xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/swizzle-export.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck --check-prefix=EG %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker;EG: {{^}}main:
4*9880d681SAndroid Build Coastguard Worker;EG: EXPORT T{{[0-9]+}}.XYXX
5*9880d681SAndroid Build Coastguard Worker;EG: EXPORT T{{[0-9]+}}.ZXXX
6*9880d681SAndroid Build Coastguard Worker;EG: EXPORT T{{[0-9]+}}.XXWX
7*9880d681SAndroid Build Coastguard Worker;EG: EXPORT T{{[0-9]+}}.XXXW
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) {
10*9880d681SAndroid Build Coastguard Workermain_body:
11*9880d681SAndroid Build Coastguard Worker  %0 = extractelement <4 x float> %reg1, i32 0
12*9880d681SAndroid Build Coastguard Worker  %1 = extractelement <4 x float> %reg1, i32 1
13*9880d681SAndroid Build Coastguard Worker  %2 = extractelement <4 x float> %reg1, i32 2
14*9880d681SAndroid Build Coastguard Worker  %3 = extractelement <4 x float> %reg1, i32 3
15*9880d681SAndroid Build Coastguard Worker  %4 = load <4 x float>, <4 x float> addrspace(8)* null
16*9880d681SAndroid Build Coastguard Worker  %5 = extractelement <4 x float> %4, i32 1
17*9880d681SAndroid Build Coastguard Worker  %6 = load <4 x float>, <4 x float> addrspace(8)* null
18*9880d681SAndroid Build Coastguard Worker  %7 = extractelement <4 x float> %6, i32 2
19*9880d681SAndroid Build Coastguard Worker  %8 = load <4 x float>, <4 x float> addrspace(8)* null
20*9880d681SAndroid Build Coastguard Worker  %9 = extractelement <4 x float> %8, i32 0
21*9880d681SAndroid Build Coastguard Worker  %10 = fmul float 0.000000e+00, %9
22*9880d681SAndroid Build Coastguard Worker  %11 = load <4 x float>, <4 x float> addrspace(8)* null
23*9880d681SAndroid Build Coastguard Worker  %12 = extractelement <4 x float> %11, i32 0
24*9880d681SAndroid Build Coastguard Worker  %13 = fmul float %5, %12
25*9880d681SAndroid Build Coastguard Worker  %14 = load <4 x float>, <4 x float> addrspace(8)* null
26*9880d681SAndroid Build Coastguard Worker  %15 = extractelement <4 x float> %14, i32 0
27*9880d681SAndroid Build Coastguard Worker  %16 = fmul float 0.000000e+00, %15
28*9880d681SAndroid Build Coastguard Worker  %17 = load <4 x float>, <4 x float> addrspace(8)* null
29*9880d681SAndroid Build Coastguard Worker  %18 = extractelement <4 x float> %17, i32 0
30*9880d681SAndroid Build Coastguard Worker  %19 = fmul float 0.000000e+00, %18
31*9880d681SAndroid Build Coastguard Worker  %20 = load <4 x float>, <4 x float> addrspace(8)* null
32*9880d681SAndroid Build Coastguard Worker  %21 = extractelement <4 x float> %20, i32 0
33*9880d681SAndroid Build Coastguard Worker  %22 = fmul float %7, %21
34*9880d681SAndroid Build Coastguard Worker  %23 = load <4 x float>, <4 x float> addrspace(8)* null
35*9880d681SAndroid Build Coastguard Worker  %24 = extractelement <4 x float> %23, i32 0
36*9880d681SAndroid Build Coastguard Worker  %25 = fmul float 0.000000e+00, %24
37*9880d681SAndroid Build Coastguard Worker  %26 = load <4 x float>, <4 x float> addrspace(8)* null
38*9880d681SAndroid Build Coastguard Worker  %27 = extractelement <4 x float> %26, i32 0
39*9880d681SAndroid Build Coastguard Worker  %28 = fmul float 0.000000e+00, %27
40*9880d681SAndroid Build Coastguard Worker  %29 = load <4 x float>, <4 x float> addrspace(8)* null
41*9880d681SAndroid Build Coastguard Worker  %30 = extractelement <4 x float> %29, i32 0
42*9880d681SAndroid Build Coastguard Worker  %31 = fmul float 0.000000e+00, %30
43*9880d681SAndroid Build Coastguard Worker  %32 = load <4 x float>, <4 x float> addrspace(8)* null
