1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck --check-prefix=EG %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker;EG: {{^}}main: 4*9880d681SAndroid Build Coastguard Worker;EG: EXPORT T{{[0-9]+}}.XYXX 5*9880d681SAndroid Build Coastguard Worker;EG: EXPORT T{{[0-9]+}}.ZXXX 6*9880d681SAndroid Build Coastguard Worker;EG: EXPORT T{{[0-9]+}}.XXWX 7*9880d681SAndroid Build Coastguard Worker;EG: EXPORT T{{[0-9]+}}.XXXW 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) { 10*9880d681SAndroid Build Coastguard Workermain_body: 11*9880d681SAndroid Build Coastguard Worker %0 = extractelement <4 x float> %reg1, i32 0 12*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %reg1, i32 1 13*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %reg1, i32 2 14*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %reg1, i32 3 15*9880d681SAndroid Build Coastguard Worker %4 = load <4 x float>, <4 x float> addrspace(8)* null 16*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x float> %4, i32 1 17*9880d681SAndroid Build Coastguard Worker %6 = load <4 x float>, <4 x float> addrspace(8)* null 18*9880d681SAndroid Build Coastguard Worker %7 = extractelement <4 x float> %6, i32 2 19*9880d681SAndroid Build Coastguard Worker %8 = load <4 x float>, <4 x float> addrspace(8)* null 20*9880d681SAndroid Build Coastguard Worker %9 = extractelement <4 x float> %8, i32 0 21*9880d681SAndroid Build Coastguard Worker %10 = fmul float 0.000000e+00, %9 22*9880d681SAndroid Build Coastguard Worker %11 = load <4 x float>, <4 x float> addrspace(8)* null 23*9880d681SAndroid Build Coastguard Worker %12 = extractelement <4 x float> %11, i32 0 24*9880d681SAndroid Build Coastguard Worker %13 = fmul float %5, %12 25*9880d681SAndroid Build Coastguard Worker %14 = load <4 x float>, <4 x float> addrspace(8)* null 26*9880d681SAndroid Build Coastguard Worker %15 = extractelement <4 x float> %14, i32 0 27*9880d681SAndroid Build Coastguard Worker %16 = fmul float 0.000000e+00, %15 28*9880d681SAndroid Build Coastguard Worker %17 = load <4 x float>, <4 x float> addrspace(8)* null 29*9880d681SAndroid Build Coastguard Worker %18 = extractelement <4 x float> %17, i32 0 30*9880d681SAndroid Build Coastguard Worker %19 = fmul float 0.000000e+00, %18 31*9880d681SAndroid Build Coastguard Worker %20 = load <4 x float>, <4 x float> addrspace(8)* null 32*9880d681SAndroid Build Coastguard Worker %21 = extractelement <4 x float> %20, i32 0 33*9880d681SAndroid Build Coastguard Worker %22 = fmul float %7, %21 34*9880d681SAndroid Build Coastguard Worker %23 = load <4 x float>, <4 x float> addrspace(8)* null 35*9880d681SAndroid Build Coastguard Worker %24 = extractelement <4 x float> %23, i32 0 36*9880d681SAndroid Build Coastguard Worker %25 = fmul float 0.000000e+00, %24 37*9880d681SAndroid Build Coastguard Worker %26 = load <4 x float>, <4 x float> addrspace(8)* null 38*9880d681SAndroid Build Coastguard Worker %27 = extractelement <4 x float> %26, i32 0 39*9880d681SAndroid Build Coastguard Worker %28 = fmul float 0.000000e+00, %27 40*9880d681SAndroid Build Coastguard Worker %29 = load <4 x float>, <4 x float> addrspace(8)* null 41*9880d681SAndroid Build Coastguard Worker %30 = extractelement <4 x float> %29, i32 0 42*9880d681SAndroid Build Coastguard Worker %31 = fmul float 0.000000e+00, %30 43*9880d681SAndroid Build Coastguard Worker %32 = load <4 x float>, <4 x float> addrspace(8)* null 44*9880d681SAndroid Build Coastguard Worker %33 = extractelement <4 x float> %32, i32 0 