xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/private-memory-r600.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -march=r600 -mcpu=redwood < %s | FileCheck %s -check-prefix=R600 -check-prefix=FUNC
2*9880d681SAndroid Build Coastguard Worker; RUN: opt -S -mtriple=r600-unknown-unknown -mcpu=redwood -amdgpu-promote-alloca < %s | FileCheck -check-prefix=OPT %s
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Workerdeclare i32 @llvm.r600.read.tidig.x() nounwind readnone
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: {{^}}mova_same_clause:
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Worker; R600: LDS_WRITE
9*9880d681SAndroid Build Coastguard Worker; R600: LDS_WRITE
10*9880d681SAndroid Build Coastguard Worker; R600: LDS_READ
11*9880d681SAndroid Build Coastguard Worker; R600: LDS_READ
12*9880d681SAndroid Build Coastguard Worker
13*9880d681SAndroid Build Coastguard Worker; OPT: call i32 @llvm.r600.read.local.size.y(), !range !0
14*9880d681SAndroid Build Coastguard Worker; OPT: call i32 @llvm.r600.read.local.size.z(), !range !0
15*9880d681SAndroid Build Coastguard Worker; OPT: call i32 @llvm.r600.read.tidig.x(), !range !0
16*9880d681SAndroid Build Coastguard Worker; OPT: call i32 @llvm.r600.read.tidig.y(), !range !0
17*9880d681SAndroid Build Coastguard Worker; OPT: call i32 @llvm.r600.read.tidig.z(), !range !0
18*9880d681SAndroid Build Coastguard Worker
19*9880d681SAndroid Build Coastguard Workerdefine void @mova_same_clause(i32 addrspace(1)* nocapture %out, i32 addrspace(1)* nocapture %in) #0 {
20*9880d681SAndroid Build Coastguard Workerentry:
21*9880d681SAndroid Build Coastguard Worker  %stack = alloca [5 x i32], align 4
22*9880d681SAndroid Build Coastguard Worker  %0 = load i32, i32 addrspace(1)* %in, align 4
23*9880d681SAndroid Build Coastguard Worker  %arrayidx1 = getelementptr inbounds [5 x i32], [5 x i32]* %stack, i32 0, i32 %0
24*9880d681SAndroid Build Coastguard Worker  store i32 4, i32* %arrayidx1, align 4
25*9880d681SAndroid Build Coastguard Worker  %arrayidx2 = getelementptr inbounds i32, i32 addrspace(1)* %in, i32 1
26*9880d681SAndroid Build Coastguard Worker  %1 = load i32, i32 addrspace(1)* %arrayidx2, align 4
27*9880d681SAndroid Build Coastguard Worker  %arrayidx3 = getelementptr inbounds [5 x i32], [5 x i32]* %stack, i32 0, i32 %1
28*9880d681SAndroid Build Coastguard Worker  store i32 5, i32* %arrayidx3, align 4
29*9880d681SAndroid Build Coastguard Worker  %arrayidx10 = getelementptr inbounds [5 x i32], [5 x i32]* %stack, i32 0, i32 0
30*9880d681SAndroid Build Coastguard Worker  %2 = load i32, i32* %arrayidx10, align 4
31*9880d681SAndroid Build Coastguard Worker  store i32 %2, i32 addrspace(1)* %out, align 4
32*9880d681SAndroid Build Coastguard Worker  %arrayidx12 = getelementptr inbounds [5 x i32], [5 x i32]* %stack, i32 0, i32 1
33*9880d681SAndroid Build Coastguard Worker  %3 = load i32, i32* %arrayidx12
34*9880d681SAndroid Build Coastguard Worker  %arrayidx13 = getelementptr inbounds i32, i32 addrspace(1)* %out, i32 1
35*9880d681SAndroid Build Coastguard Worker  store i32 %3, i32 addrspace(1)* %arrayidx13
36*9880d681SAndroid Build Coastguard Worker  ret void
37*9880d681SAndroid Build Coastguard Worker}
38*9880d681SAndroid Build Coastguard Worker
39*9880d681SAndroid Build Coastguard Worker; This test checks that the stack offset is calculated correctly for structs.
40*9880d681SAndroid Build Coastguard Worker; All register loads/stores should be optimized away, so there shouldn't be
41*9880d681SAndroid Build Coastguard Worker; any MOVA instructions.
