1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=arm-apple-darwin9 -march=arm | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_lsda 16, [[LABEL:.*]] 4*9880d681SAndroid Build Coastguard Worker; CHECK: .long [[LABEL]]- 5*9880d681SAndroid Build Coastguard Worker; CHECK: [[LABEL]]: 6*9880d681SAndroid Build Coastguard Worker; CHECK: .byte 255 @ @LPStart Encoding = omit 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Worker%struct.A = type { i32* } 9*9880d681SAndroid Build Coastguard Worker 10*9880d681SAndroid Build Coastguard Workerdefine void @"\01-[MyFunction Name:]"() personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) { 11*9880d681SAndroid Build Coastguard Workerentry: 12*9880d681SAndroid Build Coastguard Worker %save_filt.1 = alloca i32 13*9880d681SAndroid Build Coastguard Worker %save_eptr.0 = alloca i8* 14*9880d681SAndroid Build Coastguard Worker %a = alloca %struct.A 15*9880d681SAndroid Build Coastguard Worker %eh_exception = alloca i8* 16*9880d681SAndroid Build Coastguard Worker %eh_selector = alloca i32 17*9880d681SAndroid Build Coastguard Worker %"alloca point" = bitcast i32 0 to i32 18*9880d681SAndroid Build Coastguard Worker call void @_ZN1AC1Ev(%struct.A* %a) 19*9880d681SAndroid Build Coastguard Worker invoke void @_Z3barv() 20*9880d681SAndroid Build Coastguard Worker to label %invcont unwind label %lpad 21*9880d681SAndroid Build Coastguard Worker 22*9880d681SAndroid Build Coastguard Workerinvcont: ; preds = %entry 23*9880d681SAndroid Build Coastguard Worker call void @_ZN1AD1Ev(%struct.A* %a) nounwind 24*9880d681SAndroid Build Coastguard Worker br label %return 25*9880d681SAndroid Build Coastguard Worker 26*9880d681SAndroid Build Coastguard Workerbb: ; preds = %ppad 27*9880d681SAndroid Build Coastguard Worker %eh_select = load i32, i32* %eh_selector 28*9880d681SAndroid Build Coastguard Worker store i32 %eh_select, i32* %save_filt.1, align 4 29*9880d681SAndroid Build Coastguard Worker %eh_value = load i8*, i8** %eh_exception 30*9880d681SAndroid Build Coastguard Worker store i8* %eh_value, i8** %save_eptr.0, align 4 31*9880d681SAndroid Build Coastguard Worker call void @_ZN1AD1Ev(%struct.A* %a) nounwind 32*9880d681SAndroid Build Coastguard Worker %0 = load i8*, i8** %save_eptr.0, align 4 33*9880d681SAndroid Build Coastguard Worker store i8* %0, i8** %eh_exception, align 4 34*9880d681SAndroid Build Coastguard Worker %1 = load i32, i32* %save_filt.1, align 4 35*9880d681SAndroid Build Coastguard Worker store i32 %1, i32* %eh_selector, align 4 36*9880d681SAndroid Build Coastguard Worker br label %Unwind 37*9880d681SAndroid Build Coastguard Worker 38*9880d681SAndroid Build Coastguard Workerreturn: ; preds = %invcont 39*9880d681SAndroid Build Coastguard Worker ret void 40*9880d681SAndroid Build Coastguard Worker 41*9880d681SAndroid Build Coastguard Workerlpad: ; preds = %entry 42*9880d681SAndroid Build Coastguard Worker %exn = landingpad {i8*, i32} 43*9880d681SAndroid Build Coastguard Worker cleanup 44*9880d681SAndroid Build Coastguard Worker %eh_ptr = extractvalue {i8*, i32} %exn, 0 45*9880d681SAndroid Build Coastguard Worker store i8* %eh_ptr, i8** %eh_exception 46*9880d681SAndroid Build Coastguard Worker %eh_select2 = extractvalue {i8*, i32} %exn, 1 47*9880d681SAndroid Build Coastguard Worker store i32 %eh_select2, i32* %eh_selector 48*9880d681SAndroid Build Coastguard Worker br label %ppad 49*9880d681SAndroid Build Coastguard Worker 50*9880d681SAndroid Build Coastguard Workerppad: ; preds = %lpad 51*9880d681SAndroid Build Coastguard Worker br label %bb 52*9880d681SAndroid