44*9880d681SAndroid Build Coastguard Worker  %33 = extractelement <4 x float> %32, i32 0
45*9880d681SAndroid Build Coastguard Worker  %34 = fmul float 0.000000e+00, %33
46*9880d681SAndroid Build Coastguard Worker  %35 = load <4 x float>, <4 x float> addrspace(8)* null
47*9880d681SAndroid Build Coastguard Worker  %36 = extractelement <4 x float> %35, i32 0
48*9880d681SAndroid Build Coastguard Worker  %37 = fmul float 0.000000e+00, %36
49*9880d681SAndroid Build Coastguard Worker  %38 = load <4 x float>, <4 x float> addrspace(8)* null
50*9880d681SAndroid Build Coastguard Worker  %39 = extractelement <4 x float> %38, i32 0
51*9880d681SAndroid Build Coastguard Worker  %40 = fmul float 1.000000e+00, %39
52*9880d681SAndroid Build Coastguard Worker  %41 = load <4 x float>, <4 x float> addrspace(8)* null
53*9880d681SAndroid Build Coastguard Worker  %42 = extractelement <4 x float> %41, i32 0
54*9880d681SAndroid Build Coastguard Worker  %43 = fmul float 0.000000e+00, %42
55*9880d681SAndroid Build Coastguard Worker  %44 = load <4 x float>, <4 x float> addrspace(8)* null
56*9880d681SAndroid Build Coastguard Worker  %45 = extractelement <4 x float> %44, i32 0
57*9880d681SAndroid Build Coastguard Worker  %46 = fmul float 0.000000e+00, %45
58*9880d681SAndroid Build Coastguard Worker  %47 = load <4 x float>, <4 x float> addrspace(8)* null
59*9880d681SAndroid Build Coastguard Worker  %48 = extractelement <4 x float> %47, i32 0
60*9880d681SAndroid Build Coastguard Worker  %49 = fmul float 0.000000e+00, %48
61*9880d681SAndroid Build Coastguard Worker  %50 = load <4 x float>, <4 x float> addrspace(8)* null
62*9880d681SAndroid Build Coastguard Worker  %51 = extractelement <4 x float> %50, i32 0
63*9880d681SAndroid Build Coastguard Worker  %52 = fmul float 0.000000e+00, %51
64*9880d681SAndroid Build Coastguard Worker  %53 = load <4 x float>, <4 x float> addrspace(8)* null
65*9880d681SAndroid Build Coastguard Worker  %54 = extractelement <4 x float> %53, i32 0
66*9880d681SAndroid Build Coastguard Worker  %55 = fmul float 1.000000e+00, %54
67*9880d681SAndroid Build Coastguard Worker  %56 = insertelement <4 x float> undef, float %0, i32 0
68*9880d681SAndroid Build Coastguard Worker  %57 = insertelement <4 x float> %56, float %1, i32 1
69*9880d681SAndroid Build Coastguard Worker  %58 = insertelement <4 x float> %57, float %2, i32 2
70*9880d681SAndroid Build Coastguard Worker  %59 = insertelement <4 x float> %58, float %3, i32 3
71*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %59, i32 60, i32 1)
72*9880d681SAndroid Build Coastguard Worker  %60 = insertelement <4 x float> undef, float %10, i32 0
73*9880d681SAndroid Build Coastguard Worker  %61 = insertelement <4 x float> %60, float %13, i32 1
74*9880d681SAndroid Build Coastguard Worker  %62 = insertelement <4 x float> %61, float %16, i32 2
75*9880d681SAndroid Build Coastguard Worker  %63 = insertelement <4 x float> %62, float %19, i32 3
76*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %63, i32 0, i32 2)
77*9880d681SAndroid Build Coastguard Worker  %64 = insertelement <4 x float> undef, float %22, i32 0
78*9880d681SAndroid Build Coastguard Worker  %65 = insertelement <4 x float> %64, float %25, i32 1
79*9880d681SAndroid Build Coastguard Worker  %66 = insertelement <4 x float> %65, float %28, i32 2
80*9880d681SAndroid Build Coastguard Worker  %67 = insertelement <4 x float> %66, float %31, i32 3
81*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %67, i32 1, i32 2)
82*9880d681SAndroid Build Coastguard Worker  %68 = insertelement <4 x float> undef, float %34, i32 0
