1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker;CHECK: DOT4 T{{[0-9]\.X}} 4*9880d681SAndroid Build Coastguard Worker;CHECK: MULADD_IEEE * T{{[0-9]\.W}} 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1, <4 x float> inreg %reg2, <4 x float> inreg %reg3) { 7*9880d681SAndroid Build Coastguard Workermain_body: 8*9880d681SAndroid Build Coastguard Worker %0 = extractelement <4 x float> %reg1, i32 0 9*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %reg1, i32 1 10*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %reg1, i32 2 11*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %reg2, i32 0 12*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %reg2, i32 1 13*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x float> %reg2, i32 2 14*9880d681SAndroid Build Coastguard Worker %6 = extractelement <4 x float> %reg3, i32 0 15*9880d681SAndroid Build Coastguard Worker %7 = extractelement <4 x float> %reg3, i32 1 16*9880d681SAndroid Build Coastguard Worker %8 = extractelement <4 x float> %reg3, i32 2 17*9880d681SAndroid Build Coastguard Worker %9 = load <4 x float>, <4 x float> addrspace(8)* null 18*9880d681SAndroid Build Coastguard Worker %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) 19*9880d681SAndroid Build Coastguard Worker %11 = call float @llvm.r600.dot4(<4 x float> %9, <4 x float> %9) 20*9880d681SAndroid Build Coastguard Worker %12 = fmul float %0, %3 21*9880d681SAndroid Build Coastguard Worker %13 = fadd float %12, %6 22*9880d681SAndroid Build Coastguard Worker %14 = fmul float %1, %4 23*9880d681SAndroid Build Coastguard Worker %15 = fadd float %14, %7 24*9880d681SAndroid Build Coastguard Worker %16 = fmul float %2, %5 25*9880d681SAndroid Build Coastguard Worker %17 = fadd float %16, %8 26*9880d681SAndroid Build Coastguard Worker %18 = fmul float %11, %11 27*9880d681SAndroid Build Coastguard Worker %19 = fadd float %18, %0 28*9880d681SAndroid Build Coastguard Worker %20 = insertelement <4 x float> undef, float %13, i32 0 29*9880d681SAndroid Build Coastguard Worker %21 = insertelement <4 x float> %20, float %15, i32 1 30*9880d681SAndroid Build Coastguard Worker %22 = insertelement <4 x float> %21, float %17, i32 2 31*9880d681SAndroid Build Coastguard Worker %23 = insertelement <4 x float> %22, float %19, i32 3 32*9880d681SAndroid Build Coastguard Worker %24 = call float @llvm.r600.dot4(<4 x float> %23, <4 x float> %10) 33*9880d681SAndroid Build Coastguard Worker %25 = insertelement <4 x float> undef, float %24, i32 0 34*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %25, i32 0, i32 2) 35*9880d681SAndroid Build Coastguard Worker ret void 36*9880d681SAndroid Build Coastguard Worker} 37*9880d681SAndroid Build Coastguard Worker 38*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone 39*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1 40*9880d681SAndroid Build Coastguard Worker 41*9880d681SAndroid Build Coastguard Worker 42*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 43*9880d681SAndroid Build Coastguard Worker 44*9880d681SAndroid Build Coastguard Workerattributes #1 = { readnone } 45