1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=r600 -mcpu=cayman 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1, <4 x float> inreg %reg2, <4 x float> inreg %reg3) { 4*9880d681SAndroid Build Coastguard Workermain_body: 5*9880d681SAndroid Build Coastguard Worker %0 = extractelement <4 x float> %reg1, i32 0 6*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %reg1, i32 1 7*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %reg1, i32 2 8*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %reg1, i32 3 9*9880d681SAndroid Build Coastguard Worker %4 = extractelement <4 x float> %reg2, i32 0 10*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x float> %reg2, i32 1 11*9880d681SAndroid Build Coastguard Worker %6 = extractelement <4 x float> %reg2, i32 2 12*9880d681SAndroid Build Coastguard Worker %7 = extractelement <4 x float> %reg2, i32 3 13*9880d681SAndroid Build Coastguard Worker %8 = extractelement <4 x float> %reg3, i32 0 14*9880d681SAndroid Build Coastguard Worker %9 = extractelement <4 x float> %reg3, i32 1 15*9880d681SAndroid Build Coastguard Worker %10 = extractelement <4 x float> %reg3, i32 2 16*9880d681SAndroid Build Coastguard Worker %11 = extractelement <4 x float> %reg3, i32 3 17*9880d681SAndroid Build Coastguard Worker %12 = load <4 x float>, <4 x float> addrspace(8)* null 18*9880d681SAndroid Build Coastguard Worker %13 = extractelement <4 x float> %12, i32 0 19*9880d681SAndroid Build Coastguard Worker %14 = fmul float %0, %13 20*9880d681SAndroid Build Coastguard Worker %15 = load <4 x float>, <4 x float> addrspace(8)* null 21*9880d681SAndroid Build Coastguard Worker %16 = extractelement <4 x float> %15, i32 1 22*9880d681SAndroid Build Coastguard Worker %17 = fmul float %0, %16 23*9880d681SAndroid Build Coastguard Worker %18 = load <4 x float>, <4 x float> addrspace(8)* null 24*9880d681SAndroid Build Coastguard Worker %19 = extractelement <4 x float> %18, i32 2 25*9880d681SAndroid Build Coastguard Worker %20 = fmul float %0, %19 26*9880d681SAndroid Build Coastguard Worker %21 = load <4 x float>, <4 x float> addrspace(8)* null 27*9880d681SAndroid Build Coastguard Worker %22 = extractelement <4 x float> %21, i32 3 28*9880d681SAndroid Build Coastguard Worker %23 = fmul float %0, %22 29*9880d681SAndroid Build Coastguard Worker %24 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) 30*9880d681SAndroid Build Coastguard Worker %25 = extractelement <4 x float> %24, i32 0 31*9880d681SAndroid Build Coastguard Worker %26 = fmul float %1, %25 32*9880d681SAndroid Build Coastguard Worker %27 = fadd float %26, %14 33*9880d681SAndroid Build Coastguard Worker %28 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) 34*9880d681SAndroid Build Coastguard Worker %29 = extractelement <4 x float> %28, i32 1 35*9880d681SAndroid Build Coastguard Worker %30 = fmul float %1, %29 36*9880d681SAndroid Build Coastguard Worker %31 = fadd float %30, %17 37*9880d681SAndroid Build Coastguard Worker %32 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) 38*9880d681SAndroid Build Coastguard Worker %33 = extractelement <4 x float> %32, i32 2 39*9880d681SAndroid Build Coastguard Worker %34 = fmul float %1, %33 40*9880d681SAndroid Build Coastguard Worker %35 = fadd float %34, %20 41*9880d681SAndroid Build Coastguard Worker %36 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1) 42*9880d681SAndroid Build Coastguard Worker %37 = extractelement <4 x float> %36, i32 3 43*9880d681SAndroid Build Coastguard Worker %38 = fmul float %1, %37 44*9880d681SAndroid Build Coastguard Worker %39 = fadd float %38, %23 45*9880d681SAndroid Build Coastguard Worker %40 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 46*9880d681SAndroid Build Coastguard Worker %41 = extractelement <4 x float> %40, i32 0 47*9880d681SAndroid Build Coastguard Worker %42 = fmul float %2, %41 48*9880d681SAndroid Build Coastguard Worker %43 = fadd float %42, %27 49*9880d681SAndroid Build Coastguard Worker %44 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 50*9880d681SAndroid Build Coastguard Worker %45 = extractelement <4 x float> %44, i32 1 51*9880d681SAndroid Build Coastguard Worker %46 = fmul float %2, %45 52*9880d681SAndroid Build Coastguard Worker %47 = fadd float %46, %31 53*9880d681SAndroid Build Coastguard Worker %48 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 54*9880d681SAndroid Build Coastguard Worker %49 = extractelement <4 x float> %48, i32 2 55*9880d681SAndroid Build Coastguard Worker %50 = fmul float %2, %49 56*9880d681SAndroid Build Coastguard Worker %51 = fadd float %50, %35 57*9880d681SAndroid Build Coastguard Worker %52 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 