d681SAndroid Build Coastguard Worker  %1 = call <4 x float> @llvm.floor.v4f32(<4 x float> %0)
328*9880d681SAndroid Build Coastguard Worker  store <4 x float> %1, <4 x float>* %X, align 16
329*9880d681SAndroid Build Coastguard Worker  ret void
330*9880d681SAndroid Build Coastguard Worker}
331*9880d681SAndroid Build Coastguard Worker
332*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.floor.v4f32(<4 x float>) nounwind readonly
333*9880d681SAndroid Build Coastguard Worker
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