42*9880d681SAndroid Build Coastguard Worker;
43*9880d681SAndroid Build Coastguard Worker; XXX: This generated code has unnecessary MOVs, we should be able to optimize
44*9880d681SAndroid Build Coastguard Worker; this.
45*9880d681SAndroid Build Coastguard Worker
46*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: {{^}}multiple_structs:
47*9880d681SAndroid Build Coastguard Worker; R600-NOT: MOVA_INT
48*9880d681SAndroid Build Coastguard Worker%struct.point = type { i32, i32 }
49*9880d681SAndroid Build Coastguard Worker
50*9880d681SAndroid Build Coastguard Workerdefine void @multiple_structs(i32 addrspace(1)* %out) #0 {
51*9880d681SAndroid Build Coastguard Workerentry:
52*9880d681SAndroid Build Coastguard Worker  %a = alloca %struct.point
53*9880d681SAndroid Build Coastguard Worker  %b = alloca %struct.point
54*9880d681SAndroid Build Coastguard Worker  %a.x.ptr = getelementptr inbounds %struct.point, %struct.point* %a, i32 0, i32 0
55*9880d681SAndroid Build Coastguard Worker  %a.y.ptr = getelementptr inbounds %struct.point, %struct.point* %a, i32 0, i32 1
56*9880d681SAndroid Build Coastguard Worker  %b.x.ptr = getelementptr inbounds %struct.point, %struct.point* %b, i32 0, i32 0
57*9880d681SAndroid Build Coastguard Worker  %b.y.ptr = getelementptr inbounds %struct.point, %struct.point* %b, i32 0, i32 1
58*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %a.x.ptr
59*9880d681SAndroid Build Coastguard Worker  store i32 1, i32* %a.y.ptr
60*9880d681SAndroid Build Coastguard Worker  store i32 2, i32* %b.x.ptr
61*9880d681SAndroid Build Coastguard Worker  store i32 3, i32* %b.y.ptr
62*9880d681SAndroid Build Coastguard Worker  %a.indirect.ptr = getelementptr inbounds %struct.point, %struct.point* %a, i32 0, i32 0
63*9880d681SAndroid Build Coastguard Worker  %b.indirect.ptr = getelementptr inbounds %struct.point, %struct.point* %b, i32 0, i32 0
64*9880d681SAndroid Build Coastguard Worker  %a.indirect = load i32, i32* %a.indirect.ptr
65*9880d681SAndroid Build Coastguard Worker  %b.indirect = load i32, i32* %b.indirect.ptr
66*9880d681SAndroid Build Coastguard Worker  %0 = add i32 %a.indirect, %b.indirect
67*9880d681SAndroid Build Coastguard Worker  store i32 %0, i32 addrspace(1)* %out
68*9880d681SAndroid Build Coastguard Worker  ret void
69*9880d681SAndroid Build Coastguard Worker}
70*9880d681SAndroid Build Coastguard Worker
71*9880d681SAndroid Build Coastguard Worker; Test direct access of a private array inside a loop.  The private array
72*9880d681SAndroid Build Coastguard Worker; loads and stores should be lowered to copies, so there shouldn't be any
73*9880d681SAndroid Build Coastguard Worker; MOVA instructions.
