1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mattr=+neon < %s 2*9880d681SAndroid Build Coastguard Worker; PR4965 3*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64" 4*9880d681SAndroid Build Coastguard Workertarget triple = "armv7-eabi" 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Worker%struct.fr = type { [6 x %struct.pl] } 7*9880d681SAndroid Build Coastguard Worker%struct.obb = type { %"struct.m4", %"struct.p3" } 8*9880d681SAndroid Build Coastguard Worker%struct.pl = type { %"struct.p3" } 9*9880d681SAndroid Build Coastguard Worker%"struct.m4" = type { %"struct.p3", %"struct.p3", %"struct.p3", %"struct.p3" } 10*9880d681SAndroid Build Coastguard Worker%"struct.p3" = type { <4 x float> } 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Workerdeclare <2 x float> @llvm.arm.neon.vpadd.v2f32(<2 x float>, <2 x float>) nounwind readnone 13*9880d681SAndroid Build Coastguard Worker 14*9880d681SAndroid Build Coastguard Workerdefine arm_aapcs_vfpcc i8 @foo(%struct.fr* nocapture %this, %struct.obb* %box) nounwind { 15*9880d681SAndroid Build Coastguard Workerentry: 16*9880d681SAndroid Build Coastguard Worker %val.i.i = load <4 x float>, <4 x float>* undef ; <<4 x float>> [#uses=1] 17*9880d681SAndroid Build Coastguard Worker %val2.i.i = load <4 x float>, <4 x float>* null ; <<4 x float>> [#uses=1] 18*9880d681SAndroid Build Coastguard Worker %elt3.i.i = getelementptr inbounds %struct.obb, %struct.obb* %box, i32 0, i32 0, i32 2, i32 0 ; <<4 x float>*> [#uses=1] 19*9880d681SAndroid Build Coastguard Worker %val4.i.i = load <4 x float>, <4 x float>* %elt3.i.i ; <<4 x float>> [#uses=1] 20*9880d681SAndroid Build Coastguard Worker %0 = shufflevector <2 x float> undef, <2 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 3> ; <<4 x float>> [#uses=1] 21*9880d681SAndroid Build Coastguard Worker %1 = fadd <4 x float> undef, zeroinitializer ; <<4 x float>> [#uses=1] 22*9880d681SAndroid Build Coastguard Worker br label %bb33 23*9880d681SAndroid Build Coastguard Worker 24*9880d681SAndroid Build Coastguard Workerbb: ; preds = %bb33 25*9880d681SAndroid Build Coastguard Worker %2 = fmul <4 x float> %val.i.i, undef ; <<4 x float>> [#uses=1] 26*9880d681SAndroid Build Coastguard Worker %3 = fmul <4 x float> %val2.i.i, undef ; <<4 x float>> [#uses=1] 27*9880d681SAndroid Build Coastguard Worker %4 = fadd <4 x float> %3, %2 ; <<4 x float>> [#uses=1] 28*9880d681SAndroid Build Coastguard Worker %5 = fmul <4 x float> %val4.i.i, undef ; <<4 x float>> [#uses=1] 29*9880d681SAndroid Build Coastguard Worker %6 = fadd <4 x float> %5, %4 ; <<4 x float>> [#uses=1] 30*9880d681SAndroid Build Coastguard Worker %7 = bitcast <4 x float> %6 to <4 x i32> ; <<4 x i32>> [#uses=1] 31*9880d681SAndroid Build Coastguard Worker %8 = and <4 x i32> %7, <i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648> ; <<4 x i32>> [#uses=1] 32*9880d681SAndroid Build Coastguard Worker %9 = or <4 x i32> %8, undef ; <<4 x i32>> [#uses=1] 33*9880d681SAndroid Build Coastguard Worker %10 = bitcast <4 x i32> %9 to <4 x float> ; <<4 x float>> [#uses=1] 34*9880d681SAndroid Build Coastguard Worker %11 = shufflevector <4 x float> %10, <4 x float> undef, <2 x i32> <i32 0, i32 1> ; <<2 x float>> [#uses=1] 35*9880d681SAndroid Build Coastguard Worker %12 = shufflevector <2 x float> %11, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] 36*9880d681SAndroid Build Coastguard Worker %13 = fmul <4 x float> undef, %12 ; <<4 x float>> [#uses=1] 37*9880d681SAndroid Build Coastguard Worker %14 = fmul <4 x float> %0, undef ; <<4 x float>> [#uses=1] 38*9880d681SAndroid Build Coastguard Worker %15 = fadd <4 x float> %14, %13 ; <<4 x float>> [#uses=1] 39*9880d681SAndroid Build Coastguard Worker %16 = fadd <4 x float> undef, %15 ; <<4 x float>> [#uses=1] 40*9880d681SAndroid Build Coastguard Worker %17 = fadd <4 x float> %1, %16 ; <<4 x float>> [#uses=1] 41*9880d681SAndroid Build Coastguard Worker %18 = fmul <4 x float> zeroinitializer, %17 ; <<4 x float>> [#uses=1] 42*9880d681SAndroid Build Coastguard Worker %19 = insertelement <4 x float> %18, float 0.000000e+00, i32 3 ; <<4 x float>> [#uses=2] 43*9880d681SAndroid Build Coastguard Worker %20 = shufflevector <4 x float> %19, <4 x float> undef, <2 x i32> <i32 0, i32 1> ; <<2 x float>> [#uses=1] 44*9880d681SAndroid Build Coastguard Worker %21 = shufflevector <4 x float> %19, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1] 45*9880d681SAndroid Build Coastguard Worker %22 = tail call <2 x float> @llvm.arm.neon.vpadd.v2f32(<2 x float> %20, <2 x float> %21) nounwind ; <<2 x float>> [#uses=2] 46*9880d681SAndroid Build Coastguard Worker %23 = tail call <2 x float> @llvm.arm.neon.vpadd.v2f32(<2 x float> %22, <2 x float> %22) nounwind ; <<2 x float>> [#uses=2] 47*9880d681SAndroid Build Coastguard Worker %24 = shufflevector <2 x float> %23, <2 x float> %23, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1] 48*9880d681SAndroid Build Coastguard Worker %25 = fadd <4 x float> %24, zeroinitializer ; <<4 x float>> [#uses=1] 49*9880d681SAndroid Build Coastguard Worker %tmp46 = extractelement <4 x float> %25, i32 0 ; <float> [#uses=1] 50*9880d681SAndroid Build Coastguard Worker %26 = fcmp olt float %tmp46, 0.000000e+00 ; <i1> [#uses=1] 51*9880d681SAndroid Build Coastguard Worker br i1 %26, label %bb41, label %bb33 52*9880d681SAndroid Build Coastguard Worker 53*9880d681SAndroid Build Coastguard Workerbb33: ; preds = %bb, %entry 54*9880d681SAndroid Build Coastguard Worker br i1 undef, label %bb34, label %bb 55*9880d681SAndroid Build Coastguard Worker 56*9880d681SAndroid Build Coastguard Workerbb34: ; preds = %bb33 57*9880d681SAndroid Build Coastguard Worker ret i8 undef 58*9880d681SAndroid Build Coastguard Worker 59*9880d681SAndroid Build Coastguard Workerbb41: ; preds = %bb 60*9880d681SAndroid Build Coastguard Worker ret i8 1 61*9880d681SAndroid Build Coastguard Worker} 62