Build Coastguard Worker 53*9880d681SAndroid Build Coastguard WorkerUnwind: ; preds = %bb 54*9880d681SAndroid Build Coastguard Worker %eh_ptr3 = load i8*, i8** %eh_exception 55*9880d681SAndroid Build Coastguard Worker call void @_Unwind_SjLj_Resume(i8* %eh_ptr3) 56*9880d681SAndroid Build Coastguard Worker unreachable 57*9880d681SAndroid Build Coastguard Worker} 58*9880d681SAndroid Build Coastguard Worker 59*9880d681SAndroid Build Coastguard Workerdefine linkonce_odr void @_ZN1AC1Ev(%struct.A* %this) { 60*9880d681SAndroid Build Coastguard Workerentry: 61*9880d681SAndroid Build Coastguard Worker %this_addr = alloca %struct.A* 62*9880d681SAndroid Build Coastguard Worker %"alloca point" = bitcast i32 0 to i32 63*9880d681SAndroid Build Coastguard Worker store %struct.A* %this, %struct.A** %this_addr 64*9880d681SAndroid Build Coastguard Worker %0 = call i8* @_Znwm(i32 4) 65*9880d681SAndroid Build Coastguard Worker %1 = bitcast i8* %0 to i32* 66*9880d681SAndroid Build Coastguard Worker %2 = load %struct.A*, %struct.A** %this_addr, align 4 67*9880d681SAndroid Build Coastguard Worker %3 = getelementptr inbounds %struct.A, %struct.A* %2, i32 0, i32 0 68*9880d681SAndroid Build Coastguard Worker store i32* %1, i32** %3, align 4 69*9880d681SAndroid Build Coastguard Worker br label %return 70*9880d681SAndroid Build Coastguard Worker 71*9880d681SAndroid Build Coastguard Workerreturn: ; preds = %entry 72*9880d681SAndroid Build Coastguard Worker ret void 73*9880d681SAndroid Build Coastguard Worker} 74*9880d681SAndroid Build Coastguard Worker 75*9880d681SAndroid Build Coastguard Workerdeclare i8* @_Znwm(i32) 76*9880d681SAndroid Build Coastguard Worker 77*9880d681SAndroid Build Coastguard Workerdefine linkonce_odr void @_ZN1AD1Ev(%struct.A* %this) nounwind { 78*9880d681SAndroid Build Coastguard Workerentry: 79*9880d681SAndroid Build Coastguard Worker %this_addr = alloca %struct.A* 80*9880d681SAndroid Build Coastguard Worker %"alloca point" = bitcast i32 0 to i32 81*9880d681SAndroid Build Coastguard Worker store %struct.A* %this, %struct.A** %this_addr 82*9880d681SAndroid Build Coastguard Worker %0 = load %struct.A*, %struct.A** %this_addr, align 4 83*9880d681SAndroid Build Coastguard Worker %1 = getelementptr inbounds %struct.A, %struct.A* %0, i32 0, i32 0 84*9880d681SAndroid Build Coastguard Worker %2 = load i32*, i32** %1, align 4 85*9880d681SAndroid Build Coastguard Worker %3 = bitcast i32* %2 to i8* 86*9880d681SAndroid Build Coastguard Worker call void @_ZdlPv(i8* %3) nounwind 87*9880d681SAndroid Build Coastguard Worker br label %bb 88*9880d681SAndroid Build Coastguard Worker 89*9880d681SAndroid Build Coastguard Workerbb: ; preds = %entry 90*9880d681SAndroid Build Coastguard Worker br label %return 91*9880d681SAndroid Build Coastguard Worker 92*9880d681SAndroid Build Coastguard Workerreturn: ; preds = %bb 93*9880d681SAndroid Build Coastguard Worker ret void 94*9880d681SAndroid Build Coastguard Worker} 95*9880d681SAndroid Build Coastguard Worker 96*9880d681SAndroid Build Coastguard Workerdeclare void @_ZdlPv(i8*) nounwind 97*9880d681SAndroid Build Coastguard Worker 98*9880d681SAndroid Build Coastguard Workerdeclare void @_Z3barv() 99*9880d681SAndroid Build Coastguard Worker 100*9880d681SAndroid Build Coastguard Workerdeclare i32 @llvm.eh.typeid.for(i8*) nounwind 101*9880d681SAndroid Build Coastguard Worker 102*9880d681SAndroid Build Coastguard Workerdeclare i32 @__gxx_personality_sj0(...) 103*9880d681SAndroid Build Coastguard Worker 104*9880d681SAndroid Build Coastguard Workerdeclare void @_Unwind_SjLj_Resume(i8*) 105