74*9880d681SAndroid Build Coastguard Worker
75*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: {{^}}direct_loop:
76*9880d681SAndroid Build Coastguard Worker; R600-NOT: MOVA_INT
77*9880d681SAndroid Build Coastguard Worker
78*9880d681SAndroid Build Coastguard Workerdefine void @direct_loop(i32 addrspace(1)* %out, i32 addrspace(1)* %in) #0 {
79*9880d681SAndroid Build Coastguard Workerentry:
80*9880d681SAndroid Build Coastguard Worker  %prv_array_const = alloca [2 x i32]
81*9880d681SAndroid Build Coastguard Worker  %prv_array = alloca [2 x i32]
82*9880d681SAndroid Build Coastguard Worker  %a = load i32, i32 addrspace(1)* %in
83*9880d681SAndroid Build Coastguard Worker  %b_src_ptr = getelementptr inbounds i32, i32 addrspace(1)* %in, i32 1
84*9880d681SAndroid Build Coastguard Worker  %b = load i32, i32 addrspace(1)* %b_src_ptr
85*9880d681SAndroid Build Coastguard Worker  %a_dst_ptr = getelementptr inbounds [2 x i32], [2 x i32]* %prv_array_const, i32 0, i32 0
86*9880d681SAndroid Build Coastguard Worker  store i32 %a, i32* %a_dst_ptr
87*9880d681SAndroid Build Coastguard Worker  %b_dst_ptr = getelementptr inbounds [2 x i32], [2 x i32]* %prv_array_const, i32 0, i32 1
88*9880d681SAndroid Build Coastguard Worker  store i32 %b, i32* %b_dst_ptr
89*9880d681SAndroid Build Coastguard Worker  br label %for.body
90*9880d681SAndroid Build Coastguard Worker
91*9880d681SAndroid Build Coastguard Workerfor.body:
92*9880d681SAndroid Build Coastguard Worker  %inc = phi i32 [0, %entry], [%count, %for.body]
93*9880d681SAndroid Build Coastguard Worker  %x_ptr = getelementptr inbounds [2 x i32], [2 x i32]* %prv_array_const, i32 0, i32 0
94*9880d681SAndroid Build Coastguard Worker  %x = load i32, i32* %x_ptr
95*9880d681SAndroid Build Coastguard Worker  %y_ptr = getelementptr inbounds [2 x i32], [2 x i32]* %prv_array, i32 0, i32 0
96*9880d681SAndroid Build Coastguard Worker  %y = load i32, i32* %y_ptr
97*9880d681SAndroid Build Coastguard Worker  %xy = add i32 %x, %y
98*9880d681SAndroid Build Coastguard Worker  store i32 %xy, i32* %y_ptr
99*9880d681SAndroid Build Coastguard Worker  %count = add i32 %inc, 1
100*9880d681SAndroid Build Coastguard Worker  %done = icmp eq i32 %count, 4095
101*9880d681SAndroid Build Coastguard Worker  br i1 %done, label %for.end, label %for.body
102*9880d681SAndroid Build Coastguard Worker
103*9880d681SAndroid Build Coastguard Workerfor.end:
104*9880d681SAndroid Build Coastguard Worker  %value_ptr = getelementptr inbounds [2 x i32], [2 x i32]* %prv_array, i32 0, i32 0
105*9880d681SAndroid Build Coastguard Worker  %value = load i32, i32* %value_ptr
106*9880d681SAndroid Build Coastguard Worker  store i32 %value, i32 addrspace(1)* %out
107*9880d681SAndroid Build Coastguard Worker  ret void
108*9880d681SAndroid Build Coastguard Worker}
109*9880d681SAndroid Build Coastguard Worker
110*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: {{^}}short_array:
111*9880d681SAndroid Build Coastguard Worker
112*9880d681SAndroid Build Coastguard Worker; R600: MOVA_INT
113*9880d681SAndroid Build Coastguard Workerdefine void @short_array(i32 addrspace(1)* %out, i32 %index) #0 {
114*9880d681SAndroid Build Coastguard Workerentry:
115*9880d681SAndroid Build Coastguard Worker  %0 = alloca [2 x i16]
116*9880d681SAndroid Build Coastguard Worker  %1 = getelementptr inbounds [2 x i16], [2 x i16]* %0, i32 0, i32 0
117*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr inbounds [2 x i16], [2 x i16]* %0, i32 0, i32 1
118*9880d681SAndroid Build Coastguard Worker  store i16 0, i16* %1
119*9880d681SAndroid Build Coastguard Worker  store i16 1, i16* %2