58*9880d681SAndroid Build Coastguard Worker %53 = extractelement <4 x float> %52, i32 3 59*9880d681SAndroid Build Coastguard Worker %54 = fmul float %2, %53 60*9880d681SAndroid Build Coastguard Worker %55 = fadd float %54, %39 61*9880d681SAndroid Build Coastguard Worker %56 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 62*9880d681SAndroid Build Coastguard Worker %57 = extractelement <4 x float> %56, i32 0 63*9880d681SAndroid Build Coastguard Worker %58 = fmul float %3, %57 64*9880d681SAndroid Build Coastguard Worker %59 = fadd float %58, %43 65*9880d681SAndroid Build Coastguard Worker %60 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 66*9880d681SAndroid Build Coastguard Worker %61 = extractelement <4 x float> %60, i32 1 67*9880d681SAndroid Build Coastguard Worker %62 = fmul float %3, %61 68*9880d681SAndroid Build Coastguard Worker %63 = fadd float %62, %47 69*9880d681SAndroid Build Coastguard Worker %64 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 70*9880d681SAndroid Build Coastguard Worker %65 = extractelement <4 x float> %64, i32 2 71*9880d681SAndroid Build Coastguard Worker %66 = fmul float %3, %65 72*9880d681SAndroid Build Coastguard Worker %67 = fadd float %66, %51 73*9880d681SAndroid Build Coastguard Worker %68 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 74*9880d681SAndroid Build Coastguard Worker %69 = extractelement <4 x float> %68, i32 3 75*9880d681SAndroid Build Coastguard Worker %70 = fmul float %3, %69 76*9880d681SAndroid Build Coastguard Worker %71 = fadd float %70, %55 77*9880d681SAndroid Build Coastguard Worker %72 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 78*9880d681SAndroid Build Coastguard Worker %73 = extractelement <4 x float> %72, i32 0 79*9880d681SAndroid Build Coastguard Worker %74 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 80*9880d681SAndroid Build Coastguard Worker %75 = extractelement <4 x float> %74, i32 1 81*9880d681SAndroid Build Coastguard Worker %76 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 82*9880d681SAndroid Build Coastguard Worker %77 = extractelement <4 x float> %76, i32 2 83*9880d681SAndroid Build Coastguard Worker %78 = insertelement <4 x float> undef, float %4, i32 0 84*9880d681SAndroid Build Coastguard Worker %79 = insertelement <4 x float> %78, float %5, i32 1 85*9880d681SAndroid Build Coastguard Worker %80 = insertelement <4 x float> %79, float %6, i32 2 86*9880d681SAndroid Build Coastguard Worker %81 = insertelement <4 x float> %80, float 0.000000e+00, i32 3 87*9880d681SAndroid Build Coastguard Worker %82 = insertelement <4 x float> undef, float %73, i32 0 88*9880d681SAndroid Build Coastguard Worker %83 = insertelement <4 x float> %82, float %75, i32 1 89*9880d681SAndroid Build Coastguard Worker %84 = insertelement <4 x float> %83, float %77, i32 2 90*9880d681SAndroid Build Coastguard Worker %85 = insertelement <4 x float> %84, float 0.000000e+00, i32 3 91*9880d681SAndroid Build Coastguard Worker %86 = call float @llvm.r600.dot4(<4 x float> %81, <4 x float> %85) 92*9880d681SAndroid Build Coastguard Worker %87 = insertelement <4 x float> undef, float %86, i32 0 93*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %87, i32 2, i32 2) 94*9880d681SAndroid Build Coastguard Worker ret void 95*9880d681SAndroid Build Coastguard Worker} 96*9880d681SAndroid Build Coastguard Worker 97*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone 98*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1 99*9880d681SAndroid Build Coastguard Worker 100*9880d681SAndroid Build Coastguard Worker; Function Attrs: readonly 101*9880d681SAndroid Build Coastguard Workerdeclare float @fabs(float) #2 102*9880d681SAndroid Build Coastguard Worker 103*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone 104*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.AMDGPU.rsq(float) #1 105*9880d681SAndroid Build Coastguard Worker 106*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone 107*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.AMDGPU.clamp.f32(float, float, float) #1 108*9880d681SAndroid Build Coastguard Worker 109*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind readonly 110*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.pow.f32(float, float) #3 111*9880d681SAndroid Build Coastguard Worker 112*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 113*9880d681SAndroid Build Coastguard Worker 114*9880d681SAndroid Build Coastguard Workerattributes #1 = { readnone } 115*9880d681SAndroid Build Coastguard Workerattributes #2 = { readonly } 116*9880d681SAndroid Build Coastguard Workerattributes #3 = { nounwind readonly } 117