83*9880d681SAndroid Build Coastguard Worker  %69 = insertelement <4 x float> %68, float %37, i32 1
84*9880d681SAndroid Build Coastguard Worker  %70 = insertelement <4 x float> %69, float %40, i32 2
85*9880d681SAndroid Build Coastguard Worker  %71 = insertelement <4 x float> %70, float %43, i32 3
86*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %71, i32 2, i32 2)
87*9880d681SAndroid Build Coastguard Worker  %72 = insertelement <4 x float> undef, float %46, i32 0
88*9880d681SAndroid Build Coastguard Worker  %73 = insertelement <4 x float> %72, float %49, i32 1
89*9880d681SAndroid Build Coastguard Worker  %74 = insertelement <4 x float> %73, float %52, i32 2
90*9880d681SAndroid Build Coastguard Worker  %75 = insertelement <4 x float> %74, float %55, i32 3
91*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %75, i32 3, i32 2)
92*9880d681SAndroid Build Coastguard Worker  ret void
93*9880d681SAndroid Build Coastguard Worker}
94*9880d681SAndroid Build Coastguard Worker
95*9880d681SAndroid Build Coastguard Worker; EG: {{^}}main2:
96*9880d681SAndroid Build Coastguard Worker; EG: T{{[0-9]+}}.XY__
97*9880d681SAndroid Build Coastguard Worker; EG: T{{[0-9]+}}.ZXY0
98*9880d681SAndroid Build Coastguard Worker
99*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) {
100*9880d681SAndroid Build Coastguard Workermain_body:
101*9880d681SAndroid Build Coastguard Worker  %0 = extractelement <4 x float> %reg1, i32 0
102*9880d681SAndroid Build Coastguard Worker  %1 = extractelement <4 x float> %reg1, i32 1
103*9880d681SAndroid Build Coastguard Worker  %2 = fadd float %0, 2.5
104*9880d681SAndroid Build Coastguard Worker  %3 = fmul float %1, 3.5
105*9880d681SAndroid Build Coastguard Worker  %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
106*9880d681SAndroid Build Coastguard Worker  %5 = extractelement <4 x float> %4, i32 0
107*9880d681SAndroid Build Coastguard Worker  %6 = call float @llvm.cos.f32(float %5)
108*9880d681SAndroid Build Coastguard Worker  %7 = load <4 x float>, <4 x float> addrspace(8)* null
109*9880d681SAndroid Build Coastguard Worker  %8 = extractelement <4 x float> %7, i32 0
110*9880d681SAndroid Build Coastguard Worker  %9 = load <4 x float>, <4 x float> addrspace(8)* null
111*9880d681SAndroid Build Coastguard Worker  %10 = extractelement <4 x float> %9, i32 1
112*9880d681SAndroid Build Coastguard Worker  %11 = insertelement <4 x float> undef, float %2, i32 0
113*9880d681SAndroid Build Coastguard Worker  %12 = insertelement <4 x float> %11, float %3, i32 1
114*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %12, i32 60, i32 1)
115*9880d681SAndroid Build Coastguard Worker  %13 = insertelement <4 x float> undef, float %6, i32 0
116*9880d681SAndroid Build Coastguard Worker  %14 = insertelement <4 x float> %13, float %8, i32 1
117*9880d681SAndroid Build Coastguard Worker  %15 = insertelement <4 x float> %14, float %10, i32 2
118*9880d681SAndroid Build Coastguard Worker  %16 = insertelement <4 x float> %15, float 0.000000e+00, i32 3
119*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %16, i32 0, i32 2)
120*9880d681SAndroid Build Coastguard Worker  ret void
121*9880d681SAndroid Build Coastguard Worker}
122*9880d681SAndroid Build Coastguard Worker
123*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind readonly
124*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.cos.f32(float) #1
125*9880d681SAndroid Build Coastguard Worker
126*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
127*9880d681SAndroid Build Coastguard Worker
128*9880d681SAndroid Build Coastguard Workerattributes #1 = { nounwind readonly }
129