120*9880d681SAndroid Build Coastguard Worker  %3 = getelementptr inbounds [2 x i16], [2 x i16]* %0, i32 0, i32 %index
121*9880d681SAndroid Build Coastguard Worker  %4 = load i16, i16* %3
122*9880d681SAndroid Build Coastguard Worker  %5 = sext i16 %4 to i32
123*9880d681SAndroid Build Coastguard Worker  store i32 %5, i32 addrspace(1)* %out
124*9880d681SAndroid Build Coastguard Worker  ret void
125*9880d681SAndroid Build Coastguard Worker}
126*9880d681SAndroid Build Coastguard Worker
127*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: {{^}}char_array:
128*9880d681SAndroid Build Coastguard Worker
129*9880d681SAndroid Build Coastguard Worker; R600: MOVA_INT
130*9880d681SAndroid Build Coastguard Workerdefine void @char_array(i32 addrspace(1)* %out, i32 %index) #0 {
131*9880d681SAndroid Build Coastguard Workerentry:
132*9880d681SAndroid Build Coastguard Worker  %0 = alloca [2 x i8]
133*9880d681SAndroid Build Coastguard Worker  %1 = getelementptr inbounds [2 x i8], [2 x i8]* %0, i32 0, i32 0
134*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr inbounds [2 x i8], [2 x i8]* %0, i32 0, i32 1
135*9880d681SAndroid Build Coastguard Worker  store i8 0, i8* %1
136*9880d681SAndroid Build Coastguard Worker  store i8 1, i8* %2
137*9880d681SAndroid Build Coastguard Worker  %3 = getelementptr inbounds [2 x i8], [2 x i8]* %0, i32 0, i32 %index
138*9880d681SAndroid Build Coastguard Worker  %4 = load i8, i8* %3
139*9880d681SAndroid Build Coastguard Worker  %5 = sext i8 %4 to i32
140*9880d681SAndroid Build Coastguard Worker  store i32 %5, i32 addrspace(1)* %out
141*9880d681SAndroid Build Coastguard Worker  ret void
142*9880d681SAndroid Build Coastguard Worker
143*9880d681SAndroid Build Coastguard Worker}
144*9880d681SAndroid Build Coastguard Worker
145*9880d681SAndroid Build Coastguard Worker; Make sure we don't overwrite workitem information with private memory
146*9880d681SAndroid Build Coastguard Worker
147*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: {{^}}work_item_info:
148*9880d681SAndroid Build Coastguard Worker; R600-NOT: MOV T0.X
149*9880d681SAndroid Build Coastguard Worker; Additional check in case the move ends up in the last slot
150*9880d681SAndroid Build Coastguard Worker; R600-NOT: MOV * TO.X
151*9880d681SAndroid Build Coastguard Workerdefine void @work_item_info(i32 addrspace(1)* %out, i32 %in) #0 {
152*9880d681SAndroid Build Coastguard Workerentry:
153*9880d681SAndroid Build Coastguard Worker  %0 = alloca [2 x i32]
154*9880d681SAndroid Build Coastguard Worker  %1 = getelementptr inbounds [2 x i32], [2 x i32]* %0, i32 0, i32 0
155*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr inbounds [2 x i32], [2 x i32]* %0, i32 0, i32 1
156*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %1
157*9880d681SAndroid Build Coastguard Worker  store i32 1, i32* %2
158*9880d681SAndroid Build Coastguard Worker  %3 = getelementptr inbounds [2 x i32], [2 x i32]* %0, i32 0, i32 %in
159*9880d681SAndroid Build Coastguard Worker  %4 = load i32, i32* %3
160*9880d681SAndroid Build Coastguard Worker  %5 = call i32 @llvm.r600.read.tidig.x()
161*9880d681SAndroid Build Coastguard Worker  %6 = add i32 %4, %5
162*9880d681SAndroid Build Coastguard Worker  store i32 %6, i32 addrspace(1)* %out
163*9880d681SAndroid Build Coastguard Worker  ret void
164*9880d681SAndroid Build Coastguard Worker}
165*9880d681SAndroid Build Coastguard Worker
166*9880d681SAndroid Build Coastguard Worker; Test that two stack objects are not stored in the same register
167*9880d681SAndroid Build Coastguard Worker; The second stack object should be in T3.X
168*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: {{^}}no_overlap:
169*9880d681SAndroid Build Coastguard Worker; R600_CHECK: MOV