45*9880d681SAndroid Build Coastguard Worker %34 = fmul float 0.000000e+00, %33 46*9880d681SAndroid Build Coastguard Worker %35 = load <4 x float>, <4 x float> addrspace(8)* null 47*9880d681SAndroid Build Coastguard Worker %36 = extractelement <4 x float> %35, i32 0 48*9880d681SAndroid Build Coastguard Worker %37 = fmul float 0.000000e+00, %36 49*9880d681SAndroid Build Coastguard Worker %38 = load <4 x float>, <4 x float> addrspace(8)* null 50*9880d681SAndroid Build Coastguard Worker %39 = extractelement <4 x float> %38, i32 0 51*9880d681SAndroid Build Coastguard Worker %40 = fmul float 1.000000e+00, %39 52*9880d681SAndroid Build Coastguard Worker %41 = load <4 x float>, <4 x float> addrspace(8)* null 53*9880d681SAndroid Build Coastguard Worker %42 = extractelement <4 x float> %41, i32 0 54*9880d681SAndroid Build Coastguard Worker %43 = fmul float 0.000000e+00, %42 55*9880d681SAndroid Build Coastguard Worker %44 = load <4 x float>, <4 x float> addrspace(8)* null 56*9880d681SAndroid Build Coastguard Worker %45 = extractelement <4 x float> %44, i32 0 57*9880d681SAndroid Build Coastguard Worker %46 = fmul float 0.000000e+00, %45 58*9880d681SAndroid Build Coastguard Worker %47 = load <4 x float>, <4 x float> addrspace(8)* null 59*9880d681SAndroid Build Coastguard Worker %48 = extractelement <4 x float> %47, i32 0 60*9880d681SAndroid Build Coastguard Worker %49 = fmul float 0.000000e+00, %48 61*9880d681SAndroid Build Coastguard Worker %50 = load <4 x float>, <4 x float> addrspace(8)* null 62*9880d681SAndroid Build Coastguard Worker %51 = extractelement <4 x float> %50, i32 0 63*9880d681SAndroid Build Coastguard Worker %52 = fmul float 0.000000e+00, %51 64*9880d681SAndroid Build Coastguard Worker %53 = load <4 x float>, <4 x float> addrspace(8)* null 65*9880d681SAndroid Build Coastguard Worker %54 = extractelement <4 x float> %53, i32 0 66*9880d681SAndroid Build Coastguard Worker %55 = fmul float 1.000000e+00, %54 67*9880d681SAndroid Build Coastguard Worker %56 = insertelement <4 x float> undef, float %0, i32 0 68*9880d681SAndroid Build Coastguard Worker %57 = insertelement <4 x float> %56, float %1, i32 1 69*9880d681SAndroid Build Coastguard Worker %58 = insertelement <4 x float> %57, float %2, i32 2 70*9880d681SAndroid Build Coastguard Worker %59 = insertelement <4 x float> %58, float %3, i32 3 71*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %59, i32 60, i32 1) 72*9880d681SAndroid Build Coastguard Worker %60 = insertelement <4 x float> undef, float %10, i32 0 73*9880d681SAndroid Build Coastguard Worker %61 = insertelement <4 x float> %60, float %13, i32 1 74*9880d681SAndroid Build Coastguard Worker %62 = insertelement <4 x float> %61, float %16, i32 2 75*9880d681SAndroid Build Coastguard Worker %63 = insertelement <4 x float> %62, float %19, i32 3 76*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %63, i32 0, i32 2) 77*9880d681SAndroid Build Coastguard Worker %64 = insertelement <4 x float> undef, float %22, i32 0 78*9880d681SAndroid Build Coastguard Worker %65 = insertelement <4 x float> %64, float %25, i32 1 79*9880d681SAndroid Build Coastguard Worker %66 = insertelement <4 x float> %65, float %28, i32 2 80*9880d681SAndroid Build Coastguard Worker %67 = insertelement <4 x float> %66, float %31, i32 3 81*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %67, i32 1, i32 2) 82*9880d681SAndroid Build Coastguard Worker %68 = insertelement <4 x float> undef, float %34, i32 0 83*9880d681SAndroid Build Coastguard Worker %69 = insertelement <4 x float> %68, float %37, i32 1 84*9880d681SAndroid Build Coastguard Worker %70 = insertelement <4 x float> %69, float %40, i32 2 85*9880d681SAndroid Build Coastguard Worker %71 = insertelement <4 x float> %70, float %43, i32 3 86*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %71, i32 2, i32 2) 87*9880d681SAndroid Build Coastguard Worker %72 = insertelement <4 x float> undef, float %46, i32 0 88*9880d681SAndroid Build Coastguard Worker %73 = insertelement <4 x float> %72, float %49, i32 1 89*9880d681SAndroid Build Coastguard Worker %74 = insertelement <4 x float> %73, float %52, i32 2 90*9880d681SAndroid Build Coastguard Worker %75 = insertelement <4 x float> %74, float %55, i32 3 91*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %75, i32 3, i32 2) 92*9880d681SAndroid Build Coastguard Worker ret void 93*9880d681SAndroid Build Coastguard Worker} 94*9880d681SAndroid Build Coastguard Worker 95*9880d681SAndroid Build Coastguard Worker; EG: {{^}}main2: 96*9880d681SAndroid Build Coastguard Worker; EG: T{{[0-9]+}}.XY__ 97*9880d681SAndroid Build Coastguard Worker; EG: T{{[0-9]+}}.ZXY0 98*9880d681SAndroid Build Coastguard Worker 99*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) { 100*9880d681SAndroid Build Coastguard Workermain_body: 101*9880d681SAndroid Build Coastguard Worker %0 = extractelement <4 x float> %reg1, i32 0 102*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %reg1, i32 1 103*9880d681SAndroid Build Coastguard Worker %2 = fadd float %0, 2.5 104*9880d681SAndroid Build Coastguard Worker %3 = fmul float %1, 3.5 105*9880d681SAndroid Build Coastguard Worker %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) 106*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x float> %4, i32 0 107*9880d681SAndroid Build Coastguard Worker %6 = call float @llvm.cos.f32(float %5) 108*9880d681SAndroid Build Coastguard Worker %7 = load <4 x float>, <4 x float> addrspace(8)* null 109*9880d681SAndroid Build Coastguard Worker %8 = extractelement <4 x float> %7, i32 0 110*9880d681SAndroid Build Coastguard Worker %9 = load <4 x float>, <4 x float> addrspace(8)* null 111*9880d681SAndroid Build Coastguard Worker %10 = extractelement <4 x float> %9, i32 1 112*9880d681SAndroid Build Coastguard Worker %11 = insertelement <4 x float> undef, float %2, i32 0 113*9880d681SAndroid Build Coastguard Worker %12 = insertelement <4 x float> %11, float %3, i32 1 114*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %12, i32 60, i32 1) 115*9880d681SAndroid Build Coastguard Worker %13 = insertelement <4 x float> undef, float %6, i32 0 116*9880d681SAndroid Build Coastguard Worker %14 = insertelement <4 x float> %13, float %8, i32 1 117*9880d681SAndroid Build Coastguard Worker %15 = insertelement <4 x float> %14, float %10, i32 2 118*9880d681SAndroid Build Coastguard Worker %16 = insertelement <4 x float> %15, float 0.000000e+00, i32 3 119*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %16, i32 0, i32 2) 120*9880d681SAndroid Build Coastguard Worker ret void 121*9880d681SAndroid Build Coastguard Worker} 122*9880d681SAndroid Build Coastguard Worker 123*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind readonly 124*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.cos.f32(float) #1 125*9880d681SAndroid Build Coastguard Worker 126*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 127*9880d681SAndroid Build Coastguard Worker 128*9880d681SAndroid Build Coastguard Workerattributes #1 = { nounwind readonly } 129