170*9880d681SAndroid Build Coastguard Worker; R600_CHECK: [[CHAN:[XYZW]]]+
171*9880d681SAndroid Build Coastguard Worker; R600-NOT: [[CHAN]]+
172*9880d681SAndroid Build Coastguard Workerdefine void @no_overlap(i32 addrspace(1)* %out, i32 %in) #0 {
173*9880d681SAndroid Build Coastguard Workerentry:
174*9880d681SAndroid Build Coastguard Worker  %0 = alloca [3 x i8], align 1
175*9880d681SAndroid Build Coastguard Worker  %1 = alloca [2 x i8], align 1
176*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr inbounds [3 x i8], [3 x i8]* %0, i32 0, i32 0
177*9880d681SAndroid Build Coastguard Worker  %3 = getelementptr inbounds [3 x i8], [3 x i8]* %0, i32 0, i32 1
178*9880d681SAndroid Build Coastguard Worker  %4 = getelementptr inbounds [3 x i8], [3 x i8]* %0, i32 0, i32 2
179*9880d681SAndroid Build Coastguard Worker  %5 = getelementptr inbounds [2 x i8], [2 x i8]* %1, i32 0, i32 0
180*9880d681SAndroid Build Coastguard Worker  %6 = getelementptr inbounds [2 x i8], [2 x i8]* %1, i32 0, i32 1
181*9880d681SAndroid Build Coastguard Worker  store i8 0, i8* %2
182*9880d681SAndroid Build Coastguard Worker  store i8 1, i8* %3
183*9880d681SAndroid Build Coastguard Worker  store i8 2, i8* %4
184*9880d681SAndroid Build Coastguard Worker  store i8 1, i8* %5
185*9880d681SAndroid Build Coastguard Worker  store i8 0, i8* %6
186*9880d681SAndroid Build Coastguard Worker  %7 = getelementptr inbounds [3 x i8], [3 x i8]* %0, i32 0, i32 %in
187*9880d681SAndroid Build Coastguard Worker  %8 = getelementptr inbounds [2 x i8], [2 x i8]* %1, i32 0, i32 %in
188*9880d681SAndroid Build Coastguard Worker  %9 = load i8, i8* %7
189*9880d681SAndroid Build Coastguard Worker  %10 = load i8, i8* %8
190*9880d681SAndroid Build Coastguard Worker  %11 = add i8 %9, %10
191*9880d681SAndroid Build Coastguard Worker  %12 = sext i8 %11 to i32
192*9880d681SAndroid Build Coastguard Worker  store i32 %12, i32 addrspace(1)* %out
193*9880d681SAndroid Build Coastguard Worker  ret void
194*9880d681SAndroid Build Coastguard Worker}
195*9880d681SAndroid Build Coastguard Worker
196*9880d681SAndroid Build Coastguard Workerdefine void @char_array_array(i32 addrspace(1)* %out, i32 %index) #0 {
197*9880d681SAndroid Build Coastguard Workerentry:
198*9880d681SAndroid Build Coastguard Worker  %alloca = alloca [2 x [2 x i8]]
199*9880d681SAndroid Build Coastguard Worker  %gep0 = getelementptr inbounds [2 x [2 x i8]], [2 x [2 x i8]]* %alloca, i32 0, i32 0, i32 0
200*9880d681SAndroid Build Coastguard Worker  %gep1 = getelementptr inbounds [2 x [2 x i8]], [2 x [2 x i8]]* %alloca, i32 0, i32 0, i32 1
201*9880d681SAndroid Build Coastguard Worker  store i8 0, i8* %gep0
202*9880d681SAndroid Build Coastguard Worker  store i8 1, i8* %gep1
203*9880d681SAndroid Build Coastguard Worker  %gep2 = getelementptr inbounds [2 x [2 x i8]], [2 x [2 x i8]]* %alloca, i32 0, i32 0, i32 %index
204*9880d681SAndroid Build Coastguard Worker  %load = load i8, i8* %gep2
205*9880d681SAndroid Build Coastguard Worker  %sext = sext i8 %load to i32
206*9880d681SAndroid Build Coastguard Worker  store i32 %sext, i32 addrspace(1)* %out
207*9880d681SAndroid Build Coastguard Worker  ret void
208*9880d681SAndroid Build Coastguard Worker}
209*9880d681SAndroid Build Coastguard Worker
210*9880d681SAndroid Build Coastguard Workerdefine void @i32_array_array(i32 addrspace(1)* %out, i32 %index) #0 {
211*9880d681SAndroid Build Coastguard Workerentry:
212*9880d681SAndroid Build Coastguard Worker  %alloca = alloca [2 x [2 x i32]]
213*9880d681SAndroid Build Coastguard Worker  %gep0 = getelementptr inbounds [2 x [2 x i32]], [2 x [2 x i32]]* %alloca, i32 0, i32 0, i32 0
214*9880d681SAndroid Build Coastguard Worker  %gep1 = getelementptr inbounds [2 x [2 x i32]], [2 x [2 x i32]]* %alloca, i32 0, i32 0, i32 1
215*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %gep0
216*9880d681SAndroid Build Coastguard Worker  store i32 1, i32* %gep1
217*9880d681SAndroid Build Coastguard Worker  %gep2 = getelementptr inbounds [2 x [2 x i32]], [2 x [2 x i32]]* %alloca, i32 0, i32 0, i32 %index
218*9880d681SAndroid Build Coastguard Worker  %load = load i32, i32* %gep2
219*9880d681SAndroid Build Coastguard Worker  store i32 %load, i32 addrspace(1)* %out
220*9880d681SAndroid Build Coastguard Worker  ret void
221*9880d681SAndroid Build Coastguard Worker}
222*9880d681SAndroid Build Coastguard Worker
223*9880d681SAndroid Build Coastguard Workerdefine void @i64_array_array(i64 addrspace(1)* %out, i32 %index) #0 {
224*9880d681SAndroid Build Coastguard Workerentry:
225*9880d681SAndroid Build Coastguard Worker  %alloca = alloca [2 x [2 x i64]]
226*9880d681SAndroid Build Coastguard Worker  %gep0 = getelementptr inbounds [2 x [2 x i64]], [2 x [2 x i64]]* %alloca, i32 0, i32 0, i32 0
227*9880d681SAndroid Build Coastguard Worker  %gep1 = getelementptr inbounds [2 x [2 x i64]], [2 x [2 x i64]]* %alloca, i32 0, i32 0, i32 1
228*9880d681SAndroid Build Coastguard Worker  store i64 0, i64* %gep0
229*9880d681SAndroid Build Coastguard Worker  store i64 1, i64* %gep1
230*9880d681SAndroid Build Coastguard Worker  %gep2 = getelementptr inbounds [2 x [2 x i64]], [2 x [2 x i64]]* %alloca, i32 0, i32 0, i32 %index
231*9880d681SAndroid Build Coastguard Worker  %load = load i64, i64* %gep2
232*9880d681SAndroid Build Coastguard Worker  store i64 %load, i64 addrspace(1)* %out
233*9880d681SAndroid Build Coastguard Worker  ret void
234*9880d681SAndroid Build Coastguard Worker}
235*9880d681SAndroid Build Coastguard Worker
236*9880d681SAndroid Build Coastguard Worker%struct.pair32 = type { i32, i32 }
237*9880d681SAndroid Build Coastguard Worker
238*9880d681SAndroid Build Coastguard Workerdefine void @struct_array_array(i32 addrspace(1)* %out, i32 %index) #0 {
239*9880d681SAndroid Build Coastguard Workerentry:
240*9880d681SAndroid Build Coastguard Worker  %alloca = alloca [2 x [2 x %struct.pair32]]
241*9880d681SAndroid Build Coastguard Worker  %gep0 = getelementptr inbounds [2 x [2 x %struct.pair32]], [2 x [2 x %struct.pair32]]* %alloca, i32 0, i32 0, i32 0, i32 1
242*9880d681SAndroid Build Coastguard Worker  %gep1 = getelementptr inbounds [2 x [2 x %struct.pair32]], [2 x [2 x %struct.pair32]]* %alloca, i32 0, i32 0, i32 1, i32 1
243*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %gep0
244*9880d681SAndroid Build Coastguard Worker  store i32 1, i32* %gep1
245*9880d681SAndroid Build Coastguard Worker  %gep2 = getelementptr inbounds [2 x [2 x %struct.pair32]], [2 x [2 x %struct.pair32]]* %alloca, i32 0, i32 0, i32 %index, i32 0
246*9880d681SAndroid Build Coastguard Worker  %load = load i32, i32* %gep2
247*9880d681SAndroid Build Coastguard Worker  store i32 %load, i32 addrspace(1)* %out
248*9880d681SAndroid Build Coastguard Worker  ret void
249*9880d681SAndroid Build Coastguard Worker}
250*9880d681SAndroid Build Coastguard Worker
251*9880d681SAndroid Build Coastguard Workerdefine void @struct_pair32_array(i32 addrspace(1)* %out, i32 %index) #0 {
252*9880d681SAndroid Build Coastguard Workerentry:
253*9880d681SAndroid Build Coastguard Worker  %alloca = alloca [2 x %struct.pair32]
254*9880d681SAndroid Build Coastguard Worker  %gep0 = getelementptr inbounds [2 x %struct.pair32], [2 x %struct.pair32]* %alloca, i32 0, i32 0, i32 1
255*9880d681SAndroid Build Coastguard Worker  %gep1 = getelementptr inbounds [2 x %struct.pair32], [2 x %struct.pair32]* %alloca, i32 0, i32 1, i32 0
256*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %gep0
257*9880d681SAndroid Build Coastguard Worker  store i32 1, i32* %gep1
258*9880d681SAndroid Build Coastguard Worker  %gep2 = getelementptr inbounds [2 x %struct.pair32], [2 x %struct.pair32]* %alloca, i32 0, i32 %index, i32 0
259*9880d681SAndroid Build Coastguard Worker  %load = load i32, i32* %gep2
260*9880d681SAndroid Build Coastguard Worker  store i32 %load, i32 addrspace(1)* %out
261*9880d681SAndroid Build Coastguard Worker  ret void
262*9880d681SAndroid Build Coastguard Worker}
263*9880d681SAndroid Build Coastguard Worker
264*9880d681SAndroid Build Coastguard Workerdefine void @select_private(i32 addrspace(1)* %out, i32 %in) nounwind {
265*9880d681SAndroid Build Coastguard Workerentry:
266*9880d681SAndroid Build Coastguard Worker  %tmp = alloca [2 x i32]
267*9880d681SAndroid Build Coastguard Worker  %tmp1 = getelementptr inbounds  [2 x i32], [2 x i32]* %tmp, i32 0, i32 0
268*9880d681SAndroid Build Coastguard Worker  %tmp2 = getelementptr inbounds [2 x i32], [2 x i32]* %tmp, i32 0, i32 1
269*9880d681SAndroid Build Coastguard Worker  store i32 0, i32* %tmp1
270*9880d681SAndroid Build Coastguard Worker  store i32 1, i32* %tmp2
271*9880d681SAndroid Build Coastguard Worker  %cmp = icmp eq i32 %in, 0
272*9880d681SAndroid Build Coastguard Worker  %sel = select i1 %cmp, i32* %tmp1, i32* %tmp2
273*9880d681SAndroid Build Coastguard Worker  %load = load i32, i32* %sel
274*9880d681SAndroid Build Coastguard Worker  store i32 %load, i32 addrspace(1)* %out
275*9880d681SAndroid Build Coastguard Worker  ret void
276*9880d681SAndroid Build Coastguard Worker}
277*9880d681SAndroid Build Coastguard Worker
278*9880d681SAndroid Build Coastguard Worker; AMDGPUPromoteAlloca does not know how to handle ptrtoint.  When it
279*9880d681SAndroid Build Coastguard Worker; finds one, it should stop trying to promote.
280*9880d681SAndroid Build Coastguard Worker
281*9880d681SAndroid Build Coastguard Worker; FUNC-LABEL: ptrtoint:
282*9880d681SAndroid Build Coastguard Worker; SI-NOT: ds_write
283*9880d681SAndroid Build Coastguard Worker; SI: buffer_store_dword v{{[0-9]+}}, v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offen
284*9880d681SAndroid Build Coastguard Worker; SI: buffer_load_dword v{{[0-9]+}}, v{{[0-9]+}}, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offen ;
285*9880d681SAndroid Build Coastguard Workerdefine void @ptrtoint(i32 addrspace(1)* %out, i32 %a, i32 %b) #0 {
286*9880d681SAndroid Build Coastguard Worker  %alloca = alloca [16 x i32]
287*9880d681SAndroid Build Coastguard Worker  %tmp0 = getelementptr inbounds [16 x i32], [16 x i32]* %alloca, i32 0, i32 %a
288*9880d681SAndroid Build Coastguard Worker  store i32 5, i32* %tmp0
289*9880d681SAndroid Build Coastguard Worker  %tmp1 = ptrtoint [16 x i32]* %alloca to i32
290*9880d681SAndroid Build Coastguard Worker  %tmp2 = add i32 %tmp1, 5
291*9880d681SAndroid Build Coastguard Worker  %tmp3 = inttoptr i32 %tmp2 to i32*
292*9880d681SAndroid Build Coastguard Worker  %tmp4 = getelementptr inbounds i32, i32* %tmp3, i32 %b
293*9880d681SAndroid Build Coastguard Worker  %tmp5 = load i32, i32* %tmp4
294*9880d681SAndroid Build Coastguard Worker  store i32 %tmp5, i32 addrspace(1)* %out
295*9880d681SAndroid Build Coastguard Worker  ret void
296*9880d681SAndroid Build Coastguard Worker}
297*9880d681SAndroid Build Coastguard Worker
298*9880d681SAndroid Build Coastguard Worker; OPT: !0 = !{i32 0, i32 2048}
299*9880d681SAndroid Build Coastguard Worker
300*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind "amdgpu-max-waves-per-eu"="2" }
301